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Introducing myself and asking for help with balance!

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TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#81 - 2013-03-21 18:52:15 UTC
CCP Rise wrote:
I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


Abaddon still hasn't got its own role. It's just a fat armageddon with loads more tank, mostly. Armageddon looks way cooler, so the abaddon should get changed.

As for tier 3s, if you're going to nerf their stats generally (speed, fitting, cap, maybe reduce to 7 guns), they might be ok.
Allandri
Liandri Industrial
#82 - 2013-03-21 18:58:28 UTC  |  Edited by: Allandri
More disruption battleships besides the Scorpion

Here is the thread I made up for it Disruption Battleships
MeBiatch
GRR GOONS
#83 - 2013-03-21 19:12:51 UTC
TrouserDeagle wrote:

Abaddon still hasn't got its own role. .


Stopped read right there...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Steel Roamer
Southern Baptist Space Warrior Collective.
#84 - 2013-03-21 19:15:28 UTC
MeBiatch wrote:
TrouserDeagle wrote:

Abaddon still hasn't got its own role. .


Stopped read right there...

Maybe if you were literate you would understand that he is right.

PLATES + PULSES = BRAWL is the formula for both.
MeBiatch
GRR GOONS
#85 - 2013-03-21 19:15:31 UTC
mynnna wrote:

I don't have any thoughts (yet, I'll work on that), but the fact that you're asking for high level/meta discussion right now doesn't necessarily bode well for making the Summer release deadline that everyone at least thought you were aiming for. Ugh


Have faith young padawan...

The Cylons have a plan...

and remember some of the better balance have come in the 1.1 version...

perhaps 1.0 is new ships we have no idea about just yet....

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Sigras
Conglomo
#86 - 2013-03-21 19:16:24 UTC
I feel like the talos needs to lose its drones, and tracking bonus in exchange for a falloff bonus; this would make it the kitier bigger brother to the brawler brutix.

As far as which amarr battleship should be changed, I kinda like where they all are right now, but if one has to be changed, I vote apoc; the fact that it out DPSs the Rokh at all ranges > 15km is just wrong to me . . .
Johnny Aideron
Order of Rouvenor
#87 - 2013-03-21 19:18:05 UTC
You could improve drones to be a viable primary weapon for battleship fleets. But there's a few problems:

1) sentries can't move, it would be nice if they had a nominal speed of about 100-150m/s to keep up with a battleship.

2) They have a short targeting range. You should improve the Drone Link Augmenters range bonus so that sentries can actually fire out to their effective range and engage other long-ranged battleships fleets and tier 3's. Or you could improve the base targeting range of drones or give drone-bonused ships a role bonus to control range.

3) Lack of ships. Maybe give an Amarr ship a drone bonus and give them a spare high slot (along with the Dominix) to fit a Drone Link Aug in addition to their guns.

4) Improve Drone behaviours, so that you could order sentries to remain still or follow you.



And what about active tanking bonuses on battleships, they aren't much good, are they? The Hyperion is rarely used while the Maelstrom is used but without any regard for active tanking in most cases.
MeBiatch
GRR GOONS
#88 - 2013-03-21 19:18:24 UTC
Sigras wrote:
I feel like the talos needs to lose its drones, and tracking bonus in exchange for a falloff bonus; this would make it the kitier bigger brother to the brawler brutix.

As far as which amarr battleship should be changed, I kinda like where they all are right now, but if one has to be changed, I vote apoc; the fact that it out DPSs the Rokh at all ranges > 15km is just wrong to me . . .


wow those changes to the talos would be sick!

whats the range we are looking at with a 10% to falloff on large neutrons with null? with two te II?

blasters the new autocannon?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#89 - 2013-03-21 19:19:04 UTC

What do you envision is the point of an "attack battleship". according to the old dev blog, they seem to be like attack cruisers (Caracal, Stabber, Thorax, Omen).... not as sturdy as the other ships in their class, but good at damage, damage projection, and Speed. Most of these qualities are already mimicked in the Tier 3 BC's, which are slower, but get significantly more damage and more range that comes from large weapons. Taking this to the next level, Attack BS's should be slower than Tier 3 BC's, but faster than the other BS's. The question in my mind, is should the attack BS's deal more damage and/or have better damage application than Tier 3's.... and my primary thought is YES... but what should they then lose to balance things out?

