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[Proposal]War Dec'in

Author
Ivory Saje
#1 - 2011-10-26 17:57:06 UTC
I would like to see a system put in place that keeps people from avoiding war decs.

My main idea, is that once an alliance war dec, corps are not allowed to leave until the war dec it over, people can quit he corp,but he corp itself is forced to remain within the alliance. Or making it 48hrs to leave an alliance with a notification being sent to the aggressing corp/alliance, so that the voting period can be started on the corp that is leaving the alliance hat you are after.
mxzf
Shovel Bros
#2 - 2011-10-26 19:15:35 UTC
No. Wardeccing already vastly favors the greifers, they don't need more ways to attack people.

There are already a few threads about this, no need to make another.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2011-10-26 21:10:46 UTC
Ivory Saje wrote:
I would like to see a system put in place that keeps people from avoiding war decs.

My main idea, is that once an alliance war dec, corps are not allowed to leave until the war dec it over, people can quit he corp,but he corp itself is forced to remain within the alliance. Or making it 48hrs to leave an alliance with a notification being sent to the aggressing corp/alliance, so that the voting period can be started on the corp that is leaving the alliance hat you are after.


Put awox corp into aliance.

Wardec aliance with alt corp.

awox corp can't be kicked. Awoxers rejoice.
Drake Draconis
Brutor Tribe
Minmatar Republic
#4 - 2011-10-26 21:18:25 UTC
Considering CCP set a precedent concerning war-dec evasion.

this proposal is dead from the start.

The numbers of people who protest war-dec's outnumber the numbers of people who are agianst war-dec evasion.

I'm for this proopsal...but if CCP says no....the answer is no.....in this case yes to evasion of war-decs.

+1 regardless.

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FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2011-10-26 21:37:10 UTC
It's simpler than that: attach wardecs to entities so that if you wardec a corp and they leave the alliance, the wardec stays on them. It would work something like this:

- If you wardec an alliance, the war remains active so long as you pay the bill and the alliance exists. Corporations can drop membership as normal to escape the war if they feel the alliance leadership is not handling the war properly. Likewise, members of corporations at war should be able to leave the corp at will.

- If you wardec a corporation and they join an alliance, the war extends to the alliance but remains attached to the corp. This way if that corp leaves the alliance later, the alliance isn't stuck with the war.

- You should be able to wardec a specific corporation that is a member of an alliance (but pay alliance dec fees) so that if that corp drops, you are still able to conduct war against it. This would prevent POS corps in alliance that drop as soon as a war starts in order to protect their holdings. This way, dropping the alliance would mean that alliance members could not defend the corp.

I have no objection to being able to leave an organization if you don't want to fight the war it's in. What I do object to is the ability to use game mechanics to shrug off wars that other players PAID FOR.

Founding member of the Belligerent Undesirables movement.

mxzf
Shovel Bros
#6 - 2011-10-26 21:53:19 UTC
FloppieTheBanjoClown wrote:
I have no objection to being able to leave an organization if you don't want to fight the war it's in. What I do object to is the ability to use game mechanics to shrug off wars that other players PAID FOR.


This made me laugh. Come back when wardecs cost more than chump change.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2011-10-27 00:34:19 UTC
mxzf wrote:
FloppieTheBanjoClown wrote:
I have no objection to being able to leave an organization if you don't want to fight the war it's in. What I do object to is the ability to use game mechanics to shrug off wars that other players PAID FOR.


This made me laugh. Come back when wardecs cost more than chump change.


Dec shield says it can cost quite a bit. But it doesn't matter whether it costs 2 isk or 2 billion. The point remains: I spent money on the ability to wage war for a set amount of time, they are able to shrug it off before that time has expired. You can't tell me that's "working as intended". It may be tolerated as functioning, but that's all.

Founding member of the Belligerent Undesirables movement.

