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Appetite 4 Destruction - Quality over Quantity

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Author
DirtyDozen
Caldari Provisions
Caldari State
#501 - 2013-02-25 22:34:15 UTC
Thanks for inviting us to the party. It was a good one.
Bren Genzan
Open University of Celestial Hardship
Art of War Alliance
#502 - 2013-02-26 01:48:58 UTC
Thank you for the invite Syg, we had a blast. Smile
Sygma
Appetite 4 Destruction
#503 - 2013-02-26 13:47:26 UTC
A nice little roam

One day removed from our K-QWHE blob festival, I wanted…no I needed to head out for a roam. On Monday I was unable to do anything other than chat because I was working from home, station spinning all day drives is no fun. So once 5pm hit I was free I logged off my work laptop and did some debated with myself on what I should take (if only I had a muse).

Then my use arrived. Pleniers had logged in, and since I NEVER pass up a chance to fly with Plen, I said Pleniers “Let’s go”. He said ok, “Let’s do it!” We decided on the Harpy/Scythe combo and we waited another 10 minutes to get everyone a new drink, use the restroom etc. When I returned to my keyboard, I was surprised to see we had 10 in fleet.

We settled on 2 Logis Ships, 7 Harpies, 1 Sabre. We had about 2000 DPS, and could rep up another 2500, combined with our Tracking Disruptors, we were formidable. Not overpowering, but formidable. We were quick enough to get on targets, tough enough to kill small fleets, and fast enough to get out when we needed to.

We had two main pockets we wanted to hit, one was Why So Serious and the other was somebody that I don’t recall off hand. To us they are all just sheep and we are the wolves hunting them. We started off by hitting pocket one, they had eyes in all directions they wouldn’t undock, they wouldn’t fight, they just docked station spun. Boo.

The next group pocket had a few enemies in it..40 to be exact, we knew we couldn’t stick around long, so our scout went to station at range; they undocked a Stiletto, Lachesis, and Harbinger. Our scout started burning off the station, their Stiletto thought, “I can catch him”, and so their Stiletto came out to get a tackle on our hapless Harpy.

Too make it look real our Harpy attacked Stiletto as the Harbinger warped to his Stiletto buddy as did the Lachesis. Right after the Harbinger landed, their Stiletto died and now the Harb was tackled. Our scout called us in, we warped in and got tackles on both the Lachesis and Harbinger….Score! When the gang arrived our tackle harpy had a sliver of armor left…then all 7 reps landed at once and BOOM, full shields.

Then just for fun, we killed an ND. Curse on the way back. He neutralized, we kept tackle, we repped, he died. Not fancy.
Sygma
Appetite 4 Destruction
#504 - 2013-02-27 13:21:22 UTC  |  Edited by: ISD Ezwal
The Harpy

Often times I will pick a guy in A4D at random and ask “What class do you want to take?” If they say “I don’t know”, I say shield Assault Frigates it is. That basically means you are stuck with a Harpy, Hawk, or Jaguar. There isn’t much else you can shield fit the way we like to fit things. Of course you can bring a Dramiel, or Faction Frigate, but on average, the Harpy does its job as good as anything.

Normally we ask everyone if they want to go; we get a mixture of Long Points, Short Points, Webs and tracking disruptors. It allows us to tackle, close or long, it allows us to halt gate crashers in their tracks, and gives us the ability to limit the DPS of larger ships. The Harpy fleets are incredibly versatile. Last night was different however, I asked Pleniers to go out, and he said sure..but I only have 30 minutes.

The plan was simple, go out for 20 minutes, and hurry up and get back home in the final ten. He was in a Moa, I was flying a Scythe. I could keep him alive fairly easily with a Scythe on any 1 ship….although two would be problematic as I may have to scramble around for a while. Fortunately however, all that wouldn’t matter because the second we left channel, 10 more joined us. It was a full on Frigate roam.

We set waypoint to 1-l something or other as we heard that one of the Blob alliances was vacating the area. As with most of our guys, they are dyslexic, if we say Frigate, we end up with at least two Cruisers and at least two Destroyers. We tend not to be good listeners, but all and all it worked out. As Pleniers jumped into the destination system, he said two Cynos up. His scanner said that it was a Recon doing the lighting.

