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Can we expected a battlecruiser model update?

Author
MIkhail Illiad
Fevered Imaginings
#1 - 2013-02-24 17:45:09 UTC
~not sure if this has been brought up already~

Just been flying round in a Myrmidon and the missing high-slot being, well, missing was quite noticeable. It just looks kinda ugly and it's obvious that there should be something in that gap on the ship model.

Seems to be the same on all of the BC's. So as the title says can we expect updated ship models to reflect the latest series of changes any time soon?

Mik,

There once was an interesting signature here... It has long since disapeared. 

Zelma
Wellen-Seiko
#2 - 2013-02-24 19:14:31 UTC  |  Edited by: Zelma
MIkhail Illiad wrote:
~not sure if this has been brought up already~

Just been flying round in a Myrmidon and the missing high-slot being, well, missing was quite noticeable. It just looks kinda ugly and it's obvious that there should be something in that gap on the ship model.

Seems to be the same on all of the BC's. So as the title says can we expect updated ship models to reflect the latest series of changes any time soon?

Mik,


I was thinking about this the other night. I was flying my drake and noticed how awkward it looked with those four unused turret foundations. It's like seeing the USS Iowa with one of it's forward main guns missing. It's just wrong.
Janna Windforce
Deep Core Mining Inc.
Caldari State
#3 - 2013-02-25 07:08:15 UTC
Well they released Corax with 8 platforms, but let it mount only 7 launchers. So I bet nobody will bother updating current models.
Praxis Ginimic
The Scope
Gallente Federation
#4 - 2013-02-25 16:30:14 UTC
I agree. I would love to see a more active art department. Not only do the bc's and cruisers need an update but i would really like tosee all the t2 variants get their very own models.
Tul Breetai
Impromptu Asset Requisition
#5 - 2013-02-25 17:12:33 UTC
You know what's ugly? Turrets in stupid places, like on engines.

Bad devs, bad.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Zelma
Wellen-Seiko
#6 - 2013-02-25 19:05:43 UTC  |  Edited by: Zelma
Tul Breetai wrote:
You know what's ugly? Turrets in stupid places, like on engines.

Bad devs, bad.


They do put turrets in some odd locations. I have this image in my mind of 17th century pirates mounting cannons on top of their masts. What could go wrong?

Lol
To mare
Advanced Technology
#7 - 2013-02-26 10:24:57 UTC
the armageddon have a 8th turret hardpoint since it was first released and it had that empty hardpoint until the day salvager apeared on the ship hulls, 10 year later maybe?
so i dont really think appearance vs number of highs is such a high concern for ccp.
also the unused hardpoint you have now could be useful for a very remote possibility that ccp will release a T2 versions with more guns
Moonasha
Orcses and Goblinz
#8 - 2013-02-26 10:38:34 UTC
Some models need desperate help. I remember when CCP gave some love to the maller. I will forever be grateful.

Augoror (ugly and boxy)
Harbinger (doesnt fit in with other amarr ships, just ugly)
Belicose (ugly and boxy)
all Gallente ships
To mare
Advanced Technology
#9 - 2013-02-26 10:44:41 UTC
Moonasha wrote:
Some models need desperate help. I remember when CCP gave some love to the maller. I will forever be grateful.

Augoror (ugly and boxy)
Harbinger (doesnt fit in with other amarr ships, just ugly)
Belicose (ugly and boxy)
all Gallente ships

what looks bad to you probably look awesome to others and atm when ccp change a hull they tend to make all the ship the same, all the time we lose some peculiar design, the maller now looks good but the old model fitted more the idea of the armor tanking brick, all the minmatar hulls lost their rust and the new tempest stabber totally lost the scrap metal design that was caracteristic of minmatar hulls
Caitlyn Tufy
Perkone
Caldari State
#10 - 2013-02-26 12:51:38 UTC
To mare wrote:
Moonasha wrote:
Some models need desperate help. I remember when CCP gave some love to the maller. I will forever be grateful.

Augoror (ugly and boxy)
Harbinger (doesnt fit in with other amarr ships, just ugly)
Belicose (ugly and boxy)
all Gallente ships


what looks bad to you probably look awesome to others and atm when ccp change a hull they tend to make all the ship the same, all the time we lose some peculiar design, the maller now looks good but the old model fitted more the idea of the armor tanking brick, all the minmatar hulls lost their rust and the new tempest stabber totally lost the scrap metal design that was caracteristic of minmatar hulls


And then there's me, who absolutely loves the new Stabby and Pest, hoping that a similar modernification would hit other strange Minmatar ships (Rupture, Typhoon, all industrials), with a spillover to certain other ships such as Moa. Strangely enough, I love the utilitarian look of many caldari ships, including Tengu, Drake, Rokh and Raven, many of which are considered wierd by others. As you said, it's a point of view.
Canthan Rogue
KarmaFleet
Goonswarm Federation
#11 - 2013-02-27 10:32:08 UTC
Should an existing model by updated, there is one ship that should be the top priority and that is the Moa.
Caitlyn Tufy
Perkone
Caldari State
#12 - 2013-02-27 11:07:41 UTC
I'm tempted to say that Moa is the one ship CCP is unlikely to update, because it's iconic in its uglyness.
Provence Tristram
Doomheim
#13 - 2013-02-27 12:33:24 UTC  |  Edited by: Provence Tristram
Tul Breetai wrote:
You know what's ugly? Turrets in stupid places, like on engines.

Bad devs, bad.

I was just thinking about that the other night. A particularly bad culprit in that crime is the Omen, which has a nice, long hull and clusters almost all of its guns on the engine nacels. Why in God's name would you invite your enemy to simultaneously get to target your propulsion system AND your weapon emplacements?

