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Should Ganking be profitable?

First post
Author
Tesal
#281 - 2013-03-22 02:55:21 UTC
HollyShocker 2inthestink wrote:

Its not only freighters but high value mission ships.


For high value mission ships the same principle holds true. Make an estimate of how expensive your ship needs to be for it to be attacked. The higher the value of the ship, the greater the risk. Then estimate how many missions you can do before you get destroyed. That's your risk vs reward for mission ships. If you set the budget for your ship low enough, you can control the risk until it reaches to near zero. You might want to include the risk of being blown up by NPC's as well and figure that into your plan.

A pirate or faction battleship might need to be 4 or 5 billion isk in modules before suicide gankers target it. That's a guestimate on my part. You can figure that you are entering an increasingly risky zone when you go over that. So set your ship budget at 2 or 3 billion in modules. You still might be suicide ganked, but at that level, it would be very rare. At that level you can probably assume it will be profitable for you to mission and if you lose your ship, you have will probably have already done enough missions to cover the cost of the ship and a large amount of profit. If you do 2000 missions for every time you get ganked, assuming 20m a mission you will have made 40 billion, well more than enough to cover the cost of your ship.

If your ship is worth say 10b, you can figure the risk is much higher. You might assume you will be ganked 1 every 1000 missions. You will have earned 20 billion with a loss of about 11.5 billion for perhaps a Vindicator or Machariel (10 billion in modules and 1.5 billion for hull) or something like that. You can see the risk vs. reward doesn't stack up as well. Even assuming the same risk as a 2 or 3 billion isk ship, it still doesn't stack up very well, 11.5b/40b.

You can also figure that there are other ways to reduce risk, perhaps staying in the same system will keep you from being scanned at the gates. If someone warps into your mission, perhaps you should dock up, that might reduce your risk. You might figure to switch from a Machariel or whatever to a Tengu and haul that in your Orca, so you don't get ganked on the gate. If you find enough ways to reduce your risk, you might determine that using 10 billion isk in modules is safe enough to earn a decent return on your investment considering the risks. The more likely scenario is that you will decide not go that high and stay in the 2 or 3 billion isk range.

tl;dr: You can very easily make a risk vs reward assessment for pimp mission ships and control the odds of them getting ganked. You might not get exact numbers, but you can game out the scenario.
HollyShocker 2inthestink
HOW to PEG SAFETY
#282 - 2013-03-22 03:33:19 UTC
Andski wrote:
HollyShocker 2inthestink wrote:
Exactly and then lower that chance to 10% or less while in hi-sec....you sir are a frign genius.


Drop chance already exists, and it's 50%, so it obviously went right over your head. Sorry, no, hisec doesn't need more exceptions.



No this didn't go over my head. It was spot on. If any thing the joke may of been a little to complex for you...my apologies. The mechanic is already there at 50% so lowering that chance if in hi-sec would not require much effort from CCP.

HollyShocker 2inthestink
HOW to PEG SAFETY
#283 - 2013-03-22 03:37:37 UTC
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#284 - 2013-03-22 03:58:29 UTC
Caldari Citizen 1897289768188 wrote:
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.


But should this protection be organised by players, or should CCP intervene to save your ships and pods?

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

RubyPorto
RubysRhymes
#285 - 2013-03-22 05:01:43 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
RubyPorto wrote:
Vaerah Vahrokha wrote:
I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.

Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler).
Splitting it in a blockade runner would take like 100 runs instead of 10.


I believe that was the point of the change.

You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca.


I shouldn't need to do 10 x 40 jumps trips in a slowass ship leaving 850k m3 of it completely empty either. It's totally unrealistic a futuristic technology would let such waste exist for long.


You don't need to.

You might choose to, accepting that it will take longer in exchange for it being safer, or you might choose to do it all in one run, accepting an increased risk in exchange for less effort.

Or you could pay others to do your hauling.

Or you could choose your manufacturing location to be near LS, and JF the stuff to nearby LS, accepting fuel cost in exchange for safety+speed.

Safely hauling large volumes of extremely valuable things should not be fast, safe, and free. It should be 1 or 2 of those things. And with the Orca nerf, you can pick one or two of them.