So he warped to station to verify that the Cyno had in fact been lit by a Recon….because I don’t care if there was 150 in system…we were going to kill it. As he warped in, the Cyno went down, and they had undocked a Vagabond, then another Vagabond, a Cynabal and a Hurricane. He said “guys, I think they have too much”. I said ‘Nope, we can take it”. What did I know? , I was in a freaking Logistics ship.

They jumped in a Vagabond 1 and he held cloak and called for help, Vagabond #1 crashed gate (and never came back). Not knowing Vaga #1 was a wussy, Vagabond #2 jumped in and got caught; BOOM. Vagabond #3 jumps in get scrambled as does a Hurricane. We held down Vagabond #2 while we put all damage on the Hurricane, POP and POP. 2 Hacs and a Battle Cruiser for a 30 minute roam? WINNING.

*snip*Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal

Vagabond #1 never came back and the Cynabal never jumped in to help his friends, had they done so, it would have been a very rough fight for us; we were just in frigates and only had one Logi ship. Once we looted up and were on the outbound gate, local started filling up with Cynabals, We decided to drop a few bubbles to cover our tracks, and get out of dodge. These alliances aren’t beyond sending 20 Cynabals to kill a small Harpy fleet.

I don't understand why they were so mad, it’s not like we destroyed a bunch of Hac’s or made them look stupid(er). So we decided to take their stuff and head back home. Op Success! On the way back home, we avoided a fairly massive Legio gang (6 Osprey’s, WOW), and caught a two boxing Helios and Rapier. Guess whose alt Dignitas is? I will give you three guesses.

*snip*Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal

Best 30 minute roam Evah!
Pleniers
Appetite 4 Destruction
#505 - 2013-03-01 19:19:22 UTC
Blog updated

Instead of writing a wall of text I try to make use of some footage I got.

Example of everyday fights roaming around, NOT epic matches, but honestly, it's the kinda the stuff EVE is daily built upon for the solo/small gang PVP'er.

3 Engagements with Destroyers.
1 - Catalyst vs Maller
2 - Catalyst vs Heretic
3 - Dragoon vs Wolf, Cerberus

http://curses-im-in-my-pod.blogspot.pt/2013/03/commented-video-curses-episode-2.html


_________________________________________________________
A4D recruiting:
• Small Gang warfare. Fleets go from 1 to 10;
• No Sov Warfare. No Structure Bashing. No CTAs;
• NPC Curse Space
• Busy pipe on home system for occasional gate camp;
• Large alliances nearby for hunting grounds
• You undock and you go kill
• If there is no fleet up, you make one and go kill
• Always outnumbred and prolly outgunned. Need to fight smart!

Join in-game channel "A4D Bar" and ask for a recruiter!
Bren Genzan
Open University of Celestial Hardship
Art of War Alliance
#506 - 2013-03-03 13:26:11 UTC
Awesome video Plen! Can I link you on my blog? You're teaching stuff, and you know I love teachers.Big smile
Sygma
Appetite 4 Destruction
#507 - 2013-03-05 13:35:53 UTC
When success breeds complacency

While some would consider our average of 1000 kills a month to be very good, others consider it a horribly low number. I had been researching battle clinic to see who was in front of A4D in corporate rankings. I was astonished to find out that most of the corporations that we were in company with were Lowsec gate campers, and blob alliances. The entire Battle Clinic system is biased toward taking no risk whatsoever (BOO!).

Over the past two months we have maintained between 1100-1300kills; with primarily being a roaming corporation. Unfortunately we are incredibly strong in our North American time zone and our Europeans were having issues getting the volume of kills that my North American time zone is getting. It was affecting our loot redistribution system. To rectify the situation, I decided to sponsor a “Sunday Lockdown” event which is biased toward our European players evening the playing field and getting them kills.

Two Sundays in a row I laid the groundwork for a bubble camp of immense proportions. I laid out the parameters and defined the camps purpose. Get kills, don’t get caught. Then I went away for 5 days on vacation and watched from afar. As I hit refresh over and over again, I see the most disturbing and revolting thing ever. For 5 days our guys basically never left our home system (Not just Sunday). More than once I hear the comment, why leave if you can get 5x kills here at home!

