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[Proposal] Bring back the titan fights

Author
CIA Agent
Colonial Industries
#1 - 2013-03-07 04:42:07 UTC  |  Edited by: CIA Agent
Titan Class Paper Weights


First of all I know I am going to get a lot of hate posts and mails from this. This is a sore subject for a lot of people. Mostly the goons but hey what can you do.

When people think of titans they think of one of the most powerful, most expansive, most giant ships in the game. They have their doomsday, they have their titan bridge, they have powerful guns, and they are one of the most attention drawing ships in the game. But now when eve vets think about titans all they can say is “there is no point in buying one as they are now trash”. For those who don’t know why they are trash it is because they have been nerfed time after time after time. They can no longer have an AOE doomsday, which is understandable given that fleet fights were very hard to have when you had the “I win button” to end entire fleets. So to fix that CCP introduced focused Doomsdays. These are doomsday beams that only target a single ship. But then they became to widely used and they were nerfed. No longer could a Doomsday be used on sub-capital ships. To compensate for that the sandbox spit out the Tracking Titans. Everyone saw the power of that when Raiden was in Querious (aka the Thunder dome) and again with the war in the north against CFC. After thousands upon Thousands of ships died to the might Tracking titans CCP nerfed the racking on the titans. So now the only thing titans can do is Doomsday capital and super capital ships and use guns on pos towers, other high hit point structures, and give fleet’s the ability to bridge into a combat system in a moment’s notice.

Everyone is crying for Super Capital ships to die in Grand flames of fire and massive fights doing it. But other than the Asakai fight no real big fights have taken place where Titans have died. There is the occasional titan gank but that’s about it. The reason being there is no reason to drop titans anymore. They are very expansive jump bridges. Other than the occasional gank of a carrier or a dread they are rarely used in combat these days.


So I am proposing that we give a little back to the people who have spent years training, ratting, and butt loads of isk keeping their accounts running. I say we give back the Doomsday ability to hit sub-Capital class ships. The reason being titans will now have reasons to drop again. I will guarantee that if titans were allowed to doomsday subcaps again you would see more fights taken place with not only titans, but super carriers as well. Super caps deaths will be more and more often than as it stands today.


So if CCP and you the eve players really want to see more Supercapital kills and fights taking place more often then please I beg you please show your support on this proposal.

if you agree with me please like the post. if you don't agree with me please post why and give us your idea.

Thank you for your time…
Draconus Lofwyr
The Scope
Gallente Federation
#2 - 2013-03-07 18:56:14 UTC
Perhaps they need to re-evaluate the concept of the AoE doomsdays, not restored to their former IWIN glory, but script the doomsday, you can bust your nut in a single blaze of glory against a single capital target or script it to be a limited 100k AoE damage over time

take the total damage of the doomsday, cut it to 1/10th the damage, then spread the damage over the full 10 min cycle time. This will give logi and triage the ability to stay outside the 100k range, but still work on keeping those inside the area alive. This will help keep blobs down as some ships will still die to the AoE, but they have time to get out. This will bring a more strategic use to the weapon

During the time of damage, no remote effects (repping and the like) can affect the titan

also, the AoE damage will affect the titan as well, consider this a hack of the doomsday and with all modifications, has repercussions.
CIA Agent
Colonial Industries
#3 - 2013-03-07 19:02:05 UTC
Draconus Lofwyr wrote:
Perhaps they need to re-evaluate the concept of the AoE doomsdays, not restored to their former IWIN glory, but script the doomsday, you can bust your nut in a single blaze of glory against a single capital target or script it to be a limited 100k AoE damage over time

take the total damage of the doomsday, cut it to 1/10th the damage, then spread the damage over the full 10 min cycle time. This will give logi and triage the ability to stay outside the 100k range, but still work on keeping those inside the area alive. This will help keep blobs down as some ships will still die to the AoE, but they have time to get out. This will bring a more strategic use to the weapon

During the time of damage, no remote effects (repping and the like) can affect the titan

also, the AoE damage will affect the titan as well, consider this a hack of the doomsday and with all modifications, has repercussions.