Fast + Free = Freighter with everything loaded in.
Fast + Safe = JF to nearby LS (then multiple 1 jump JF trips to haul it out of LS in not gank worthy shipments. This is likely faster than the option above.).
Free + Safe = 10 x 40 jump trips in a Freighter.


Oh, and there's really no valid reason to park your manufacturing setup 40 jumps from your material source. That's just silly.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#286 - 2013-03-22 06:53:33 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:
Vaerah Vahrokha wrote:
RubyPorto wrote:
Vaerah Vahrokha wrote:
I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.

Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler).
Splitting it in a blockade runner would take like 100 runs instead of 10.


I believe that was the point of the change.

You probably shouldn't be able to move 10b worth of T2 materials in one run in the near-perfect safety of a pre-nerf Orca.


I shouldn't need to do 10 x 40 jumps trips in a slowass ship leaving 850k m3 of it completely empty either. It's totally unrealistic a futuristic technology would let such waste exist for long.


You don't need to.

You might choose to, accepting that it will take longer in exchange for it being safer, or you might choose to do it all in one run, accepting an increased risk in exchange for less effort.

Or you could pay others to do your hauling.

Or you could choose your manufacturing location to be near LS, and JF the stuff to nearby LS, accepting fuel cost in exchange for safety+speed.

Safely hauling large volumes of extremely valuable things should not be fast, safe, and free. It should be 1 or 2 of those things. And with the Orca nerf, you can pick one or two of them.

Fast + Free = Freighter with everything loaded in.
Fast + Safe = JF to nearby LS (then multiple 1 jump JF trips to haul it out of LS in not gank worthy shipments. This is likely faster than the option above.).
Free + Safe = 10 x 40 jump trips in a Freighter.


So you'd be OK (I am) to completely remove JFs and return to the golden days of ferrying everything around and to 0.0 for 40 jumps in escorted T1 indys or paying "professionals" to do it?

Because that's the sh!tty "choice" you give me, so I just return the favor.

I'll then taunt you telling you how good is to pay somebody else to do the stuff for you, 27k m3 at a time.

Also your "choice to do it all in one run" is as precious as your epic fail Mack fittings, all what they made sure was to get an useless ship that could be easily ganked anyway.

Let me guess how many probabilities I have to get a 10B freighter from say Jita to Rens: 50%. 50% if I do it at odd hours of in the night course.

I did not become wealthy by doing such "smart choices".

If you were trolling and not just suggesting lol solutions, well i /tip my hat to you.


RubyPorto wrote:

Oh, and there's really no valid reason to park your manufacturing setup 40 jumps from your material source. That's just silly.


Of course when people complain about belts being empty and slots full close to Jita (the place where bulk T2 materials are found) then people like you tell them to move out and find less congestion.

Always one self serving answer for everything, eh?
Tesal
#287 - 2013-03-22 07:13:26 UTC
Caldari Citizen 1897289768188 wrote:
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.


No lie. Goons blow up a lot of freighters. Are they rich because of that. Yes. But like all things, if it gets out of control CCP will nerf it. Right now its not out of control. There are also limits to what CCP can do without breaking the game. In the grand scheme of things, billions taken out of an economy worth trillions won't break things. They aren't making isk like they did with the totally broken factional warfare. That was obscene.

As for mission ships. Go look over Eve-kill and see for yourself. Mission ships aren't being suicide ganked all that much.

There are problems on the horizon though. My worry is that people will find a way to automate suicide ganking, then you really have a big problem. I don't know what CCP would try to do about something like that. But stuff like that is in the future. Right now its not a crisis.

If you hate Goons so much my advice is to improve your propaganda. The stuff you are churning out right now is pretty weak. Hire someone to make a funny video that mocks Goons. People would eat that stuff up. Here is an oldie but a goodie. A lot of people used to see Goons that way. Too bad they have been able to shake some of that off. The serious Goons have taken over.
RubyPorto
RubysRhymes
#288 - 2013-03-22 07:22:21 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:

So you'd be OK (I am) to completely remove JFs and return to the golden days of ferrying everything around and to 0.0 for 40 jumps in escorted T1 indys or paying "professionals" to do it?

Because that's the sh!tty "choice" you give me, so I just return the favor.


Not at all. You have the choice of Fast, Safe, Free, pick 2.