400 kills in 4 days has pretty much turned A4D into Jaba the Hut. Sigh, It will take me all week to de-program the Titan Bridge Blob Mentality back out of A4D. In one way I am happy that they managed to get tons of kills, but then again. How difficult is it to club a baby seal? How hard is it to fight a paraplegic? And THAT is what gate camping/titan bridging really is. It takes zero skill to do. Kills <> Skills

Starting tonight we will be back to scanning belts, probing out anomalies, bubbling up gates, getting the right amount of short/long points, tracking disrupting, logistic ship flying, baiting and pwning. That is what we do best; anybody can sit on a gate…it truly does take zero talent. Now if I can only pull the guys away from the easy kill to get a rewarding kill. Time will tell.
Sygma
Appetite 4 Destruction
#508 - 2013-03-06 12:44:17 UTC
Op Success

We typically say op success after our first kill when roaming. Last night we got lucky when we managed to kill a Jaguar on a regional gate 1 jump from our home system. Usually they simply run back to the gate, but this time he uncloaked 3k from one of our Dramiels and was promptly warp scrambled…. Op Success.


So we traveled to Nulli space to see what was about and it was nothing but ratting and warping to pos’s. CCP really has to make it easier for the hunter; the hunted has it too easy. WAY too easy. Never the less, while our scout was trying to pull something off their station, a Prorator jumped into us and was dispatched…Op Success.


It was a short duration roam so we decided to set waypoint home, that is where we ran into an 8 man, Talwar fleet in XVV-21, they aggressed our scout and so, we killed them; or at least a very good portion of them. They said in local, “Wait here, we will be right back”, which means typically. “We need more people, we need better ships”. If they want to kill us they can find us, Ciao. Op Success.


On the way back, our scout rope a doped a Curse. Basically ran back to the gate three times, gave the illusion that he was alone, then held cloak while the rest of us were in warp to the gate. We use that tactic a lot and it obviously works, we managed to hold point on the Curse and kill him. As we were looting, a vagabond landed in our Interdictor bubble and we killed him as well. Op Success.


5 jumps from home we make it to Litom, and notice two schmucks in a Talos, and 1 in a Tempest. After a futile attempt to get any of them aggressed, we finally have to try and get the Tempest aggressed on the station. Unfortunately the tackle Harpy couldn’t last the 22 AU warp and we lost one. Op Failure. : )


The ironic thing is that the majority of us went to bed, and the remaining A4D members that were online had infinitely better luck hanging around home, where they killed even more than we did on our roam. A LOT MORE Sigh.
Sygma
Appetite 4 Destruction
#509 - 2013-03-07 14:39:13 UTC
Roamalicious

We went in our nightly Assault Frigate roam where we had everything but Assault Frigates. Our gang included: (some caught up) Griffin, Kitsune, Sabre, Dramiel x2, Harpy x2, Scythe x2, Algos, Purifier. I guess someone or 6 didn’t get the memo on the definition of an assault frigate. Destroyer? Not an assault Frigate. Purifier? Not an assault frigate. Anyway, enough the passive aggressive calling out of my guys. : )

So we started out by Jail Breaking Pleniers out of Doril, the enemy had 4 Battle Cruisers, Huginn, Falcon, Blackbird. We jumped in with our 10 “Assault Frigates” ready to rumble, and they warped off to their POS. I know 9 A4D is more like fighting 16 normal players but come on. I guess the “Assault Frigate” fleet of Doom, was enough of a deterrent to get Pleniers out of his hourly solo roam to Doril.

So we took our “Assault Frigate” gang down the pipe toward Immensea, and our scout ran into a Flying Dangerous Scout. As their scout (Slicer) jumped in to our gang, their Cynabal landed on gate. Our Scout tackled him daring him to jump…he didn’t. He knew he was in trouble. The Cynabal realized his only hope was to drop his EC-600’s and Jam out or Neut out our Harpy. As he Red Boxed our fleet jumped in and started pounding on the helpless Cruiser.

Local increased by 6, we bubbled up to get the Cynabals Pod but we bubbled up too late and didn’t manage to catch any of the enemy fleet. Thinking we would get a fight, we approached gate. The enemy fleet didn’t like what we had, and their Drake, Hurricanes, Falcon, and Blackbird jumped and warped away. We waited out our aggression timer and went in pursuit. It took four jumps but we managed to catch the Drake with our “Assault Frigates” on the Utopia gate.

So far the op was a success, we got a Cynabal and Drake kill but we weren’t satisfied yet. We decided to head toward HED-GP. Captain Mac scouted out HED-GP but fight. Not being dejected we decided to go to Providence for a quick look around; after all we were in “Assault Frigates” very fast, very agile and very easy to repair. At the SV5 gate our scout picked up a Proteus on scan. Instead of waiting it out, he warped to the gate where we were all waiting. Splash one Proteus.

