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Introducing myself and asking for help with balance!

First post First post
Author
Maximille Biagge
Hydra Eternal
#41 - 2013-03-21 16:49:54 UTC
I always thought it was wrong that only caldari have an EWAR specific Battleship, weather the other three races should have their tier 1 BS turned into an EWAR platform or if the scorpion should just lose its ECM bonus is the question. But in my opinion the less ECM in the game the better.

The typhoon needs to lose its dual weapon bonus, preferably to full torps in order to keep it in line with the bellicose and cyclone.

The Apocalpyse could do with losing it's capacitor bonus in favour of something more useful such as tracking. The cap bonus on the armageddon makes sence to support it's RoF bonus but the Apocalypse has no real need for it considering it even has an extra midslot.

Attack Battlecruisers are very balanced as they are, I don't see any immediate need to "rebalance" them.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
#42 - 2013-03-21 16:51:18 UTC
PEOPLE OF RISE
Wait...wrong one~


Attack Battlecruisers are in a pretty good place, at least on a high level. As some have noted in fleet combat they have made sniper HACs obsolete, but sniper HACs were obsolete well before Attack BCs showed up. In fact, Attack BCs added sniping back into the medium-to-large scale meta - so that's an incredibly good thing. Attack BCs are very fun to roam around in and in general they have the "feel" of a more nimble variant of their battleship counterpart. With the Cruiser and BC buff the roaming meta is significantly more dynamic so it's not all-Attack-BCs-all-the-time anymore. So from that respect I think they're in a good spot. There is one exception, however, and that is the Talos. The Talos feels more like a Vagabond than a mini-Megathron. Super fun to fly, don't get me wrong, but unlike the other BCs it can deal with smaller ships /incredibly/ well.

~

Little Dragon Khamez
Guardians of the Underworld
#43 - 2013-03-21 16:52:05 UTC  |  Edited by: Little Dragon Khamez
many of the balance issues in eve come about as a result of things like optimal range bonuses for hybrid guns which work well with rails on Caldari vessels but are often overpowered when Blasters are put on the same ship.

I know this is just MHO and I understand that not everyone will agree with me, (but the OP asked for meta etc as opposed to specifics) why cant ships have a more specific bonus such as 10% per level Optimal Range for Railguns, (not blasters) or other targeted bonuses such as only applying to artillery not auto-cannons or auto-cannons not artillery etc. It might help some ship designs more than you think and allow some truly useful racial flavouring of ship classes.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#44 - 2013-03-21 16:55:25 UTC
Sofia Wolf wrote:
CCP Rise wrote:
Nalha Saldana wrote:
So im guessing this is Kil2


This was


OMG CCP assimilated kill2! Resistance if futile!


Does this mean Fozzie is dead. I thought he was the balance man. Big smile

Dumbing down of Eve Online will result in it's destruction...

Tonto Auri
Vhero' Multipurpose Corp
#45 - 2013-03-21 17:02:39 UTC  |  Edited by: Tonto Auri
CCP Rise wrote:
Quote:
also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice.


I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?

Abaddon. It's just a beefed Armageddon.
Pull Armageddon up to the job (won't need much, just 8'th turret and some PG to close the deal), and Abaddon loose it's role.
More direct change would involve a flat bonus of 50% to capacitor use of energy turrets for Armageddon and Apocalypse, and change Armageddon racial bonuses to 5% RoF and 5% damage or tracking. Then some PG buff to let her carry a rack of Tachions, and leave her with 7, or even 6 turrets. (6 if damage, 7 if tracking)
Abaddon then gets 5% resists and 10% drone damage and HP.
Ergo, you have attack/fleet BS (Armageddon), a sniper (Apocalypse, for which the second bonus would be FallOff or RoF, to not step on the Armageddon's toes too bluntly), and a carebear dream.
To make it as a list:

Armageddon
50% Turret cap role bonus.
5% RoF/level
5% damage/level (shrink to 6 turret hardpoints)
5% tracking/level (leave 7 hardpoints)
Plus PG to let her fit full rack of Tach's.

Apocalypse
50% Turret cap role bonus.
7.5% Optimal/level
5% RoF or FallOff/level
Plus a bit of PG, if need.

Abaddon
5%/level resists
10%/level drones

However, it'll only assuming that drones are unnerfed and can actually be used again as a weapon against NPC.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Junko Sideswipe
Love Squad
#46 - 2013-03-21 17:05:55 UTC
Attack BCs are probably the best balanced ship class in the game. They have allowed smaller null entities to be more maneuverable, output high damage, and skirmish far more effectively than ever before. Their smaller tanks keep them well balanced; with a good enough bubble and an enemy fleet right behind you can lose the whole thing pretty quickly if you're not careful and your intel sucks.


