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Player Features and Ideas Discussion

 
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Introducing myself and asking for help with balance!

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Author
Beaver Retriever
Reality Sequence
#141 - 2013-03-22 00:10:07 UTC
PinkKnife wrote:
Also, STAHP trying to buff BS EHP, there is enough HP creep as it is with logi frigs and logi cruisers it is getting harder and harder to kill anything out a blob these days. Pushing battleship HP up is only going to decrease the risk in flying them, it does nothing to change balance. They are not weak vs small ships because every ship larger than a frigate gets a full flight of light drones these days. Much to the chagrin of gallente pilots.

With the MJD and the armor buffs they aren't even that slow or sluggish anymore either, so buffing their EHP is absurd given how good they are.

You know, as opposed to flying T3 cruisers with the same EHP as a battleship and the sig radius of a golf ball.

Either buff battleship EHP or **** over T3s. Neither one can live while the other survives, etc.
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#142 - 2013-03-22 00:10:10 UTC
I like the idea of seperating out the three tiers of battleships:

1. Combat Battleships (current tier 3) - High DPS, a bit of utility, 1.5 times the tank of current BS's

2. Attack Battleships (current tier 2) - Very High DPS, low utility, Similar tank to what BS's currently have

3. Utility Battleships (current tier 1) - Low to mid range DPS, High utility, 1.25 times the tank of current BS's. These utility battleships could fill the standard EWAR role for each race, but also be given another niche, like the Domi could get a warp jamming range bonus in addition to the drone bonuses.
Chuxup
LowKey Ops
Shadow Cartel
#143 - 2013-03-22 00:12:56 UTC  |  Edited by: Chuxup
What up CCP Rise! Grats on the new job, sad to think I won't be able to take a few shots at you in space anymore, but that's alright Blink

Here's what I have to add, based on my experience flying the ships you've addressed.

Attack Battle-Cruisers feel much stronger than BS because they have the same DPS and WAY more speed. Even though the BS has more potential for tank, Speed always beats tank, especially if you consider with Links, an Attack BC can easily Kite, Point, and DPS down basically any BS that isn't uber-tanked, and the BS is never going to be able to slow down/catch the BC because the BC is going to easily maintain 30k range, keeping his target pointed, and dealing next to full damage with +range ammo, with no risk of being Webbed/Scrammed/Neuted.

How do you fix this? I think one way would be to give some of the BS (Mega, Phoon) superior speed to their counterparts. I feel like a BS shouldn't accelerate as fast as a BC obviously, but the top speed could potentially be higher, and a nano should actually do something significant to a BS. Maybe balance to the point of having a Mega with 2 nanos and 100mn MWD be about equal top speed as a Talos with no nano 10mn MWD. I don't want to get too micro though.

Also consider giving all battleships bigger drone bays, and maybe being able to fit drone control units like carriers can to increase their bandwidth. 2 Frigs should not be able to easily take down a BS just by keeping high transversal and killing drones.

I'd like to see EWAR bonuses to all races of BS as mentioned.

The Apoc, Geddon, and Baddon all feel like small to large variants of the same ship.

The Maelstrom is way too slow and the DPS isn't that much better than the Nado's. It can rep like a beast with dual ASB but isn't really a practical choice against a lot of targets. It just feels like it has a hard time hitting anything because you can't dictate range like you can in a Talos or a Nado.

Hyperion needs to be sexy in some way so people fly it.

I like the idea of Domi getting a RR bonus since that's all people do with it anyways.

The game almost needs Tech 3 battleships to be honest. Same concept as Tech 3 cruisers but in BS form so you can customize a BS how you want and get the bonuses you want. I know that's not what we're talking about atm though.

Good luck with the balancing, I'm sure whatever you decide to do will be awesome!
Warde Guildencrantz
Caldari Provisions
Caldari State
#144 - 2013-03-22 00:46:54 UTC
Tankier BSes would definitely make sense to better illustrate their difference from BCs.

However, don't take tanks too far.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Prometheus Exenthal
Aliastra
Gallente Federation
#145 - 2013-03-22 00:55:30 UTC
Tier3 (ATTACK) BCs are too fast.
Agility is one thing I'm okay with, but their speed is too high.

Following through with a tracking enhancer nerf would go a long way as well, since Tier3s have made using BCs & Cruisers very difficult to use when the Tier3s are used.