Captain Mac was a scouting machine last night; he scanned down two Retrievers mining for ice and managed to get a tackle on one. We held our damage to see if they would escalate the engagement to a fight. Our decision to not blow up the Retriever right away paid dividends, because a Drake warped in to save the Retriever. We quickly smoked the helpless mining ship and turned our attentions to the Drake. We figured that if it worked once, it may work again. After two minutes or making it look like we were struggling with the Drake tank, we realized it wasn’t going to happen. We killed the Drake and rolled on.

We had finally hit CVA’s radar and targets were now docked up all over the place. That is when Captain Mac said, Manticore into you. One last kill for the night couldn’t hurt right? As he decloaked we popped our bubble pulled him out of warp. I got lucky with the de-cloak and that was the final kill of the night. All an all a great night for our “Assault Frigate” gang.

Not bad for a Wednesday
Pleniers
Appetite 4 Destruction
#510 - 2013-03-10 20:26:21 UTC
Blog updated

New commented video


Example of everyday fights roaming around, NOT epic matches, but honestly, it's the kinda the stuff EVE is daily built upon for the solo/small gang PVP'er.

2 Engagements using Stealth Bomber as main tackler.

1 - Stealth Bomber and Fleet vs Gatecamp
2 - Stealth Bomber and Harpy vs 3 Sniping Assault BCs

http://curses-im-in-my-pod.blogspot.pt/2013/03/curses-episode-3.html


PS: Bren only saw your post now... Sure not a problem, if you think it might be useful.

_________________________________________________________
A4D recruiting:
• Small Gang warfare. Fleets go from 1 to 10;
• No Sov Warfare. No Structure Bashing. No CTAs;
• NPC Curse Space
• Busy pipe on home system for occasional gate camp;
• Large alliances nearby for hunting grounds
• You undock and you go kill
• If there is no fleet up, you make one and go kill
• Always outnumbred and prolly outgunned. Need to fight smart!

Join in-game channel "A4D Bar" and ask for a recruiter!
Sygma
Appetite 4 Destruction
#511 - 2013-03-12 17:30:24 UTC
To Blops or not to Blops

It was one of those weekends where we were scheduled to Blops around and kill some beaches. Unknown to me the spouse decided to invite the entire family over for the weekend. To be honest, I wasn’t much into it. They are awesome people don’t get me wrong, it’s just I like to spend my weekend the way I wasn’t to spend my weekend. Which typically doesn’t include sh!tty musicals, sh!tty basketball games, sh!tty television shows and unnecessary small talk.

That being said, I was on standby most of the weekend not being able to do anything remotely close to PVP. In fact, I worked on my sec status so I can do some empire ganking. The last thing I want to do is ratting. What is worse I think I upset a bunch of corp. mates who expected to go all cyno on some people. Unfortunately there isn’t much I could do; I was on call every five minutes for the family Friday, Saturday and Sunday.

So Monday came around, me and Quwar decided we would head out in a Destroyer and a Griffin. See if we could get a cheap kill. After a jump or so, Kabars jumped on line and we went out with the three of us; two destroyers and a Griffin. A few minutes later, we were joined by Karma Reigns and Captain Mac. It was starting to look like a fleet. We went to Doril, Litom and a couple spots in lower catch but ran Into more and more nothing ness.

My time was running short so we decided to head back home toward 0SHT, There was activity in B-3 but all were docked, it wasn’t until we got to 0SHT where we found a Cynabal anxious to gank Karma’s Taranis. Knowing he was agressed we jumped in and went for him. He was faster than most of us, but we eventually got a scram on him. Although he was scrambled his dual prop allowed him to break free somewhat.

We had him in 25% structure but the command was given not to get tackled by his help coming in. We lost a destroyer and the Anti-ECM smack talk ensued. Blah blah blah. I suppose if we had managed to get the Cynabal it would have been worse.
Sygma
Appetite 4 Destruction
#512 - 2013-03-13 12:35:13 UTC
We just couldn’t leave

After speaking with Pleniers we weren’t overly optimistic about finding targets, he had just gotten back from a 70 jump roam (Immensea and Scalding Pass) and barely saw anything. Since we knew we may have to cover ground we decided to stay small and fast. We considered the old standby (Stabber Fleet Issues) but two of the four pilots didn’t have one ready. (grrrrrr)

We were forming up outside the station when we got intel on that a gang that had passed by earlier was returning back through the system. They had passed by earlier but we had only two active pilots around, the rest were out on the roam mentioned above. The enemy fleet consisted of 2 Hurricanes, 2 Naga, 2 Tornados, 2 Dare devils, 2 Scythes, Dramiel, Hawk, Malediction, Vengeance, Wolf, Ishkur, Wolf, and some other random crap.

