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Should Ganking be profitable?

First post
Author
Andski
Science and Trade Institute
Caldari State
#321 - 2013-03-22 14:51:05 UTC  |  Edited by: Andski
Caldari Citizen 1897289768188 wrote:
So yes changes need to continue to be implemented by CCP just like they did for mining barges to ensure no one group can exploit game mechanics.


ganking you to revoke your privilege of owning shinies you are unwilling to protect isn't an exploit, it's Working As Intended(tm)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

March rabbit
Aliastra
Gallente Federation
#322 - 2013-03-22 14:57:40 UTC
Andski wrote:
March rabbit wrote:
endless means "without end". It does not mean anything about width.

so yes, unless moons are going dry moon goo is endless.


mission income is endless as it cannot be taken away

moons, however, can be taken away

mission income can be taken away by any off-war or few pilots suicide ganking. Sometime you even don't need to kill ratter to prevent his mission to pay.

moons on the contrary can not be taken from your alliance(s) at the time (show me 1 moon which was taken from TEST/PL/GOONS for last month)

At least we speak about totally different levels and scales of player interaction

The Mittani: "the inappropriate drunked joke"

Jenn aSide
Worthless Carebears
The Initiative.
#323 - 2013-03-22 15:13:10 UTC  |  Edited by: Jenn aSide
Caldari Citizen 1897289768188 wrote:

Right because every one has endless moon goo and isk and can buy everything they want day one in the game. Hi-sec should be a more relaxed area of the game. It shouldnt be an area where the goons can manipulate with hulkagedeon and ganking.

This game can and should be for every play style not just the way you wish or want it or imagine it to be.


Every game has a "flavor". EVe's flavor is cold, harsh, dark and decidedly Icelandic (ie full of Ammonia). Being able to lose your stuff, being exposed to pvp and danger EVERYWHERE, these things aren't just part of EVE, they are part of what makes EVE great and different from other games.

What's funny is sometimes i don't want to lose my stuff. So, sometime I put EVE aside and play Star Trek Online (Romulan plasma Beams and purple Conn officers ftw yo). Because that's what you do, you find something that FITS what you want rather than trying to make EVERYONE ELSE fit what you want.

Why must the game change to suit you? Don't you understand other people play EVE and like it/live with it as is?

I fly shiny stuff in empire, My Incursion Vindicator costs more than 5 bill. But i take precautions for its protection rather than expecting the game or ccp to do it for me (for example, my incursion running clone is chocked full of defense related implants that Gankers will not be expecting, i sit at a safe spot aligned rather than sit on a new HQ site's gate while waiting for the FC to get the fleet together etc etc etc).

That's really the philosophical difference here between people like me and folks like you. We like EVE as it is, danger and all, and play it as such rather than asking for unreasonable and selfish (not to mention bad for the game) changes because we can't be bothered to pay attention to our in-game surroundings. I've survived gank attempt after gank attempt because of the way i play.

No amount of ccp gerrymandering the game for you is going to make you a good player holyshocker/caldari citizen/whoever you are. Thinking for yourself, taking personal responsibility for you in-game outcomes and stopping this insane crusade to get the pwoer that be to dumb down EVE, THESE THINGS will make you an actually good EVE player.
Caldari Citizen 1897289768188
HOW to PEG SAFETY
#324 - 2013-03-22 15:14:16 UTC
Andski wrote:
March rabbit wrote:
endless means "without end". It does not mean anything about width.

so yes, unless moons are going dry moon goo is endless.


mission income is endless as it cannot be taken away

moons, however, can be taken away

People gank mission runners all the time and gank their mission fit ships all the time so yes they can be taken away.
Andski
Science and Trade Institute
Caldari State
#325 - 2013-03-22 15:26:32 UTC
March rabbit wrote:
mission income can be taken away by any off-war or few pilots suicide ganking. Sometime you even don't need to kill ratter to prevent his mission to pay.


Wardecs don't matter.

March rabbit wrote:
moons on the contrary can not be taken from your alliance(s) at the time (show me 1 moon which was taken from TEST/PL/GOONS for last month)


Yes they can. The difference is that we actually defend that income.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#326 - 2013-03-22 15:28:06 UTC  |  Edited by: Andski
Caldari Citizen 1897289768188 wrote:
People gank mission runners all the time and gank their mission fit ships all the time so yes they can be taken away.


