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Introducing myself and asking for help with balance!

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monkfish2345
School of Applied Knowledge
Caldari State
#21 - 2013-03-21 15:27:48 UTC
Ravcharas wrote:
monkfish2345 wrote:
please put some serious thought into having 4 dedicated BS ewar platforms.

Please put some serious thought into avoiding a total homogenization across races and across the different size hulls.


the problem you find by not having these options available in larger forms, is that as fleet sizes and thus damage potential increases cruiser sized ewar platform become less of a viable option. end result is that fleet combat boils down to just pure dps vs tank.

adding a painting , TD and damping bonused BS would mean that there would be more viable options for force multipliers and hence more strategic combat.
Two step
Aperture Harmonics
#22 - 2013-03-21 15:28:50 UTC
IMHO, Battleships need a large EHP buff. The fact that cruisers can match or exceed their EHP is a very bad thing. Along with an EHP buff, they probably also need a tracking nerf. BSs should be very vulnerable to smaller ships, but for fighting other BSs and caps, they should be the front line ships the lore makes them out to be.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#23 - 2013-03-21 15:38:39 UTC
T1 Battleships:

The Gallente are by far the most underused in terms of big fleet concepts, but they're still very versatile ships, especially the domi. The domi is probably the most well balanced tier 1 BS, and can fill so many different roles, it's rarity in pvp is somewhat of a mystery to me. The mega has been in big fleet concepts before (when the old nc tried invading russian space) but the rokh has made it completely obsolete recently. The hyperion is a mixed bag, insane dps and almost 100k ehp tank when shield buffered, I think it just lacks utility though.

Having a dedicated ewar ships for all races is a bit overkill for me. However I don't think it's a bad idea to maybe chuck a racial ewar bonus on one of each of the t1 bs's, it'd make for some interesting fleet concepts.

The other racial battleships I'm not sure about, apart from that I know the rokh is a bit OP, and the minmatar bs's.Ciould use an agility buff perhaps. Amarr is almost perfectly balanced, but an alternative source of dps like drones or missles on one of them could be interesting.

Tl;dr: nerf the rokh, buff the hyperion, do a bit more theorycrafting on the roles each battleship could have.
Beaver Retriever
Reality Sequence
#24 - 2013-03-21 15:41:14 UTC
Please don't turn the Armageddon into a drone boat, ala the Prophecy.

I would also second the poster who talked about T1 EWAR platforms for all races. It seems a bit silly that only Caldari get a T1 EWAR battleship.

I would love to see one of the Amarr BS for example being turned into a neuting platform, so that there would be a lesser alternative to the Bhaalgorn for neuting. As it stands, there's a massive gulf in neuting power, EHP and price between the Curse and the Bhaal, which is now being filled by having hundreds of battleships or battlecruisers with utility slots mass on a target with their neuts. Which, you know, is a bit boring. Variety is the spice of life.

Minmatar might do well with a target painting bonus to the Typhoon, coupled with a focus on missiles. Gallente, I dunno, I guess damps for the Domi. (OP?)
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#25 - 2013-03-21 15:46:06 UTC  |  Edited by: Heimdallofasgard
I agree with the large battleship ehp buff! Although this might mean increasing their dps output so it scales with big fleet engagements. Perhaps this could be done at the expense of tracking so that smaller fleet concepts actually have a fighting chance against them.

Edit: this ehp gap might be applied to only 1 or 2 of the battleship types, therefore bridging the gap from bs to dread, a gulf which I think is still too large. Maybe the tier 3 bs's could have the brunt of this ehp buff, extra damage and perhaps material requirement increase, along with a tracking nerf, mass penalty and higher sig.
monkfish2345
School of Applied Knowledge
Caldari State
#26 - 2013-03-21 15:49:28 UTC
Heimdallofasgard wrote:
T1 Battleships:

The Gallente are by far the most underused in terms of big fleet concepts, but they're still very versatile ships, especially the domi. The domi is probably the most well balanced tier 1 BS, and can fill so many different roles, it's rarity in pvp is somewhat of a mystery to me. The mega has been in big fleet concepts before (when the old nc tried invading russian space) but the rokh has made it completely obsolete recently. The hyperion is a mixed bag, insane dps and almost 100k ehp tank when shield buffered, I think it just lacks utility though.

Having a dedicated ewar ships for all races is a bit overkill for me. However I don't think it's a bad idea to maybe chuck a racial ewar bonus on one of each of the t1 bs's, it'd make for some interesting fleet concepts.

The other racial battleships I'm not sure about, apart from that I know the rokh is a bit OP, and the minmatar bs's.Ciould use an agility buff perhaps. Amarr is almost perfectly balanced, but an alternative source of dps like drones or missles on one of them could be interesting.