Frankly, the damage/speed/range is so high, they can ruin a good fight just by appearing.
As I'm sure you know :P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Lloyd Roses
Artificial Memories
#146 - 2013-03-22 01:57:51 UTC
I love the tier 3 bcs, so mobile, so much gank, so much range-tank. Jjudging by how much fun they are to fly, how easily they die when caught off guard (I'm pretty sure lots of alphanados / instanagas have died to CHEETAH WITH GUN as of now), they seem to fit in pretty well. They just are so damn fast, think they should be heavier.

What this game needs is a 420cm plate. A plate no cruiser will ever fit.
Also, the idea of ewar-ships sounds nice, though I think that armortanks on the gallente/amarr battleship would make it a dangerous thing in smallscale situations, ewar with massive damage in a wonderfully tanked ship seems alluring.
Would nicely seperate the ship lines into former tier 3 (combat), former tier 2 (attack) and former tier 1 (support).

So I'd like a Droning-XL-Arazu (imba immobile recon with crazy 90mm scanres)
Chandra Solestra
Doomheim
#147 - 2013-03-22 02:42:37 UTC
Simple adjustment to the T3 battlecruisers.

Greatly increase their sig radius and slight increase to their mass. Right now they are too small and agile to handle.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#148 - 2013-03-22 03:12:43 UTC  |  Edited by: Fronkfurter McSheebleton
Talos, I think, needs to get the tracking exchanged for falloff. Would tone down the way it deals with smaller ships, without tromping on the naga's territory too much.

On the Phoon, I really agree that it needs to be a missile boat. (not torp boat...missile boat) . People argue about how versatile it is, but really...if you want to fit 5 AC's and 3 neuts on it, you can do pretty much the same thing with a tempest. 5 torps/3 neuts...is still an option if it's changed to a missile ship. 5/3 or 4/4 with all weapons, and you're just wasting slots with the extra damage mods needed, as well as splitting your ideal engagement range.

The tempest needs to move in on the maelstrom's turf as the fleet ship, tbh. The mael has an active tank bonus, something that's not even used in a large fleet. The little bit of extra alpha and buffer is the only thing keeping it on top.


Gallente, as noted many times, need a better fleet ship. ATM their best bet is the Navythron or Hyperion....the mega is mostly either too squishy or not ganky enough(at the right range), even though it's the only one with two always-useful bonuses.

Hyperion is almost a good fleet ship. Eight railguns with a 25% damage bonus makes for a very nice variety of viable engagement ranges. Unfortunately, it seems CCP has tried to artificially limit it to blasters-only, as its targeting range is rather short and it waaay too short on CPU to work well with rails. It also has a bonus that is completely useless in fleet fights. It does work very well as a small gang brawler, where both of its bonuses can be utilized, however it's still VERY tight on fitting.

Ideally, the megathron would be the fleet ship, as it's the only one with two bonuses that actually work well in fleet engagements, but it's just too damned squishy compared to the rest...baddons and rokhs especially.



Something that's always bugged me about gallente ships, battleships in particular, is that they're wholly geared toward armor tanking, despite the obvious synergy between blasters and the mobility provided by shield tanking. Caldari is pure shield, Amarr is pure armor. Minmatar is mostly shield with armor tossed in. So gallente, logically, should be...?

thhief ghabmoef

Lyron-Baktos
The Scope
Gallente Federation
#149 - 2013-03-22 04:13:05 UTC
Regarding battleships. Fozzie stated earlier he felt Amarr didn't need hardly any changes because they were balanced. I agree. They have great damage projection and a great tank and they are balanced by how slow they are and how utter crap their cap is.

If you beef up the other battleships too much, you run the risk of doing a back door nerf to Amarr for people would rather lose 1-2% dps and/or tank to get much better agility and cap.

Just keep this in mind in the future
Opaque Intent
Deep Core Mining Inc.
Caldari State
#150 - 2013-03-22 06:20:23 UTC
Tier 3 battlecruisers have too long a lock range. If they want to be untouchable snipers, they should be forced to sebo up.
Roime
Mea Culpa.
Shadow Cartel
#151 - 2013-03-22 06:46:09 UTC
Welcome to the forums, CCP Rise o7

Attack BCs are pretty much fine, maybe just a bit too fast.

