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Player Features and Ideas Discussion

 
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PI Planetary Industry Efficiency Skills

Author
Goti fase
Faulcon de Lazy
#1 - 2013-03-18 12:52:44 UTC
So we have very few skills in the planetary interaction section.

I propose maybe three new skills.

Extractor Efficiency - Increases yield of extractors on planets by 5% per level.

Processor Materials Efficiency - Decreases material requirements by 5% per level (this could be broken down further into basic, advanced and high-tech processor skills).

Processor Production Efficiency - Decreases manufacturing time by 5% per level (can be broken down into separate skills as well).

Might require a few of the base stats to be altered to ensure balance but it is one of the things that I think could be good.
Zella Polaris
Pitchfork Uprising Holdings
#2 - 2013-03-18 12:57:40 UTC
+1 on the general idea of adding a host of new PI skills.

Pitchfork Militia, part of Catastrophic Uprising, is recruiting. 0.0 SOV, emphasis on PvP, NBSI

Mad Titan
State War Academy
Caldari State
#3 - 2013-03-18 13:07:02 UTC
/Signed, poor PI needs love
Hosedna
FumbleFamily Corp
#4 - 2013-03-18 13:15:28 UTC
Yup... more skills ... and more functionnalities !
Goti fase
Faulcon de Lazy
#5 - 2013-03-18 13:26:27 UTC
I also do wonder why it is that you can put 35km2 in the customs office cargo bay but the space port can only handle 10km2. Maybe I am missing something there?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#6 - 2013-03-18 15:19:42 UTC
Most of your ideas have already been proposed previously (Albeit as upgrades and not skills).

Please see this topic for the ideas and the feedback they got

Eve is about Capital ships, WiS, Boobs, PI and Isk!

DitchDigger
Hibi Proletariat
#7 - 2013-03-18 18:00:17 UTC
Some good ideas, but I don't know how much CCP would want to increase output.
I'd be happy with a few skills that would just allow for more effective management (less micromangement)

1. Extractor reach: increases the maximum distance between an extractor and the extractor heads by 15% per level
2. Storage efficiency: increases storage capacity of storage vaults by 10% per level
3. Remote launch management: allows for doing launches from within a station and 1 system away per level.
Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2013-03-18 19:26:49 UTC
Any skills, absolutely ANY skills to help PI would be good, especially for people living in womrholes, PI can be so much hell to manage (using fast-warp small ships as a slow-moving indy ship can be a large target if you have a static open that had a TZ gap of no sentry to watch)
tankus2
HeartVenom Inc.
#9 - 2013-03-18 19:40:43 UTC
well, I was beaten to that punch (in relation to what Asuka just linked)

Where the science gets done

Goti fase
Faulcon de Lazy
#10 - 2013-03-22 09:43:31 UTC
Thought I would just bump it, because it is a good idea ;)
Chaotic Mind
Wet Corpses
#11 - 2013-03-22 09:50:05 UTC
Planetary Corporation Networking

Allows Pilots of Player Corps to build a "Corporation Storage", which can then be linked to a Corporation Storage of another corpmate.

Basically it works like a normal Storage Facility, but you can "push" your materials to another player.

Those Corporation Storages can only be linked once and can be removed by both parties.



And YAY for more PI stuff
Velicitia
XS Tech
#12 - 2013-03-22 10:10:56 UTC
Goti fase wrote:
I also do wonder why it is that you can put 35km2 in the customs office cargo bay but the space port can only handle 10km2. Maybe I am missing something there?



it's in orbit. Less space needed for structural integrity as compared to "at the bottom of a planetary gravity well"

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Goti fase
Faulcon de Lazy
#13 - 2013-03-26 09:36:08 UTC
So I thought I would bump this because there are good ideas here CCP Blink