Tl;dr: nerf the rokh, buff the hyperion, do a bit more theorycrafting on the roles each battleship could have.


don't think i agree with this.

I agree gallente ships are somewhat under used, but i think this points back more the the balance between armor and shield tanks than to the ships themselves.
With the inclusion of the MJD it's reasonable to assume that fleet BS battles are for the most part eitehr going to be at 0 or 100km - 145km. when you compare the rokh and the mega to operate effectively in that range their bonus' and mods needed mean that they are fairly similar in performance.

As for amarr BS right now i'd say that except for price the abaddon is pretty much better in all situations at doing the same role as it's two counterparts. and because of the new armor skills which effect plate mass etc, agility should be less of an issue than what it was previously, if that still needs to be altered i'm not sure.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#27 - 2013-03-21 15:55:19 UTC
CCP Rise wrote:
Nalha Saldana wrote:
So im guessing this is Kil2


This was


OMG CCP assimilated kill2! Resistance if futile!

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Bienator II
madmen of the skies
#28 - 2013-03-21 15:59:42 UTC
nice. so we get a second chance to try to convince devs that weapon capuse bonus on ships is no real bonus in context of the current state of balancing. Cool

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Goldensaver
Maraque Enterprises
Just let it happen
#29 - 2013-03-21 16:01:55 UTC
Oh hi there.

Don't have much to say at the moment, just stopped by to say hi, and congrats on the job.
jonnykefka
Adhocracy Incorporated
Adhocracy
#30 - 2013-03-21 16:03:01 UTC
I fly mostly Amarr BS and the occasional Domi. Overhauling one Amarr BS is a little dangerous. I agree with what someone said earlier in the thread about not turning the Geddon into a bigger version of the new Prophecy, but that said: The Bhaalgorn needs competition. Right now, there is exactly one neut-bonused BS. It is a terrifyingly powerful ship in small-gang and WH PvP, a 30km sphere of webbing, neuting, and general day-ruining. A single Bhaal can demolish a logi cap chain or flat shut down Gallente or Amarr DPS ships, to say nothing of what they do to capitals. Making the geddon into a NEUT boat, albeit a less effective one and lacking the web bonus, would at least provide an alternative to a 1b+ isk ship that does something literally no other ship can. I would be less concerned about its DPS. Granted, that makes it less useful for PvE, so it might be worth making the Apoc into a more attractive PvE platform at the same time.

It could also provide the foundation for a new Amarr ewar-based BOBS (hint hint).

As for other races, they Hyperion needs a rethink. I was working on a mission alt's fits and found no way in which a Hyperion could out-perform a Dominix, except that it wasn't reliant on drones. I'm not sure what kind of rethink, but as it is it's a waste of a delightful ship model.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#31 - 2013-03-21 16:04:46 UTC  |  Edited by: Buhhdust Princess
First of all, to correct the no-gallente-bs for fleets thing, here's what i'd do, personally.

Highs: 6 (same)
Mids 4 (-1)
Lows 8 (+1) [This gives room for an armour tank AND drone damage augmentors

The Current bonuses for the domi are as follows: "Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level."

My proposed changes: Gallente Battleship Skill Bonus: 5% Bonus to drone tracking speed and drone engagement range per level and 10% bonus to drone hitpoints and damage per skill level. [This makes it so the lack of midslots doesn't have to be stacked with drone tracking]

__________________________________________________

As for the EWAR, I propose 4 new ships:

Amarr Battleship: Tracking Disruption and Cruise Missile/Torpedo Damage and Missile Velocity per level
Gallente Battleship: Sensor Dampening and Bonus to Hitpoints and Effectiveness of Non-ECM Electronic warfare drones per level
Minmatar Battleship: 50% bonus to Torpedo/Cruise Missile damage (role), 5% Bonus to Torpedo/Cruise missile explosion velocity per level, 10% bonus to Target Painter effectiveness per level
Caldari Battleship: Is the Scorpion. Durrrrr, but that needs a little buff on the lowslots.

As the Caldari would then be missing 1 battleship, I propose another Damage Battleship
Caldari Battleship: 10% Bonus to Missile Flight Time per Level, 5% Bonus to ship resistances per level. (7 Launcher Slots)

Sidenote: Congrats on joining CCP, was a long time coming!
SMT008
Deep Core Mining Inc.
Caldari State
#32 - 2013-03-21 16:09:48 UTC
Hello there CCP Rise.

When it comes to balancing ships, I like to think as if every ship could be fitted the way they should be fitted. That way, we can set starting grounds.

Amarrs have 3 battleships, Armageddon, Apocalypse and Abaddon.

The Abaddon is fine, it's the tough powerhouse everyone knows about, it works fine. Maybe a +10 CPU and some tweaks regarding cap usage would be great tho.

