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Introducing myself and asking for help with balance!

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Author
Allandri
Liandri Industrial
#201 - 2013-03-23 05:48:03 UTC
CCP Rise wrote:
Hey guys thanks for all the feedback - many of you seem smart! (not you prom (jk <3))

I'm going to do some review with the team and then get started on this stuff as soon as possible, its very exciting!

Might help to manage expectations a bit by saying a couple small things ->

  • We are almost certainly not going to do a full set of disruption BS with this pass. BUT it is something thats on the radar, so having some version of them show up down the road is on the table, just dont expect it for summer.

  • Like many of you, we think attack BC are very strong, and will likely see some gentle modification to address that. Don't expect major revamps or changes to basic function. All the work on cruisers has made their position in the meta much more healthy and we will likely just be making minor tweaks.

  • I'll leave a more detailed discussion about BS for later, but all the input is extremely helpful so thanks again.

    Also, thanks for the warm welcome, I think I'm going to like it here =)


    Sweet
    Little Dragon Khamez
    Guardians of the Underworld
    #202 - 2013-03-23 08:55:37 UTC
    Not sweet at all. My attack bc is the only thing I have left that still works as it should after the winter of nerfs. All you whiners have successfully nagged the dev into nerfing them. If you find eve too hot to handle then play something else I am sick to death of nerfs.

    Dumbing down of Eve Online will result in it's destruction...

    Nikuno
    Atomic Heroes
    #203 - 2013-03-23 09:03:55 UTC
    Little Dragon Khamez wrote:
    Not sweet at all. My attack bc is the only thing I have left that still works as it should after the winter of nerfs. All you whiners have successfully nagged the dev into nerfing them. If you find eve too hot to handle then play something else I am sick to death of nerfs.


    Nothing's been said about nerfing BS. It's entirely possible that the battleship balance could be bringing everything to the tier3 BS levels, that go some way to increasing the gap between BC and BS without unbalancing the BS as a class as I don't think anyone is likely to say that tier3 BS are seriously overpowered Lol

    Frigate balance was generally an upward move to match the rifter. Cruiser balance was an upward move to close the gap with BC. BC was a move towards a centre point for the class. BS moving towards tier3 levels makes perfect sense as a differentiator to me.
    Little Dragon Khamez
    Guardians of the Underworld
    #204 - 2013-03-23 09:26:58 UTC
    I don't think the battlecruisers rebalancing was all that successful apart from the changes to the prophecy and a few buffs here and there for ships like the ferox. It feels rushed and half finished to me when you consider the class as a whole. That's why I do not want to see any changes to attack bcs. They are fine as they are fozzie has even said that they were working as intended and were properly balanced. A lot of the bc changes have been driven by whiners lobbying ccp via threads like this to make the game easier for them instead of learning to counter the supposedly op ship/module/pilot.

    If we carry on going down this road you may as well remove skills from the game completely and just assign everyone the same hulls with the same guns that hit for 1 dps each, because that would be fair.

    I am not seeing the increased fitting diversity we were promised after the last bc pass, indeed the cyclone only really has one fit nowadays just like the drake, and as for the gallente bcs, well need I say more...

    Dumbing down of Eve Online will result in it's destruction...

    Scatim Helicon
    State War Academy
    Caldari State
    #205 - 2013-03-23 09:47:25 UTC  |  Edited by: Scatim Helicon
    CCP Rise wrote:
  • We are almost certainly not going to do a full set of disruption BS with this pass. BUT it is something thats on the radar, so having some version of them show up down the road is on the table, just dont expect it for summer.
  • It's disappointing to see that the radar picture for battleships is bland homogenisation across the races. Why does every race need an e-war BS?

    Battleships should be powerful weapons platforms, but it is far more interesting if other classes are superior in the support role as is currently the case since it diversifies a typical gang/fleet line up away from 'just bring the big ships', which was surely the whole point of the recent frigate and cruiser rebalancing efforts. What's next, logistics BS and Interdictor BS as well so there's no need to ever fly anything smaller?

    Every time you post a WiS thread, Hilmar strangles a kitten.

    Reppyk
    The Black Shell
    #206 - 2013-03-23 11:03:36 UTC
    I must say, I don't see the point with ewar BS.
    Why would someone fly an (expensive) (less EHP) (SP requirements) (the DPS isnt that different, only the application) (not insurable) rook over a scorpion ?

    I AM SPACE CAPTAIN REPPYK. BEWARE.

    Proud co-admin of frugu.net, a French fansite about EVE !