Some individual BSes need minor tweaks, but they are mostly fine.

Now let's move on to the the ships that actually need their balancing pass: Navy cruisers, T3s, HACs, CSs, EAFs.


.

Diesel47
Deep Core Mining Inc.
Caldari State
#152 - 2013-03-22 06:49:33 UTC  |  Edited by: Diesel47
Roime wrote:


Attack BCs are pretty much fine

Attack BCs are pretty much fine

Attack BCs are pretty much fine

Attack BCs are pretty much fine

Attack BCs are fine

Attack BCs......fine





LOL, I literally laughed out loud at how wrong that is.
Throktar
Deep Core Mining Inc.
#153 - 2013-03-22 07:11:04 UTC  |  Edited by: Throktar
Everything I am talking about is related to sub-cap combat. When I think of a Battleship, I think of something to truly be feared. A ship that is designed to take the biggest beating that can be thrown at it and then turn around and dish it out like no other ship can conceive of. Not so much the case in Eve unless you are running lvl 4's...even then they can be matched by expensive cruisers.

Why not make Battleships the true kings they deserve to be. They are big, slow, and expensive, but should not hesitate to wade into any battle. I agree there needs to be a vast ehp buff across the board for all BS. My other idea is this (sorry if someone got to it before me)...At least one of the hulls, I'm thinking the t2's should all be a duel weapons system with duel weapon bonuses. An example:

Apocalypse 7 high slots / 4 turrets and 3 launchers / No Drones

Ship Bonus

100% bonus damage to Large Laser Turrets and Light Missile and Rocket EM Damage

Then you can give the ships the bonuses they already have after that or tweak as necessary.

I think this would be so incredible to have. A true Battleship that can wade in to any fight. It can take on the big ships and have no issues fighting the little ones. It would have no drone bay, and be the slowest of the BS hulls. It would have strong sensors and long range targeting. A ship designed for nothing more that the total destruction of any enemy it may encounter.



Oh and if you are not going to change anything like that can the Geddon at least have another 25m drone bay? Its the only Amarr ship that can fly 5 heavies, but has no back up at all.
Boris Amarr
Viziam
Amarr Empire
#154 - 2013-03-22 07:29:43 UTC
Boris Amarr wrote:
I think that Amarr has huge problems with capacitor usage. Especially for Large lasers. Please this screenshot:

Capacitor usage

Do you this is it normal? Or may be Large lasers required some capacitor usage boost? Why does Amarr Battleships need cap booster for fire only?????

Cap usage for Large lasers must be decreased on 40%. Also bonus for Oracle, Apocalypse, and Armageddon on capacitor usage must be replaced on any useful. For example Optimal for Oracle, Tracking for Armageddon (attack BC) and Damage for Apocalypse (Sniper).


Additional idea!!! Decrease Abbadon turrets from 8 to 7 (leave 8 Hi slots) and increase damage bonus from 5% to 7.5%. It helps to resolve huge Abbadon issue with capacitor usage.
Sean Parisi
Blackrise Vanguard
#155 - 2013-03-22 07:33:18 UTC
My Horrible Ideas.

I personally think every race should receive an additional battleship hull. Allowing them all to push forward with their E-War line (Similar to that of the Scorpion) with the exception of the Caldari who can be given another combat vessel. The Typhoon should either be focused towards torpedos or given the role as a larger Bellicose. Would be nice to see Amar be given either a Khanid inspired ship or a larger Arbitrator Hull (Specializing in Energy Neuts, but with less effectiveness as the Bhaalghorn). Not sure what to provide the Gallente with, possible a Sentry drone focused sensor dampening ship? (I have no idea, sorry)
Bouh Revetoile
In Wreck we thrust
#156 - 2013-03-22 07:34:29 UTC
Dreaming people, so sweet.

I'll do it too : please, just don't kill the Hyperion. Its slot layout is what makes it unique.
Zine Kel'thet
WILL CYBER FOR ISK
#157 - 2013-03-22 07:48:57 UTC
The Talos is too good at what it does (Small-Medium gang brawling) compared to the other Tier 3 BCs. It needs to be toned down to the level that the Naga is on, mostly by reducing it's speed in exchange for slightly better tank,. Another possibility is trading the Tracking speed and Damage bonuses (Tracking @ 5% per level, Damage at 7.5%) , this would make it more balanced versus small ships. I like where the other Tier 3's fall into fairly good niche's and are adequate at their roles, given their weaknesses.