We formed up couple Oracles, 4-5 Vexors and a couple Augorors. They had us on numbers and DPS but we had them on Logi, With the Armor Mindlnk bonuses we absolutely had the advantage. The fight lasted a good 15-20 minutes; they were much faster than us and were attempting to kite us, but we weren’t having any of it. When the dust settled we killed 2 Daredevils, Dram, Malediction, Hawk, Atron, Ishkur, Rifter and Vengeance. Not bad I guess would have been nice to catch their big ships.

We cleared the field of loot and reshipped back into our frigate fleet. As we undocked, we got more intel that a Red Alliance fleet was coming from 8G, they had a Vagabond x3, Curse, Rapier, Zealot, Cynabal, and some small tackle. We didn’t want to show our hand, so we sent only the Vexors to the gate, and left the Augorors off grid. More than once they tried to get us to jump into them but since we had armor and skirmish links running…that wasn’t happening. We gave them two options, leave or die; their choice.

Three times their scout jumped in; three times he crashed the gate. Confident that we had no back up, they decided to jump in and kill our 5 Vexors. They held cloak, and chose Boom EZ as their Primary target. Unfortunately we lost Boom EZ as our logi arrived a few seconds late, but the fight was on. We first took down their Curse then their Cynabal, Rapier, Vagabond and Zealot. We lost a Bomber (why it was there I will never know), and then took down their Sabre.

To be honest we steam rolled them, neither fight was fair. Do I care? No, they came here looking for a fight. It wasn’t what they expected, but they knew they were walking into the hornets nest.
Sygma
Appetite 4 Destruction
#513 - 2013-03-14 13:29:21 UTC
Half way and 1000 kills

Halfway through the month and we just went over 1000 for the month, the only problem is that we can’t seem to get out of K-QWHE. Have you ever had a quandary knowing that you will get twice as many kills if you don’t leave but you won’t ever get better if you stay? That is the issue we are having with our home system right now.

I have noticed that we have become more and more efficient as a corp. We are getting really good at reshipping. We find out what is coming, find something that can fight it, and give it everything we have. Sometimes we win, sometimes we lose but it is always a good time. For the remainder of the month we will be changing things up, we may not get as many kills but at least we will get out of system.

Sygma
Appetite 4 Destruction
#514 - 2013-03-18 12:56:56 UTC
Keeping it on the cheap

One of our go to fleets is the Scythe / Assault Frigate fleet. Typically it is strong enough to handle a few battle cruisers but cheap enough you can experiment with pilot responsibilities; Logi, FC’s, and scouts. These fleets are nimble enough to cover a lot of ground in a short period of time but typically have enough DPS to take out most single ships.

Another advantage of this fleet is ship fitting flexibility. A Harpy for instance can fit a Tracking Disruptor or Long Point or Short Point or Stasis Webifier. The Scythe can fit a Tracking Disruptor and be cap stable in the process; if you bring a Flycatcher you can run cap stable with 2 tracking disruptors. All and all it gives you a very capable fleet for little isk.

Friday’s are typically so dead in the South; we could go 50 jumps and see two ships. This Friday we traveled to Feyth/Omist to see what we could find. We narrowly missed out on two Nidhoggurs that were ratting in Anomalies. We moved up a few jumps and our scout jumped into a Tengu sitting on the gate at 0 meters (in a large bubble). We aggressed thinking he would jump. He didn’t.

Our two Harpies were barely scratching the Tengu. But we kept at it thinking he would eventually have to jump. The Tengu started moving off the gate; we jumped in and laid on as much DPS as we could muster. AAAAAAAAAnd, they warp in two carriers, 1 Thanatos, 1 Chimera. We put as much pain as we could but we just couldn’t out DPS the carrier reps.