The Apocalypse is highly limited by fitting requirements.

Just like on the Armageddon, you don't have much CPU to play around and absolutly have to use Adaptive Nanoplating.

But what really hurts the Apocalypse is its inability to fit Tachyons.

With a somewhat standard Apocalypse fit (2 plates, 2 EANMS, 2 damage mods, 2 tracking comps, MWD, HeavyCapbooster and a full rack of Tachyons), I'm at 791/631 CPU and 34032/25625 PWG.

Every battleships can fit a full rack of the biggest long-range weapons with a single fitting module. Except the Apocalypse, which has troubles with both CPU and PWG.

This, along with the useless cap usage bonus (Which translates to a "Hey, now you can use your guns, ain't that great ?!" bonus), is what makes the Apocalypse useless.

The Armageddon is quite good, tbh.

Here's how I would change it :

Make it easier to fit (adding some CPU is non-negotiable, adding some PWG would be a welcomed boost as it would allow Armageddons to fit heavy capboosters).

Change it so it uses 6 turrets instead of 7, switch the rate of fire bonus to an actual damage bonus, so that it doesn't hurt the ship's capacitor too much.

Give it enough PWG to fit 2 heavy neutralizers.

Done. It loses a bit of DPS because of the -1 turret, but it can finally fit utility mods. The other two Amarr battleships can't, they are fleet ships. Please make it so that the Armageddon becomes the true Amarrian Skirmish battleship.

Eventually, switch the cap use bonus to a tracking bonus.

Anyway, I liked what you did as a player, and I'll probably like what you're going to do as a balance-master.

And I love battleships.

Oh and, if you could think about us poor little things in wormholes that can't use battleships much (even in C5-C6 wormholes), that would be awesome.
Ranger 1
Ranger Corp
Vae. Victis.
#33 - 2013-03-21 16:10:04 UTC  |  Edited by: Ranger 1
First, congratulations!

Quote:
I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


This depends on the philosophy you are going to apply to the various BS hulls in game. My personal feeling is that:

1: T1 BS hulls in general do not apply themselves to a logistics role (outside of current uses of remote reps). I view this as a good thing as there are already plenty of repair options for fleets and gangs involving everything from cruiser hulls to carriers. Dedicating BS hulls to logistical duty instead of damage dealing won't be a popular choice in my opinion.

2: T1 hulls devoted to EW has the same limitations. In a common fleet situation BS hulls are more effective dealing damage and overwhelming enemy logistics efforts than devoting the numbers necessary to have a significant effect via EW. If a BS hull needs to be devoted to EW that (to my thinking) would be an excellent additional role for Black Ops BS (perhaps giving them bonuses to their ractial EW and tracking in addition to their cloaking abilities). This would give Black Ops BS a viable role in everything from Covert hot drop situations to larger fleet engagements if they are tweaked with this in mind.

3: With the above in mind, I'll assume that the BS hulls are going to be balanced around the Combat (one for primary weapons, the other for secondary) and Attack roles.

Armageddon: This would seem the natural choice for the Amarr Attack hull. Strong laser weaponry, solid drone back up, relatively fast and agile.

Abaddon: As a combat hull I believe this should remain the Amarr go to ship for fleet work. Fairly good range with lasers and hard hitting, with the capability to mount a very good buffer.

Apocolypse: This is the one that I believe is most ripe for an overhaul. Currently it has uses as a very long range laser boat (with pulses it has very interesting advantages). However this is a litle bit of a niche role. To me the design has always suggested that it is the next step in the Prophecy line of ships (mostly due to it's beak I suppose), which see's use in both missile combat for certain hull variants and drone combat for others.

For the Apoc I would suggest giving it a stronger role as a drone boat, perhaps focused on sentry drone use at range. If you are going to come up with a Khanid version of this hull devote it to missile work, if not make the standard Apoc use missiles as its secondary weapons system (keeping drones as it's primary). On a personal note I would love to see a Khanid version of this hull, but I recognize this may not be in the cards.

It doesn't hurt that we have seen hints that the Apoc will have some hull redesign work done, and this might dove tail nicely with that.

As a side note, this would by extension also mean a role change for the Scorpion.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Buzzmong
Aliastra
Gallente Federation
#34 - 2013-03-21 16:10:57 UTC  |  Edited by: Buzzmong
With regards to BS's, to start all that's needed is a baseline being picked for HP and slot counts (say, the Tier 2) as the tier 1's do come up lacking and the tier 3 being a little bit too good, and then each ship being adjusted accordingly for race and roles.

For the most part, the bonuses and roles are really only ok for the Caldari due to their line up in the form of a dedicated EW boat, a missile boat (cruise need some love though) and their gun boat.

