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Make PVE mission deadspece private

Author
Sprite Garrett
Severed Empire
#1 - 2013-03-21 09:25:29 UTC
As shocking as this might sound NOT EVERYONE LIKES PVP. Players interested in PVE mission running have to deal with constant griefing by PVP trolls. As for the forum trolls who will inevitably response with flame wars about PVE whining and bitching: IT'S A GAME, it's meant to be enjoyed and there is NO enjoyment in being constantly griefed and harassed by no-life teenagers who hate their lives so much they have to make everyone else miserable right along with them.

I get that the game is open and greatly unregulated and a certain amount of piracy is to be expected and there are precautions PVE players and non-combat players can take to avoid most piracy, but a PVE mission runner is basically helpless while running a mission, griefers can come into their mission deadspace and destroy or steal mission objectives in highsec space and outright murder the player in lowsec space while the player is already swamped with dealing with the mission NPCs. The only option a PVE mission runner has for lowsec missions is to have a squad of friends constantly on standby nearby to bail them out, a HUGE pain in the ass.

There should be ways for every basic career path to be enjoyable and playable for solo players, making mission deadspace private so that only the mission holder and people they are grouped with can enter doesn't interfere with the rest of the game and allows PVE mission running to be accessible and enjoyable for solo players. Other deadspace areas like those found with probing would remain public and open to piracy, only the temporary and personal mission spawned deadspace areas would be private. The change is simple, has no impact on the rest of the game and prevents players who are only interested in PVE combat from getting frustrated and leaving the game (which is a business after all, players getting pissed and quitting is bad for business from what I hear).
GallowsCalibrator
Imperial Academy
Amarr Empire
#2 - 2013-03-21 09:45:13 UTC
Sprite Garrett wrote:
As shocking as this might sound NOT EVERYONE LIKES PVP. Players interested in PVE mission running have to deal with constant griefing by PVP trolls. As for the forum trolls who will inevitably response with flame wars about PVE whining and bitching: IT'S A GAME, it's meant to be enjoyed and there is NO enjoyment in being constantly griefed and harassed by no-life teenagers who hate their lives so much they have to make everyone else miserable right along with them.

I get that the game is open and greatly unregulated and a certain amount of piracy is to be expected and there are precautions PVE players and non-combat players can take to avoid most piracy, but a PVE mission runner is basically helpless while running a mission, griefers can come into their mission deadspace and destroy or steal mission objectives in highsec space and outright murder the player in lowsec space while the player is already swamped with dealing with the mission NPCs. The only option a PVE mission runner has for lowsec missions is to have a squad of friends constantly on standby nearby to bail them out, a HUGE pain in the ass.

There should be ways for every basic career path to be enjoyable and playable for solo players, making mission deadspace private so that only the mission holder and people they are grouped with can enter doesn't interfere with the rest of the game and allows PVE mission running to be accessible and enjoyable for solo players. Other deadspace areas like those found with probing would remain public and open to piracy, only the temporary and personal mission spawned deadspace areas would be private. The change is simple, has no impact on the rest of the game and prevents players who are only interested in PVE combat from getting frustrated and leaving the game (which is a business after all, players getting pissed and quitting is bad for business from what I hear).


No.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#3 - 2013-03-21 10:08:05 UTC
EvE is primarily a PvP game. By its very nature, there should be no way to be 100% safe any time your undocked. That's why CONCORD punish, they do not protect.
StoneCold
Decadence.
RAZOR Alliance
#4 - 2013-03-21 10:15:55 UTC
No.

If someone steals your loot, kill him.
If you think you´re to weak to handle a thief on your own: close your solo corp and join another corp (Eve is a MMO).
You just don´t place yourself in the public sandbox if you don´t want to play with the other kids.
Evelgrivion
State War Academy
Caldari State
#5 - 2013-03-21 10:23:23 UTC  |  Edited by: Evelgrivion
If you aren't able to survive a mission unmolested, you're either not tough enough or nimble enough to run missions.
Azrael Dinn
Imperial Mechanics
#6 - 2013-03-21 10:34:01 UTC
Even the way how much I hate certain types of PVP players I have to say no to this. It's lowsec, you are the one taking the risk going there and you need to deal with it. If the area is too hostile you might want to think about relocating to another place or join a bigger corporation and go do nullbearing (it's usualy safer than doing anything in lowsec).