well that would be counter productive.. the reason its called a doomsday is casue its a "head shot" weapon. no weapons in eve have an over time damage dealt damage style. the best way this could work is to allow them to focus doomsday subcaps again.. and its not something that will take months to make happen... if they wanted to they could release that in a patch on 24 hrs notice.
Draconus Lofwyr
The Scope
Gallente Federation
#4 - 2013-03-07 19:15:08 UTC
the problem with targeting subcaps is, they were to easily escaping by blaping the hictors. the damage over time can be dealt with in multiple ways, consider it like a smartbomb that cant be deactivated, and surges every second, like they have in some missions with damage waves (to keep DB calls to a minimum) but as for "doomsday" being a headshot weapon, no that would be a sniper rifle, a doomsday weapon has always been historically a weapon of last resort, its so utterly horrendous an idea to use that it is likely to call down the wrath of your own as well as your enemy. This can also be achieved by making the damage it deals sig radius shifted, the bigger you are, the more damage you take, so it will shift back towards capitals and battleships.
CIA Agent
Colonial Industries
#5 - 2013-03-07 20:59:23 UTC
Draconus Lofwyr wrote:
the problem with targeting subcaps is, they were to easily escaping by blaping the hictors. the damage over time can be dealt with in multiple ways, consider it like a smartbomb that cant be deactivated, and surges every second, like they have in some missions with damage waves (to keep DB calls to a minimum) but as for "doomsday" being a headshot weapon, no that would be a sniper rifle, a doomsday weapon has always been historically a weapon of last resort, its so utterly horrendous an idea to use that it is likely to call down the wrath of your own as well as your enemy. This can also be achieved by making the damage it deals sig radius shifted, the bigger you are, the more damage you take, so it will shift back towards capitals and battleships.




well lets look at it this way... yea i agree titans were able to escape in the old days but lets take a look at fleet sizes... this is the era of the Coalitions. everyone is in one, or everyone has one a speed dial. so the ammount of hics and dics that can be brought to fight that argument goes out the window. we can even look at it like this a cloaky saber can hold a titan down. granted the titan may be able to lock him in time if the dictor is not paying attention. even so dictors are cheap. a titan is a 100+ billion isk investment just for the hull. a dictor is like 60 mil fitted. a ttian with a decent fit runs 130+ billion isk... that titan should noty be able to be killed by a cloaky dictor and 5 battleships. so let the titan DD again... the dictor will still be pretty much safe if he knows what he is doing. the battleships will die every 10 min... and by the time those battleships die they should have bat phoned someone to kill the titan...

so the whole omg the titan is going to escape because he can DD the hic/dic is a terrible argument in this case. and lets think about it.. when catching a titan cloaky dics are the primary ship type.. when its caught and you fleet shows up to kill it then u use hics.. if u just bring one hic then u deserve to miss the km... and the only thing to catch a titan in low sec is a hic but dont worry titans cant DD in low sec... soooooooo
CIA Agent
Colonial Industries
#6 - 2013-03-11 05:07:13 UTC
come on guys no one else has anything to see about this?
Nykala
L.L.A.M.A.
#7 - 2013-03-12 01:24:58 UTC
I'm at a bit of a crossroad when it comes to titans and DD's. Having never flown one or used such a weapon what I say may not have that much value either. Even though I have been around long enough to hear about the changes and how it has shifted things in null wars.

So for what it is worth..

A weapon that is the strongest, most expensive, and longest to train into should have some kind of worth that makes it appealing to go after. Being a one click no questions about and unconditional IWIN button is a bit too much though. The concept of AoE style weapons on any ship type registers to me as something all ships should have built in as a form of overloading your capacitor and inevitably power core of the ship. With damage amounts relevant to the power of the non skill/fitting modified capacitor. A last resort that you can burn out when all else is failing and something that then renders the ship useless for either long periods of time, or indefinitely. Possibly depending on thermodynamics levels and/or how many slots you commit to capacitor buffing being the influence on the ships survivability after such an overload. the buffer for an internal damage type.

This might seem to go off topic, but bear with me for a sec. The idea and various levels of smartbombs (including doomsdays) can then be reworked to act as the very unpopular anti-cloaking tool. WH dwellers then don't have to throw as much of a hissy fit since who really has a titan in a WH to make an electronics disrupting/multi spectral ripple large enough to cover a possible full grid? smaller smartbombs anti-cloak range would only be useful to lift the veil off of an incoming bombing runs and what not a few seconds before they hit, so any class of cloakys goals are still achievable, they can still lurk and gather intel, but the virtually no-risk and all gains cloaky has some kind of counter. Now, if you put the resources into getting the sov, skills, and ships to hold powerful tools to help the groups maintain the space it was born from and for, would this be worthwhile as a weapon to help keep your space?