    Omnathious Deninard
    University of Caille
    Gallente Federation
    #207 - 2013-03-23 11:54:51 UTC
    Michael Harari wrote:
    Omnathious Deninard wrote:
    Garviel Tarrant wrote:
    I cannot for the life of me understand why people seem to think all BS's should be buffed /o\

    I wouldh ave thought the tier 3's should be slightly nerfed if anything

    How would nerfing tier 3 BC change people's outlook on Battleships?


    tier 3 bs obviously.


    I think the hyperion should get a double damage bonus (and lose a gun for a utility high), basically the harb treatment

    Unless they nerf the tier 3 BCs to oblivion, they will always be more desirable than a tier 3 BS for fleet combat.
    They cost about 1/4 the amount of a BS and fly just under 2x as fast, they done have the same tank, but they are not solo ships either.

    The tier 3 BC need to be balanced to be inline with the other BC, not balanced around BSs looking at the Gallente BCs the Talos flies at 220m/s the Myrmidon 145m/s and the Brutix 155m/s
    I think the Talos could stand to lose some speed also it should lose the drone bay, it makes it too strong against frigates.

    If you don't follow the rules, neither will I.

    Sinigr Shadowsong
    Aliastra
    Gallente Federation
    #208 - 2013-03-23 12:05:15 UTC  |  Edited by: Sinigr Shadowsong
    Hi CCP Rise!

    It's good to see that the balance team just got bigger.

    I want to post here my opinion with some suggestions about tier 3 BC and tier 1 BS.

    Overall I think that attack battlecruisers are fine. They are very effective and interesing ships and I think that there should be more of such ships. Probably they are sometimes too effective but nerfs shouldn't be too severe.
    I personally would be happy to see missile Naga, but it won't do any good without complete rebalance of Large Missiles. Oracle could be made sniper attack BC then.

    Tier 1 BS IMHO are in a need of rework. Not just little stat adjustment, but the role change.

    1. Megathron.
    I think that this ship in general is fine. With a number adjustment it will be excatly in line Thorax - Brutix - Megathron. However I think it should get more midslots. Many of Gallente ships are sometimes fitted for shield tank for solo and small-scale PvP engagement. Some sqare-minded people might dislike this approach but it actully fits very well in a sandbox game.
    2. Scorpion.
    Scorpion is an interesting ship with well-defined role. While I like shield-tanked gallente ships armor-tanked scorpions is a different matter. Shield-tanked scorpions should be viable since there are no other Caldari ships are ever used with armor tank. Gallente ships that are often fitted for shield are viable with armor. Scorpion, however, is not.
    3. Armageddon.
    Amarr battleships are boring. We have 3 slow armor tanked laser DPS ships with no variety. Apocalypse has slightly more range and Abaddon is tougher but that's it. I think that this have to be changed. I see 3 approaches here:
    a) Make Armageddon significaly faster but with less tank.
    b) Give Armageddon a bonus for energy neutralizers.
    c) Rework Armageddon to drone-ship. It will be in line with Prophecy and overall will fit new Amarr doctrine.
    4. Typhoon.
    It's going to be missile ship I guess.
    X Gallentius
    Black Eagle1
    #209 - 2013-03-23 15:13:59 UTC
    You're pretty much there.
    Attack BS
    Combat BS
    Racial BS: Main feature (maybe the OP feature) of the race is emphasized:

    Gallente, Dominix - Drones
    Caldari, Scorpion - E-War
    Minmatar, Tempest - Speed or Artillery
    Amarr, ?? - Massive Armor Tank, Could use some help on the main feature of Amarr

    Recoil IV
    Caldari Provisions
    Caldari State
    #210 - 2013-03-23 15:50:50 UTC
    Sinigr Shadowsong wrote:
    Hi CCP Rise!

    It's good to see that the balance team just got bigger.

    I want to post here my opinion with some suggestions about tier 3 BC and tier 1 BS.

    Overall I think that attack battlecruisers are fine. They are very effective and interesing ships and I think that there should be more of such ships. Probably they are sometimes too effective but nerfs shouldn't be to severe.
    I personally would be happy to see missile Naga, but it won't do any good without complete rebalance of Large Missiles. LEgion could be made sniper attack BC then.

    Tier 1 BS IMHO are in a need of rework. Not just little stat adjustment, but the role change.