There are alot of option to do to get rewards.

Or is here a certain thing that you didn't want to mention why are you so keen on doing this practical lowsec area that you did not even mention.

After centuries of debating and justifying... Break Cloaks tm

TheGunslinger42
All Web Investigations
#7 - 2013-03-21 11:12:54 UTC
This can't be anything other than a troll thread, I mean basically suggesting instanced content? LMAO

fly away troll
monkfish2345
School of Applied Knowledge
Caldari State
#8 - 2013-03-21 11:26:47 UTC
GallowsCalibrator wrote:

No.

Velicitia
XS Tech
#9 - 2013-03-21 11:37:58 UTC
GallowsCalibrator wrote:

No.


Couldn't have said it better myself.


The main point of the sandbox is that anyone can interact with anyone (beneficial or otherwise). Taking that away turns this into a space-themed WOW clone, and that would be bad.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Drake Doe
88Th Tax Haven
#10 - 2013-03-21 11:53:34 UTC
Have fun waiting for CCP to listen to you

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Roime
Mea Culpa.
Shadow Cartel
#11 - 2013-03-21 12:05:43 UTC
I'm ok with this, but to make it truly instanced and "not affecting the rest of EVE" all bounties, loot, salvage, standings, sec status and loyalty points need to be removed as well, and you can only enter the pocket in a civilian fit noobship.

.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2013-03-21 12:30:07 UTC
But that is exactly what makes those plexes intresting.

not the NPC's you can read up everywhere how to destroy those, it's doing it while avoiding being caught what makes it intresting.

Nagnor
The Happy Shooters
#13 - 2013-03-21 12:43:07 UTC
Go play a different game. For example X3
Tonto Auri
Vhero' Multipurpose Corp
#14 - 2013-03-21 12:56:31 UTC
Wait! Hold on! Let me bring tear harvesters!

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

TheSkeptic
Federal Navy Academy
Gallente Federation
#15 - 2013-03-21 13:11:15 UTC
Sprite Garrett wrote:
As shocking as this might sound NOT EVERYONE LIKES PVP. Players interested in PVE mission running have to deal with constant griefing by PVP trolls. As for the forum trolls who will inevitably response with flame wars about PVE whining and bitching: IT'S A GAME, it's meant to be enjoyed and there is NO enjoyment in being constantly griefed and harassed by no-life teenagers who hate their lives so much they have to make everyone else miserable right along with them.

I get that the game is open and greatly unregulated and a certain amount of piracy is to be expected and there are precautions PVE players and non-combat players can take to avoid most piracy, but a PVE mission runner is basically helpless while running a mission, griefers can come into their mission deadspace and destroy or steal mission objectives in highsec space and outright murder the player in lowsec space while the player is already swamped with dealing with the mission NPCs. The only option a PVE mission runner has for lowsec missions is to have a squad of friends constantly on standby nearby to bail them out, a HUGE pain in the ass.

There should be ways for every basic career path to be enjoyable and playable for solo players, making mission deadspace private so that only the mission holder and people they are grouped with can enter doesn't interfere with the rest of the game and allows PVE mission running to be accessible and enjoyable for solo players. Other deadspace areas like those found with probing would remain public and open to piracy, only the temporary and personal mission spawned deadspace areas would be private. The change is simple, has no impact on the rest of the game and prevents players who are only interested in PVE combat from getting frustrated and leaving the game (which is a business after all, players getting pissed and quitting is bad for business from what I hear).


The only way this would ever get support is if your 'private deadspace' missions dropped no loot, granted no sec/standings, no bounties and no rewards.

But then you'd not run them... and it'd just be wasted content.

...