My main design goals of Attack BS's should be:
-- In General, Provides highest damage output/application of ALL T1 Hulls.
-- In General, Fastest of the T1 BS hulls.
-- In General, Weakest Tank of the T1 BS hulls.
-- In General, The least Utility highslots of the T1 BS Hulls.

It's weird, as the Mega, Armageddon, & Typhoon have ship bonuses akin to attack BS's, its the Hyperion, Abaddon, Rokh, and Maelstrom that have the slot layouts I'd expect from an "attack BS".

Given that the Mega, Armageddon, and Typhoon have been declared "attack BS"'s, I'm not certain what you attribute to the category. These ships do LESS main-weapon damage than their BC counterparts (which all have 8 turrets), and use drones to make up the damage difference. They also have a utility high (which is very useful), which really rounds out the ships, but doesn't fit the "attack" category ships, except for frigates.

Given these limitations, I'd set their primary weapon system to 7 turrets/launchers. I'd have them all have a utility high, with the expected use of a Heavy Nuet or Smartbomb. I'd give them all a boost to MWD speed (and maybe cap useage), and I'd reduce their EHP by 10-25%.

Specifically, to start with I'd test these changes and see how they lined up:
  • Armageddon: Significantly improve it's Cap, +50ish CPU, +3k PG, -20% EHP... change it's 5% R.O.F. bonus to a 7.5% damage bonus. Boost MWD Speed by 25%
  • Megathron: Improve Cap, +50ish CPU, -20% EHP... increase its damage bonus from 5% to 7.5%. Boost MWD Speed by 25%
  • Typhoon: Retool as a 6-Torp Boat with a bonus to dps and range. Give it two utility highs, and enough grid to utilize them with heavy nuets... Increase speed to maintain the minnie style, and reduce it's EHP...

  • P.S. Also, I really hope you fill out this chart, and give us a Caldari Attack BS and Racial Disruption Battleships.
    Sigras
    Conglomo
    #90 - 2013-03-21 19:19:12 UTC
    Boris Amarr wrote:
    I think that Amarr has huge problems with capacitor usage. Especially for Large lasers. Please this screenshot:

    Capacitor usage

    Do you this is it normal? Or may be Large lasers required some capacitor usage boost? Why does Amarr Battleships need cap booster for fire only?????

    Cap usage for Large lasers must be decreased on 40%. Also bonus for Oracle, Apocalypse, and Armageddon on capacitor usage must be replaced on any useful. For example Optimal for Oracle, Tracking for Armageddon (attack BC) and Damage for Apocalypse (Sniper).

    so . . . you know that lasers use a lot of cap and instead of using the USEFUL bonus of reducing their cap usage you dont want that . . . you want that to be built into the gun making them better than blasters in 99% of circumstances, and then give lasers ANOTHER bonus making them better than blasters in 100% of circumstances?

    yeah thats what we need
    Jonas Sukarala
    Deep Core Mining Inc.
    Caldari State
    #91 - 2013-03-21 19:20:57 UTC
    Sigras wrote:
    I feel like the talos needs to lose its drones, and tracking bonus in exchange for a falloff bonus; this would make it the kitier bigger brother to the brawler brutix.

    As far as which amarr battleship should be changed, I kinda like where they all are right now, but if one has to be changed, I vote apoc; the fact that it out DPSs the Rokh at all ranges > 15km is just wrong to me . . .


    Then the talos would obsolete the Deimos which needs some love as it is.
    The geddon to be a big omen would be the best solution as already proposed the mass on battleships is too high and kills mobility this needs to be addressed.
    It also doesn't help that prop mods add so much mass.

    'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

    MeBiatch
    GRR GOONS
    #92 - 2013-03-21 19:21:29 UTC
    Steel Roamer wrote:
    MeBiatch wrote:
    TrouserDeagle wrote:

    Abaddon still hasn't got its own role. .


    Stopped read right there...

    Maybe if you were literate you would understand that he is right.

    PLATES + PULSES = BRAWL is the formula for both.


    or plates and 1400's

    plus you get great dps without having to rely on the heavy drones...

    hands down the abbadon is the better ship... then the regular geddon...

    if any ship needs a change is the tech I apoc...

    then again tachs need a looking at too... but i am sure that will be looked at when they balance bs's...

    oh and see my sig for spelling...

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Sigras
    Conglomo
    #93 - 2013-03-21 19:27:05 UTC
    MeBiatch wrote:
    Sigras wrote:
    I feel like the talos needs to lose its drones, and tracking bonus in exchange for a falloff bonus; this would make it the kitier bigger brother to the brawler brutix.

    As far as which amarr battleship should be changed, I kinda like where they all are right now, but if one has to be changed, I vote apoc; the fact that it out DPSs the Rokh at all ranges > 15km is just wrong to me . . .


    wow those changes to the talos would be sick!

    whats the range we are looking at with a 10% to falloff on large neutrons with null? with two te II?

    blasters the new autocannon?

    while thats true, it would be far more vulnerable to being tackled by frigates because with no tracking bonus and no drones, a noobship could take it out.
    MeBiatch
    GRR GOONS
    #94 - 2013-03-21 19:29:46 UTC
    Sigras wrote:
    MeBiatch wrote:
    Sigras wrote:
    I feel like the talos needs to lose its drones, and tracking bonus in exchange for a falloff bonus; this would make it the kitier bigger brother to the brawler brutix.

    As far as which amarr battleship should be changed, I kinda like where they all are right now, but if one has to be changed, I vote apoc; the fact that it out DPSs the Rokh at all ranges > 15km is just wrong to me . . .


    wow those changes to the talos would be sick!

    whats the range we are looking at with a 10% to falloff on large neutrons with null? with two te II?

    blasters the new autocannon?

    while thats true, it would be far more vulnerable to being tackled by frigates because with no tracking bonus and no drones, a noobship could take it out.


    alpha it when its on low transversal?

    but thats also true for the other 3 ships too right? dont get me wrong i love the talos as is though i do heavily feel its op with 5 lights...

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Omnathious Deninard
    University of Caille
    Gallente Federation
    #95 - 2013-03-21 19:32:24 UTC
    MeBiatch wrote:
    Sigras wrote:
    MeBiatch wrote:
    Sigras wrote:
    I feel like the talos needs to lose its drones, and tracking bonus in exchange for a falloff bonus; this would make it the kitier bigger brother to the brawler brutix.

    As far as which amarr battleship should be changed, I kinda like where they all are right now, but if one has to be changed, I vote apoc; the fact that it out DPSs the Rokh at all ranges > 15km is just wrong to me . . .


    wow those changes to the talos would be sick!

    whats the range we are looking at with a 10% to falloff on large neutrons with null? with two te II?

    blasters the new autocannon?

    while thats true, it would be far more vulnerable to being tackled by frigates because with no tracking bonus and no drones, a noobship could take it out.


    alpha it when its on low transversal?

    but thats also true for the other 3 ships too right? dont get me wrong i love the talos as is though i do heavily feel its op with 5 lights...

    Getting rid of the drones would be nice, they were put on there as a gimmick "Gallente ships use drones so this will too" and they make it a little to easy to kill frigates with.

    If you don't follow the rules, neither will I.

    Galileo Black
    #96 - 2013-03-21 19:36:32 UTC
    HP buff to the battleship platform across the board. A well tanked battleship should have a buffer (but not mobility) of a well tanked T3..

    Give the Gallente a fleet battleship...