I know folks want to feel that training into capitals should make you the biggest baddest thing in the eve verse, but imo really their presence as main attack forces and/or necessities in fleet compositions a factor in what keeps a large chunk of players from making use of and occupying null. That and bubbles are large contributors to what keeps null empty and dull. Beefing up any direct combat related aspect of caps will only contribute to this. If you really want more folks to fight and live out in null, it might be worth considering leveling the battlefield where the smaller combat classes have the larger roles then massive instant win ships. I've always felt capitals should be deep space excursion vessels, mobile platforms comparable to POS' or stations which you can seed your empires expansion to and what can act as a dry dock for when you are too far out in uncivilized space to have the convenience of an outpost/station. Things they already have some capability of, but its pretty much agreed they are never used as used as. Rorquals just park it in a pos and boost/compress from a distance instead of leaving to the vast unknown for expedition type mining. Titans are just mobile jump bridges, carriers and dreads are just common weapons that only call for more of their own types to come in as a counter.

(slightly straying from doomsday topic, but still relevant to a capitals place and roles as a weapon or resource)

An unrealistic vision of mine was have capitals replace POS' and capitals themselves become a form of modular tower with maybe three subsystems that only add a small piece or part to the already present capital hulls, as weapon batteries do, but not to the extent of full subsystem design changing. With an indy core, they can anchor near a moon for harvesting with the moon mining array being a sort of an orbital strip miner for real end-game mining types, also expanding to mobile research platform with small scale assembly lines for keeping ammo stocks up and sub-cap ship supplies going when you are in deep space without them. A siege core subsystem could give it the offensive abilitys of whatever kind. Logistics core focuess on remote repping, probing, fleet boosting, etc. The capital type itself having small skill based modifiers for such cores/subsystems and acting as the difference between small/med/large towers.

Continuing on with that theme and the idea of titan fights/dooms days, having a one size kills all weapon of destruction may also be what hinders the element of this being a MMO. Opening your ranks to classes that can take out vessels smaller then what you are currently flying instigates team playing and effort more then single shotting anything and everything. The general idea of larger ships from various sources is they do have the capacity to take on ships of their own class, but need support to go against the smaller crowds which their weapons cannot track. Currently capitals do support this, outside of fighters. If you really want something stronger, it will have to come with consequences beyond time and money so they are tools that require strategy, not simple grinding or waiting for a queue to finish.
CIA Agent
Colonial Industries
#8 - 2013-03-12 03:22:51 UTC
Nykala wrote:

(slightly straying from doomsday topic, but still relevant to a capitals place and roles as a weapon or resource)




i read this and i want to say 2 things in response...

1) i am talking about giving the titan back the ability to do focused doomsdays on sub-capital class ships. not the AOE doomsday. and the fact that you want to modify a titan's Doomsday device into some kind of anti clocking weapon is completely and utterly ******** and i feel this needs to be quoted

" what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."

now that may sound extremely rude but take a minute t reread your post. i suppose i should be more understanding since you stated
Nykala wrote:
Having never flown one or used such a weapon what I say may not have that much value either. Even though I have been around long enough to hear about the changes and how it has shifted things in null wars.


but still if you have never been DDed or lit a DD or been on grid with one then posting on this thread should not be for you. but you should take your smartbomb idea about anti cloaking weapons to the right page.

the exit to this page is that way-------->.. please do not drink any of the koolaid on the way out..

