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Curious on what it was like when it all started.....

Author
Bohoba
#41 - 2013-03-21 21:13:43 UTC  |  Edited by: Bohoba
click anywhere in space and warp there till your cap ran out :) I saw the EVE Grid once took me a few days to warp that far lol

4 hours to take a pos or station down
Torps were the King 1 shot frigs if they were dumb enough to wait till it hit em 2 min filght time lol
no caps ships ....wish that was back

inty doing 30+K with muti mwd's lol


man some things were a blast thats for sure
The Greenmachine Greenmachine
Green's Bicycle Shop
#42 - 2013-03-21 21:18:14 UTC
Eve was the greatest when nightfreeze had control
flakeys
Doomheim
#43 - 2013-03-21 21:38:40 UTC
Bohoba wrote:



man some things were a blast thats for sure



And so it was ........ i feel like crying now Cry

We are all born ignorant, but one must work hard to remain stupid.

Fatbear
The Scope
Gallente Federation
#44 - 2013-03-22 08:03:31 UTC
Nova Satar wrote:
bigger and better.

Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.

Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable.


This ladyman speaks the truth. Some of the best fights/fleets I ever had were large freighter escort convoys, commerce raiding and supply chain interdictions.
NightCrawler 85
Phoibe Enterprises
#45 - 2013-03-22 09:10:16 UTC
People were more friendly just on principle. Everyone knew the local pirate (yep just one) and if he was out and active people would spread the news pretty fast.
If you came across someone who were neutral in local it was a friendly wave and maybe some small chatter before you went on your way.
ISK ment more, and loosing a BS was a big deal, and Yulai was the only real tradehub Big smile
Dalmont Delantee
Gecko Corp
#46 - 2013-03-22 09:22:40 UTC  |  Edited by: Dalmont Delantee
Lets see in my day it was:

- Lag, Yulai, Lag, lag and a bit more lag
- Low sec was generally safe, no gate camps other than M00
- Everyone was NICE, litterally everyone seemed friendly, except M00 (they were the Goons of the day as in did weird stuff)
- Mining with 7 t2 lasers in a megathron
- Isk was hard to come by, you really had to work for it and 50K really was a good mark up
- Low population meant that the world seemed empty and you were the first person there...sadly lost
- No warp to 0 so bookmarking was a serious skill, and profitable to sell
- If you had a battleship you were a god!

Oh I forgot

- no 24hr skill queue, so setting alarms for 3am to make sure you don't miss those precious hours of training!
ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#47 - 2013-03-22 09:52:34 UTC
Dalmont Delantee wrote:

Oh I forgot

- no 24hr skill queue, so setting alarms for 3am to make sure you don't miss those precious hours of training!

+1 for the alarm. and reminded that there is no 1phone by the time, good luck :)

<-- started 2005, recently return losing the old a/c

RIP Iron Lady

Pr1ncess Alia
Doomheim
#48 - 2013-03-22 10:10:31 UTC
no cap ships

no jump bridges

no stacking penalties

no warp to zero


for people that love the cut throat style of eve it was the best.

Need to move? You're going to have to expose your assets or start anew wherever you're going.

Need a fight? Fleet up and go look for one. Sound like today?
Oh... perhaps I forgot to mention that when you engaged someone and they started losing, they couldn't magically make a trillion isk fleet appear right beside you.

The ability to move anywhere instantly and to instantly be able to project your force across space has shrunk the game in not a good way.

You think the big blue donut would exist if people knew it would be likely hour(s) before someone's allies could come bail them out of a bad situation?
Or if your only response to being one-upped on a battlefield wasn't to immediately cyno your entire capital fleet onto the enemy?

Supercaps and the sov bungle.... moons that never deplete their resources... so many things have been introduced poorly that we've just swept under the carpet.

I'm definitely one of those that fondly remembers the old days.

I'd like to see sov and cap warfare get fixed with the specific intention of making massive power blocks as incredibly difficult to maintain as possible. (This is eve, we want war, not NAP fests that allow the imbedded to farm their 10trillion isk wallets into a 100trillion isk wallets. 0.0 has always been about the big money (it comes with the risk) but it's just all gone so terribly terribly wrong.)

I'd like to see travel become a bit more of a pain in the ass again and distance across space become the equalizing element it once was.

I'd like to see much, much more space. Space should grow as our populations do. So much space it can't be controlled. Something to restore the perception of the universe being massively huge and empty awaiting opportunity. I can't explain what it was like to fly through such sparsely populated regions, but it just had an ambiance I have only since seen in wormholes (and bravo to CCP for that)

oh, and did I mention no stacking mods? Yes I did, and it was stupidly OP and awesome (no, it was good they fixed that). And fitting restrictions period were lax. BS mods on frigates, or how about 3 MWDs on your tempest?

