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Curious on what it was like when it all started.....

Author
Liafcipe9000
Critically Preposterous
#21 - 2013-03-21 14:22:12 UTC
where was that "back in my day - bittervet whine thread"?
Nova Satar
Pator Tech School
#22 - 2013-03-21 14:24:45 UTC
monkfish2345 wrote:


Again from my experience slightly further down the road, but consider the whole ASCN titan thing.

that first titan loss caused the collapse of the biggest alliance in game.

these days, almost every serious alliance has access to atleast 1 titan, with the biggest fielding 10 - 20 which they can replace if lost.

i wish people still had a reason to really work towards a great goal, at the beginning it was a cruiser or a bs, but the concept is the same, it brings a corp or alliance together and equally it can all be lost.


and look at what killed the first Titan: http://eve-kill.net/?a=kill_detail&kll_id=1222634

If you use a single carrier in low-sec these days you would be LUCKY not to have twice that dropped onto you.
Velicitia
XS Tech
#23 - 2013-03-21 14:30:06 UTC
I think eve-kill is broken with the fitting (didn't cyvok DD before getting killed)?

and, at the time of the kill -- it cost a billion isk (again, eve-kill is probably confused). Most of us have more than that in our personal wallets...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#24 - 2013-03-21 14:31:10 UTC
Return Nosferatu's to what they used to be. I'll play forever!

Nos' were so so awesome when they didnt actually require ur opponent to have any cap, to drain and replenish ur own ^^.

I started playing in '05. Played for a bit and got confused with tutorial, (I was 13 or so). Tried again in '06, liked it, got hooked with a corp called "Blood Inquisition" and was hooked on piracy, have been ever since, although I have to admit, warp to 15 was AWESOME for piratey gatecamps :D. Also: Every web was a 90% web :)
monkfish2345
School of Applied Knowledge
Caldari State
#25 - 2013-03-21 14:40:55 UTC
Buhhdust Princess wrote:
Return Nosferatu's to what they used to be. I'll play forever!


return of the nos domi's :0 now that would be fun.
Nova Satar
Pator Tech School
#26 - 2013-03-21 14:44:16 UTC
Velicitia wrote:
I think eve-kill is broken with the fitting (didn't cyvok DD before getting killed)?

and, at the time of the kill -- it cost a billion isk (again, eve-kill is probably confused). Most of us have more than that in our personal wallets...


killmails sued to be sent as eve-mails so old stuff doesn't show up properly on killboards. Damage amounts and fittings and values are all wrong. The value was circa 65bil though.
Velicitia
XS Tech
#27 - 2013-03-21 14:58:52 UTC
Nova Satar wrote:
Velicitia wrote:
I think eve-kill is broken with the fitting (didn't cyvok DD before getting killed)?

and, at the time of the kill -- it cost a billion isk (again, eve-kill is probably confused). Most of us have more than that in our personal wallets...


killmails sued to be sent as eve-mails so old stuff doesn't show up properly on killboards. Damage amounts and fittings and values are all wrong. The value was circa 65bil though.



yeah, i still have a few of the old killmails around here somewhere.

Guess I should've been clearer -- the kill is impressive, but Eve-kill is unfortunately missing some key details, likely due to the killmail changes (and module changes and whatever else CCP has done in the intervening years).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

MeBiatch
GRR GOONS
#28 - 2013-03-21 15:05:39 UTC
Nova Satar wrote:
the domi was made of wood aswell Big smile


i miss that domi... i was uber pissed when they made all gal ships teal...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Eight Two
SWIFT Inc.
#29 - 2013-03-21 15:51:20 UTC
Different, highsec was much safer and had fewer people in it because "endgame content" was perceived to be blowing up stuff in 0.0. Considering the most basic stuff - by today's standards - was fairly hard to get, that's not surprising.

Also people could live in their choosen space without having to deal with T3 farming fleets, shooting an inanimate tower for hours on end or getting hotdropped by bored randoms from the other of the universe because they can

Traveling actually meant moving slowly through at times hostile space and actively particpiating in defending your stuff rather than watching a pretty cyno animation or contracting goods to BF. You couldn't cloak through hundreds of systems, if you ran into a gatecamp you better have a bookmark or a combat ship.