Okay, show me one that isn't a ridiculously shiny T3. Mission runners tend to get ganked when they're using multibillion ISK fits and not paying attention. Your average joe running missions in his 1-2b CNR isn't going to be ganked unless he's running missions under a wardec. And getting ganked is only a temporary setback that requires you to simply buy another ship - if someone takes tech moons from us, we can't simply buy new ones.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

baltec1
Bat Country
Pandemic Horde
#327 - 2013-03-22 15:33:09 UTC
Caldari Citizen 1897289768188 wrote:
Andski wrote:
March rabbit wrote:
endless means "without end". It does not mean anything about width.

so yes, unless moons are going dry moon goo is endless.


mission income is endless as it cannot be taken away

moons, however, can be taken away

People gank mission runners all the time and gank their mission fit ships all the time so yes they can be taken away.


No they dont. 99% of mission runners are left alone because there is no profit in ganking them. The NPCs in the mission pose a far greater risk.
Skeln Thargensen
Doomheim
#328 - 2013-03-22 15:34:25 UTC  |  Edited by: Skeln Thargensen
funnily enough nobody has ever scanned down my drake except to ninja loot my mission and that's because it has an obscene tank b2b T2 meh loot drop if you can crack it.

And that's how you complacently bum your way around highsec.

forums.  serious business.

Caldari Citizen 1897289768188
HOW to PEG SAFETY
#329 - 2013-03-22 16:00:41 UTC
Jenn aSide wrote:
Caldari Citizen 1897289768188 wrote:

Right because every one has endless moon goo and isk and can buy everything they want day one in the game. Hi-sec should be a more relaxed area of the game. It shouldnt be an area where the goons can manipulate with hulkagedeon and ganking.

This game can and should be for every play style not just the way you wish or want it or imagine it to be.


That's really the philosophical difference here between people like me and folks like you. We like EVE as it is, danger and all, and play it as such rather than asking for unreasonable and selfish (not to mention bad for the game) changes because we can't be bothered to pay attention to our in-game surroundings. I've survived gank attempt after gank attempt because of the way i play.

No amount of ccp gerrymandering the game for you is going to make you a good player holyshocker/caldari citizen/whoever you are. Thinking for yourself, taking personal responsibility for you in-game outcomes and stopping this insane crusade to get the pwoer that be to dumb down EVE, THESE THINGS will make you an actually good EVE player.


The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.

Should this happen the person who is attacking the hi-sec person shouldn’t profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.

There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.

If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.

That’s the difference. I don’t feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.
Andski
Science and Trade Institute
Caldari State
#330 - 2013-03-22 16:04:53 UTC
Skeln Thargensen wrote:
funnily enough nobody has ever scanned down my drake except to ninja loot my mission and that's because it has an obscene tank b2b T2 meh loot drop if you can crack it.

And that's how you complacently bum your way around highsec.


What they want you to think is that mission runners can't get anything done without getting their t2 fit ravens ganked

In reality it's the everbears in their 8b isk ~cap stable~ nightmares that deal less DPS than an apoc

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#331 - 2013-03-22 16:14:28 UTC
Caldari Citizen 1897289768188 wrote:
The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.


No, there should not be a division between the two. EVE has never, ever been a game where you can do things in absolute safety. You are literally asking for EVE to become a WoW clone in space with passive skill training. If you want that, this is not the game for you, sorry.

Caldari Citizen 1897289768188 wrote:
Should this happen the person who is attacking the hi-sec person shouldn’t profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.


No, he absolutely should profit from you if you are unwilling to be more cautious with your expensive assets. You know you are a target and you refuse to acknowledge that and adjust how you play. Safety is your responsibility, the mechanics only deliver consequences to your attackers. Your attackers are taking on killrights, sec status loss, potential bounties and the loss of a ship for a chance at taking what you do not wish to protect. It is on you to ensure that they do not succeed, not CCP.

Caldari Citizen 1897289768188 wrote:
There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.


Hisec has made itself into a place full of overly shiny targets. Players decide to put everything at stake in a single ship, other players decide that they don't deserve to own their things.

Caldari Citizen 1897289768188 wrote:
If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.


If you don't want the ~bullies~ to profit, it is up to you to make it unprofitable. Not CCP.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#332 - 2013-03-22 16:35:40 UTC
Caldari Citizen 1897289768188 wrote:
I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.
Can't happen. The game setup simply doesn't support it.

