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Do high-sec carebears really think they have any importance to nul-sec?

Author
ps3ud0nym
Dixon Cox Butte Preservation Society
#1 - 2011-10-29 08:28:44 UTC
Hey all. Here I am, a member of big bad TEST Alliance. One of the people who is "Out to ruin your game".

I have been lurking in this forum and reading what has been written here, and what I am reading shows what appears to be a shocking level or ignorance about the realities of life in 0.0. It seems that very few of the people making these diatribes is at all aware of the realities of living in nul. Some of you may have lived there at one point, but from the comments posted here, it is obvious that the game has changed radically since you lived there. I am going to open myself to any questions you may have about 0.0 and life in the CFC/DCF. I promise to try and answer as honestly as I can, please try and keep it civil.

One theme I have heard repeated over and over again is: "If you nerf high-sec, who will make all the ships and rigs for the PVPers in 0.0?" I have to ask, do you really believe that is true? Do you honestly think we JF battleships up, or worse, slow boat them through pinch points and gate camps all the way from Jita? My ships are built in nul, by industrialists in nul with just about everything but the trit mined or aquired in nul.

Lets just go over the economics of the situation. It costs me 150isk/m3 to move something up to my region via JF service. That means that if I were to buy my maelstrom from jita, and fly it up, you would add 7.5M to the cost of the ship. Considering that I can buy a Mael out in fountain for the same price, I would be crazy to do such a thing! Our rigs are produced by our salvagers (what we train newbies up to do for their beginning career as it is an easy way to make iskies in nul). One thing that we DO get from highsec is t2 mods, but that is because the T2 BPO lottery has made producing these mods uneconomical for anyone without a T2 BPO. If I tried to produce them in nul (and I am an invention guy) anyone could import them and undercut me even with the shipping costs, so there is no point.

0.0 doesn't need High-Sec in any way. Over the last little while, high sec has had a rather massive buff with the elimination of quality for agents. It was an unnecessary buff for a region that is far to influential as it is. It isn't the CSM pushing these ideas, it is CCP itself. EVE is a game about risk vs. reward. In high-sec, there is very little risk, so the rewards should be comparatively low and in line with the risk taken. High-sec is supposed to be a place for newbies to get used to the game, not for players to hide from the realities of New Eden.

I also read that it is impossible for a new alliance to get a foothold in 0.0. A little over a year ago, my corporation, let alone my alliance didn't exist. We are still a massive group of newbies and will take a day 1 player and teach them to live and survive in nulsec. I took one of our newbies on a tourist roam of the sights (EVE Gate etc) and he was shocked, and a little dismayed, that things like bubbles didn't exist in high-sec. This is someone with less that 5m SP. This idea that it is "Impossible" for new alliances or new players to get into nul are completely contradicted by the very existence of TEST and Dreddit.

CCP has stated its vision for the game, and it is very much the same vision that those in nul also have. High-sec is supposed to be dependent on WH space, 0.0 and low-sec, not the other way around. Most of the changes that have been made are consistent with that vision. Why are you surprised it is now happening? Same with the CSM.. previous CSMs have been packed with high-sec dwellers who's input has resulted in two major nerfs to our space in the last little while. The anom nerf and the JB nerf are changes that have impacted every aspect of living in 0.0. It has increased the risk, while reducing the reward, is it any wonder why we all banded together to insure that OUR concerns were heard and met?

EVE is an open game. That is what I like about it. Even flying from place to place is a risk, and that is what makes a rather dull game exciting. People need to be pushed out of high-sec and into low (dear god.. I am in solitude right now and dear god is it boring and empty!). Anything to do that is something I support.
Mr Sniger
Brutor Tribe
Minmatar Republic
#2 - 2011-10-29 08:46:59 UTC
ps3ud0nym wrote:
Hey all. Here I am, a member of big bad TEST Alliance. One of the people who is "Out to ruin your game".