We should have brought Cruisers. : (
Sygma
Appetite 4 Destruction
#515 - 2013-03-19 13:33:36 UTC
I did it my way

Frank Sinatra famously sang:
Regrets, I've had a few
But then again, too few to mention
I did what I had to do and saw it through without exemption
I planned each charted course, each careful step along the byway
And more, much more than this, I did it my way

Many people when they join A4D they ask what type of pvp do we do, and the answer to that question is not overly simple. The only rule is honor your 1 v 1’s (but have backup just in case they decide to not honor it). That is it pure and simple, so it comes down to this. Kill everyone, I don’t care how, I don’t care what you kill, I don’t care which method you use to do it. Just kill them.

We truly have no pvp rules except to not give away free losses. In essence don’t engage stupidly. We try not to throw out kitchen sink fleets to see what sticks, especially when you have people coming around in well thought out specialty gangs. For instance, we may steer clear of an alpha strike fleet, or if a gang has too much logi…we may simply take a pass.

For instance, one of the fleets that travel through often is Chasing Power Gal’s all Gallente fleet. They know that fleet well, it is well thought out, and it is VERY formidable. They will have 14,000 DPS, with Megathron’s, Dominix and Oneiros. And get this; they use drugs and remote tracking computers. So they NEVER MISS. We let that one go by quite often; it’s nasty. (Every day at 20:00).

Many times things are dictated by what we have available. We rotate on what we fly, in December we mostly flew solely Stabber Fleet Issues in January we flew mostly Drakes and Basilisks, in February we flew virtually only Vexors and Exequrors, this month we are running a ton of Frigate fleets. If you took a snap shot of any particular month it would look like we only do this or we only do that. It’s not like that, we simply like change, and change is good.


One of the things we do in A4D is offer free T1 Cruisers, Frigates and Destroyers. Yesterday we decided on Caracals. We started with 3 active members and 15 afk people. By the time our roam started we had 6 Ham Caracals, 2 Scythes, 3 Frigates, 1 Interdictor. We had enough to take on a pretty decent sized fleet’ now we now had to find someone to fight. We chose Scalding Pass as it was close by but ended up in Detroid region.

Unfortunately we didn’t find any fleets to fight, but we managed a few ganks, and a few traps. It wasn’t all we had hoped but we did get a few Battle Cruisers and a Stabber Fleet Issue before having to head home to drop some people off. We decided it was worth a second try, we went back and managed a Tengu, Rapier, and some T1 crap. All and all it was a productive evening where virtually zero of the kills were in our home system….contrary to what any trolls may say.
Sygma
Appetite 4 Destruction
#516 - 2013-03-20 17:33:51 UTC
So people ask me Sygma why?

Why don’t you blog every day? The truth of the matter is that I only like to blog on days that I actively PVP. Some days I am busy with Martial Arts and don’t have time to play, some days I spend time with the wife, some days I am doing the boring crap that makes the corp. operate smoothly. In other words; I have a life (and a damn good one).

The good thing is that just because Sygma is not active doesn’t mean A4D won’t take out gangs. In fact just because I can and do sometimes fleet command, there are no less than 6 guys who are better at it than I am. This means that some of the best A4D roams are those that Sygma is not a part of. Last night A4D had such a roam. I call them “Refreshing Roams”. Basically everyone was 40 jumps away and I was refreshing the killboard every 30 seconds to see what our roaming fleet had killed next.

One of the things we are good at as a corp. is taking out small skirmish fleets, we take out gangs of 6-10 Frigs/Cruisers and cover a lot of ground, we check anomalies, we check belts, we bait, we fight, we try to escalate, we awox, we do whatever we can to get a kill. But Sygma, the ne’er-do-wells on the forums say all you do is gate camp? Then why do we get kills in other regions? In the past two nights we got kills from Fountain, Detroid, Wicked Creek and Scalding Pass. Just because K-QWHE is a cornucopia of carnage we truly do like roaming.

But Sygma I hear you guys never fight? Really? I remember taking on two Why so Big gangs that were twice our size not too long back(and winning), I remember taking on a much larger Red Alliance Stabber Fleet Issue fleet(and Losing), I remember taking on lots of different fleets, some we won, some we lost, but we do fight. Our Kill board proves we get tons of kills; probably more than everyone else in Curse region.