As far as battleships go, unless you're flying a gimmick fleet, battleship play is almost always relegated to large numbers (100-200) with triage support in order to shut down any other fleet. Common doctrines include HBC's abaddons or navy apocs with archon triage and CFC's tempest fleet issues with logi and armor triage on standby. Both doctrines are usually supplemented with "slowcats", brick tanked armor RR carriers with sentry drones. These doctrines are designed to shut down an enemy aggressor entirely or force them to escalate into caps.

The most creative use we've seen of battleships currently are Darkness of Despair's rokh fleet, which fits MJDs and can peace out whenever the fight gets too hot for them.

CFC tempests: http://eve-kill.net/?a=kill_detail&kll_id=15842729
HBC apocs: http://eve-kill.net/?a=kill_detail&kll_id=16439555
DD rokhs: http://eve-kill.net/?a=kill_related&kll_id=16855431

I don't really know how you would balance BS, their large HP buffer and the availability of armor triage makes them a brick wall.

PIZZA CEO

CCP Fozzie
C C P
C C P Alliance
#47 - 2013-03-21 17:13:51 UTC
Little Dragon Khamez wrote:
Sofia Wolf wrote:
CCP Rise wrote:
Nalha Saldana wrote:
So im guessing this is Kil2


This was


OMG CCP assimilated kill2! Resistance if futile!


Does this mean Fozzie is dead. I thought he was the balance man. Big smile


I'm not dead!

What?

Nothing, here's your 9 pence.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

sten mattson
Red Sky Morning
The Amarr Militia.
#48 - 2013-03-21 17:14:08 UTC
i've always thought the lack of mid slots for the amarr to be crushing when considering your options

geddon , has 3 mids -> prop mods + point and either a cap booster or a web

not many options there

please dont make the baddon a drone platform , in ok with having a larger drone bay (aka Omen style) , but dont switch out an iconic ship like that. lazors are not obsolete , they just need some tracking love ( or that everyone else are dragged down to their level)

IMMA FIRING MA LAZAR!!!

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#49 - 2013-03-21 17:14:34 UTC
imo, all the attack bcs seem to have their own role and fill it well, but i'll go through them with my thoughts anyway

Talos
strengths
king of small gang
amazing damage and is able to apply that damage well within 35k~
good maneuverability
25m3 drone bay
weakness
low on the tank side
fixed damage type
(usually) no damage outside of 35k~

overall i think it's a bit fast, and completely eclipses the hurricane which i don't like. if there was a way to move it and the hurricane apart without hurting either one too much, that would be cool. perhaps it's tracking is too good for battleship guns, but i fear nerfing that would hurt its viability overall.


Naga
strengths
great range
strong tank
both blasters and rails work great
weakness
tracking
fixed damage type

the naga performs extremely well in fleets due to its good tank and respectable damage at almost any range. it has significantly less speed than the talos and tornado, which i think works well with its higher tank capability. also worth mentioning, passive pve blaster fit, which works great as an entry level anom running ship in the right areas (fountain, dek)
don't think any changes are needed to the naga


Oracle
strengths
great range with beams
great tracking with pulses
strong tank with armor
fast with shields
weakness
slow as armor, fragile as shields
fixed damage type
capacitor

the oracle is pretty well balanced when you consider how versatile it is. similar to the naga, you'll see them in anoms where the damage type permits (delve, period basis), and in fleets of all sizes. as pulse nano shield ships they work great in small gangs, with insane tracking and boasting good range thanks to scorch. in 100 man armor fleets with good range and good tank, sometimes mixed with nagas or nados. the capacitor weakness and speed of the armor fit/tank of the shield fit keep it in check, so i don't think any changes are needed here either


Tornado
strengths
alpha
no really, have you seen it's alpha?
good slot layout
hella fast
any damage type
weakness
fragile
tracking

primarily flown as artillery and for good reason, the tornado usually doesn't have much in the tank department and unlike the talos can't really stop frigs from tearing it apart. the insane alpha is good in medium scale fleet fights, but in larger fights it becomes irrelevant and the naga or oracle take over for their tank. damage type selection is not something to be overlooked, and neither is its speed. a common setup involves a sensor boosters, remote or otherwise as it is one of the best ships for small/medium scale camping of gates/stations/tradehubs/whatever
i feel like tornados could use a small buff to their utility, perhaps in the form of 25m3 drone bandwith, or perhaps in increasing the damage bonus and removing two turrets, to help establish it in small/med gangs and distance it from the fleet versions of nagas/oracles, while not really buffing it at what its already extremely good at


i guess my overall opinions are these ships are fine, but i started writing and couldn't stop
Freeze3371
#50 - 2013-03-21 17:16:33 UTC
The Scorpion has too few strategic uses. I think it should be made more versatile.
Swifty Blowback
Doomheim
#51 - 2013-03-21 17:21:37 UTC
Regarding attack battlecruisers...