I have been lurking in this forum and reading what has been written here, and what I am reading shows what appears to be a shocking level or ignorance about the realities of life in 0.0. It seems that very few of the people making these diatribes is at all aware of the realities of living in nul. Some of you may have lived there at one point, but from the comments posted here, it is obvious that the game has changed radically since you lived there. I am going to open myself to any questions you may have about 0.0 and life in the CFC/DCF. I promise to try and answer as honestly as I can, please try and keep it civil.

One theme I have heard repeated over and over again is: "If you nerf high-sec, who will make all the ships and rigs for the PVPers in 0.0?" I have to ask, do you really believe that is true? Do you honestly think we JF battleships up, or worse, slow boat them through pinch points and gate camps all the way from Jita? My ships are built in nul, by industrialists in nul with just about everything but the trit mined or aquired in nul.

Lets just go over the economics of the situation. It costs me 150isk/m3 to move something up to my region via JF service. That means that if I were to buy my maelstrom from jita, and fly it up, you would add 7.5M to the cost of the ship. Considering that I can buy a Mael out in fountain for the same price, I would be crazy to do such a thing! Our rigs are produced by our salvagers (what we train newbies up to do for their beginning career as it is an easy way to make iskies in nul). One thing that we DO get from highsec is t2 mods, but that is because the T2 BPO lottery has made producing these mods uneconomical for anyone without a T2 BPO. If I tried to produce them in nul (and I am an invention guy) anyone could import them and undercut me even with the shipping costs, so there is no point.

0.0 doesn't need High-Sec in any way. Over the last little while, high sec has had a rather massive buff with the elimination of quality for agents. It was an unnecessary buff for a region that is far to influential as it is. It isn't the CSM pushing these ideas, it is CCP itself. EVE is a game about risk vs. reward. In high-sec, there is very little risk, so the rewards should be comparatively low and in line with the risk taken. High-sec is supposed to be a place for newbies to get used to the game, not for players to hide from the realities of New Eden.

I also read that it is impossible for a new alliance to get a foothold in 0.0. A little over a year ago, my corporation, let alone my alliance didn't exist. We are still a massive group of newbies and will take a day 1 player and teach them to live and survive in nulsec. I took one of our newbies on a tourist roam of the sights (EVE Gate etc) and he was shocked, and a little dismayed, that things like bubbles didn't exist in high-sec. This is someone with less that 5m SP. This idea that it is "Impossible" for new alliances or new players to get into nul are completely contradicted by the very existence of TEST and Dreddit.

CCP has stated its vision for the game, and it is very much the same vision that those in nul also have. High-sec is supposed to be dependent on WH space, 0.0 and low-sec, not the other way around. Most of the changes that have been made are consistent with that vision. Why are you surprised it is now happening? Same with the CSM.. previous CSMs have been packed with high-sec dwellers who's input has resulted in two major nerfs to our space in the last little while. The anom nerf and the JB nerf are changes that have impacted every aspect of living in 0.0. It has increased the risk, while reducing the reward, is it any wonder why we all banded together to insure that OUR concerns were heard and met?

EVE is an open game. That is what I like about it. Even flying from place to place is a risk, and that is what makes a rather dull game exciting. People need to be pushed out of high-sec and into low (dear god.. I am in solitude right now and dear god is it boring and empty!). Anything to do that is something I support.


Without high sec we will die.
ps3ud0nym
Dixon Cox Butte Preservation Society
#3 - 2011-10-29 08:48:47 UTC
Mr Sniger wrote:

Without high sec we will die.



Their tears fuel our ships!


Sorry.. couldn't resist, will try and be nice from here on out =P.
Thredd Necro
Doomheim
#4 - 2011-10-29 14:29:57 UTC
"Do high-sec carebears really think they have any importance to nul-sec?"

Oh look it's a troll

0/10

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

ps3ud0nym
Dixon Cox Butte Preservation Society
#5 - 2011-10-29 17:59:47 UTC  |  Edited by: ps3ud0nym
Thredd Necro wrote:
"Do high-sec carebears really think they have any importance to nul-sec?"

Oh look it's a troll

0/10



Nope, not a troll. I honestly want to know. It is a fantasy that somehow we care or "depend" on high-sec industrialists. We all have alts, the majority have something like 3 accounts which means we ALL have our own high-sec characters to do what little we need done in High-Sec, the industrialists there add nothing to our game. I want to know if the high-sec industry people I see on these forums crying rivers of tears actually believe this myth that you provide us somehow with ships and equipment and that you are in some tangential fashion necessary to our game play.