Minmatar are somewhat ok due to a probably soon to be torpedo boat, a full dps attack boat and a slower tanky boat. The latter pair simply replicating the new design of cruisers as one is an Attack ship the other Combat.

It gets harder with Gallente and Amarr.

Gallente have an awesome drone boat and two very similar BS's, the Hyp having a questionable active rep bonus.
As the lovely Megathron works well as a blaster boat, it would perhaps be senisble to give the Hype an EW bonus.
The Hype with a damage bonus coupled with a damping bonus would make an interesting choice, although it might be sensible to move damps to be a high slot and lose a mid lest it stay as a shield boat.

Amarr have three very similar ships. The 'Geddon for DPS, the Abaddon for tanking and the Apoc coming inbetween and also being a sort of sniper boat. The problem is that they're all quite good and a big change could risk ruining a decent ship. A TD bonus on the Apoc or Abaddon might work though.

I'm also trying to bear in mind that Tach's are a cut above the rest of the race's upper tier weaponry, so not taking that into account.


Tier 3 BC's however are a big problem due to how they were designed and released. I was very suprised when they were released with 8x high slots and matching amount of turret hardpoints + good bonuses, because it makes them step heavily on the toes of the entire gun based BS line up.

Personally, I'd redesign them to field 4/5 or maybe at a max 6x large turrets, but with normal bonuses (certainly not the 100% bonuses seen on Marauders and faction ships with lower turret counts) and only enough grid/cpu to fit either the medium tier guns (ie, 350mm Railguns) or the lower tier large guns (Dual 250mm railguns) + tank. As a counterpoint, I'd let them keep their current mobility.

This will give them BS range and edging towards BS damage on the cheap while not eclipsing the BS's, and also mean they make more sense lore wise as they're battlecruisers with large guns bolted on rather than bespoke large weapon platforms.
That should make it so they're not the most obvious DPS choice out of the BC's, with that role going to ships that can field 6x medium turrets + a bigger damage bonus (so design wise one set has extra damage, the other range).

(Might be spelling mistakes and grammar mistakes in the above).

Nb, I miss using coloured text for racial names.

Bonus: Two Step's point of lowering BS tracking + EHP buff is worthwhile exploring.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#35 - 2013-03-21 16:30:32 UTC
Typhoon: I would advise against making it active shield tanking ship, that is already focus of Maelstrom. As was suggested before 5% bonus to missile damage or rate of fire is good first bonus but second bonus is much harder choice. Possible target painting or webbing would be appropriate for minamatar, but also would be speed/signature tanking bonuses like +5% speed per level, or -X% signature radius reduction.

About ECM. Do you remember pizza guy and his griffin? Well say never more because I have a solution for you. I believe most solo PvP pilots would love it, while ECM would still remain very useful for dealing with remote reps, and drone ECM could still give solo pilot that one jam to escape tackle but also give target of ECM drone way to deal with them without mounting smart bomb.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#36 - 2013-03-21 16:33:04 UTC
Definitely a +1 to that ECM nerf. CCP Rise, Please, do the honours, do us all a favour, and actually inact a GOOD idea for ECM nerf, and give that guy a medal.
Brooks Puuntai
Solar Nexus.
#37 - 2013-03-21 16:33:54 UTC
Fix the Ferox.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

monkfish2345
School of Applied Knowledge
Caldari State
#38 - 2013-03-21 16:40:17 UTC
Buhhdust Princess wrote:
Definitely a +1 to that ECM nerf. CCP Rise, Please, do the honours, do us all a favour, and actually inact a GOOD idea for ECM nerf, and give that guy a medal.


I'm inclined to agree, having worked on an AA system to train pilots, i can tell you that for us this is almost exactly how we would operate against brute force jamming.

To maintain some degree of balance it would probably have to work along the lines of break all locks followed by only the ECMer being re-targetable. The initially burst of ECM is pretty much blinding and takes time to adjust targeting to etc.

well done on a nice idea, have a + 1 from me.
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#39 - 2013-03-21 16:44:18 UTC
I really like the current Amarr BS lineup, you have really nice options depending on whether you want all-out gank, long range, or pure ehp and damage. Losing any of them I think would be a blow to the race as a whole.

As much epic whining as it would likely cause, I'd love to just see some entirely new battleships for them, one focused on torpedoes (please please PLEASE, khanid abaddon with black armor plates!), one focused on neuts and TDs, and an Amarr-flavored drone BS.
Shinzann
Beast Cat Industries
#40 - 2013-03-21 16:44:20 UTC
Ravcharas wrote:
monkfish2345 wrote:
please put some serious thought into having 4 dedicated BS ewar platforms.

Please put some serious thought into avoiding a total homogenization across races and across the different size hulls.


I concur with this opinion. Diversity is a good thing.