Good times. Today looking back there is much nostalgia. However I can't say enough how great CCP has evolved this game. The current state of UI improvements, the quality they've rededicated themselves towards... it's just smashing, excellent, best MMO of all time.

.....If only we could fix 0.0 and cap warfare.



flakeys
Doomheim
#49 - 2013-03-22 10:25:49 UTC  |  Edited by: flakeys
Dalmont Delantee wrote:
Lets see in my day it was:

- Lag, Yulai, Lag, lag and a bit more lag
- Low sec was generally safe, no gate camps other than M00
- Everyone was NICE, litterally everyone seemed friendly, except M00 (they were the Goons of the day as in did weird stuff)
- Mining with 7 t2 lasers in a megathron- Isk was hard to come by, you really had to work for it and 50K really was a good mark up
- Low population meant that the world seemed empty and you were the first person there...sadly lost
- No warp to 0 so bookmarking was a serious skill, and profitable to sell
- If you had a battleship you were a god!

Oh I forgot

- no 24hr skill queue, so setting alarms for 3am to make sure you don't miss those precious hours of training!


How dare you not mention the MIGHTY APOC ... the god of mining Blink

And indeed allmost everyone was friendly , chattered before and after killing/being killed.Offcourse people got butthurt but not as these days where people get BUTTHUUUUUUUUUURT over nothing.


My favourite was a raven fitted in meds with allmost only sensor boosters and low only ballistic controls .... you could allmost instalock and instakill anything smaller then a bs when gatecamping in null.No stacking penalty was fun :)

We are all born ignorant, but one must work hard to remain stupid.

Mag's
Azn Empire
#50 - 2013-03-22 10:38:20 UTC
flakeys wrote:
Dalmont Delantee wrote:
Lets see in my day it was:

- Lag, Yulai, Lag, lag and a bit more lag
- Low sec was generally safe, no gate camps other than M00
- Everyone was NICE, litterally everyone seemed friendly, except M00 (they were the Goons of the day as in did weird stuff)
- Mining with 7 t2 lasers in a megathron- Isk was hard to come by, you really had to work for it and 50K really was a good mark up
- Low population meant that the world seemed empty and you were the first person there...sadly lost
- No warp to 0 so bookmarking was a serious skill, and profitable to sell
- If you had a battleship you were a god!

Oh I forgot

- no 24hr skill queue, so setting alarms for 3am to make sure you don't miss those precious hours of training!


How dare you not mention the MIGHTY APOC ... the god of mining Blink

And indeed allmost everyone was friendly , chattered before and after killing/being killed.Offcourse people got butthurt but not as these days where people get BUTTHUUUUUUUUUURT over nothing.


My favourite was a raven fitted in meds with allmost only sensor boosters and low only ballistic controls .... you could allmost instalock and instakill anything smaller then a bs when gatecamping in null.No stacking penalty was fun :)
Do you remember when the mega pulse Raven did the rounds?

I also use to hunt ceptors in my buzzard, as it was pre ECM nerf. (not this char)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Winters Chill
Unitas Incorporated
#51 - 2013-03-22 10:46:22 UTC
Krixtal Icefluxor wrote:
Merouk Baas wrote:
It had the same number of solar systems on the map (there were no w-space systems).



I believe a few areas like Ammatar and Khanid were added a few years later.


Nope, they were in since the game went gold.

I remember the miniature electronics exploit relating to Khanid space with NPC station trading.

Much of the old money of Eve made thier first billion that way.

Oh and sarum prime was 0.4 sec Shocked

And there where no goons, only Mo0.
Nova Satar
Pator Tech School
#52 - 2013-03-22 10:54:35 UTC
less children played EVE too, it'd be interesting to see a user age graph over time if there was one.
flakeys
Doomheim
#53 - 2013-03-22 10:55:51 UTC
Nova Satar wrote:
less children played EVE too, it'd be interesting to see a user age graph over time if there was one.


Less children played mmorpgs in general back then i'd say .

We are all born ignorant, but one must work hard to remain stupid.

SenshiMaru
State War Academy
Caldari State
#54 - 2013-03-22 11:18:10 UTC
Does anyone else remember being able to bookmark missiles mid-flight?
Gary Goat
XDC-UK
#55 - 2013-03-22 11:20:30 UTC
flakeys wrote:



How dare you not mention the MIGHTY APOC ... the god of mining Blink


I think you'll find the domi with 6 t2 lasers and 15 harvester drones was the god of mining Cool

Damn expensive though.
PRO CYLON
The Logs Show Nothing
#56 - 2013-03-22 12:02:20 UTC
Hi

When I started in 2004 ;

3000 players was the norm with a peak of 7000 on weekends

A battleship was an expensive item and it was considered a big deal if you 'lost' one.