sorry to be so mean.
Maester Vincent
Industrial Mining and Mayhem
Sigma Grindset
#9 - 2013-03-12 04:04:04 UTC
They should make it so that after it shoots, the Doomsday Device increases the damage dealt by the Titan, so that the Titan deals more damage with its Turrets/Missiles while immobile than a Dread.
CIA Agent
Colonial Industries
#10 - 2013-03-18 16:49:47 UTC
bump to the top keep it going people
CIA Agent
Colonial Industries
#11 - 2013-03-20 00:10:06 UTC
back to the top ... like the main post if you agree
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#12 - 2013-03-20 12:45:40 UTC
CIA Agent wrote:
Draconus Lofwyr wrote:
the problem with targeting subcaps is, they were to easily escaping by blaping the hictors. the damage over time can be dealt with in multiple ways, consider it like a smartbomb that cant be deactivated, and surges every second, like they have in some missions with damage waves (to keep DB calls to a minimum) but as for "doomsday" being a headshot weapon, no that would be a sniper rifle, a doomsday weapon has always been historically a weapon of last resort, its so utterly horrendous an idea to use that it is likely to call down the wrath of your own as well as your enemy. This can also be achieved by making the damage it deals sig radius shifted, the bigger you are, the more damage you take, so it will shift back towards capitals and battleships.




well lets look at it this way... yea i agree titans were able to escape in the old days but lets take a look at fleet sizes... this is the era of the Coalitions. everyone is in one, or everyone has one a speed dial. so the ammount of hics and dics that can be brought to fight that argument goes out the window. we can even look at it like this a cloaky saber can hold a titan down. granted the titan may be able to lock him in time if the dictor is not paying attention. even so dictors are cheap. a titan is a 100+ billion isk investment just for the hull. a dictor is like 60 mil fitted. a ttian with a decent fit runs 130+ billion isk... that titan should noty be able to be killed by a cloaky dictor and 5 battleships. so let the titan DD again... the dictor will still be pretty much safe if he knows what he is doing. the battleships will die every 10 min... and by the time those battleships die they should have bat phoned someone to kill the titan...

so the whole omg the titan is going to escape because he can DD the hic/dic is a terrible argument in this case. and lets think about it.. when catching a titan cloaky dics are the primary ship type.. when its caught and you fleet shows up to kill it then u use hics.. if u just bring one hic then u deserve to miss the km... and the only thing to catch a titan in low sec is a hic but dont worry titans cant DD in low sec... soooooooo


Cost is a lousey tool for balancing ships, CCP realised this a long time ago and so should you.

And what about the titan that gets tackled by a roaming gang that only has one hictor, first thing the titan does is doomsday the hictor then laugh at the BS while he caps up and jumps out, should they lose their chance at a super kill just because you think titans should be able to wave their dicks at subcaps again. As for your 'just bring another hictor' arguement i think expecting small gangs to be psychic and know everything theyll come across on their roams before they even see them is a little bit on the stupid side.

The reason the ability to doomsday subcaps was removed in the first place was because if anything it made it harder for titans to die, not easier. Even if you have a substantial number of tacklers with support if titans are involved the defenders will have support as well and its hard enough keeping hictors and dictors alive in regular fleet fights, let alone situations where every ten minutes x number of them die (x equaling number of hostile titans) with no chance of stopping it.

Pirates - The Invisible Fist of Darwin

you're welcome

Draconus Lofwyr
The Scope
Gallente Federation
#13 - 2013-03-20 15:35:27 UTC  |  Edited by: Draconus Lofwyr
Darek Castigatus wrote:



And what about the titan that gets tackled by a roaming gang that only has one hictor, first thing the titan does is doomsday the hictor then laugh at the BS while he caps up and jumps out, should they lose their chance at a super kill just because you think titans should be able to wave their dicks at subcaps again. As for your 'just bring another hictor' arguement i think expecting small gangs to be psychic and know everything theyll come across on their roams before they even see them is a little bit on the stupid side.

The reason the ability to doomsday subcaps was removed in the first place was because if anything it made it harder for titans to die, not easier. Even if you have a substantial number of tacklers with support if titans are involved the defenders will have support as well and its hard enough keeping hictors and dictors alive in regular fleet fights, let alone situations where every ten minutes x number of them die (x equaling number of hostile titans) with no chance of stopping it.



paragraph one: Sorry, lack of planning on your part does not constitute a right to a titan loss on their part. You dont bring the right tools, you loose, oh well, go away and find more targets you are prepared for. should we just let ships fit the whole toolbox because they "might" come across a golden unicorn with a rainbow fart in space? guess what, HTFU and deal with it.