They are hellish in large fleets, so nerf their EHP. Maybe even make them active tank bonused and remove a bit of their DPS / agility. keep them viable for small gang / solo players and reduce their effectiveness in fleet doctrines.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#52 - 2013-03-21 17:24:59 UTC
I think the first thing to do here is too think what is the point/meaning of a battleship?
A tanky heavy weapon platform
And then how do they fit into each race's style of fighting without making them all the same or close as.

Gallente are rush close range brawlers.
Amarr are plated laser-boats with flexible ranges but brawler range isn't the optimal use
Caldari are all range/ tanky blasterboats
Minnmatar are just flexible and mobile.

so mega and hyperion are brawlers so tank and speed are priorities domi is versatile
Apoc is sniper abbadon is a brick and geddon is what? mobile would be useful
Rokh is tanky and versatile with op range bonus raven is sniper...yes really scorpion is ecm which defeats the point of battleship concept in my opinion i think its navy version is what it should be like.
minmatar tempest is flexible typhoon will be mobile torps Maelstrom is ASB monster.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#53 - 2013-03-21 17:28:06 UTC
Tornado i think is OP with arties alpha i think all ranged weaponry needs attention.
Missiles should be the highest alpha really considering its a explosion rather than a projectile which considering projectiles are really only small missiles its odd they don't have velocity and flight time like missiles i would think only lasers would be instant damage and would explain their large capacitor requirement.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#54 - 2013-03-21 17:28:30 UTC
Swifty Blowback wrote:
Regarding attack battlecruisers...

They are hellish in large fleets, so nerf their EHP. Maybe even make them active tank bonused and remove a bit of their DPS / agility. keep them viable for small gang / solo players and reduce their effectiveness in fleet doctrines.


they are kept in check in fleets because of how vulnerable they are to bombs
source:
http://www.eve-kill.net/?a=kill_related&kll_id=15741923
http://www.eve-kill.net/?a=kill_related&kll_id=15669977
http://www.eve-kill.net/?a=kill_related&kll_id=15423069
Aiko Hanomaa
Doomheim
#55 - 2013-03-21 17:31:22 UTC
Some brainstorming questions about battleships:

Would you bring a Caldari BS to a smallgang roam?
Would you want to?

What is the Gallente fleet BS?

What is the Amarr mission BS?

What is the align time of an "all V" Maelstrom?

What is the maximum paper dps of the Typhoon?
Mesh Marillion
Fairlight Corp
Rooks and Kings
#56 - 2013-03-21 17:31:39 UTC  |  Edited by: Mesh Marillion
Beaver Retriever wrote:
Please don't turn the Armageddon into a drone boat, ala the Prophecy.

I would also second the poster who talked about T1 EWAR platforms for all races. It seems a bit silly that only Caldari get a T1 EWAR battleship.

I


You can easily fit an apoc or baddon for neuting (or any bs really). Not bonussed, granted, but still good enough to kill caps if employed correctly. Added benefit: your ship doesn't scream as much for getting primed by hostiles and you can hide it better in a bait group. On the meta level the problem at this point is, that the tiericide within BS at the moment creates very different sets of racial bs. Caldari get an ewar BS and one BS for each weapon plattform, both setup for range. Amarr get a cheap and an expensive pulse plattform as well as a sniping ship. Minis will get a missile plattform (Phoon), a very tanky tier 3 that can without a lot of problems fit the biggest sniping guns and the pest, which will probably become the primary close range gun plattform after the envisioned changes. Lastly Gallente get their cheap drone plattform, a buffer and an active blaster plattform (rail mega works but with the inherent agility and the lack of range bonusses its not a sniping plattform).

Having said that i think the worst call ccp could make at this point is to take away those different flavours that racial BS have. Not only does it add more depth and allow for variation, it also increases the incentives for cross racial specialisation (beyond being able to fly pirate BS) which is in my opinion important to keep older players interested in the game. In fact the only change for general roles i'd consider is to remove the scorpions E-War bonus and leave that to specialized smaller crafts (and even that is just an idea, not a strong suggestion).