Nullsec does not have all of those options, and only certain parts get to pick Safe at all (the areas with a chain of friendly stations all the way to LS/NPC null).

Also, removing JFs would simply cripple those alliances too small to have a dedicated Titan bridge network to bridge their Freighters.


Quote:
Also your "choice to do it all in one run" is as precious as your epic fail Mack fittings, all what they made sure was to get an useless ship that could be easily ganked anyway.

Let me guess how many probabilities I have to get a 10B freighter from say Jita to Rens: 50%. 50% if I do it at odd hours of in the night course.


As always (and you still don't seem to understand this), just because something is an option that you do not want to choose does not mean it is not an available option.

Just like the Mackinaw fits, Just because you don't feel like giving up a small amount of income to protect your 200m investment does not mean that investment cannot be protected. But that's drifting off topic.

Quote:
I did not become wealthy by doing such "smart choices".


Show me where I said that putting 10b in a Freighter was a "smart choice." I said it was an option. Hell, I even pointed out that it was not a safe option, just a fast and free one.

Quote:
Of course when people complain about belts being empty and slots full close to Jita (the place where bulk T2 materials are found) then people like you tell them to move out and find less congestion.

Always one self serving answer for everything, eh?


There are empty slots and full belts within 5-10 jumps of Jita. I know, because I use quite a number of them, and did all my pre-buff BC manufacturing 2 jumps from Jita.

There is no valid reason to set yourself up 40 jumps from your source of T2 materials.

Now, what game mechanical reason leads you to think that you should have the ability to transport large volumes of valuable material fast, safe, and free via something like the Orca corp hangar?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#289 - 2013-03-22 07:47:57 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:

Not at all. You have the choice of Fast, Safe, Free, pick 2.


Point 1:

Even if I chose something like Red Frog, they'd still not be as time critical as I need to AND most of all, they'd still carry 50k m3 of stuff (out of 900k m3 room) at at time because they seem to know the game well enough and so they hard limit the value they ferry.

So, I just pay somebody else to still fly "crippled" because neither their ships nor their expertise nor being a "fitting pro" would help them a iota avoiding being ganked. What game design did I fix by having others flying crippled in my place? None.


Point 2:

There's a reason why an huge number of people wasted sizable skill points to train the mining Orca prerequisites (luckly being removed but guess what, I had to waste them) and are using a mining, capital ship to do the job of a not existing, non mining, non capital ship.
There's just an empty niche, I am very surprised self appointed industrialists defenders don't see the obvious lack of such a ship.


RubyPorto wrote:

Nullsec does not have all of those options, and only certain parts get to pick Safe at all (the areas with a chain of friendly stations all the way to LS/NPC null).

Also, removing JFs would simply cripple those alliances too small to have a dedicated Titan bridge network to bridge their Freighters.


Maybe the soft null seccers of these days can't even drink water without a titan bridge network. I have been logistics officer in a low sec / FW / 0.0 corporation and done the whole "fly escorted indy / freigthers all the way down there" thing and nobody suffered particular diseases. And we took sov from others who had it. And their moons. And full capital ships replacement program before we had a single moon. How's that possible, eh?

So get off these excuses, they are exactly that, excuses to never touch something (bridges) that should NEVER have been implemented in a vaguely decent game.


RubyPorto wrote:

As always (and you still don't seem to understand this), just because something is an option that you do not want to choose does not mean it is not an available option.

Just like the Mackinaw fits, Just because you don't feel like giving up a small amount of income to protect your 200m investment does not mean that investment cannot be protected. But that's drifting off topic.


In my country we are told the same options: "nobody cares to build a decent railway nor a speedway so feel free to take 6 hours to travel just 200 km between two chief towns throught awful small roads or take a ferry boat taking 6 hours to do the same".

Sure it's available options... and sure they are pathetic.


RubyPorto wrote:

There are empty slots and full belts within 5-10 jumps of Jita. I know, because I use quite a number of them, and did all my pre-buff BC manufacturing 2 jumps from Jita.

There is no valid reason to set yourself up 40 jumps from your source of T2 materials.


Making more profit in there maybe is a good reason enough?


