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THINK TANK -- ✓GRAPHICS Revolution! *NEW

First post
Author
Arduemont
Rotten Legion
#321 - 2013-03-21 16:40:27 UTC  |  Edited by: Arduemont
OP, stop posting.

CCP are upgrading the graphics as fast as is practical for the game. People have already explained to you why it can't go any faster even if you want it to. A CCP employee has even come into the thread to confirm that these explanations are true. Saying you want it more often isn't going to get you what you want. That's the sign of someone who was spoiled as a child.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ivy Romanova
State Protectorate
Caldari State
#322 - 2013-03-21 16:45:03 UTC
Arduemont wrote:
OP, stop posting.

CCP are upgrading the graphics as fast as is practical for the game. People have already explained to you why it can't go any faster even if you want it to. A CCP employee has even come into the thread to confirm that these explanations are true. Saying you want it more often isn't going to get you what you want. That's the sign of someone who was spoiled as a child.


You are obviously missing the point.
As we go on one idea by one idea , we are digging up MORE and MORE possible reference materials and points that needed to be worked on .

Its EvE awareness week

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ager Agemo
Rainbow Ponies Incorporated
#323 - 2013-03-21 17:04:37 UTC  |  Edited by: Ager Agemo
Ivy Romanova wrote:
Arduemont wrote:
OP, stop posting.

CCP are upgrading the graphics as fast as is practical for the game. People have already explained to you why it can't go any faster even if you want it to. A CCP employee has even come into the thread to confirm that these explanations are true. Saying you want it more often isn't going to get you what you want. That's the sign of someone who was spoiled as a child.


You are obviously missing the point.
As we go on one idea by one idea , we are digging up MORE and MORE possible reference materials and points that needed to be worked on .

Its EvE awareness week


Indeed, its true CCP is working as fast as they can, but they might not be focusing on what really needs attention, threads like this allow them what they should focus in, even tho most likely they will ignore us, and we will end shooting at an indestructible statue.


Personally I would prefer if EVE fixed the scaling and a proper Nlips, this would make ships look much more cool and allow the camera to be used on a more beautiful way even during battles.
Ivy Romanova
State Protectorate
Caldari State
#324 - 2013-04-03 12:06:39 UTC
WELL THEN!
The Odyssey expansion is coming this summer.
STILL no mention of anything graphical , just messing with the skill trees and messing with sov .

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#325 - 2013-04-03 12:09:10 UTC
Ivy Romanova wrote:
WELL THEN!
The Odyssey expansion is coming this summer.
STILL no mention of anything graphical , just messing with the skill trees and messing with sov .


V3 capitals...

No Worries

Ivy Romanova
State Protectorate
Caldari State
#326 - 2013-04-03 12:11:13 UTC  |  Edited by: Ivy Romanova
ChromeStriker wrote:
Ivy Romanova wrote:
WELL THEN!
The Odyssey expansion is coming this summer.
STILL no mention of anything graphical , just messing with the skill trees and messing with sov .


V3 capitals...


Thats like telling your neighbors .
I TRICKED OUT MY CAR!

LOOK!!!
The furry dices are now PINK instead of BROWN!

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#327 - 2013-04-03 12:18:19 UTC
Ivy Romanova wrote:
ChromeStriker wrote:
Ivy Romanova wrote:
WELL THEN!
The Odyssey expansion is coming this summer.
STILL no mention of anything graphical , just messing with the skill trees and messing with sov .


V3 capitals...


Thats like telling your neighbors .
I TRICKED OUT MY CAR!

LOOK!!!
The furry dices are now PINK instead of BROWN!


Still graphical... just because you dont like caps Lol

and we havent seen any showing of the minmatar caps...

No Worries

Nova Satar
Pator Tech School
#328 - 2013-04-03 12:32:42 UTC
If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.

Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better.
Nadia Fey
Perkone
Caldari State
#329 - 2013-04-03 12:59:31 UTC
Nova Satar wrote:
If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.

Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better.


we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P
Not the poly counts What?
Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay.

In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor .

Ships in those games are actually designed to be scientifically sound and have a sense of scale .
The level of details and texture resolution scale upwards with ship size .

Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE

And don't even get me started on Star Citizen

Between love and madness lies obsession. http://s17.postimg.org/5jvjjcp99/TTTT.jpg

Elistea
BLUE Regiment.
#330 - 2013-04-03 14:14:18 UTC
Damn i have no idea how i could have missed Nexus!!! Going to DL it ASAP. LegalyAttention

Haegemonia had so close to be perfect:). Awesome graphics beating even HW2, great music/soundeffects, awesome gameplay and very nice story. (loved the terreforming effect:)

But everytime i got carried away, terrible voice acting and HORRENDOUS dialogues killed the moment Cry .
Ranger 1
Ranger Corp
Vae. Victis.
#331 - 2013-04-03 14:27:51 UTC  |  Edited by: Ranger 1
Nadia Fey wrote:
Nova Satar wrote:
If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.

Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better.


we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P
Not the poly counts What?
Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay.

In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor .

Ships in those games are actually designed to be scientifically sound and have a sense of scale .
The level of details and texture resolution scale upwards with ship size .

Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE

And don't even get me started on Star Citizen


Yes, it's amazing the quantity and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited.

That being said, I do believe there are some interesting things still to be done and likely will be done.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ivy Romanova
State Protectorate
Caldari State
#332 - 2013-04-03 14:40:07 UTC
Ranger 1 wrote:
Nadia Fey wrote:
Nova Satar wrote:
If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.

Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better.


we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P
Not the poly counts What?
Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay.

In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor .

Ships in those games are actually designed to be scientifically sound and have a sense of scale .
The level of details and texture resolution scale upwards with ship size .

Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE

And don't even get me started on Star Citizen


Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited.

That being said, I do believe there are some interesting things still to be done and likely will be done.



You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes?
GPU wise , the load is the same :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Caviar Liberta
The Scope
Gallente Federation
#333 - 2013-04-03 14:54:59 UTC
I've seen some home world videos they are interesting. And as nice as the graphics are in EvE, I spend most of my time either looking at the overview, locking , approaching, orbit, hit F1, warping, jumping or docking.
Ivy Romanova
State Protectorate
Caldari State
#334 - 2013-04-03 14:57:01 UTC
Caviar Liberta wrote:
I've seen some home world videos they are interesting. And as nice as the graphics are in EvE, I spend most of my time either looking at the overview, locking , approaching, orbit, hit F1, warping, jumping or docking.


which by today's standard.
SHOULDN'T BE a drop down spreadsheet.
It should be incorporated into the HUD of the game

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ranger 1
Ranger Corp
Vae. Victis.
#335 - 2013-04-03 15:54:55 UTC  |  Edited by: Ranger 1
Ivy Romanova wrote:
Ranger 1 wrote:
Nadia Fey wrote:
Nova Satar wrote:
If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.

Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better.


we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P
Not the poly counts What?
Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay.

In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor .

Ships in those games are actually designed to be scientifically sound and have a sense of scale .
The level of details and texture resolution scale upwards with ship size .

Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE

And don't even get me started on Star Citizen


Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited.

That being said, I do believe there are some interesting things still to be done and likely will be done.



You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes?
GPU wise , the load is the same :P


No, you're right, rendering 30 or 40 ships is just as difficult as rendering a couple of thousand.... LolLolLol

Homeworld was a great game, in fact I did work on several of the more popular mods for it. You are making comparisons that are unrealistic on every level. But you already know that. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ivy Romanova
State Protectorate
Caldari State
#336 - 2013-04-03 15:59:28 UTC
Ranger 1 wrote:
Ivy Romanova wrote:
Ranger 1 wrote:
Nadia Fey wrote:
Nova Satar wrote:
If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.

Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better.


we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P
Not the poly counts What?
Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay.

In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor .

Ships in those games are actually designed to be scientifically sound and have a sense of scale .
The level of details and texture resolution scale upwards with ship size .

Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE

And don't even get me started on Star Citizen


Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited.

That being said, I do believe there are some interesting things still to be done and likely will be done.



You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes?
GPU wise , the load is the same :P


No, you're right, rendering 30 or 40 ships is just as difficult as rendering a couple of thousand.... LolLolLol

Homeworld was a great game, in fact I did work on several of the more popular mods for it. However you are making comparisons that are unrealistic on every level.


at that stage even EvE has to go into TiD or else it will crash EVERYTHING .
But since we have TiD , the problem is mostly on client side .
At that stage m, NO ONE would be zoomed in .
We are talking about EVERYDAY combat here

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ranger 1
Ranger Corp
Vae. Victis.
#337 - 2013-04-03 16:19:23 UTC  |  Edited by: Ranger 1
No, we are talking about a troll thread, and large engagements ARE part of everyday combat here... which means the graphics have to be implimented accordingly.

It's like saying that in classic ASTEROIDS the graphics are superior because the asteroids break up when shot, and that EvE should be able to "easily" do the same thing. Of course the truth of the matter is that for EvE to incorporate something like that effectively on the scale required will require Tessellation, which while doable is far from simple.

But that's okay, keep milking it. It's a slow day and this is fairly amusing. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ivy Romanova
State Protectorate
Caldari State
#338 - 2013-04-03 16:22:29 UTC
Ranger 1 wrote:
No, we are talking about a troll thread here, and large engagements ARE part of everyday combat here... and the graphics have to be implimented accordingly.

It's like saying that in classic ASTEROIDS the graphics are superior because the asteroids break up when shot, and that EvE should be able to "easily" do the same thing. Of course the truth of the matter is that for EvE to incorporate something like that effectively on the scale required will require Tessellation, which while doable is far from simple.

But that's okay, keep milking it. It's a slow day and this is fairly amusing. Smile


WHICH is already planned for EvE.
Tesselation and procedually generated asteroid entities that only appears on the client's computer.
BUT !
Please do bear in mind we are not talking about increasing the server load , because that wouldn't be required , what we should do is add more graphical WOWZA element .
As MANY of those previously stated.

From scaled texture , intergration of spreadsheets into the GUI , better effects and sense of scale , many more.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

LoJ4X
Aliastra
Gallente Federation
#339 - 2013-04-07 13:56:09 UTC
Ivy Romanova wrote:
pussnheels wrote:
the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year


I am running on a puny 250GTS with 1 GB ram and some 6 year old wares .
Its still running on high with everything maxed with 60 fps to spare.




BS >.>


My specs

Intel 2500K @4.5Ghz
128mb SSD
16GB DDR3
Nvidia 560ti max OC'ed
24" @ 1080P
+22" secondary screen (desktop)

Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60.

Unless you have some magical fairy dusted 6 year old hardware going on there.
Ivy Romanova
State Protectorate
Caldari State
#340 - 2013-04-07 14:21:36 UTC
LoJ4X wrote:
Ivy Romanova wrote:
pussnheels wrote:
the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year


I am running on a puny 250GTS with 1 GB ram and some 6 year old wares .
Its still running on high with everything maxed with 60 fps to spare.




BS >.>


My specs

Intel 2500K @4.5Ghz
128mb SSD
16GB DDR3
Nvidia 560ti max OC'ed
24" @ 1080P
+22" secondary screen (desktop)

Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60.

Unless you have some magical fairy dusted 6 year old hardware going on there.


I take it you like 1080p and SSAO , I was running at 1024x768 with most of the stuff on the Nvidia recommended maximum settings back then , but thats beside the point.
I just got some shiny new wares .
660ti , i53570k , Z77 board with 8 gb of ddr31333hz on 7-7-7-21 .
Runs like a charm .
The thing is , upgrading a computer isn't that expensive when you think about the time-cost ratio .

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