Quote:
Should this happen the person who is attacking the hi-sec person shouldn’t profit from it.
Why not? Why shouldn't you be able to rob people of their valuables and profit from it?

Quote:
There are two other system null/low that are open pvp where people are fit ready and willing to fight.
Highsec is just as much an arena for combat as high and low is. The only difference is that the areas offer different rulesets.
Jenn aSide
Worthless Carebears
The Initiative.
#333 - 2013-03-22 16:37:08 UTC  |  Edited by: Jenn aSide
Caldari Citizen 1897289768188 wrote:

The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.


Then your "philosphy" is at odds with EVE Online. As i said, i play Star Trek Online. Not once have I had the urge to go on the forums and say "This game would be so much better if it had non-consensual pvp and a harsh death penalty!". I accept the STO isn't that kind of game.

EVE online has NEVER have a dividing line between pvp and pve. You are subject to pvp everywhere in new eden accept (by ccp rule) the NPC starter systems and 1 of the epic arc missions. Period.

And this is how it should be.

Quote:

Should this happen the person who is attacking the hi-sec person shouldn’t profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.

There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.

If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.

That’s the difference. I don’t feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.


That's a bunch of self serving non-sense. It is not the ganker hiding behind hi sec, it is the high sec resident flying a pimped out mission ship or a freighter with 30 bil worth of plex. It is the guy in the npc corp who can't be war-decced at all.

"School yard bullying" is and has always been a part of EVE. You options are "adapt to it" or (as I sometimes do) play another game where that can't happen.

But for some reason you think there is an "option 3- change the rules to suit me" Sorry, it don't work that way, no matter how badly you lie about a CCP developers words. My advice is join me in Star Trek Online where no one can screw with you unless you choose to go to a pvp zone.

The pvp zone in EVE (yep, even pvp for profit, like piracy) is called EVE.
Jonah Gravenstein
Machiavellian Space Bastards
#334 - 2013-03-22 16:58:47 UTC  |  Edited by: Jonah Gravenstein
Caldari Citizen 1897289768188 wrote:


The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.

Should this happen the person who is attacking the hi-sec person shouldn’t profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.

There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.

If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.

That’s the difference. I don’t feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.


You're looking at it the wrong way, Eve is primarily a PVP game that happens to have some (quite poor) PVE elements.

What you appear to be proposing is that highsec becomes a gated enclave where crime isn't profitable thus making safety virtually guaranteed. Human history has shown us that no matter what, crime is profitable, it's the way of the world, and no amount of posturing on your part, or anyone else's for that matter is going to change that. If someone is silly enough to fly around in a blinged out ship, or is carrying an extremely valuable cargo, then eventually someone is going to try and part them from their cargo or bling.

If you have something someone else wants or that they can make a profit on, they will try and take it from you, this fact of life is played out everyday, both in Eve and in the real world even in the supposed safe zones such as highsec or major cities.

You also seem to be avoiding one very pertinent question, as asked by Tippia. Why shouldn't people be able to profit from robbing someone of their valuables? Another directly related question would be why shouldn't people be able to profit by replacing the valuables that have been stolen?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#335 - 2013-03-22 17:07:15 UTC
Caldari Citizen 1897289768188 wrote:


The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.

Should this happen the person who is attacking the hi-sec person shouldn’t profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.

There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.

If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.

That’s the difference. I don’t feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.


I see its back to " you do it because you are a bully" argument.

Once again, no. We kill them for profit because we are pirates.
Jenn aSide
Worthless Carebears
The Initiative.
#336 - 2013-03-22 17:08:26 UTC
Jonah Gravenstein wrote:


You also seem to be avoiding one very pertinent question, as asked by Tippia. Why shouldn't people be able to profit from robbing someone of their valuables? Another directly related question would be why shouldn't people be able to profit by replacing the valuables that have been stolen?


Obviously, because it's "not nice", and who ever said "not nice" is allowed in EVE (other than the people who make it)....

:)
Jonah Gravenstein
Machiavellian Space Bastards
#337 - 2013-03-22 17:11:12 UTC
Jenn aSide wrote:

Obviously, because it's "not nice", and who ever said "not nice" is allowed in EVE (other than the people who make it)....