Once you realize how little high-sec game play either effects us, or really the game in general (other than providing a source of tears) you will begin to understand the motivations to change and "nerf" high-sec. EVE is a sandbox, and those in high-sec have made themselves a little walled garden where they won't let anyone else play. High-sec is killing the dynamic nature of EVE, it is dull, boring and safe in a game that is designed for you to NEVER be safe in order to make it exciting and interesting.

I have been playing EVE since the beta, but I never subscribed until Dreddit due to the massively underwhelming play available to me in High-Sec. Once in Dreddit, I was in nul within 3 months and I have never looked back, but I can very much see how that dynamic is harming the game and taking the sandbox, out of the sandbox. My actions CAN'T effect people in a newbie system all the much unless I suicide gank them or scam the **** out of them. Those are pretty much the only interactions allowed by the rules of high-sec, so those are the player interactions which high-sec dwellers will experience. Give us other ways to interact, like in Low-Sec and we will happily do that instead. But what we have are "Wars" where neutral RR alts and scouts are more important than the people actually fighting and make wars pointless. Stations games to the point that major alliances will simply camp the Jita undock with decs permanently up. If you don't want to be suicide ganked or scammed, go somewhere where those aren't the ONLY two game play options available. Be VERY glad that 0.0 alliances don't go in for high-sec wars. I realize that those who are shedding the most tears are in NPC corps (something that should simply not be allowed after 6 months), but do those of you in corps REALLY want organizations 5,000 strong perma decing your corp? Or would you just abuse high-sec mechanics again to make it pointless and meaningless (the reason we don't do "wars" in the first place)?

High-sec is fatally broken. It is the walled garden of the sandbox, and that wall NEEDS to be torn down for the sake of the game. If you don't like the sandbox, please go play WoW, Black Prophecy, Star Wars Online or any of those instanced games. There are more than enough people who DO like a real sandbox to get EVE healthy and growing. Unlike the state today, a real sandbox will actually attract players for longer than it take for them to log in, realize that high-sec is terminally boring and then quit, which is the general "New Player Experience" in EVE for most.
Thredd Necro
Doomheim
#6 - 2011-10-29 19:06:33 UTC  |  Edited by: Thredd Necro
ps3ud0nym wrote:
Thredd Necro wrote:
"Do high-sec carebears really think they have any importance to nul-sec?"

Oh look it's a troll

0/10



Nope, not a troll...


Loltroll.

Your thread title is inflammatory and is a challenge, not an invitation to open discourse.

Troll is bad troll.

Here I thought veteran null-secs considered themselves some of the smartest, most experienced and most talented players, players who enjoy the risks and the challenges.

They certainly TALK that way and seem to consider high-sec pve to be like "hello kitty online."

They say they don't want an ezmode/hello kitty game and they certainly don't want it in high-sec.

So why are the null-secs crying that they want ganking in high-sec to be EASIER?

Null-sec tired of shooting the same hundred people in the face day after day and now they want some nice, relaxing, ezmode, hello kitty ganking so it is EASIER for them to have fun at other peoples expense?

We want "Hellokitty-sec" CCP...plx?

It's CCP's business if they want to alienate the casual and non-hardcore players but since EVE advertises having all this space...why can't we all get along?

Plenty of room to shoot and gank already and high-sec is already not perfectly safe. Plenty of folks like it the way it is and it seems silly to say it will drive out players when it is SO easy to find a fight if you want one.

Move on. Nothing to see here.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Ladie Harlot
Viziam
Amarr Empire
#7 - 2011-10-29 19:10:36 UTC
You keep saying Hello Kitty like it's some kind of insult.

The artist formerly known as Ladie Scarlet.

Thredd Necro
Doomheim
#8 - 2011-10-29 19:13:16 UTC
Ladie Harlot wrote:
You keep saying Hello Kitty like it's some kind of insult.