Another bad ship for gun fittings, IMO, is the Hyperion. You have this huge, beautiful battleship, and you cluster ALL the turrets on the stern and bow. It's aesthetically awful to look at, and from a basic engineering standpoint, makes no sense. Why would the designers clump up all the turrets in one area that could, theoretically, get knocked out in a shot or two? Yeah, it doesn't affect gameplay in any way, but the practical girl inside me is screaming every time I look at it.

Caitlyn Tufy wrote:
And then there's me, who absolutely loves the new Stabby and Pest, hoping that a similar modernification would hit other strange Minmatar ships (Rupture, Typhoon, all industrials).

100% agree with you. To me, the 'evolution' of the Minmatar ships just makes them look like they belong. They still retain a very ominous, dark look to them, but they no longer look like garbage. I get the Minmatar are an evolving and new country, but that doesn't mean that their ships have to remain junk. Once they've got their foot in the door, it's time to modernize. The new Minmatar designs cherish the past, but build for a future -- a future where they're not constantly endangering valuable pilots with shoddy ships.
Claire Raynor
NovaGear
#14 - 2013-02-28 11:52:15 UTC
Provence Tristram wrote:
Tul Breetai wrote:
You know what's ugly? Turrets in stupid places, like on engines.

Bad devs, bad.

I was just thinking about that the other night. A particularly bad culprit in that crime is the Omen, which has a nice, long hull and clusters almost all of its guns on the engine nacels. Why in God's name would you invite your enemy to simultaneously get to target your propulsion system AND your weapon emplacements?

Another bad ship for gun fittings, IMO, is the Hyperion. You have this huge, beautiful battleship, and you cluster ALL the turrets on the stern and bow. It's aesthetically awful to look at, and from a basic engineering standpoint, makes no sense. Why would the designers clump up all the turrets in one area that could, theoretically, get knocked out in a shot or two? Yeah, it doesn't affect gameplay in any way, but the practical girl inside me is screaming every time I look at it.

Caitlyn Tufy wrote:
And then there's me, who absolutely loves the new Stabby and Pest, hoping that a similar modernification would hit other strange Minmatar ships (Rupture, Typhoon, all industrials).

100% agree with you. To me, the 'evolution' of the Minmatar ships just makes them look like they belong. They still retain a very ominous, dark look to them, but they no longer look like garbage. I get the Minmatar are an evolving and new country, but that doesn't mean that their ships have to remain junk. Once they've got their foot in the door, it's time to modernize. The new Minmatar designs cherish the past, but build for a future -- a future where they're not constantly endangering valuable pilots with shoddy ships.


Totally agree - I love the new stabber - and the new Tempest DOESN'T have a foot!!! How cool is that. PPL said it looks caldari - but . . It's vertical! And really good looking - both of them.
Jacob Holland
Weyland-Vulcan Industries
#15 - 2013-02-28 13:28:19 UTC
Provence Tristram wrote:
Tul Breetai wrote:
You know what's ugly? Turrets in stupid places, like on engines.

Bad devs, bad.

I was just thinking about that the other night. A particularly bad culprit in that crime is the Omen, which has a nice, long hull and clusters almost all of its guns on the engine nacels. Why in God's name would you invite your enemy to simultaneously get to target your propulsion system AND your weapon emplacements?

Remember that the traditional Amarr fleet doctrine strings ships out in an inpenetrable salient - the weapons and engines on an omen should be somewhat hull down to enemy gunners on all but the anchor ship (which is also furthest away) as a result of the placement of the adjacent ship.

Placement so far aft does of course limit the fire-arc of the majority of the turrets but it was still moderately logical until that fleet doctrine became obsolete.
Theron Dashto
Doomheim
#16 - 2013-02-28 15:49:22 UTC
Drake fix plox.

The entire hull looks like the end of a roll of tin foil, which is bad enough. Now it's missing hard points due to the removal of a launcher.

Most of the other BC look pretty cool. Well, except for the Gallente ones, but that's just because they're Gallente.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#17 - 2013-03-21 22:56:54 UTC  |  Edited by: Komodo Askold
Caitlyn Tufy wrote:
And then there's me, who absolutely loves the new Stabby and Pest, hoping that a similar modernification would hit other strange Minmatar ships (Rupture, Typhoon, all industrials).


I completely agree. Moreover, the new Minmatar models are at the same time similar and different from the old ones. Older models are that; models made for a past game time iwth older graphics. That said, I do like the general aestethic style of EVE Online: most ships are asymetrical and/or have strange forms, but it's ok since they're made for space, not air. You can easily recongize them from other games' ships. I think all older ships -Rupture, Moa...- should keep that distinctive look they have, still being themselves, while upgraded to the new graphics, and in case of the Rupture, to the new Minmatar style.
Hakaimono
Native Freshfood
Minmatar Republic
#18 - 2013-03-22 00:29:36 UTC
New Vargur is sexy.
Mister Tuggles
Heretic Army
Sedition.
#19 - 2013-03-22 09:35:56 UTC
Praxis Ginimic wrote:
I agree. I would love to see a more active art department. Not only do the bc's and cruisers need an update but i would really like tosee all the t2 variants get their very own models.


New models would almost be like getting new ships, and new ships are always fan-fricking-tastic.
Stan'din
Pandemic Alpha
#20 - 2013-03-22 11:31:47 UTC
Canthan Rogue wrote:
Should an existing model by updated, there is one ship that should be the top priority and that is the Moa.





Touch the Moa and there will be blood

Your about as much use as a condom dispenser in the Vatican.

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