:)


What is this nice you speak of?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Caldari Citizen 1897289768188
HOW to PEG SAFETY
#338 - 2013-03-22 17:57:31 UTC  |  Edited by: E-2C Hawkeye
Jenn aSide wrote:
[quote=Caldari Citizen 1897289768188]
The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.


Then your "philosphy" is at odds with EVE Online. As i said, i play Star Trek Online. Not once have I had the urge to go on the forums and say "This game would be so much better if it had non-consensual pvp and a harsh death penalty!". I accept the STO isn't that kind of game.

EVE online has NEVER have a dividing line between pvp and pve. You are subject to pvp everywhere in new eden accept (by ccp rule) the NPC starter systems and 1 of the epic arc missions. Period.

And this is how it should be. [quote]

No my phiosphy is at odds with yours not EVE. I am glad you play Star trek...I play EVE. People want to continue to say thats how it. Very true but also I say thats how it was. It was that way before the barge changes it was that way before xyz...

Just because something is a certain way now doesnt mean it cant or wont adjust or adapt as it has before in this game Do you really think popeple are so stupid they will just accept things as they are? No they will ask for change. Has eve changed since day one?certainly it has and it will continue to change and evolve.

You guys are trying to act like I am asking to make it totaly safe...I am not, your trying to suggest that because you cant comprehend or dont want to accept somone else point of view.

Profit for ganking in hi-sec should be removed not the ability. If you want to bully the kids in hi-sec then it should cost you.
Caldari Citizen 1897289768188
HOW to PEG SAFETY
#339 - 2013-03-22 17:58:45 UTC
Jonah Gravenstein wrote:
Caldari Citizen 1897289768188 wrote:


The philosophical difference between me and yourself and people like you is I play in low/null/hi-sec. I feel because this is a MMORPG with PVE and PVP elements that there should be a division between the two that should allow game play for those that don’t want to have school yard bully tactics and broken game mechanic forced upon them.

Should this happen the person who is attacking the hi-sec person shouldn’t profit from it. The ganker is using hi-sec mechanics as a safety net to decide when they want to initiate combat on a target that is neither set up fit or prepared for PVP. You want to grief someone just because you can and you have the advantage all from the safety of the rules of hi-sec.

There are two other system null/low that are open pvp where people are fit ready and willing to fight. These people would not provide you the same sense school yard fulfillment because you might lose or look stupid.

If hi-sec is where you need to get your sense of nerd rage school yard bully fulfillment then you should not profit from it.

That’s the difference. I don’t feel these people are here to fill the void for something I may be missing but they are here in hi-sec for themselves and their own needs not yours.


You're looking at it the wrong way, Eve is primarily a PVP game that happens to have some (quite poor) PVE elements.

What you appear to be proposing is that highsec becomes a gated enclave where crime isn't profitable thus making safety virtually guaranteed. Human history has shown us that no matter what, crime is profitable, it's the way of the world, and no amount of posturing on your part, or anyone else's for that matter is going to change that. If someone is silly enough to fly around in a blinged out ship, or is carrying an extremely valuable cargo, then eventually someone is going to try and part them from their cargo or bling.

If you have something someone else wants or that they can make a profit on, they will try and take it from you, this fact of life is played out everyday, both in Eve and in the real world even in the supposed safe zones such as highsec or major cities.

You also seem to be avoiding one very pertinent question, as asked by Tippia. Why shouldn't people be able to profit from robbing someone of their valuables? Another directly related question would be why shouldn't people be able to profit by replacing the valuables that have been stolen?



No I think I am seeing correct.
Tippia
Sunshine and Lollipops
#340 - 2013-03-22 18:00:54 UTC  |  Edited by: Tippia
Caldari Citizen 1897289768188 wrote:
No my phiosphy is at odds with yours not EVE.
…except that EVE is specifically designed to be and do the exact opposite of what you want.

Quote:
Just because something is a certain way now doesnt mean it cant or wont adjust or adapt as it has before in this game .
Actually, it does in many cases. In particular, your idea of creating separation between combat and non-combat cannot be brought into this game without completely breaking it.

Quote:
Profit for ganking in hi-sec should be removed not the ability.
Why? Why shouldn't you be able to rob people of their valuables for profit?

Quote:
If you want to bully the kids in hi-sec then it should cost you.
It does. It earns you a ban and costs you your account.