Nope. It's a lifestyle not an insult...;)

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Lord Zim
Gallente Federation
#9 - 2011-10-29 19:35:24 UTC
Thredd Necro wrote:
Null-sec tired of shooting the same hundred people in the face day after day

Yes. I want more people to go out into nullsec because they want to be there, not because they're forced out.

Thredd Necro wrote:
and now they want some nice, relaxing, ezmode, hello kitty ganking so it is EASIER for them to have fun at other peoples expense?

I wouldn't mind having fun at other people's expense (...um, it's kind of what nullsec is about), I certainly don't want it to be "nice, relaxing, ezmode hello kitty ganking". But what I really want, is a real ******* proper war.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#10 - 2011-10-29 19:52:51 UTC
Lord Zim wrote:
Thredd Necro wrote:
Null-sec tired of shooting the same hundred people in the face day after day

Yes. I want more people to go out into nullsec because they want to be there, not because they're forced out.

Thredd Necro wrote:
and now they want some nice, relaxing, ezmode, hello kitty ganking so it is EASIER for them to have fun at other peoples expense?

I wouldn't mind having fun at other people's expense (...um, it's kind of what nullsec is about), I certainly don't want it to be "nice, relaxing, ezmode hello kitty ganking". But what I really want, is a real ******* proper war.


Agreed. People should drive out of high-sec on their own.

I am not sure how making high-sec more like null-sec might constitute a proper war though. Last I checked there were plenty of people and alliances to fight in null-sec. Plenty there for a proper war, yes?

High-sec is already not perfectly safe...making it less safe is merely kowtowing to the pvpers who want more people to mess with and is NOT in the best interest of the people who don't want to be as involved in pvp.

It's a game, not real life. In a game we have certain conveniences that promote game play that do not reflect reasonable expectations of real life: In real life people would be incarcerated, others perma-killed by people that go after you, your clones and your DNA. You could only mine something once. Yes there would be a $#!t ton of bots because in a hi-tech society automated mining would be used...CONCORD probably wouldn't go out of their way to not podkill you. "Oops it's salvage now have a nice day" is a game convenience. Good luck telling the cops the stuff you stopped to steal out of that car wreck they are still trying to get the driver out of is "salvage."...etc. etc.

Really, it's a game. No one needs more ways to grief or gank.

Mhmm.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

ps3ud0nym
Dixon Cox Butte Preservation Society
#11 - 2011-10-29 20:52:18 UTC  |  Edited by: ps3ud0nym
EVE-O forums rather suck. Deleting a post that i actually didn't make and was void of content.
ps3ud0nym
Dixon Cox Butte Preservation Society
#12 - 2011-10-29 20:52:54 UTC  |  Edited by: ps3ud0nym
Thredd Necro wrote:

Your thread title is inflammatory and is a challenge, not an invitation to open discourse.


It is only infamitory because I am challenging a scared trope of the dedicated high-sec dweller. IE: that they are somehow critical and important to game play in the rest of EVE. It was a simple statement requesting information. That you found it inflammatory just goes to show how tightly held such beliefs are, even when based on completely false assumptions.

Thredd Necro wrote:

Here I thought veteran null-secs considered themselves some of the smartest, most experienced and most talented players, players who enjoy the risks and the challenges.

They certainly TALK that way and seem to consider high-sec pve to be like "hello kitty online."

They say they don't want an ezmode/hello kitty game and they certainly don't want it in high-sec.

So why are the null-secs crying that they want ganking in high-sec to be EASIER?


No, we just don't want high-sec to be a safe haven away from the game of EVE. A place where you can make isk without consequence, an activity which completely unbalances the economic realities of the game, to the detriment of high-sec dwellers I might add! The reason that so many activities in EVE are unprofitable is due to this dynamic. You can bot to your hearts content (If you know how to program one well) mining trit and no one will even notice you among the masses in the systems of high-sec. You point to bots in nul for the simple reason that they are NOTICEABLE in nul. You can spot them as there aren't that many people in system, and you can watch and report them. Nul-sec alliances have mechanisms and tactics to defeat bots (Bot hunting in nul is a popular past time), but those tactics don't work in High-sec against a bot in a newbie corp. This has driven down prices to the point where the margins on most items mean that unless you are a very high sp character with full researched T2 BPOs and billions in investment, you can't make any profit on the base game mechanic in EVE: The Market.

