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Watershed moment? The Apostle shrugged

Author
Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#81 - 2011-10-30 02:39:07 UTC
The Apostle wrote:
Cherry Nobyl wrote:
Everyone is 'fairly gankable' in the purest sense of the term. it's simply an applied level of damage within a specific time frame requiring a certain composition to achieve the goal.

Lol. You too? So I'll put my 130k buffered Tengu with 85%+ omni-resists and see if you can take me out with your Hulk ganking vessel before Concord turns up. In fact bring what, 10 of them? At least?

This comparitive between a Hulk tank and PvE vessel is not even being honest, let alone correct.

Tell you what, homework for you and Tippia. Gimme the stats on how many mission vessels are ganked versus how many mining vessels are ganked.

Also tell me how many combat vessels are killed (ganked, not Wt'd or canned) in highsec everyday versus mining vessels.

THEN I'll start to believe your BS.


you're still working from a flawed basis.

a similar question would be to ask 'how many f1 vehicles have won a rally race?' or 'how many rally cars have won a f1 race?' it's a case of apples and oranges that doesn't resolve the way it appears you believe it should.

if taken purely as a case of function, then the mining barges were never intended to be suitable to run level 4 missions. the reverse is also true, your tengu was never meant to ice mine, and would do a **** poor job of it if pushed into such a service.

the point that is also being regularly missed in these discussions is whether you would 'afk mission' in said tengu, as compared to 'afk mining' in an exhumer.

the suggestion of providing such ships with ungankable tanks is really a strawman to reinforce your beliefs that risk vs reward is unbalanced. perhaps if all mining activities required agents and missioning type instanced space/ time frames to achieve the same isk gains you'd be happier, rather than being as openly discoverable (asteroid/ice belts easily warped to) as they are right now.
The Apostle
Doomheim
#82 - 2011-10-30 02:51:03 UTC
Tippia wrote:
You asked for stats, and you were given the ones that are available to us players.

If you don't like it, go get your own and prove those wrong. In fact, do that regardless, because the onus is on you to prove that miners are being unproportionally targeted for ganks. Good luck.


lol. 50 miners. 300 high traffic kills. 153 "possible" mission ships.

High traffic kills are - probably - WT's and canned aggressed.
Mission ships are - probably - NPC kills.
50 miners are - probably - ganks. (unless the rats are particularly vicious?)

I accept it's hard to get the breakdown but I think it's also fair to make some rough assumptions if we ARE going to use numbers to support your theories.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

rodyas
Tie Fighters Inc
#83 - 2011-10-30 02:52:59 UTC
Apostle, alot of time they offer prizes and rewards for the kills. So yes they get concorded but with prizes and money from rewards, thay can actually make isk with this event. Like it can be easier to suicide gank. Plus maybe goons will offer bounties like they do now. So there is no penalty for a suicide gank. Insurance plus bounties for a kill = carebear suicide ganking festival.

Signature removed for inappropriate language - CCP Eterne

Avon
#84 - 2011-10-30 02:54:33 UTC
The Apostle wrote:
Tippia wrote:
You asked for stats, and you were given the ones that are available to us players.

If you don't like it, go get your own and prove those wrong. In fact, do that regardless, because the onus is on you to prove that miners are being unproportionally targeted for ganks. Good luck.


lol. 50 miners. 300 high traffic kills. 153 "possible" mission ships.

High traffic kills are - probably - WT's and canned aggressed.
Mission ships are - probably - NPC kills.
50 miners are - probably - ganks. (unless the rats are particularly vicious?)

I accept it's hard to get the breakdown but I think it's also fair to make some rough assumptions if we ARE going to use numbers to support your theories.


So, mission runners (who are fully aware of what they will face and can prepare their ship accordingly) lose 3x as many ships as miners do to ganks?

By your expert analysis of the numbers, mining vessels are overpowered.
The Apostle
Doomheim
#85 - 2011-10-30 03:00:47 UTC
Cherry Nobyl wrote:
.........if taken purely as a case of function, then the mining barges were never intended to be suitable to run level 4 missions. the reverse is also true, your tengu was never meant to ice mine, and would do a **** poor job of it if pushed into such a service.

the suggestion of providing such ships with ungankable tanks is really a strawman to reinforce your beliefs that risk vs reward is unbalanced. perhaps if all mining activities required agents and missioning type instanced space/ time frames to achieve the same isk gains you'd be happier, rather than being as openly discoverable (asteroid/ice belts easily warped to) as they are right now.

errr... I'm responding to a pretty broad claim that miners have "similar" tanks thus making them "equal" targets. I totally refute that as even a suggestion let alone as a fact.