Mara Rinn
Cosmic Goo Convertor
#8 - 2011-10-27 01:47:47 UTC
FloppieTheBanjoClown wrote:
You can't tell me that's "working as intended". It may be tolerated as functioning, but that's all.


Tolerated as functioning from both sides of the equation.

How do you find a system that "works" for people who don't want to PvP, without simply making them immune to PvP? Just face the fact that if the target doesn't want to participate, you have to resort to suicide ganking.
Goose99
#9 - 2011-10-27 04:30:02 UTC
U mad bro?Cool
De'Veldrin
Republic University
Minmatar Republic
#10 - 2011-10-27 14:11:13 UTC
FloppieTheBanjoClown wrote:
mxzf wrote:
FloppieTheBanjoClown wrote:
I have no objection to being able to leave an organization if you don't want to fight the war it's in. What I do object to is the ability to use game mechanics to shrug off wars that other players PAID FOR.


This made me laugh. Come back when wardecs cost more than chump change.


Dec shield says it can cost quite a bit. But it doesn't matter whether it costs 2 isk or 2 billion. The point remains: I spent money on the ability to wage war for a set amount of time, they are able to shrug it off before that time has expired. You can't tell me that's "working as intended". It may be tolerated as functioning, but that's all.


That's fine. I will accept that I cannot evade a wardec you paid for, as long as my corporation or alliance can pay an equal amount of money to CONCORD to end the wardec whenever we want.

There, now we're both paying the same amount of ISK.

Or are you going to tell me your ISK is better than mine?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Drake Draconis
Brutor Tribe
Minmatar Republic
#11 - 2011-10-27 17:53:58 UTC
De'Veldrin wrote:
FloppieTheBanjoClown wrote:
mxzf wrote:
FloppieTheBanjoClown wrote:
I have no objection to being able to leave an organization if you don't want to fight the war it's in. What I do object to is the ability to use game mechanics to shrug off wars that other players PAID FOR.


This made me laugh. Come back when wardecs cost more than chump change.


Dec shield says it can cost quite a bit. But it doesn't matter whether it costs 2 isk or 2 billion. The point remains: I spent money on the ability to wage war for a set amount of time, they are able to shrug it off before that time has expired. You can't tell me that's "working as intended". It may be tolerated as functioning, but that's all.


That's fine. I will accept that I cannot evade a wardec you paid for, as long as my corporation or alliance can pay an equal amount of money to CONCORD to end the wardec whenever we want.

There, now we're both paying the same amount of ISK.

Or are you going to tell me your ISK is better than mine?


Clever....talk about your ISK Sinks.

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Skyreth
Victoria Per Conquestum
#12 - 2011-10-29 12:47:20 UTC
This is why I stick to wardeccing corporations and not going for alliances. Simply put, they can't escape...which means more ransoms for me Pirate

But to be honest, I like how things are now. No need to change anything really.
Cyrus Doul
kotitekoinen sissijuusto
#13 - 2011-10-30 01:32:24 UTC
De'Veldrin wrote:
FloppieTheBanjoClown wrote:
mxzf wrote:
FloppieTheBanjoClown wrote:
I have no objection to being able to leave an organization if you don't want to fight the war it's in. What I do object to is the ability to use game mechanics to shrug off wars that other players PAID FOR.


This made me laugh. Come back when wardecs cost more than chump change.


Dec shield says it can cost quite a bit. But it doesn't matter whether it costs 2 isk or 2 billion. The point remains: I spent money on the ability to wage war for a set amount of time, they are able to shrug it off before that time has expired. You can't tell me that's "working as intended". It may be tolerated as functioning, but that's all.


That's fine. I will accept that I cannot evade a wardec you paid for, as long as my corporation or alliance can pay an equal amount of money to CONCORD to end the wardec whenever we want.

There, now we're both paying the same amount of ISK.

Or are you going to tell me your ISK is better than mine?


Your logic is flawed here, They paid to wardec you when 10 other people did. To get out of the dec should only cost base price as it was not your choice to get in the war