Mining was a reasonable profession - in fact I mined for my first BS with a cruiser !

Missiles hit for full damage, regardless of target size.

15 mil skill points was considered godly.

Space seemed so big and empty .

And you could happily rat in a 0.4 undisturbed for hours on end - except for the one pirate that may stop by for a conversation.

( He would leave you alone if you where polite enough )

And finally that first 10 mil isk ( for a crusier ) was the hardest 10 mil you would ever make!
Krax As
Garoun Investment Bank
Gallente Federation
#57 - 2013-03-22 12:35:47 UTC
i am not a first mover but still remember minining in BS (mega with all mining lasers) and real dedicated haulers and dedicated protection... that was fun. sneaking into low / null to get the "holy grail of ores".....

trading bookmarks and / or paying hefty sums for them. and stealing them was a profession (like "i have the BM´s of this / that corp... want to buy ?")

pirates ransomed and let you live afterwards.

people were friendly and polite, treid to help each other out more. no null-pvp-high-carebear wars and everyone really seemed to understand that it all was intertwined and connected. that you really needed each other.

building the first battleship was such a big goal .... actually being able to fly one too.

losing stuff meant hard work to get it back.

isk was premium and having millions was a LOT of money.

not so many players had alts and multiple toons. 10k players was A LOT being online.


it all seemed so big. so endless in possibilities. and stuff like "one day i will have my own star system" was a real possibility. now its either you are a hardcore metagaming t33l pvp that looks down and talsk down to others or a whining carebear. the real nice and friendly community is almost gone. at least hard to find
Nova Satar
Pator Tech School
#58 - 2013-03-22 12:52:38 UTC
Krax As wrote:
i am not a first mover but still remember minining in BS (mega with all mining lasers) and real dedicated haulers and dedicated protection... that was fun. sneaking into low / null to get the "holy grail of ores".....

trading bookmarks and / or paying hefty sums for them. and stealing them was a profession (like "i have the BM´s of this / that corp... want to buy ?")

pirates ransomed and let you live afterwards.

people were friendly and polite, treid to help each other out more. no null-pvp-high-carebear wars and everyone really seemed to understand that it all was intertwined and connected. that you really needed each other.

building the first battleship was such a big goal .... actually being able to fly one too.

losing stuff meant hard work to get it back.

isk was premium and having millions was a LOT of money.

not so many players had alts and multiple toons. 10k players was A LOT being online.


it all seemed so big. so endless in possibilities. and stuff like "one day i will have my own star system" was a real possibility. now its either you are a hardcore metagaming t33l pvp that looks down and talsk down to others or a whining carebear. the real nice and friendly community is almost gone. at least hard to find

John Grimm
East India Ore Trade
#59 - 2013-03-22 12:53:41 UTC
Wow, its been so long, remember when the caps where first introduced and the speculation that went on as to who will produce the 1st one ever, and the discussions that went on as the market showed a Titan BPO had been purchased was epic.

Building caps in Hi Sec.
Making sure more than half your moons where covered by POSes so as to make sure you keep SOV.
The T2 lottery and the prayers that went with that?
The King that Apoc was at mining. :)

Steel and Iron guard me well, or else i'm dead and doomed to Hell

Djana Libra
Deep Core Mining Inc.
Caldari State
#60 - 2013-03-22 12:56:12 UTC  |  Edited by: Djana Libra
Lady Ayeipsia wrote:
Nova Satar wrote:
bigger and better.

Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.

Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable.


So you are saying a logistic nightmare for larger alliances and groups in nul is your idea of a better game? Alarm clock ops, which only dedicated players can make is a better game than one where even casual players who can contribute 3 hours during their timezone's evening hours is a better game?

I understand the desired for good fights, but a return to such days seems like making eve more pf a job for many, not a game. That risks alienating the player base and does not see like a wise idea.



Yes it was more fun, you actually had to work together to make things happen, you got to know ur corp members a lot better and it was more a trust thing to get stuff done (opening for theft, treason etc). Also maybe the alliances nowadays are just too big?? It's just how you look at it. But in general a lot of things have been made easier where the older players liked to really feel the cold and harsh space reality.

I enjoyed finally getting that battleship to use after mining a month in a cruiser. The rewards where a lot more personal gratification (if you need a BS these days you drop a carrier on rats for 30 mins)

But yeah that took time, effort, trust and patience, and the xbox/playstation generation lack those skills..