Paragraph two: yes, that was the case, it was a nerf to counter an issue, as was the original buff to bring Titans to play in fleets, as the first buff was an overbuff, the subsequent nerfcannon was an overnerf, and titans have once again returned to the refuge of pos shields as they once were, guess what, now they have a pretty pos ornament again. the real fix lies somewhere between, hence the discussion of altering the doomsdays to lie somewhere between. just because you tackle a titan, doesnt mean it should be a guaranteed kill, you have to work for it, and you have to give the titan a chance to escape. to make it a fair fight, instead of a cow in a pen to be slaughtered for the glory of your killboard.


on a slightly related side note, perhaps titans need another role, something they are a bit more suited to, to bring them back out on the field, and to deal with the fleet boost issue, give the titans the role of command capital, if command links are going to be nerfed to grid only, give titans the ability to fit 3 command links, reduce the turret slots to 3 instead of 6 increase the gun damage to compensate, and give the titan a 5% per level command bonus the command ships have now for a capital command link, increase current command ships to 4% and move t3 command ships to 3%. this will help bring titans back to the feild and provide an active role to make them want to stay on grid to risk themselves.
CIA Agent
Colonial Industries
#14 - 2013-03-20 19:57:30 UTC  |  Edited by: CIA Agent
Draconus Lofwyr wrote:



on a slightly related side note, perhaps titans need another role, something they are a bit more suited to, to bring them back out on the field, and to deal with the fleet boost issue, give the titans the role of command capital, if command links are going to be nerfed to grid only, give titans the ability to fit 3 command links, reduce the turret slots to 3 instead of 6 increase the gun damage to compensate, and give the titan a 5% per level command bonus the command ships have now for a capital command link, increase current command ships to 4% and move t3 command ships to 3%. this will help bring titans back to the feild and provide an active role to make them want to stay on grid to risk themselves.


that actually would not be a bad idea but i would say leave the turrets alone. or if you reduce the turret slots increase the damage output to match that of a dread. but in fairness when titans had thier AOE DD thats all they did was AOE DD or provide bonuses in pos shields. and to be fair why would i risk a titan for fleet boosting when i will get 1% less by using a command ship that not even a 1% of the cost of a titan. not to mention that a bonus toon has the mind link in its head. titans will always have their armor implant in their head.

Darek Castigatus wrote:



And what about the titan that gets tackled by a roaming gang that only has one hictor, first thing the titan does is doomsday the hictor then laugh at the BS while he caps up and jumps out, should they lose their chance at a super kill just because you think titans should be able to wave their dicks at subcaps again. As for your 'just bring another hictor' arguement i think expecting small gangs to be psychic and know everything theyll come across on their roams before they even see them is a little bit on the stupid side.


something that takes years to skill for should be able to "wave their dicks" at people. anyone who catches a titan these days has someone on the batphone. low sec pirates, 0.0 alliances, and even wormhole corps. soo all it takes is 1 bubble. and to completely negate your argument, hictors are rarely used in 0.0 unless its in a fleet of 60+ ships. hictors are really only used for roaming gangs in lowsec. and last time i checked dictors are cheap and i see them on roams all the time not just 1 but more like 3-4 and if 3-4 dictors cant keep a titan or any super for that matter tackled long enough to get reinforcements then your doing it wrong.
CIA Agent
Colonial Industries
#15 - 2013-03-23 20:35:41 UTC
back to the top
Lin Gerie
Aliastra
Gallente Federation
#16 - 2013-03-23 22:37:42 UTC
Feel free to flame as I don't actually know much about titan dooms day devices but I figure they each get one type and because we like having something different for each they should each function differently. Each one would have a charge up period allowing pilots to move out of the way of the damage. The AOE would be done differently for each. Charge time would need to be balanced around 10-45 seconds or so.

The amarr DD would be a giant beam heading in a straight line out from the ship. It would gather energy which would have a visual effect while it is charging. The beam would do approx 7.5k-15k DPS over 10 seconds. Realigning the ship would wave the beam over an area. Any sig radius caught inside the path of the beam would take damage. The larger the sig radius the more damage it would take.

The gallente would be a single powered shot with a burst upon impact. It would be fired from a large DD emplacement on the ship which when preparing to fire would come out of the ship similar to how a bomb launcher comes out when exiting warp. The shot would be for high DPS on a single target with a moderate burst upon impact causing AOE damage around the targetted ship. Any ships in the line of fire take full damage from the shot reduced only slightly by sig size. It is a much smaller attack then the amarrian DD so it is less likely to hit ships on the way in thus more damage if they get hit. The AOE damage would be similar to a bomb with a similar radius, so 5-10k damage around the targeted ship, likely split between kinetic and thermal damage.