A lot of things have improved in the past years, like the big fleet lagfests for instance, the UI which is our window into New Eden, etc.

In a way though, a lot of opportunities for the fabled emergent gameplay have been lost along the way or sacrificed for more diversiity in other areas or player convenience. A little bit of the old deal with it when it comes to certain areas could probably spice things up again.

Imagine what would happen if there was no warp to 0 and no cyno traveling tomorrow.
Myrissa Kistel
Planetary Logistics
#30 - 2013-03-21 18:15:41 UTC
I started right before the expansion that added carriers and all the other capital ships.

The days when "Boost Amarr" was the battle cry on the forums. Don't miss the old warp to 15 at each gate and coping all those damn bookmarks.
Nariya Kentaya
Ministry of War
Amarr Empire
#31 - 2013-03-21 18:42:08 UTC
Kali Vindictus wrote:
I've been a EvE addict for a few years now but I can still remember how quickly I was hooked simply on the open sandbox concept the game was based on and how new and unexplored it all appeared. To this day i'm still learning new things, most especially how quickly my shiny things tend to blow up.

But it got me thinking, since EvE is crossing the double digit mark, what was New Eden like for those who have been here since time began? Was it this vast expanse of emptiness with some rats and NPC's thrown in? What was the value of isk by comparison of today's market?

......and more interestingly, what were the forums like?


I remember when i first tryed playing EVE (on an old account i just found out existed last week, as i was digging through a box and found a book of game accounts/passwords i had, and saw that i had an EVE Online account back in Janurary 2004)

brought back so many memories finding that... memories of the most difficlt but awesome game i had played, i was like 9 years old. its what not only turned me on to MMO's as my primary game-focus, but is what drove me to look for sandboxes and consistently be dissappointed they werent "sandy" enough.
Nariya Kentaya
Ministry of War
Amarr Empire
#32 - 2013-03-21 18:45:49 UTC
Eight Two wrote:
Different, highsec was much safer and had fewer people in it because "endgame content" was perceived to be blowing up stuff in 0.0. Considering the most basic stuff - by today's standards - was fairly hard to get, that's not surprising.

Also people could live in their choosen space without having to deal with T3 farming fleets, shooting an inanimate tower for hours on end or getting hotdropped by bored randoms from the other of the universe because they can

Traveling actually meant moving slowly through at times hostile space and actively particpiating in defending your stuff rather than watching a pretty cyno animation or contracting goods to BF. You couldn't cloak through hundreds of systems, if you ran into a gatecamp you better have a bookmark or a combat ship.

A lot of things have improved in the past years, like the big fleet lagfests for instance, the UI which is our window into New Eden, etc.

In a way though, a lot of opportunities for the fabled emergent gameplay have been lost along the way or sacrificed for more diversiity in other areas or player convenience. A little bit of the old deal with it when it comes to certain areas could probably spice things up again.

Imagine what would happen if there was no warp to 0 and no cyno traveling tomorrow.

WArp to zero would never happen, because that was done as much for CCP as us, since anyone who bothered to play would have a 0km bookmark set up to get to the gates.

Killing cyno's though i would enjoy, whole reason i closed my lowsec pvp corp and moved into a wormhole alliance was because it eventually turned into me having to call friends from nullsec alliances to cyno in capitals to help defend a POS being camped by other 0.0 players, simply because they had a fleet op nearby adn thought "lol lets trash their tower", since they could just cyno in everything to reinforce it in a amtter of an hour, it wasnt even attemptable to defend.
Takseen
Federal Defense Union
Gallente Federation
#33 - 2013-03-21 18:47:43 UTC
Velicitia wrote:

so, for example, Red Federation wanted a thorax BPO to stick it to those blues ...


Woah, how old IS RvB?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#34 - 2013-03-21 18:55:21 UTC
Merouk Baas wrote:
It had the same number of solar systems on the map (there were no w-space systems).



I believe a few areas like Ammatar and Khanid were added a few years later.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Othran
Route One
#35 - 2013-03-21 18:58:16 UTC  |  Edited by: Othran
Wasn't on the beta so I can only say what it was like on release.