L4 missions are ridiculously easy and high reward v risk compared to mining reward v risk - under current mechanics and under current "gank popularity".

Miners are expected to stfu if ganked but a mission runner says "please don't touch the mechanic" knowing full well that the likelihood of a successful gank against a mission vessel VERSUS the likelihood of a Hulk gank is virtually nil.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

The Apostle
Doomheim
#86 - 2011-10-30 03:04:12 UTC
Avon wrote:
The Apostle wrote:
Tippia wrote:
You asked for stats, and you were given the ones that are available to us players.

If you don't like it, go get your own and prove those wrong. In fact, do that regardless, because the onus is on you to prove that miners are being unproportionally targeted for ganks. Good luck.


lol. 50 miners. 300 high traffic kills. 153 "possible" mission ships.

High traffic kills are - probably - WT's and canned aggressed.
Mission ships are - probably - NPC kills.
50 miners are - probably - ganks. (unless the rats are particularly vicious?)

I accept it's hard to get the breakdown but I think it's also fair to make some rough assumptions if we ARE going to use numbers to support your theories.


So, mission runners (who are fully aware of what they will face and can prepare their ship accordingly) lose 3x as many ships as miners do to ganks?

By your expert analysis of the numbers, mining vessels are overpowered.

Nice. The hypothesis is quite clever.

And since maths is your strongpoint, there is a high likelihood that 1% of mission ships were killed by ganks and 99% of minign vessels were killed by ganks - that's the bit we're actually comparing....

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Avon
#87 - 2011-10-30 03:04:23 UTC
The Apostle wrote:

Miners are expected to stfu if ganked but a mission runner says "please don't touch the mechanic" knowing full well that the likelihood of a successful gank against a mission vessel VERSUS the likelihood of a Hulk gank is virtually nil.


The vast majority of effective mission running fits are paper thin active tanks using specific resists. They are mostly trivial to gank.
It just takes a litte more effort to find them than juicy miners at warpable asteroid / ice belts.

A Hulk can be a tough cookie to crack, and EHP wise can easily be more than a match for most mission ships.
Avon
#88 - 2011-10-30 03:08:14 UTC
The Apostle wrote:

Nice. The hypothesis is quite clever.

And since maths is your strongpoint, there is a high likelihood that 1% of mission ships were killed by ganks and 99% of minign vessels were killed by ganks - that's the bit we're actually comparing....


Oh, I was thinking that 11% of the mission runners losses were due to getting killed by Concord by accidentally shooting a drone someone had left behind and 72% of the miners were due to self destruction due to terminal boredom; however, it is possible that your made up figures are more accurate than mine.
Tippia
Sunshine and Lollipops
#89 - 2011-10-30 03:09:32 UTC  |  Edited by: Tippia
The Apostle wrote:
50 miners. 300 high traffic kills. 153 "possible" mission ships.
No. 50 possible miners that are just as likely to be something else. 300 possible high traffic kills that might be god-knows-what. 153 possible mission ships that could be just about anything.
Quote:
I accept it's hard to get the breakdown but I think it's also fair to make some rough assumptions if we ARE going to use numbers to support your theories.
Not really, no. Or, rather, if you want to make those kinds of assumptions, then you need to have some basis for them, and that's the whole problem here: you don't. You're begging the question.

Your assumption is that the mining system kills are mainly ganks (never mind that this is not part of the campaign area) because you assume that miners are always being ganked a lot more than the mission runners (never mind that mission runners have always been highly valued targets for ganks), and based on that assumption, you say that kills in mining systems must be miner-ganks, whereas kills in mission systems must be something else, and this somehow proves that your assumption is correct…

…except that it's entirely circular.
Quote:
50 miners are - probably - ganks. (unless the rats are particularly vicious?)
No, they are probably just people passing through those systems, because the whole region is a high-traffic area and these systems, while not as huge transport nodes as Uedama, still sit right in the pipeline between some major (and minor) trading hubs.

The one thing that points towards (some of) them being miner ganks is that these systems have unusually high amounts of pod kills — 10–15% as opposed to 0 — which just screams “bot kill”… but then again, we're not really talking about miners at that point.
Quote:
And since maths is your strongpoint, there is a high likelihood that 1% of mission ships were killed by ganks and 99% of minign vessels were killed by ganks
No, it's not at all a high likelihood of that. Those are still just your assumption that miners are being unproportionally targeted compared to other far more lucrative targets (targets who, unlike miners, have a long history of consistently and continuously being targeted without the need for any special player-driven events going on).
Ladie Harlot
Viziam
Amarr Empire
#90 - 2011-10-30 03:15:15 UTC
The Apostle wrote:
And since maths is your strongpoint, there is a high likelihood that 1% of mission ships were killed by ganks and 99% of minign vessels were killed by ganks - that's the bit we're actually comparing....