Thredd Necro wrote:

Null-sec tired of shooting the same hundred people in the face day after day and now they want some nice, relaxing, ezmode, hello kitty ganking so it is EASIER for them to have fun at other peoples expense?


This is what I mean by a complete lack of connection with the realities of nul sec. You really think there are only a few hundred people out there? You have to be kidding. Goons and TEST Comprise some TEN THOUSAND players alone. Plenty more than a "Few hundred". Hell, we put 12,000 into 6VDT for an entire week. What we want is what we signed up for, a SANDBOX. That means you react to actions by PLAYERS because you have no choice. That is the meaning of Sandbox in terms of game play. That is the meaning of "Player Generated Content". It isn't having fun at other's expense (Which is a sentiment that i understand, but again.. the rules of high-sec that you insist on, give us no other choice) it is ensuring that we are all playing on a level playing field, playing with the same rules. High-sec dwellers have a incredible advantage over any other players in EVE due to the fact that the low risk and high reward game play of that area is completely out of proportion to the rest of the game. If you want safety, fine. You should only be able to run level 1 and 2 missions and mine low grade ores. If you want to more profits.. take more risk. The more risk, the more profit. That is what we what, not to "Have fun at other people's expense" as you put it. That is a strawman argument that avoids the real question.

Thredd Necro wrote:

It's CCP's business if they want to alienate the casual and non-hardcore players but since EVE advertises having all this space...why can't we all get along?


It isn't the casual and non-hardcore player that drives new subscriptions to EVE. I have yet to see a BBC News or New York Times article on how some lvl 4 mission runner cleared 15 missions in a single night. I DO see plenty of stories about what happens between the big alliances in nul. I see plenty of stories of epic scams and dastardly deeds. I don't see anything coming out of high-sec that promotes the game of EVE in any way with the exceptions of EVE Uni and RvB. Some of our Dreddit videos have over 100,000 hits! Dreddit itself adds between 250 and 500 players a month. Of those, about 50% to 60% are brand new subs. We INCREASE revenues for CCP rather than just maintain the status quo, something that the carebears in highsec simply haven't shown themselves capable of. You can't even get people to sign up for corps because you don't generally have anything compelling to offer that can't be acquired in a newbie corp, other than being abused by a bunch of neckbeards who stare at rocks all day on voice coms.

EVE is not ment to be a place where "Everyone get's along". It is meant to be a place of strife and struggle. Getting ganked by asshats all the time? Band together and fight back! If you can't fight, negotiate. If you want system police, start your own force and get cracking! It is a place where the game play is INTERACTIVE with other players. Casual, hardcore, whatever, that is the game you signed up for, why are you complaining when it actually happens?

Thredd Necro wrote:


Plenty of room to shoot and gank already and high-sec is already not perfectly safe. Plenty of folks like it the way it is and it seems silly to say it will drive out players when it is SO easy to find a fight if you want one.


con't below
ps3ud0nym
Dixon Cox Butte Preservation Society
#13 - 2011-10-29 20:54:09 UTC  |  Edited by: ps3ud0nym
Oh, so then you agree with the ganking? If Highsec isn't perfectly safe, and that is your reason for not nerfing it, then you should be all for the high-sec ganking! After all, that is what makes it "Not perfectly safe". Once again, the interactions that make it unsafe are actually quite small. Not all, not even most, players in 0.0 aren't interested in suicide ganking (Myself included). But we are at all happy with what we see as a huge and unfair advantage that those who play in High-sec have over everyone else in the game. We just want the rules to be fair, and the risk to equal the rewards.
Mai Khumm
172.0.0.1
#14 - 2011-10-29 21:03:32 UTC
ps3ud0nym wrote:


Nope, not a troll. I honestly want to know. It is a fantasy that somehow we care or "depend" on high-sec industrialists. We all have alts, the majority have something like 3 accounts which means we ALL have our own high-sec characters to do what little we need done in High-Sec, the industrialists there add nothing to our game.