RubyPorto wrote:

Now, what game mechanical reason leads you to think that you should have the ability to transport large volumes of valuable material fast, safe, and free via something like the Orca corp hangar?


Let me tell you how you don't exactly mind read too well.
I don't want a safe hidden corp hangar, I don't want a stupid god mode tank nor a "CCP tanked" ship with nothing fitted like a freighter.

I just want something that is not a "steal" from a mining capital ship but a proper, fittable *with my choices of tank* ship that comes with 60-70k m3 cargo. Available cargo that *by making choices* can go down by fitting more tank.

It's certainly more EvE philosophy abiding than some lol "CCP tanked" freighter with zero fitting choice, it's certainly more EvE "ships are specialized" philosophy than borrowing a capital mining ship and it's certainly more fair than a "god mode" Mackinaw tank.
baltec1
Bat Country
Pandemic Horde
#290 - 2013-03-22 07:53:16 UTC  |  Edited by: baltec1
Tesal wrote:
Caldari Citizen 1897289768188 wrote:
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.


No lie. Goons blow up a lot of freighters. Are they rich because of that. Yes. But like all things, if it gets out of control CCP will nerf it. Right now its not out of control. There are also limits to what CCP can do without breaking the game. In the grand scheme of things, billions taken out of an economy worth trillions won't break things. They aren't making isk like they did with the totally broken factional warfare. That was obscene.

As for mission ships. Go look over Eve-kill and see for yourself. Mission ships aren't being suicide ganked all that much.

There are problems on the horizon though. My worry is that people will find a way to automate suicide ganking, then you really have a big problem. I don't know what CCP would try to do about something like that. But stuff like that is in the future. Right now its not a crisis.

If you hate Goons so much my advice is to improve your propaganda. The stuff you are churning out right now is pretty weak. Hire someone to make a funny video that mocks Goons. People would eat that stuff up. Here is an oldie but a goodie. A lot of people used to see Goons that way. Too bad they have been able to shake some of that off. The serious Goons have taken over.


We blow up less than 1% of freighter traffic and if there was a legal way to automate ganking we would have found it. Right now ganking is close to its lowest point in a decade. We have suffered enough nerfs to our gameplay and its high time the high sec bears accept the conciquences of their own daft choices.
Whitehound
#291 - 2013-03-22 07:53:33 UTC
Vaerah Vahrokha wrote:
I don't understand why my question about a missing ship able to carry bulky and expensive cargo has been removed.

Orcas used to fill the role quite well, now I'd cringe at the thought to have to carry 5-10 runs with a load of 10B worth of T2 materials (they won't fit in a cloaky hauler).
Splitting it in a blockade runner would take like 100 runs instead of 10.

I move tens of billions each week, but I do not do it by flying multiple times. Instead do I use other players to do it for me (courier contracts).

This means that with ganking for profit I do lose the possibility to move expensive stuff completely on my own, but it has not become impossible for me and turns into a gain for a greater number of players. I still have control over the additional cost this creates and this cost is regulated by demand and offer on the courier contract market.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Vaerah Vahrokha
Vahrokh Consulting
#292 - 2013-03-22 08:33:43 UTC  |  Edited by: Vaerah Vahrokha
Whitehound wrote:

I move tens of billions each week, but I do not do it by flying multiple times. Instead do I use other players to do it for me (courier contracts).


First of all I am not talking about moving mods and similar, those have high value per m3 and can be carried around in cloakies and similar. I am talking about bulky stuff that is also expensive.

Second, you are still just outsourcing the shortcomings on someone else. They'll still have to keep 90% of their cargo empty in order to not get ganked. Non dedicated couriers at least have the decent option to fill 10% with valuable stuff and then accept large bulk of cheap minerals other contracts. Dedicated ones and people using their own ships don't really use that (as the big cheap stuff is often times several jumps off-track to pick up and this goes exactly against the need for timely delivery).

To make a comparison: if I told "don't like sov structures grind? You have options, like paying others to take sov for you". Would it work? Maybe. Does it solve the excruciating structures grinding underlying foundation issue? No, it doesn't. It just throws the ball on someone else's head.
RubyPorto
RubysRhymes
#293 - 2013-03-22 09:01:46 UTC
Vaerah Vahrokha wrote:
Point 1:

Even if I chose something like Red Frog, they'd still not be as time critical as I need to AND most of all, they'd still carry 50k m3 of stuff (out of 900k m3 room) at at time because they seem to know the game well enough and so they hard limit the value they ferry.