So what you're really trying to get is exhumers that can fit the same tank as a mission-running battleship?

The artist formerly known as Ladie Scarlet.

Avon
#91 - 2011-10-30 03:17:31 UTC
Ladie Harlot wrote:
The Apostle wrote:
And since maths is your strongpoint, there is a high likelihood that 1% of mission ships were killed by ganks and 99% of minign vessels were killed by ganks - that's the bit we're actually comparing....

So what you're really trying to get is exhumers that can fit the same tank as a mission-running battleship?


Well, I think it is perfectly reasonable to allow exhumers to fit a mission specific tank.

I mean, some of those Omber roids can get pretty frisky this time of year.



Maybe some thermal resists for all the Ice miners?


IT'S ONLY FAIR.
The Apostle
Doomheim
#92 - 2011-10-30 03:18:44 UTC
XIRUSPHERE wrote:
That buffer tengu don't run missions, mission tengus fit tasty deadspace and officer mods with itty bitty buffers a single tempest can alpha

Wanna bet?

I used the buffer fit Tengu - as above for WH's, L5's and 10/10's.

I bought it back to highsec and instead of refitting, I just aggro a whole room by killing all the triggers on the missions that allow it, fly in a logi and a domi with sentries and go play footy with the kids.

Buffering until I get the whole room and bringing in support/firepower works well for me - because I can I 'spose.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

The Apostle
Doomheim
#93 - 2011-10-30 03:23:07 UTC
Ladie Harlot wrote:
The Apostle wrote:
And since maths is your strongpoint, there is a high likelihood that 1% of mission ships were killed by ganks and 99% of minign vessels were killed by ganks - that's the bit we're actually comparing....

So what you're really trying to get is exhumers that can fit the same tank as a mission-running battleship?

Not true lady. According to our resident experts, Hulks started off with equal tank as a mission BS.

As we've progressed our Hulks now have better tanks than a mission battleship so nope, no change needed.

You can advise Mittens to stand down. No cause for alarm.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#94 - 2011-10-30 03:35:41 UTC
quote=The Apostle]
errr... I'm responding to a pretty broad claim that miners have "similar" tanks thus making them "equal" targets. I totally refute that as even a suggestion let alone as a fact.

L4 missions are ridiculously easy and high reward v risk compared to mining reward v risk - under current mechanics and under current "gank popularity".

Miners are expected to stfu if ganked but a mission runner says "please don't touch the mechanic" knowing full well that the likelihood of a successful gank against a mission vessel VERSUS the likelihood of a Hulk gank is virtually nil.
[/quote]

here, you are 100% pure wrong, and here's why:

the application of force is the only difference. the place and time do not matter in any way. a mission runner can be ganked anywhere between the start point and end point of the mission run, including the station, the gate, the mission, etc. a miner can also be ganked at the station, the gate, the belt, etc.

whoever said miners and mission runners have similar tanks? since when has intelligent gameplay been trumped by ehp?

potential attacker warps to lonely mining ship not warpstabbed and sitting at 0 on the belt while afk. hmmm, gee, you think they may have a problem? alternatively, potential attacker warps to lonely mining ship who is stabbed, and working a section of the belt not at 0, who is also actively playing, easily warps away.

potential attacker warps to mission runner not warpstabbed and sitting at 0 on the mission space while afk. ... ad nauseum

there's smart play, and really dumb play. you seem to advocate really dumb play, and expect everyone to agree with you. the ego displayed in the title of the thread is also not helping your case. 'who is the apostle?' dundundun
The Apostle
Doomheim
#95 - 2011-10-30 03:49:46 UTC
Cherry Nobyl wrote:

potential attacker warps to lonely mining ship not warpstabbed and sitting at 0 on the belt while afk. hmmm, gee, you think they may have a problem? alternatively, potential attacker warps to lonely mining ship who is stabbed, and working a section of the belt not at 0, who is also actively playing, easily warps away.

the ego displayed in the title of the thread is also not helping your case. 'who is the apostle?' dundundun

Yep. Said this. A mining vessel should NEVER, EVER, EVER, be fitted as a mining vessel.

And ego. Me? Lol

If I was worried about "ego" "likes" and "popularity" I'd post like all the "cool guys".