The Caldari would be a very large missile with high damage and large AOE. Basically a giant bomb. Its charge would be a bomb launcher or missile launcher opening with the warhead getting primed. In addition it would have travel time and could be destroyed if targeted. The reason for this is balance as this will pose the largest threat to fleets. It would deal 40-75k damage depending on how close you are to the blast. It would not have its damage reduced by sig radius but rather distance from the center of the blast so burning away would be the only way to reduce damage. whether or not it is launched like a bomb or targeted I'm not quite sure. Same for this weapons EHP to be viable in fleet battles but still balanced.

The minmatar DD would be a large flack attack and the only one with AOE that wouldn't damage allied ships caught in the way. It would be a large flak style attack within 15km of the ship. It's charge would be shown by having dozens of autocannon type guns coming out of its model. When fired the flak damage would deal 1k-4k DPS to all ships not in fleet over the course of 15-25 seconds.

Each fits their race and has its own strengths and weaknesses and situations to be used hopefully without being too under or over powered and each would be highly valuable in a fleet battle.

Again I could also just have no idea what I am talking about, in which case call me a noob and move on =)
Mallak Azaria
Caldari Provisions
Caldari State
#17 - 2013-03-24 04:35:54 UTC  |  Edited by: Mallak Azaria
CIA Agent wrote:
This is a sore subject for a lot of people. Mostly the goons but hey what can you do.


You may be plesantly surprised. The problem I see with allowing DD's to hit subcaps again is they were primarily used on Interdictors so they could escape. This resulted in remote tracking Titans becoming a popular fleet concept which resulted in a nerf (because frankly, why should capital class turrets ever be able to 1-shot a frigate with a transveral of 3kms?). The other problem is creating a good reason for people to actually use them.

Titans will most likely get their change at the end of Fozzie's ship rework. He's done a great job with the changes so far, so we need to wait & see what he has in store for them. It might take awhile but I'd rather see them get a great rework that fits in with the other changes than change them now & be in the same position in 6 months time.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

CIA Agent
Colonial Industries
#18 - 2013-03-24 17:37:21 UTC
Mallak Azaria wrote:
CIA Agent wrote:
This is a sore subject for a lot of people. Mostly the goons but hey what can you do.


You may be plesantly surprised. The problem I see with allowing DD's to hit subcaps again is they were primarily used on Interdictors so they could escape. This resulted in remote tracking Titans becoming a popular fleet concept which resulted in a nerf (because frankly, why should capital class turrets ever be able to 1-shot a frigate with a transveral of 3kms?). The other problem is creating a good reason for people to actually use them.

Titans will most likely get their change at the end of Fozzie's ship rework. He's done a great job with the changes so far, so we need to wait & see what he has in store for them. It might take awhile but I'd rather see them get a great rework that fits in with the other changes than change them now & be in the same position in 6 months time.



wow i really like this post. it was really well though out and was not the normal zerg of **** posting that goons are known for.. thank you for your response mallak..
Jonasan Mikio
Must Remove Snow Flakes
#19 - 2013-03-25 20:28:50 UTC
CIA Agent wrote:
come on guys no one else has anything to see about this?



Personally I think there is nothing else to day... I mean you are pretty much correct!

In the past it made sense to do what they did. I remember back in IAC, when -A- was DDing everything under the sun...


Now days no one buys titans unless their alliance needs a portable jump bridge, and alot of times they just bat phone someone who does have a titan already.


Either they need to be given some glory again, or they need to come down in price to about 50-60b

Nykala
L.L.A.M.A.
#20 - 2013-03-27 14:04:07 UTC
@ CIA agent.

You don't have to thumb very far through these forums to get a sense on the degrees of replies that fling back and forth here, so no worries, it was an expected outcome. I only intended to spark broader conversation on the subject or neighboring ideas after reading
Quote:
come on guys no one else has anything to see about this?


Sorry if trying to invoke conversation or alternate ideas in the hope it would inspire more posts justified that kind of response...
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