T1 battleships need a big over haul:

-Amarr need variation. Missiles or a bonused Neuting platform would be an amazing change to their setups.
-Make the Hyperion useful. Just do it, I don't care how. Make it a super fast blaster boat that hull tanks, I don't care. Just get rid of the bad slot layout or active armor tanking bonuses. Swap a mid for a low and keep it active tanked, or keep the slot layout as is and give it an armor resist bonus(Armor Rokh anyone?). Tons of ways to make the Hyperion useful.
-Typhoon needs to make up it's mind. Send it down the path of missiles, make it into a beefed up Cyclone. Oh and make it fast.
-Caldari is spoiled rotten. They have the Rokh as an amazing PvP fleet boat. The only ECM Battleship. And the easiest PvE Boat for the raven. I'd love to see the Scorpion get turned into an offensive platform and lose the ECM bonuses.


I may not have the best suggestions to fix stuff, as we all have skewed opinions, but I think the consensus within the player base on these particular ships is pretty well presented in this thread.
Prince Kobol
#158 - 2013-03-22 07:52:28 UTC  |  Edited by: Prince Kobol
Is any chance that Amarr BS can actually 2 bonus's instead of the 1?

Before people say that they do already have 2 bonus's I do not consider something which is vital for to actually fit the ship a bonus.

The T1 Apoc and Geddon as well as the Navy Issues all have a 10% Bonus to Large Energy Turret Capacitor Use

This is not a bonus as without it would be almost impossible to fit the damn ships.

How about you increase the cap of both of these ships and give them a second bonus that is actually a real bonus.

No other BS has a bonus which is essential to fit the ship.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#159 - 2013-03-22 08:06:34 UTC
CCP Rise wrote:
I would push you towards more high level/meta discussion rather than hyper specific attribute adjustment type of stuff, we just aren't to that stage yet.CCP Rise

1. Turn to Fozzie and ask - "why you hate split weapons?!" No, seriously - why? I could swallow that when he changed Naglfar, cause there is only 1 dread for each race, so you better keep it simple, alright. But for all the rest it's just wrong! I want more freedom of fitting, and even much more when it comes to Tech1 battleships. They MUST be more versatile. By far the most versatile battleships are Dominix and Typhoon. And guess what? Domi has split weapons! And everyone's happy, including Fozzie. Then maybe it's not "split" that is wrong, but the missiles? HINT HINT!
Fix missles first, then see if Typhoon needs any rework. When Raven becomes actually usefull ship, Typhoon automatically would be nice as well. I guarantee it.

2. Gallente have fleet-capable battleship. It is Dominix. Just nobody are skilled enough to use them yet. PL can and they do.

3. Dedicated 4 EWAR battleships is a bad idea. As I've said - they all should be versatile, because they are Tech1. Nevertheless, I dont mind adding some EWAR "flavor" to some of them. TP bonus on Typhoon for example, or dampener on Hyper. Dont know what to do with Scorpion, tbh. As for Amarr EWAR-inclined BS, you could severely increase capacitor amount on Geddon. Indeed, isnt it wrong that Tempest is superior to amarr battleships when it comes to neuting?

4. Some ideas to make missles usefull.
a) Dont extend TE/TC/TD on them - it just reduces variety. Which is bad.
b) Torps should have insane raw DPS, but worst damage application (unlike blasters with great tracking).
c) Cruise should become the only weapon that increases damage with distance. Here is the explanation to justify it - they accelerate with time, and thus deal additional kinetic damage. Isnt it sweet?
Sinzor Aumer
Planetary Harvesting and Processing LLC
#160 - 2013-03-22 08:25:20 UTC
Sean Parisi wrote:
The Typhoon should either be focused towards torpedos or given the role as a larger Bellicose.

Zine Kel'thet wrote:
Typhoon... Send it down the path of missiles, make it into a beefed up Cyclone.

Why? What is the reason? Can you explain it? Can you prove your point? Is it a buff or a nerf? What is wrong with it now? What becomes better/worse after? Why should it be changed at all?
FFS, without arguments it's just your whim!