    1. Megathron.
    I think that this ship in general is fine. With a number adjustment it will be excatly in line Thorax - Brutix - Megathron. However I think it should get more midslots. Many of Gallente ships are sometimes fitted for shield tank for solo and small-scale PvP engagement. Some sqare-minded people might dislike this approach but it actully fits very well in a sandbox game.
    2. Scorpion.
    Scorpion is an interesting ship with well-defined role. While I like shield-tanked gallente ships armor-tanked scorpions is a different matter. Shield-tanked scorpions should be viable since there are no other Caldari ships are ever used with armor tank. Gallente ships that are often fitted for shield are viable with armor. Scorpion, however, is not.
    3. Armageddon.
    Amarr battleships are boring. We have 3 slow armor tanked laser DPS ships with no variety. Apocalypse has slightly more range and Abaddon is tougher but that's it. I think that this have to be changed. I see 3 approaches here:
    a) Make Armageddon significaly faster but with less tank.
    b) Give Armageddon a bonus for energy neutralizers.
    c) Rework Armageddon to drone-ship. It will be in line with Prophecy and overall will fit new Amarr doctrine.
    4. Typhoon.



    keep your hands off armageddon,rework abaddon to ground.
    Kethry Avenger
    Ministry of War
    Amarr Empire
    #211 - 2013-03-23 17:41:16 UTC
    Some ideas.

    A Heavy Sniper BS: The slow but good HP version of tier 3 BC. Minmatar Alpha, Amarr Best damage projection at short range for long range guns, Gallente Best damage projection at long range, Caldari Best damage at range(make cruise missiles not suck). Worst mobility

    A DPS/Tank BS, Racial tank varieties, Minmatar bonus tracking, Amarr Best damage projection at long range with short range guns, Gallente best damage projection at short range for short range guns, Caldari most consistent damage (make torpedoes not suck) (Most mobile BS)

    A secondary EW/alt weapon BS: Amarr drone +neuts range or amount, Minny missiles +web range, Gallente Drone + point range, Caldari um, what’s their other EW?, and which is the off weapon system? (Good BS for fighting things smaller) (least EHP) secondary EW should be less effective than recons or faction equivalents.

    Give us another BS. Amarr with torps, and something interesting for the others I guess.

    Keep Tier 3 in their role. Just don’t have them overshadow BS so much. Then buff HAC’s to be the better small gang skirmish/solo ship.
    Savira Terrant
    Native Freshfood
    Minmatar Republic
    #212 - 2013-03-23 17:59:06 UTC  |  Edited by: Savira Terrant
    Whatever you do: Do not mess with existing Amarr BS's weapon platforms. If you want to give an Amarr BS missiles, it needs a new hull!

    Edit:

    Scratch this. If the Minmatar get a good BS with higher Alpha than a Abbadon can achieve with 1400 Arties due to Minnies being rebalanced also, then the Abbadon might actually loose it's distiction (for me) anyway and thus is a good candidate for a Torpedo brawler with drone support. But then please make sure it can field a full flight of Sentry Drones and still has enough space for a flight of small drones.

    Apocalypse should sustain it's rangebonus.

    Armageddon could make good use of tracking Bonus.

    .

    Omnathious Deninard
    University of Caille
    Gallente Federation
    #213 - 2013-03-23 18:05:56 UTC  |  Edited by: Omnathious Deninard
    I was playing with some basic numbers regarding the idea of a RR Dominix
    Removing the damage bonus and keeping the turret hardpoints at 6 you would get
    Neutron Blaster Cannon II with Void II charges 454.27 DPS, Current 567.84 DPS
    425mm Railgun II with Javelin II charges 280.19 DPS, Current 350.24
    The damage from drones would not change.

    My initial thought was to give the ship a generic bonus to Energy Transfer, Shield Transfer and Remote Repair I quickly realized that would be OP, also I was suggesting a boost to the rep and transfer amount and that too would be bad so a revised concept is as follows

    +10% Drone Damage, HP and Logistic Drone repair amount
    5% reduction in Remote Armor Repair Systems capacitor use
    Role Bonus:
    500% bonus to Remote Armor Repair System range
    This would put large reps out to 50.4km within range of many BS weapons and some cruiser weapons.

    This could also be given a shield transfer bonus as well.

    This would benefit the PVP world as it would make a Dominix appearing of field a surprise ship in terms of is it fit for RR or Guns or a Combination of the two.

    If you don't follow the rules, neither will I.

    Allandri
    Liandri Industrial
    #214 - 2013-03-23 18:20:58 UTC
    Little Dragon Khamez wrote:
    Not sweet at all. My attack bc is the only thing I have left that still works as it should after the winter of nerfs. All you whiners have successfully nagged the dev into nerfing them. If you find eve too hot to handle then play something else I am sick to death of nerfs.