MisterNick
The Sagan Clan
#16 - 2013-03-21 13:19:25 UTC
4/10 because they remembered to include a few words in all caps.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Sura Sadiva
Entropic Tactical Crew
#17 - 2013-03-21 13:46:57 UTC
Sprite Garrett wrote:
There should be ways for every basic career path to be enjoyable and playable for solo players, making mission deadspace private so that only the mission holder and people they are grouped with can enter doesn't interfere with the rest of the game and allows PVE mission running to be accessible and enjoyable for solo players.


Is not that EVE is a PvP game, is that in EVE is a sandbox, so interactions between players are the engine producing gameplay and cannot be filtered by artificial barrier/mechanics. Open world PvP is a mere consequence of this.

The LP, loot and isk you earn from mission is not "private". When you use it (selling on the market, build, reprocess, anything you do) you influence other people gameplay (as in any sandbox type game), why aren't you open to accept other players influence on your gameplay too? have to be "private" only when is good for you?

beside mission sites are already pretty safe, mostly in low sec and far more in null. You don't need a squad guarding you, you see if somoene is approaching the warp in gate.


De'Veldrin
Republic University
Minmatar Republic
#18 - 2013-03-21 13:51:03 UTC
Sprite Garrett wrote:
As shocking as this might sound NOT EVERYONE LIKES PVP..


And as shocking as this might sound, those people are PLAYING THE WRONG GAME.

Now go away lil troll. You bore us.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Sable Moran
Moran Light Industries
#19 - 2013-03-21 14:49:32 UTC  |  Edited by: Sable Moran
Sprite Garrett wrote:
making mission deadspace private


Instancing in my eve? Never!

Sprite Garrett wrote:
The change is simple, has no impact on the rest of the game


Didn't your mother taught you not to lie? Or are you just ignorant?

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Mike Voidstar
Voidstar Free Flight Foundation
#20 - 2013-03-21 15:49:23 UTC
I feel your pain... However even a carebear such as I have to tell you that what you want not only will not happen, but it should not happen. It's part of what makes EVE what it is.


The Devs have a stated goal of having PvE and PvP fit ships become more compatible so that a pirate starting something with you isn't a one way encounter. This is what should be worked on, not removing the possibility of PvP interaction. Once the pirates have to endure the same level of hardship you do in always bringing a fleet, fitting for the area and being prepared for whatever you may do, then these sorts of encounters will spice up mission running, rather than just griefing half the player base to appease the other half.

EVE is a sandbox game, not just a PvP game. This means that all playstyles should be given equal time and opportunity to flourish as their players wish. This means that the PvE guys are going to have to deal with PvP, and the PvP guys are eventually going to have to come to terms with changes to the game that are not PvP friendly, or even relevant to them. The mark of a good compromise is all parties feeling shafted.

If you are getting greifed in your highsec missions, find an agent a little further out from your mission hub. The mouth breathing baby eaters that like to do that sort of thing are lazier than they accuse missioners of being, and most won't chase you out another 3 or 4 jumps. As a for instance, I missioned heavily around Dodixie in Gallente space and the TEARS alliance has several operatives in the area who pretty much spend all day griefing in whatever ways they can find all the miners and missioners in the area. When I got tired of looking at green space, I moved to a system only 5 jumps away in the outskirts of Amarr space and never see anyone while missioning in brown space now. What was a constant nuisance around the trade hub just went away a few jumps out.

If you are getting griefed in Lowsec missions... I can't help you. CONCORD even warned you when you jumped out there that they didn't think it was a good idea. Take your security in your own hands or don't go. As a rule of thumb, I don't cross into Lowsec space in anything I expect to fly back out with. Other than a few pirates looking to gull the unwary, I've never heard anyone tell me anything different. All of EVE is dangerous, Lowsec is specifically set aside to be more dangerous, and you want to be safe there? I hope you can see where that isn't something that should happen. Gear up for where you are going to be, or don't go there. I hope that one day the game carries that concept to the pirates too, and steps have already been taken to make that happen, but part of the game is dealing with semisentient genatallia.
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