    The Dominix is currently a PVE/small gang utility boat, but it honestly fits that role quite well. If you want to rebrand "disruption battleships" with "utility battleships" you could have the dominix, scorpion, typhoon, and armageddon in this category.

    Dominix could recieve a remote rep (or rr range) bonus, or be really ballsy and make it a micro-thanny with shield AND armor bonus. OR make the domi a disruption battleship, with a sensor dampening bonus and more mid slots. EVE needs more damps.

    Scorpion could remain the ECM battleship, but give it the option of having a nastier shield tank (by modifying base stats to shield and away from armor) to encourage shield tanked fits. Getting more of these in fleets would add utility with more smartbombs/neuts on the field.

    Typhoon is pretty much doomed to become a torpedo/drone boat w/o split weapons. Giving it a web range bonus would be incredible (even if only 7.5-10% per level.)

    And the Armageddon, there's a couple options. Don't change it.. Make it a tracking disruption battleship, or make it a drone battleship, make it a neut battleship, or some combination thereof. Amarr doesn't need 3 iterations of Armor, Lasers, and beer. Spice things up a bit. Try a vodka tonic. Try some drones.

    A less effective, less tanky bhaalgorn might still be overpowered for a t1 battleship, but a super-prophecy/arbitrator might be perfect.

    All this in mind, the disruption/utility battleships should recieve a static scan resolution bonus, and maybe a few more points on their sensor strength.

    They appear to need more incentive to be used as they are currently overshadowed by medium-weapon platforms. So, more HP, some more versatility, lessen the viability hit from getting bigger (slightly) by letting them target faster (but not as fast as BCs), and harder to remove their versatility through jamming.
    -----------------------------------------------
    
    ovenproofjet
    Gallifrey Industries
    #97 - 2013-03-21 19:40:20 UTC
    We all know you hate ECM. Could you just delete it and start again? Twisted
    Nikuno
    Atomic Heroes
    #98 - 2013-03-21 19:48:04 UTC
    Welcome to your new role Big smile So9mething of a double-edged job I imagine, but enjoy it while everyone's sweet on you Lol

    My 2 cents:

    tier 3 BCs are pretty sweet. The talos is the odd one out but not because of the ship - rails are your problem here. Solve rails and then the Gallente have a sniping fleet BC too; but watch for overpowering the naga. It's a pretty firm 3rd place behind the tornado and oracle but it can still be a very respectable fleet ship because of the viability of using closer range ammo to substitute the weak natural damage of rails at range. Of course if you fix this issue then you arguably have an overpowered talos which is now good at long range fleets whilst also still being head-and-shoulders above the others for close range weaponry.


    The dominix is perfect. The megathron needs rails to be sorted but otherwise is a great ship. The hyperion is a big white elephant. It's a tremendous tanker in a fight with a small number of opponents. That's it. It has a poor slot layout, it lacks a lot of pg and it isn't mobile enough to do the job it's ascribed.

    The scorpion is also perfect -- niche role, unique amongst battleships, but that all works well. The raven needs cruise missiles and torps sorting out pls, otherwise it's a great ship. The rokh is also a pretty good ship but lacks that feeling of what it's actually supposed to be without gaining the vesatility feel of the dominix. It needs to decide if it snipes or uses blasters or tanks as a first choice whilst retaining all of the above as specialist fit-options. Fix rails and you may begin to solve this conundrum, but beware the naga/talos pitfall !

    The typhoon is a great ship but the amount of skilling to get it to be as effective as it's counterparts is out of whack. Break the dual weapon mould and it'll be a brilliant ship. The tempest is a very good ship still but, without wanting to go back to the nano-pest days, it could do with a little more oomph regarding it's mobility - this comes with the usual stern warning about it being able to kite everything without giving up much in the way of dps due to the nature of autocannons. The maelstrom is in a better place than the hyperion, largely due to the nature of the implants to complement it's active rep bonus (crystals) and the advent of ASBs. It could do with having it's small scale combat role reinforced further if anything is to be done (though I'd say that if the hyperion can be brought up to the maelstrom's level then nothing need be done to maelstrom) as artillery is sufficiently good to also guarantee this ship a place in a lot of large fleets.