    I was commenting on the part that I put in bold. I couldn't care less what happens with the rest of the battlecruisers
    Garviel Tarrant
    Beyond Divinity Inc
    Shadow Cartel
    #215 - 2013-03-23 19:53:56 UTC
    Buff nos buff nos buff nos buff nos buff nos buff nos buff nos buff nos buff nos

    BYDI recruitment closed-ish

    Falin Whalen
    Federal Navy Academy
    Gallente Federation
    #216 - 2013-03-23 20:09:33 UTC  |  Edited by: Falin Whalen
    Wow, eleven pages of bad ideas.

    Why do some people, want to put neut bonuses on the Geddon? That is the stupidest idea ever. I do however, like the idea of turning it into a jumbo Arbitrator/Prophecy. The Raven just needs to have Cruise/Torps not suck, which coincidentally will make the Scorpion a little bit better too. Hyperion, armor tanking it makes it grid bound, shield tanking makes it run out of CPU, and no mater how you tank it you won't be able to put Neutrons on it. It's as slow as molasses on a glacier near Reykjavik in January.

    That being said, here is my take on rebalancing the attack battlecruisers:

    • They have way to much alpha. This overshadows most of the BS line, as only the top end BS's can match them. Drop 1 turret / high slot.
    • They are to speedy. When most cruisers have a hard time keeping up with them, something is a little off. 10%-15% reduction in speed to keep them from overshadowing cruisers.
    • Agility is fine. It actualy plays into their hit and run style quite well. If they are ever pinned down, they are dead, because they have sacrificed survivability to put the bigest guns and bigest engines into the smallest hull possible.

    "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

    Zimmy Zeta
    Perkone
    Caldari State
    #217 - 2013-03-23 20:15:02 UTC
    Concerning E-war bonused battleships, it just doesn't feel right for some E-war modules.

    Battleships are about brute force- so modules like ECM or Neuts seem fitting for those ships.
    But I somehow cringe at the thought of a battleship with a bonus to TDs, SDs or -god beware- TPs. Those are "soft" E-war forms and are already used to good effect by the tech 1&2 e-war frigs and cruisers.
    And I don't think that any of the T1 Amarr ships should get a neut bonus- neut bonuses should be reserved for t2 Amarr ships,
    I'd much rather see you implement another group of t2 battleships later that uses those bonuses and hopefully doesn't step too much on the toes of the existing pirate ships.

    Oh, and Geddon and Abaddon are fine as they are, but I am all for a drone bonused Apoc.

    I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

    Sizeof Void
    Ninja Suicide Squadron
    #218 - 2013-03-23 23:13:10 UTC
    My two cents...

    Role-specific ships are generally fine for BCs and lower, but, as the top sub-cap class, at least one of the BS in each race should emphasize flexibility over role.

    Basically, I'd like to see each race get a BS like the Domi. The Domi may not put down the most DPS and may not be popular in large fleets, but it is probably the most difficult to predict the fit, when they do pop up. I've fit my Domi with blasters, rails, neuts, ACs, arties, even pulse lasers for grins, and with nothing but drones. Shield tanked, armor tanked, and even hull tanked (again, for grins). I've even used it as a logi. It is just a fun boat to fly.

    And, always remember... not everyone flies in fleets.
    Womyn Power
    Broski Bad End
    #219 - 2013-03-23 23:16:46 UTC
    Bships are going to be hard to balance as people have said before, they're already ******* gay to fight if either side has cap superiority (especially their faction specific brethren, 300k~ ehp tanks are not uncommon among the apoc navy and tempest fleet), whatever you do I hope you keep in consideration eve online is a game of autists, and battleships have the potential to become something so much gayer than they are currently able to become (lol faction battleship fleet with triage support in the 150~ faction bship numbers).

    Attack battlecruisers are fine, talos is the only one that needs a nerf and even then all you should do is remove its drones.
    Dwindlehop
    Imperial Shipment
    Amarr Empire
    #220 - 2013-03-23 23:54:25 UTC
    Attack BCs leave very little room in space for Attack HACs. Part of this is because the natural speed, agility, dps, and sig of Attack BCs is about on-par or superior to Attack HACs. Part of this is because Tracking Enhancers provide such a huge boost to engagement range and tracking that the velocity&sig of cruisers relative to the tracking of Attack BCs does not provide a noticeable advantage in damage taken by the cruisers. Because the falloff of Attack BC weaponry is larger than that of HAC/cruiser weaponry, Attack BCs get much more benefit from the bonus to falloff that Tracking Enhancers give.

    Battleships naturally have a longer sniper range than Attack BCs, but this is not useful with current scan mechanics.

    Battleships can fit large remote repairers/boosters, but the value of these has diminished due to a swing towards triage and logistics. Part of this swing can be attributed to the fact that the UI makes it difficult to manage hostile and friendly targets simultaneously.