I post to BE controversial (hence I use my name because I KNOW it will get a good smacking around). There's been way too much kiss, kiss on the status quo from a very few posters around here. If we ALL agreed on every point we wouldn't actually need a forum would we? We could use a Valentine site instead.

Psst.... I DID say a while back that I am on the fence on this. I quoted a comment by Mittani and said "discuss". I am curious if it would have the ramifications *I* think it will have.

tbh: I'm yet to be convinced ANY post in this thread is conclusive - INCLUDING my own.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

The Apostle
Doomheim
#96 - 2011-10-30 04:01:11 UTC
Avon wrote:
The Apostle wrote:

Nice. The hypothesis is quite clever.

And since maths is your strongpoint, there is a high likelihood that 1% of mission ships were killed by ganks and 99% of minign vessels were killed by ganks - that's the bit we're actually comparing....


Oh, I was thinking that 11% of the mission runners losses were due to getting killed by Concord by accidentally shooting a drone someone had left behind and 72% of the miners were due to self destruction due to terminal boredom; however, it is possible that your made up figures are more accurate than mine.

Yes. I agree with those statistics and the reasoning Cool

But I was playing "pick a card".... Guesstimates based on probability is all we have and that's my personal slant on the numbers based on my experience as a missioner and miner previously.

I have no idea what the actual stats are but it's fair to say MOST if not ALL ~50 miners were ganked ("unless the rats are particularly vicious" which I also said).

The probability of MOST mission ships dying to mission NPC is also high and likely.

TLDR: Remove Concord from mission space and we might see mission ship gank PROBABILITY go up also.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Tippia
Sunshine and Lollipops
#97 - 2011-10-30 04:11:47 UTC
The Apostle wrote:
I have no idea what the actual stats are but it's fair to say MOST if not ALL ~50 miners were ganked
No, it's not particularly fair, because you have no idea how many of those kills are miners.
Quote:
The probability of MOST mission ships dying to mission NPC is also high and likely.
Maybe if we were talking about newbies in L1 missions. These are L4 mission hubs, so no, that's not particularly likely.
Quote:
Remove Concord from mission space and we might see mission ship gank PROBABILITY go up also.
Why is that needed?
The Apostle
Doomheim
#98 - 2011-10-30 04:25:20 UTC
Tippia wrote:
The Apostle wrote:
I have no idea what the actual stats are but it's fair to say MOST if not ALL ~50 miners were ganked
No, it's not particularly fair, because you have no idea how many of those kills are miners.
Quote:
The probability of MOST mission ships dying to mission NPC is also high and likely.
Maybe if we were talking about newbies in L1 missions. These are L4 mission hubs, so no, that's not particularly likely.
Quote:
Remove Concord from mission space and we might see mission ship gank PROBABILITY go up also.
Why is that needed?

Cough
Quote:
In the last 24h: 153 kills in and around the mission systems in Citadel, vs. ~50 in mining systems (both of which should be compared to 300 kills in high-traffic transit systems).

Implication. Mission boats. Mining boats. Other boats.

Retracting the implications? (YOU posted the figures with the "appropriate" titling!)

And because the hubs are L4 it's LESS likely they are NPC kills? Takes a lot less longer to get the standings than it does to get the skills to do L4's.

But wgaf. It's just circlejerking now.

/convo

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Tippia
Sunshine and Lollipops
#99 - 2011-10-30 04:29:24 UTC  |  Edited by: Tippia
The Apostle wrote:
Retracting the implications?
They're your implications assumptions, not mine, and they're still begging the question.
Quote:
And because the hubs are L4 it's LESS likely they are NPC kills?
Yes. L4s are among the most risk-free things you can do in EVE, and by the time you can do them, you know how to stay alive against classic NPCs (to say nothing of using guides to keep you even more safe).
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#100 - 2011-10-30 06:22:19 UTC
Jaroslav Unwanted wrote:
Well Tippia i allready put an comment regarding mission runners/ incursion runners etc.

Look at it :

Exhumer alone / ganked by 2mil ship soon

Mission runner alone / ganked by tier 3 BC

now

Mission runner and ten friends / probably not worth the effort the ganker have to use to succeed

Exhumer and ten friends / same story as Exhumer alone

See it it doesnt add up

Even if you got exhumer with thousands strong sub cap fleet include 200 guardians and bassilisks and hundreds of supercapitals

he will still get killed by the same two mil ship.


If you are talking about a gank fit Catalyst being able to take out a Mackinaw, big deal, a Thorax can already do that and it's not that much of an increased cost when you factor in insurance (<3). Properly tanked Hulks will still not be taken out by dessies, working as intended.