    The armageddon is a perfect laser boat for the amarr, hard hitting, reasonably mobile for an amarr BS and with a good drone bay and slot layout for versatility. Perversely it's also probably high on the list to become an khanid missile spewer too. The one thing it's not so good at is the long range role (perhaps a look at beams might be in order?). If the geddon had a long range role with lasers you could then consider the apoc as a contender to be adapted to the khanid combat philosophy; if the geddon instead became the khaind missile ship then the apoc would remain a decent long range ship but lacking somewht on the tank front for a brawler role and might be well suited with a bit of toughening up. The abbadon is just about spot on for it's role except that it really is a bit too weak cap-wise, so that's about the only tweak I could suggest there.

    Hope some of this is useful.
    Bap1811
    Shiva
    Northern Coalition.
    #99 - 2013-03-21 19:56:05 UTC  |  Edited by: Bap1811
    Sup kil,

    My main question was about Battleships and rather than nit-picking on any one boat in particular I was wondering if there was any thought in making them more usable against smaller ships in solo and small gang environments.

    Battleships right now in small gang/solo are seriously lacking. When going from frigates to cruisers and cruisers to battlecruisers there is almost always a cost-effective trade-off. You sacrifice mobility and some survivability by going up and in return get more DPS and EHP.

    However the jump from battlecruiser to battleship is incredibly lackluster, while you do get that small up in DPS and EHP, but not only is it not as significant as smaller tier jumps but you sacrifice so much more than smaller tier jumps as well, especially in the ways of mobility, which is probably one of the more important factors in small gang/solo pvp.


    The way I see it battleships probably need some sort of buff to how they apply damage to smaller ships so they can give BCs a run for their money in a straight up fight or some buff to mobility.

    We don't want another pre nerf titan like situation where battleship destroys all subcaps, but would it be interesting if BSs were able to hit and "counter" (I use the term counter loosely) BCs while cruisers sized ships (of all faction and tech) would still be able to evade BS damage and counter them? This would mesh incredibly well with the awesome state of T1 cruisers right now and how powerful T1 cruiser/logi gangs can be.

    You can make a direct comparison to the frigate
    Could we hope for some sort of Cruiser
    Remember 90 percent webs? Yeah, battleships were pretty good back then because they could apply some serious hurt to smaller ships. We probably dont want that, but would you be willing to compromise somewhere in the middle where a handful battleships could seriously stand up and win against a few more BCs? I think the stats on BS are mostly fine (a small buff on a few select ships probably couldnt hurt) but applying damage is what is killing BS right now.


    I fly the Kronos alot on sisi, I use a standard T2 fit and while it does have good stats in the ways of survivability/DPS it is no ways much beyond what you can get out of a megathron. The biggest difference is the 90 percent web bonus, I am able to apply damage and able to deal with battlecruisers, it is so incredibly fun to fly battleships and feeling like I have a chance at winning a 1V2 versus 2 battlecruisers, just like a cruiser could win a 1V2 versus 2 destroyers or a BC could win a 1V2 versus 2 cruisers. As it stands, a T1 BS would get mauled by 2 BCs.

    That was my main point but I'll leave you with 3 more small thoughts.

    1. Active tanking on Battleships is pretty ****. Fitting a duel-rep setup on most ships destroys fittings and gets you seriously lackluster results (an area where the stats upping between ship sizes seriously failed).

    Theres a similar dilemma with shields although fitting tends to suck less but you have to sacrifice a certain amount of tackle/propulsion mod. You kinda need a point and when BS are terrible at hitting and moving around dropping the MWD or a web is saddening.

    2. Your thoughts on how strong Tier 3 sniper gangs are in small gang pvp (tornado/naga/oracle).

    3. How do you feel about Tech 3 cruisers out-shining BS in almost every single way in a brawler solo/small gang setting?

    Thanks for reading this mate, look forward to your response.
    Warde Guildencrantz
    Caldari Provisions
    Caldari State
    #100 - 2013-03-21 20:10:32 UTC  |  Edited by: Warde Guildencrantz
    I have quite the experience with caldari battleships, so lemme give my 2 cents.

