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Suggestions on mining: Risk/reward and making it more interactive

First post
Author
Dave Stark
#21 - 2013-03-20 09:39:08 UTC
Whitehound wrote:
For all I care might CCP just add a new "buddy" program where players who already have an account with CCP can get a second account for a high price, but with 10m free SPs, so these players can get their character more quickly to where they need them. It is probably a bad idea, but anything is right now better than another mining overhaul thread...


i wouldn't be against this idea.
it is a pain making a new account, then having to wait until you've trained things like the ehp skills/fitting skills/etc before you can really use it as you intend. shouldn't be limited though, should be available to new players too so they can have the option to "catch up" or get a "head start" or whatever.

however, we are then straying in to "pay to win" territory.
Brooks Puuntai
Solar Nexus.
#22 - 2013-03-20 11:06:02 UTC  |  Edited by: Brooks Puuntai
Remove static belts and up the grav site spawns everywhere to compensate. Since they dumbed down probing and made it part of the NPE as well, it shouldn't effect new players much at all.

Adding in harder and more random spawns would also be nice, however the "reward" from these rats wouldn't be able to match their difficulty or else you will have people farming null valued rats in high. Which is bad. Maybe switch rewards from ISK bounty to minor LP bounty?

Making it more "interactive" would be tricky unless you add in some sort of minigame into it.

Lastly Whitehound, no one listens to you about posting in F&I, though your persistence is commendable.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Sentamon
Imperial Academy
Amarr Empire
#23 - 2013-03-20 11:06:07 UTC
Sabriz Adoudel wrote:
Sentamon wrote:
How about leaving it the way it is?

More interactive = more pointless clicks = more bots. Or are you a carpel tunnel surgeon and have your self interest in mind?



Unless those bots can handle combat, they'll likely become negative ISK/hour. And I'm pretty sure bots that handle combat should be much easier for CCP to detect than ones that just do mining.


MMO bots can handle anything you throw at them, especially combat, and no, detection methods are the same.

The semi-afk mining system is the best "gathering" system I've seen in mmo history. Don't mess with a good thing cause you'll create the problem you think you're trying to solve.

If you're looking for change it should be toward more automation that rewards thought, planning, and exploration, not mundane staring at the screen and *click* *click* *click*, oh look more rats, *yawn* *click*,

~ Professional Forum Alt  ~

Indahmawar Fazmarai
#24 - 2013-03-20 14:13:29 UTC
Karrin Rawlter wrote:
First, let me say that I appreciate the effort that went into your post. It is a novel idea, and it would be at the least a passable 'fix'.

However, I disagree on two points:

1) Mining in high-sec is not 'active' enough.
I have found that miners in can get high increases in mining efficiency by equipping a survey scanner and figuring out when to cut their lasers short vs afk mining or just waiting for cycles to finish. Between scanning, calculating volumes and cycle numbers, mining can be an active activity with greatly increased yields over afk miners.

2) AFK mining is 'wrong' or otherwise contrary to the letter or spirit of the game.


On a side note, I am all for these groups blowing up AFK miners. Leaves the massive scordite for those of us who are at the screen and jacks the price sky high.


You're right that serious mining, with scanners, accounting for cycle times, target swapping and so it's more proficent than just fire a strip miner on anything lockable. But then, the whole point to AFK mining is to do it for hours upon hours. They gain with sheer time what they lose in proficency.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#25 - 2013-03-20 19:59:20 UTC
This topic has been moved to the Features & Ideas Discussion.

ISD Tyrozan

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Sabriz Adoudel
Move along there is nothing here
#26 - 2013-03-21 01:23:10 UTC
Indahmawar Fazmarai wrote:


You're right that serious mining, with scanners, accounting for cycle times, target swapping and so it's more proficent than just fire a strip miner on anything lockable. But then, the whole point to AFK mining is to do it for hours upon hours. They gain with sheer time what they lose in proficency.


This is absolutely true.

If you treat mining as a single-player game (i.e. you give the game your entire attention), you might make 10m ISK per hour. (Numbers made up and posted for comparison's sake only)

If you treat it as a ¼ player game (i.e. you divide your attention between four EVE clients, or between one EVE client and various RL things spending most time on RL; under the assumption that the player has the time management skills to do this) you might make 8m ISK per account per hour of real time, but that's 32m per hour of attention paid to the game.

And if you blatantly cheat and run a bot, you can make 100m or more per hour of attention with little risk of loss to other players and no risk of loss outside of players interacting with you. In short, the present mechanics strongly reward botting over optimization.


My proposal was about changing mining from a single player or ¼ player activity into an activity that is single player but interactive in highsec (with ad-hoc cooperation for the tougher spawns but not really fleet ops), duo to small gang in lowsec, and small gang to small fleet in nullsec.

Really at its core, the proposal isn't about mining so much as it is about providing a real incentive for small vulnerable fleets to provide potential targets in lowsec and nullsec. There is no reason to contemplate taking a fleet of six Mackinaws, a Dominix and an Enyo into lowsec at present, you'd just get eight Mackinaws mining in a highsec belt instead. These changes would make organising a fleet like that viable.

Sometimes two of these fleets will encounter each other and choose not to fight. Other times one group will leave, reship and try to get the jump on the mining op, creating the conflict that EVE thrives upon.

I support the New Order and CODE. alliance. www.minerbumping.com

Drake Doe
88Th Tax Haven
#27 - 2013-03-21 01:36:12 UTC
Claiming bot and null sec mining aren't broken and saying someone else is blissfully ignorant is a pretty major contradiction

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Sabriz Adoudel
Move along there is nothing here
#28 - 2013-03-22 00:10:28 UTC
One more thing I'd add to this.

Belts should refresh at somewhat random times, not predictably at downtime. Also the juicier ores (the 160-200% density ones) should 'downgrade' rather than being mined out.

I support the New Order and CODE. alliance. www.minerbumping.com

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#29 - 2013-04-20 12:28:58 UTC
Yet another "Change highsec so I can haz more targets in lolsec, because I'm too affraid for roaming 0.0" fail-thread.
Castor Narcissus
The Scope
Gallente Federation
#30 - 2013-04-20 14:26:38 UTC
Dave Stark wrote:
why do people keep trying to fix something that isn't broken?


While it's not broken, it's a dull and boring activity that promotes botting.

Mining should get a revamp and divided in several categories, each one for a different type of gameplay.

Ice should be something passive like PI, low income, risk free. There should be a specific ship that could set a platform and it would auto mine with a PI like configuration, but this probably wouldn't work well in a concord protected space.

The current asteroid belt should be rat free imo, instead if you went afk you could destroy an asteroid and lose the cycle or it would explode, with a good "minigame" without being intensive or getting boring after using it a whole it would add more depth to the asteroid belt mining profession.

Gravimetric sites should be possible to be mined in 20-40mins with an high income (around 10-20m per site), they should be low sec/null sec specific, this would let miners go into low sec/null with an average sized escort without it being a waste of time.

This is some ****** ideas I have, I'm sure CCP could think something better, but leaving mining in its current state it's a crime imho.
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