The manual was fiction, there were no tutorials*, no agents, no Concorde, no sentry guns, no clones, no implants, nothing larger than cruiser and no market to speak of. There were rats on high-sec gates though which was always amusing Lol

Oh and for the first month or so you could get high-end ore in low-sec places like Jel. Then one day it all magically got transported to null Twisted

Frankly anyone who wasn't on the beta or in a corp with beta people had no clue at all what they were doing for the first month. None whatsoever.

It was possible to tank concorde/navy/guns for a long time. That's why not dying to concorde was declared an exploit - lazy coding/balance.

Chaining 50k rats in the arse-end of null was considered the highest earning activity which didn't require a talent for trading so I guess only the figures have changed on that P


*there was some attempt to show you what things did but it crashed a lot. I never met anyone who got it to work all the way through in the first month of release.

EDIT - oh and of course there was infinite tracking, falloff and stacking. Things went pop VERY fast indeed.
Othran
Route One
#36 - 2013-03-21 19:11:01 UTC
Kali Vindictus wrote:
......and more interestingly, what were the forums like?


A lot more brutally modded.

I got temp bans twice IIRC for stuff that people would consider perfectly OK these days.
Velicitia
XS Tech
#37 - 2013-03-21 19:20:14 UTC
Takseen wrote:
Velicitia wrote:

so, for example, Red Federation wanted a thorax BPO to stick it to those blues ...


Woah, how old IS RvB?


not very, IIRC -- but I was just using them because the person I was responding to was in RvB Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kunming
Viziam
Amarr Empire
#38 - 2013-03-21 20:17:32 UTC
From the 0.0 perspective...

In the beginning there were no conquerable stations in 0.0. Then after 3-4 months they were seeded and quickly claimed by a vast number of different organisations.

Back then there were no POS, you shot a station long enough and it switched ownership. Big groups dominated the political landscape just like today, and the concept of pet alliances or buffer zones existed as well.

Since a couple of smaller groups changing sides could tip the direction of a war there was alot of 0.0 drama going on, which I personally miss.

Alot of players complained about the ping-pong nature of sov warfare; sometimes you woke up and your stations have been taken by a small dedicated group who shot them the whole night while everyone was asleep on a different timezone. It was very annoying OFC, so something had to change. POS were already introduced as operation bases for places far away from stations, so I guess CCP took the simply solution of integrating them in sov warfare, hence one had to beat the POS infrastructure and defenses to get a shot at the station. This was an alright solution for the moment, reinforcement timers provided cover over timezones, etc.

To compensate the tedious job of shooting structures dreadnoughts were introduced. POS spamming became the standard tactic, and the whole sov system showed its big flaws.

CCP tried a number of different approaches which all ended up being gamed by the playerbase. What I consider one of the biggest errors is the introduction of the totally unnecessary super capital class, for a number of reasons including bringing conflict between dominating 0.0 entities to a halt, or creating a high entering barrier for smaller alliances wanting in on 0.0, etc etc.

Another error I consider is the incredible ability to project power over long distances in short amounts of time. In RL big empires usually crumble because it is difficult to project power, even for USA its a big deal to send a carrier task force to the middle east, etc.

So today we pretty much have the same state in 0.0 as in the beginning, except now sov warfare is beyond broken, there are these things called super caps which everyone is piling up, but is afraid to use, pvpers looking for a real fight where their piloting capabilities matter now avoid 0.0 and aim for WHs or low-sec...
Kye Do'lan
The Whitesands Consortium
#39 - 2013-03-21 20:25:22 UTC
Gary Goat wrote:
I started playing just after the first expansion was released. That expansion included interceptors and the first t2 modules.

Battleships were the biggest class of ships, no capital ships at all (including freighters). Also no tier 3 battleships.
There were no battlecruisers or destoryers
No warp to zero, it was 15km minimum
Cruisers were considered pretty expensive, if you had a battleship you were rich.
Torps did splash damage
Stacking penalties didn't exist, Gankgeddons with 8 heatsinks in the low were pretty common.
You could stack mwds and go really really fast.
No probes or cloaks
You couldn't make alliances
No pos or outposts
No level 4 agents
No deadspace complexes


You could also web torps and cruise missiles back then
made it fun when camping in null.
I started in june 2003

http://eveboard.com/pilot/Kye_Do%27lan

Zeko Rena
ENCOM Industries
#40 - 2013-03-21 21:01:42 UTC
The days when 3000 players on at the same time was amazing, and a missile Battleships were the kind P