    Raven - horrible tank. Needs to tank better than a drake passively to properly fit it's combat role (it is not supposed to be an attack battleship, it's supposed to be combat).
    I was thinking of how to fix this with the raven's bonuses, and the best way I could think of would be to give it 7 missile hardpoints instead of 6, 10% velocity bonus as it currently has and 5% shield resistance bonus per level. This way it would have a bit less damage than it's current iteration, but have a more formidable tank. Also, it does not really need the 8th high slot, probably would be more useful to move a high to a 7th mid, because it's really hard to fit proper EWAR with a good tank. Raven should be a heavier drake, any way you slice it. A bit of a speed boost for the raven would be nice as well.

    Rokh - good, but the naga does its job in many ops. Needs 75m drone bay, not 50. Needs to be faster velocity, currently extremely slow. Slot layout is reasonable. Maybe another mid if you guys add slots at all.

    Scorp - Great, however a bit of a slot layout change would be beneficial to the ship. 5 Lows instead of 4 would help armor fitting the boat. Should be able to get a reasonable armor tank on the fit since it compromises the strength of jammers when putting a tank on the boat anyways. Take away a high slot in order to give it another low if necessary. Give it 5 Turret slots or 5 missile slots, because it should be able to do reasonable DPS (around 700 before drones) if fit for pure combat. You won't be able to get a heavy armor tank on the ship along with 5 guns or turrets (at least it should be designed that way) so this would be balanced. It should be that if you want to shield tank the boat and forget about the ECM, you can do it reasonably and with reasonable DPS.
    Should have higher scan res than the raven or rokh, as an EWAR platform. Should be faster than the other two boats, since it will be having a small tank in comparison.

    For the naga, I think it works fine the way it is. Speed is reasonable and damage projection is just fine considering its crap tracking.

    For Minmatar BSes, I can only really comment on the mael or typhoon:

    Mael - Pretty much the way a battleship should be. Considering it's huge alpha, it gets a reasonable buffer tank and can tank a ridiculous amount if active shield fit for small scale stuff. It has big powergrid, and doesn't suffer much fitting issues, so in comparison with the raven it does a lot better for an unbonused passive shield fit. It's bonuses are fitting and it's quite a useful ship. I would say leave it alone aside from any changes you do to all of the BSes (like the capacitor buff for all the T1 frigs).

    Typhoon - This should be a missile boat. Don't need 3 projectile platforms. Make it get similar damage to the raven, but keep it an armor tank with much higher base speed (so it ends up a bit faster still than the raven when trimarked). Doesn't really need a velocity bonus to missiles, since it will be quite speedy. Bonus to target painting would be very nice. Would have to have more midslots to allow for painters to fit without gimping the fit though. Perhaps 6 launchers with a damage (or rate of fire, w/e) bonus per level, along with a target painting bonus and 5 midslots instead of 4, with the standard 7 lows. Doesn't need a huge drone bay, maybe 100/125 would be reasonable, but larger than the raven's. Making it look nicer would also be a good change...

    Torps in general - easier to apply damage, higher torp velocity, less flight time to compensate.

    Cruise missiles in general - extreme buff to velocity, should hit very quickly from launch, as to make them snipe-friendly. Reduce flight time drastically to compansate. Need better damage, however their flight time is the biggest reason people avoid them. It would be interesting if long range missile velocity increased as their size increased. Cruise velocity > heavy velocity > light velocity. This would make sense because on a huge missile like a cruise missile you could fit a powerful micro warp drive propulsion system that provides way more thrust than a light missile along with the larger payload. Compare a phoenix missile and a sidewinder missile from fighter jets, the phoenix is 25% larger but travels twice the speed of the sidewinder.

    o7 hope you consider this stuff

    TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us