Heck it is March 21st and we have 1500 kills already. Results are more important than talk.
Sygma
Appetite 4 Destruction
#517 - 2013-03-21 12:37:15 UTC
At an Impass

It was Wednesday and not much was happening in A4D universe, although there were 15 of us logged in, five of us were active. We waited a few minutes to see if anyone else wanted to tag along but alas, everyone remained AFK, we decided that we would try 3 Stabber Fleet Issues and 2 Scythes and if anyone wanted to catch up they could bring the interdictor or a tackling frigate.

Our rag tag bunch of killers set waypoint to Feythabolis region thinking that we may eventually possibly find at least one guy who would die by our hand. As we traveled through Catch we found systems with targets but all were docked up. We thought we had a bead on a Loki but that turned out to be a bonus Loki at a POS near the gate we scanned.

As we entered Impass region, we noticed that Dotlan was filled with systems with NPC kills; we decided that we would spend the evening looking for ratters in a Haven or Sanctum or hopefully draw out a small fight. We traveled down a pipe to a dead end system with a small loop and a station. Most of the systems we went through were empty and we were lucky to stay off their radar.

Since I was scouting it was my job to jump in and scan what I could and pick a fight if possible. When I jumped in I saw a Scorpion on scan at the station, thinking I would have plenty of time to go back and see if he would aggress I decided to do an anomaly scan and look for additional targets. After warping across the system I realized that everyone in system was docked….back to the Scorpion I went.

Wouldn’t you know it, the scorpion had docked. GRRRRR. I thought maybe he was waiting on me to leave the system, so I left out the out gate leaving the main fleet sitting on the other gate two jumps back. Within seconds, the gate flashed where the main fleet was holding. I raced back to cover the gate knowing he would try and gate crash. Not knowing if I would make it back in time, Blythar didn’t aggress and managed to get the tackle.

The Scorpion tried to jam all the guys Blythar and I but he missed a few cycles. We held damage as much as we could; hoping to escalate the situation; and escalate it did. A Drake warped in to help the Scorpion, we tackled him but kept our damage on the scorpion until the Scorpion perished. We did our best to bump the drake off the gate but we were in a web challenged group, the Drake got out in 15% structure.

We split the gang up sending them to the out gate to sit; I decided to follow the Drake to see if I could flush him into our main fleet. My hunch paid off as the Drake indeed did jump into our fleet and subsequently died. They brought in a few snipers to help, but we were fast and they didn’t stick around long. Unfortunately we only got two kills; had we had some Loki Bonuses we might have gotten more.

On the way back we ran into a Test fleet consisting of 3 Vagabonds, 1 Curse and a Stabber Fleet Issue. We jumped through the gate and decided to fight on the other side. They jumped in one at a time and we systematically called them targets, but they ran back to the gate and jumped out. We figured that if they didn’t want to fight 5 on 5, they would bring more, so we decided to head home.

They followed us a couple jumps but they brought 16 (as expected), we took no losses, got no kills.
CCP Phantom
C C P
C C P Alliance
#518 - 2013-03-21 20:20:40 UTC
Off topic posts were removed. Please stay on topic and follow our forum rules, especially also our Alliance & Corporation Recruitment forums rules here: https://forums.eveonline.com/default.aspx?g=posts&t=6329

Thank you.

CCP Phantom - Senior Community Developer

Pleniers
Appetite 4 Destruction
#519 - 2013-03-23 19:10:59 UTC
Blog updated

http://curses-im-in-my-pod.blogspot.pt/2013/03/commented-video-curses-episode-4.html

Example of everyday fights roaming around, NOT epic matches, but honestly, it's the kinda the stuff EVE is daily built upon for the solo/small gang PVP'er.

5 Engagements using Dessys and Frigs
1 - Catalyst vs Arty Wolf - 3 rounds
2 - Catalyst vs Thrasher
3 - Catalyst vs Kitting Algos with Links
4 - Cormorant vs AB Web Scram Taranis
5 - Harpy Vs Stabber (Blue provides me with some backup really...)


_________________________________________________________
A4D recruiting:
• Small Gang warfare. Fleets go from 1 to 10;
• No Sov Warfare. No Structure Bashing. No CTAs;
• NPC Curse Space
• Busy pipe on home system for occasional gate camp;
• Large alliances nearby for hunting grounds
• You undock and you go kill
• If there is no fleet up, you make one and go kill
• Always outnumbred and prolly outgunned. Need to fight smart!

Join in-game channel "A4D Bar" and ask for a recruiter!

Taint Scratcher
Federal Navy Academy
Gallente Federation
#520 - 2013-03-26 22:25:40 UTC
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