So, I just pay somebody else to still fly "crippled" because neither their ships nor their expertise nor being a "fitting pro" would help them a iota avoiding being ganked. What game design did I fix by having others flying crippled in my place? None.


Point 2:

There's a reason why an huge number of people wasted sizable skill points to train the mining Orca prerequisites (luckly being removed but guess what, I had to waste them) and are using a mining, capital ship to do the job of a not existing, non mining, non capital ship.
There's just an empty niche, I am very surprised self appointed industrialists defenders don't see the obvious lack of such a ship.


Read my post again. None of the three pair options I presented were Red-Frog.
Fast + Free = Overloaded Freighter
Fast + Safe = JF to nearest LS
Free + Safe = 10 Freighters

Doesn't matter who does the movement, you can pick two of the 3. There is no niche remaining (aside the Overpowered "all three" that the Orca used to fill).

Yes, lots of people train for OP things (I sure as hell did). That does not imply that it is balanced.


Quote:
Maybe the soft null seccers of these days can't even drink water without a titan bridge network. I have been logistics officer in a low sec / FW / 0.0 corporation and done the whole "fly escorted indy / freigthers all the way down there" thing and nobody suffered particular diseases. And we took sov from others who had it. And their moons. And full capital ships replacement program before we had a single moon. How's that possible, eh?

So get off these excuses, they are exactly that, excuses to never touch something (bridges) that should NEVER have been implemented in a vaguely decent game.


I'm just explaining what would happen if you removed JFs. You would make things significantly harder for smaller groups, and not significantly affect the operations of larger ones.

Also Freighter Escort Ops don't belong in any half decent game.


Quote:
In my country we are told the same options: "nobody cares to build a decent railway nor a speedway so feel free to take 6 hours to travel just 200 km between two chief towns throught awful small roads or take a ferry boat taking 6 hours to do the same".

Sure it's available options... and sure they are pathetic.


Except that the options I present are not all identical. In this case, 3 options each with different specific advantages and disadvantages.

Quote:
Making more profit in there maybe is a good reason enough?

Then don't complain about the extra expense to move your materials.

Quote:
Let me tell you how you don't exactly mind read too well.
I don't want a safe hidden corp hangar, I don't want a stupid god mode tank nor a "CCP tanked" ship with nothing fitted like a freighter.

I just want something that is not a "steal" from a mining capital ship but a proper, fittable *with my choices of tank* ship that comes with 60-70k m3 cargo. Available cargo that *by making choices* can go down by fitting more tank.

It's certainly more EvE philosophy abiding than some lol "CCP tanked" freighter with zero fitting choice, it's certainly more EvE "ships are specialized" philosophy than borrowing a capital mining ship and it's certainly more fair than a "god mode" Mackinaw tank.


Ok. You'll have that in the spring expansion with the new Orca (and it comes with bonus free mining support abilities). Doesn't have much to do with your original "how do I move 10b safely in one trip" issue.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#294 - 2013-03-22 09:35:07 UTC
RubyPorto wrote:

Read my post again. None of the three pair options I presented were Red-Frog.
Fast + Free = Overloaded Freighter
Fast + Safe = JF to nearest LS
Free + Safe = 10 Freighters

Doesn't matter who does the movement, you can pick two of the 3. There is no niche remaining (aside the Overpowered "all three" that the Orca used to fill).

Yes, lots of people train for OP things (I sure as hell did). That does not imply that it is balanced.


Fast + Free = dies almost for sure.
Fast + Safe = needs JF pilot + JF + cyno alt (of course I have them all but how many do?) + doing it close to downtime (this cuts off lots of people) + once you get back to hi sec to go to the closest hub you still have the Overloaded Freighter setup and you are exactly passing through 0.5 sec systems (as you just arrived from low sec) where the ganks are best done.
Free + Safe = it's the only "real" option and guess what, you are using a Ferrari (freighter) engaging the first gear and staying stuck into it. That's some good design!


RubyPorto wrote:

Also Freighter Escort Ops don't belong in any half decent game.