Furthermore there is another aspect to consider: costs. At this point tier 1 BS often serve as a go to ship for risky operations where you want to have more tank than a tier 3 allows but still don't want to yahoo 400 mill per tier 3 bs hull away if it goes wrong. That kind of option would go out of the window if ccp decides to do the same to BS as they did in the previous tier. It is already a bit weird that a navy geddon takes over the role of the abaddon due to being cheaper while being less taxing on the capacitor.

Speaking of throwaway ships: that role has increasingly taken over by tier 3 gank bcs (aka Nagas/Talos with Neutrons). Granted, low tank, but high mobility and if it breaks, its way cheaper than BS hulls. If that one gets a bit cut down megas with buffed agility might become an attractive alternative for fast attack fleets against caps and other high hp targets that need to be taken down (atm people use whelppests for that if the pick a bs hull). However i think that is less an issue than the rise of the naga as the rail plattform which is basicly the ultimate ship for FCs that never want to commit even large fleets cause the combination of range projection, mobility while having at least a ressemblence of a tank is pretty convincing. Counters for that fleet are scarce if you manage to dodge bombing runs. Another problem is that attack bcs have completely obsoleted hacs in any regard with very few niche ships and ahacs.

As for EHP: the general problem at this point is a bit that there has been a continous powercreep towards more DPS. Main culprits being Tier 3 BCs and dreads (the naglfar changes are another small step into that direction). Said powercreep mechanic is another reason i think we shouldn't get more T1 ewar plattforms - if people feel damps are strong just use them on unbonussed hulls like it has happened in the past (before damps got buffed). Otherwise the meta of countering hostile comps becomes even more unforgiving than it is today.

As for the tracking aspect: i personally feel that tracking at the moment is at a better spot than a lot of people claim. In the end tracking smaller ships only works if you add in webs and painters and tracking mods. Failing to bring that was what first gave rise to ahacs until people got smarter. And if you look at it, that is exactly what webs and painters are supposed to do: improve tracking. Stil, even today ahacs still remain a viable fleetcomp. I think ccp needs to avoid further exceptions to the tracking formula like the one that led to the titan tracking nerf. If the general direction in game design is to improve the ability to sig and speedtank than that should happen within the tracking formula and it should be approached with care. I think a lot of the ideas that are floating around about this topic will end up really one sided if implemented.

Apologies for a rather lengthy post that does not even touch the subject of solo BS and the state of BS vs BS warfare at a larger scale, not to mention issues with T2 BS that are still there, even after the recent BO buffs. Also something to consider at the side: maybe increase calibration points on navy BS at least. Its a bit ridiculous that i can bring up the vanilla geddon to more dps thanks to t2 rof rigs than the ngeddon.
Varesk
Aliastra
Gallente Federation
#57 - 2013-03-21 17:33:23 UTC
ATTACK BCs are fine. They have their strengths and weaknesses.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#58 - 2013-03-21 17:46:17 UTC
Make attack BC's slower and make them harder to fit. Really don't see why they should be easier to fit than BS's with the biggest guns and all that crap. Ohh and remove the Talos tracking bonus and give it something that doesn't synergize quite that well with its role.

As for BS's buff tier 1's and nerf tier 3's in general.. I don't think any of the BS's should be completely overhauled, for example i will be very very sad if someone makes the geddon or apoc drone ships.

BYDI recruitment closed-ish

Guns nButter
Brutor Tribe
Minmatar Republic
#59 - 2013-03-21 17:47:55 UTC
T3 battle cruisers have this nasty habit of vaporizing smaller things than them too quickly. Maybe you should look at large guns first? Either that or give T3s a sig radius penalty?

As for battleships... I'm thinking flat out double their base HP. They are pretty fragile compared their price tag. The earlier comment suggesting dedicated battleship weight ewar for all 4 factions would be cool.

As for separate roles:
1) Ewar - ewar
2) Utility - make them have multiple fitting options, maybe even multiple bonuses? Something that is handy for small gangs and multiple niche roles per ship.
3) Fleet - tanky with big guns. The maelstrom, Apocalypse, and rokh already fit this description, now Gallente needs one. Maybe give the Hyperion something to make it work in a fleet?
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#60 - 2013-03-21 17:51:01 UTC
Tier 3 bc's should really have more tank than a combat cruiser its a class above after-all....... i would suggest removing a turret slot as-well their dps is a bit too high and invades battleships dps too much they are a different class and they should reflect their class more.
like the attack cruisers are too combat cruisers and then the combat battle cruiser class

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high