Did I read that right? Just making sure that I read that right...
ps3ud0nym
Dixon Cox Butte Preservation Society
#15 - 2011-10-29 21:05:13 UTC
Mai Khumm wrote:
ps3ud0nym wrote:


Nope, not a troll. I honestly want to know. It is a fantasy that somehow we care or "depend" on high-sec industrialists. We all have alts, the majority have something like 3 accounts which means we ALL have our own high-sec characters to do what little we need done in High-Sec, the industrialists there add nothing to our game.



Did I read that right? Just making sure that I read that right...


Which part didn't you understand?
Mai Khumm
172.0.0.1
#16 - 2011-10-29 21:08:06 UTC
ps3ud0nym wrote:
Mai Khumm wrote:
ps3ud0nym wrote:


Nope, not a troll. I honestly want to know. It is a fantasy that somehow we care or "depend" on high-sec industrialists. We all have alts, the majority have something like 3 accounts which means we ALL have our own high-sec characters to do what little we need done in High-Sec, the industrialists there add nothing to our game.



Did I read that right? Just making sure that I read that right...


Which part didn't you understand?




Never even mentioned that I misunderstood it. Just simply asked if I read that right...
Lord Zim
Gallente Federation
#17 - 2011-10-29 21:09:42 UTC
ps3udonym wrote:
lots of drivel

The ****? 12k in 6vdt? The **** are you smoking? Whatever it is, stop smoking it, it's clearly warping how you perceive reality.

Actually, what you should do, is stop posting. You're showing a clear and distinct lack of understanding for how hisec works, as well as nullsec. If you really think that nullsec is completely insular to hisec, then boy do I have a bridge to sell you. Actually, come to think of it, you should read malcanis' proposal, and then shut the **** up, because you're a danger to the game.

Literally the one thing I'd like to change with hisec right now is the payouts from incursions, I think those are on the high side. After that I would want low and nullsec to become more profitable to entice people to move out there. What you're talking about is trying to force them out there by semistarving them. There's a lot more to do in hisec than mine and run missions or get ganked, and having a lot of career options, be it in hisec, lowsec or nullsec, is absolutely fine and inline with the concept of a sandbox, and it's something which I'd love to see expanded upon, not restricted.

Also, what the christ is it with the "very high SP character with full researched T2 BPOs and billions in investment" to make a profit on the market? I mean, just ... what?

And the bots not being noticeable in hisec? What?

Seriously. Stop posting.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#18 - 2011-10-29 21:16:24 UTC
Lord Zim wrote:
ps3udonym wrote:
lots of drivel

The ****? 12k in 6vdt? The **** are you smoking? Whatever it is, stop smoking it, it's clearly warping how you perceive reality.

Actually, what you should do, is stop posting. You're showing a clear and distinct lack of understanding for how hisec works, as well as nullsec. If you really think that nullsec is completely insular to hisec, then boy do I have a bridge to sell you. Actually, come to think of it, you should read malcanis' proposal, and then shut the **** up, because you're a danger to the game.

Literally the one thing I'd like to change with hisec right now is the payouts from incursions, I think those are on the high side. After that I would want low and nullsec to become more profitable to entice people to move out there. What you're talking about is trying to force them out there by semistarving them. There's a lot more to do in hisec than mine and run missions or get ganked, and having a lot of career options, be it in hisec, lowsec or nullsec, is absolutely fine and inline with the concept of a sandbox, and it's something which I'd love to see expanded upon, not restricted.

Also, what the christ is it with the "very high SP character with full researched T2 BPOs and billions in investment" to make a profit on the market? I mean, just ... what?

And the bots not being noticeable in hisec? What?

Seriously. Stop posting.


This

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Mai Khumm
172.0.0.1
#19 - 2011-10-29 21:18:22 UTC
Lord Zim wrote:
ps3udonym wrote:
lots of drivel

The ****? 12k in 6vdt? The **** are you smoking? Whatever it is, stop smoking it, it's clearly warping how you perceive reality.