Every and all the space games I have ever played featured cargo escort missions.
You know, content gets created exactly there. No need for Tunderdomes and similar when you get those 70-80 ships escorting 1-2 freighters running about.
You should try it. I multiboxed 2 cargo ships (1 freighter) some times (in a train of 7-8), and escorted them other times and those were some of the most heart pounding times of my EvE life.

THAT's EvE, not some quasi automated (quasi because there are people making it work but you don't feel their effort) welfare bridge that kicks the welfare free replacement PvP ships into a fight.


RubyPorto wrote:

Then don't complain about the extra expense to move your materials.


You don't seem to have invested a lot of time in large arbitrage trading. 1 hour is too much already, imagine having to wait for a third party to move the stuff or having to wait for a downtime to move a JF "safely" or even just having to wait for next low pop hours to move an overloaded freighter across Uedama etc.


RubyPorto wrote:

Ok. You'll have that in the spring expansion with the new Orca (and it comes with bonus free mining support abilities). Doesn't have much to do with your original "how do I move 10b safely in one trip" issue.


Sure, please link me a 450k EHP fitting for it. It'd be really overpowered, like a Mack is overpowered because it has tank and large cargo. That's why I was happy to compromise for a ship with smaller cargo than an Orca, else it'd be totally out of balance.
Velicitia
XS Tech
#295 - 2013-03-22 09:51:31 UTC  |  Edited by: Velicitia
Vaerah Vahrokha wrote:
RubyPorto wrote:

Not at all. You have the choice of Fast, Safe, Free, pick 2.


Point 1:

Even if I chose something like Red Frog, they'd still not be as time critical as I need to AND most of all, they'd still carry 50k m3 of stuff (out of 900k m3 room) at at time because they seem to know the game well enough and so they hard limit the value they ferry.



There is always blue/black frog as well.

Blue Frog has a base "limit" of 5b, though will apparently go over that if contacted first.
Black Frog has a limit of 5b.

granted, "time critical" is the important thing. Perhaps talking to their leadership about paying more for "overnight delivery" or something?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

RubyPorto
RubysRhymes
#296 - 2013-03-22 10:17:16 UTC
Vaerah Vahrokha wrote:
Fast + Free = dies almost for sure.
Fast + Safe = needs JF pilot + JF + cyno alt (of course I have them all but how many do?) + doing it close to downtime (this cuts off lots of people) + once you get back to hi sec to go to the closest hub you still have the Overloaded Freighter setup and you are exactly passing through 0.5 sec systems (as you just arrived from low sec) where the ganks are best done.
Free + Safe = it's the only "real" option and guess what, you are using a Ferrari (freighter) engaging the first gear and staying stuck into it. That's some good design!


Once again, the fact that you don't want to choose an option does not mean that it ceases to exist. None of the options are perfect, and none are meant to be. They are all tradeoffs.

1. Why in the world would it matter when you do your JF run through LS?
2. You do multiple (very short) trips in your Freighter/JF rather than just one.
3. The JF option is Fast and Safe but not free. And If you had actually read the inital post containing it, you'd have noticed that the suggestion includes safely splitting the load for the remainder of the HS trip, likely traveling fewer jumps than the overloaded JF option.

Why do you think you should be able to move large volumes of expensive cargo in a manner that is fast, free, and safe?

Quote:
Every and all the space games I have ever played featured cargo escort missions.
You know, content gets created exactly there. No need for Tunderdomes and similar when you get those 70-80 ships escorting 1-2 freighters running about.
You should try it. I multiboxed 2 cargo ships (1 freighter) some times (in a train of 7-8), and escorted them other times and those were some of the most heart pounding times of my EvE life.


I've done freighter escort ops. Back when the NC was evacuating assets from Branch. They suck.

Quote:
THAT's EvE, not some quasi automated (quasi because there are people making it work but you don't feel their effort) welfare bridge that kicks the welfare free replacement PvP ships into a fight.


Once again, just because you're not the one putting the effort in, doesn't mean that the effort doesn't happen. Also, removing JFs would not change the "problem" that the end user doesn't feel the pain of moving freighters.