Actually, what you should do, is stop posting. You're showing a clear and distinct lack of understanding for how hisec works, as well as nullsec. If you really think that nullsec is completely insular to hisec, then boy do I have a bridge to sell you. Actually, come to think of it, you should read malcanis' proposal, and then shut the **** up, because you're a danger to the game.

Literally the one thing I'd like to change with hisec right now is the payouts from incursions, I think those are on the high side. After that I would want low and nullsec to become more profitable to entice people to move out there. What you're talking about is trying to force them out there by semistarving them. There's a lot more to do in hisec than mine and run missions or get ganked, and having a lot of career options, be it in hisec, lowsec or nullsec, is absolutely fine and inline with the concept of a sandbox, and it's something which I'd love to see expanded upon, not restricted.

Also, what the christ is it with the "very high SP character with full researched T2 BPOs and billions in investment" to make a profit on the market? I mean, just ... what?

And the bots not being noticeable in hisec? What?

Seriously. Stop posting.


I'm going to have to +1 that, and support ALL points made...
ps3ud0nym
Dixon Cox Butte Preservation Society
#20 - 2011-10-29 21:28:26 UTC
Wow, it appears that Goons are allow massive **** posters in their alliance now. That is a rather BIG change!

Lord Zim wrote:

Actually, what you should do, is stop posting.


NEVER stop posting. Perhaps you should :getout:

Lord Zim wrote:

You're showing a clear and distinct lack of understanding for how hisec works, as well as nullsec. If you really think that nullsec is completely insular to hisec, then boy do I have a bridge to sell you. Actually, come to think of it, you should read malcanis' proposal, and then shut the **** up, because you're a danger to the game.


Perhaps you should link it and I will, rather than assume that I have read some post by some person who I have never heard of. You should read what I wrote and respond to that, rather than what you mistakenly read into what I wrote. I never said nulsec was completely insular to high-sec (Although that is exactly what CCP has stated THEY want). What I said was that high sec industrialists have no effect on those in Nul. My ships are produced by PHI, which lives in Nul. Your reimbursements for goon ops also are manufactured in nul. What we need in highsec, WE GET OURSELVES. We do not rely on some pubbie industrialist in a hulk to do it for us with the exception of trit (Again, a point I made in my first post).

I think you need to take some reading comprehension courses and learn how not to **** post. You will go much further in Goonswarm that way and have less risk of being shot on sight because you are a massive fagg0t.

Lord Zim wrote:
Literally the one thing I'd like to change with hisec right now is the payouts from incursions, I think those are on the high side. After that I would want low and nullsec to become more profitable to entice people to move out there. What you're talking about is trying to force them out there by semistarving them. There's a lot more to do in hisec than mine and run missions or get ganked, and having a lot of career options, be it in hisec, lowsec or nullsec, is absolutely fine and inline with the concept of a sandbox, and it's something which I'd love to see expanded upon, not restricted.


once again, you seem to be incapable of actually reading with any comprehension of what was said beyond your misguided misinterpretations. The entire time I have been talking about risk vs. reward. The risk in highsec is extremely low, so the reward should ALSO be low. Expand it sure, but keep the risk:reward ratio in line with the rest of the game of EVE.

Lord Zim wrote:
Also, what the christ is it with the "very high SP character with full researched T2 BPOs and billions in investment" to make a profit on the market? I mean, just ... what?


And here speaks someone who has never tried their hand in a major way at invention! LOL. Yes, there are ways to make money on the markets, but they are what the previous poster would call "Having fun at the expense of others". I am talking about the base mechanics. If you think you can make money building T1 mods, go for it. If you think you can make money doing invention for T2 items where there is a BPO that exists, then you can go right ahead. It just means you haven't ever run the numbers and have no idea that doing that will COST you more than you make. It is a net loss over time rather than a gain.[/quote]

Lord Zim wrote:
And the bots not being noticeable in hisec? What?
Seriously. Stop posting.


I should clarify, they aren't AS noticable. Again, you seem to read one sentence and forget that there is an entire paragraph after that. A well programmed bot in high-sec should be nearly impossible to detect.

are you sure you are in the right Alliance? again, NEVER STOP POSTING.
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