Quote:
You don't seem to have invested a lot of time in large arbitrage trading. 1 hour is too much already, imagine having to wait for a third party to move the stuff or having to wait for a downtime to move a JF "safely" or even just having to wait for next low pop hours to move an overloaded freighter across Uedama etc.


Again, there's no reason whatsoever to wait for DT to move a JF (unless you have terrible taste in midpoints).

Offer a third party a bonus for timely delivery or do it yourself (Multiboxing freighters is another option to consider).

Quote:
Sure, please link me a 450k EHP fitting for it. It'd be really overpowered, like a Mack is overpowered because it has tank and large cargo. That's why I was happy to compromise for a ship with smaller cargo than an Orca, else it'd be totally out of balance.


Why in the world should it need to have 450k EHP? The whole point of removing the CHA cheese was that you should not be able to move large volumes of expensive cargo fast, free, and safely.

325k EHP (or 270k and 10s align) is pretty good for the volume carried. The Obelisk only has 200k EHP, so you're at better than 150% its EHP.

You don't always get to have the perfect tool for your job. Sometimes you're stuck with something "pretty good." The Orca is going to be the mini-Freighter people have been calling for for ages, and its skill plan is going to reflect that.

If you want something safer, take tank out of the equation and use a JF (with appropriate splitting to prevent ganks at the LS exit).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Whitehound
#297 - 2013-03-22 10:44:16 UTC
Vaerah Vahrokha wrote:
First of all I am not talking about moving mods and similar, those have high value per m3 and can be carried around in cloakies and similar. I am talking about bulky stuff that is also expensive.

Second, you are still just outsourcing the shortcomings on someone else. They'll still have to keep 90% of their cargo empty in order to not get ganked. Non dedicated couriers at least have the decent option to fill 10% with valuable stuff and then accept large bulk of cheap minerals other contracts. Dedicated ones and people using their own ships don't really use that (as the big cheap stuff is often times several jumps off-track to pick up and this goes exactly against the need for timely delivery).

To make a comparison: if I told "don't like sov structures grind? You have options, like paying others to take sov for you". Would it work? Maybe. Does it solve the excruciating structures grinding underlying foundation issue? No, it doesn't. It just throws the ball on someone else's head.

But what bulky and expensive stuff is there? There just is not much and the rarity only leads to the problem of prices becoming meaningless for a sensible discussion, because it turns towards fiction.

You also cannot blame outsourcing for being a bad solution, when ganking itself is an organized endeavour. It rather seems to balance it, which I think is a good balance considering this is an MMO. I do not expect to fight a fleet single-handedly. Nor do I want others to haul my stuff for free and nor do the gankers want to work without pay.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Andski
Science and Trade Institute
Caldari State
#298 - 2013-03-22 12:14:00 UTC
Caldari Citizen 1897289768188 wrote:
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.


so you're admitting that hiseccers should not need to make wise choices and simply have everything handed to them by CCP so that gameplay in hisec is even more mindless?

sorry but your mentality is the problem

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Whitehound
#299 - 2013-03-22 12:24:46 UTC  |  Edited by: Whitehound
Andski wrote:
Caldari Citizen 1897289768188 wrote:
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.


so you're admitting that hiseccers should not need to make wise choices and simply have everything handed to them by CCP so that gameplay in hisec is even more mindless?

sorry but your mentality is the problem

No, just yours is, because this is a terrible response you are giving.

Goons do use their knowledge of 0.0 survival and apply it against high-sec players when really it should only be a necessity for 0.0 life. You only have no better challenges to go for.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Andski
Science and Trade Institute
Caldari State
#300 - 2013-03-22 12:36:49 UTC
Whitehound wrote:
Andski wrote:
Caldari Citizen 1897289768188 wrote:
Hi-sec does need more exceptions. It needs all the protection it can get from goonie exploitation.


so you're admitting that hiseccers should not need to make wise choices and simply have everything handed to them by CCP so that gameplay in hisec is even more mindless?

sorry but your mentality is the problem

No, just yours is, because this is a terrible response you are giving.

Goons do use their knowledge of 0.0 survival and apply it against high-sec players when really it should only be a necessity for 0.0 life. You only have no better challenges to go for.


No, it should be a necessity everywhere. Hisec should never become a place where you can be complacent and go AFK, period. Deal with it.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar