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100 Million ISK to Kill a Freighter in Highsec

Author
John E Normus
New Order Logistics
CODE.
#41 - 2013-03-20 17:24:37 UTC
Got a stinger in a rookie to hit the freighter and prevent logoffski with a 15 minute flag?

Got a couple bumpers to get him 150km + off the gate?

Got a salvager?

Got a hero to do cargo transfer to your freighter?

Got 50 pilots who have the patience to wait for the scouts to find a good target?

DPS is the easy part. I wish you luck. If you need an extra cat, hit me up!

Between Ignorance and Wisdom

Andski
Science and Trade Institute
Caldari State
#42 - 2013-03-20 17:25:17 UTC
Acac Sunflyier wrote:
that's not true because freighters aren't guaranteed to drop billions of isk


nor are rifters in rancer, for that matter

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

baltec1
Bat Country
Pandemic Horde
#43 - 2013-03-20 17:32:19 UTC
John E Normus wrote:
Got a stinger in a rookie to hit the freighter and prevent logoffski with a 15 minute flag?

Got a couple bumpers to get him 150km + off the gate?

Got a salvager?

Got a hero to do cargo transfer to your freighter?

Got 50 pilots who have the patience to wait for the scouts to find a good target?

DPS is the easy part. I wish you luck. If you need an extra cat, hit me up!


Not to mention all the isk must be split between all of those people.
Gogela
Epic Ganking Time
CODE.
#44 - 2013-03-20 18:21:29 UTC
baltec1 wrote:
John E Normus wrote:
Got a stinger in a rookie to hit the freighter and prevent logoffski with a 15 minute flag?

Got a couple bumpers to get him 150km + off the gate?

Got a salvager?

Got a hero to do cargo transfer to your freighter?

Got 50 pilots who have the patience to wait for the scouts to find a good target?

DPS is the easy part. I wish you luck. If you need an extra cat, hit me up!


Not to mention all the isk must be split between all of those people.

That's the real deal breaker. Splitting the ISK 150 ways seems like a lot of work and math.

Signatures should be used responsibly...

Ayame Tao
#45 - 2013-03-20 18:33:40 UTC
Acac Sunflyier wrote:
this is just pure dickery for the sake of being a ****.


therein is your reason
RubyPorto
RubysRhymes
#46 - 2013-03-20 20:29:51 UTC  |  Edited by: RubyPorto
Malcanis wrote:
It's not done for "fights", it's done to make money. It's piracy, not tournament jousting. Pirates don't seek out navy frigates for "good fights", they seek fat, weak targets for easy profits.


Well... sometimes...
http://en.wikipedia.org/wiki/USS_Cape_St._George_(CG-71)
http://en.wikipedia.org/wiki/USS_Gonzalez_(DDG-66)

http://en.wikipedia.org/wiki/Niv%C3%B4se_(F_732)

http://en.wikipedia.org/wiki/USS_Nicholas_(FFG-47)#2010s

http://en.wikipedia.org/wiki/USS_Ashland_(LSD-48)#Later_service

http://en.wikipedia.org/wiki/Action_of_12_January_2012


... I'm starting to think RL pirates might not be super good at their jobs...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Arronicus
State War Academy
Caldari State
#47 - 2013-03-20 20:35:14 UTC
Acac Sunflyier wrote:
Malcanis wrote:
Acac Sunflyier wrote:
All this does is further the shield and gun thing cycle. Somebody gives a guide on how to get a freighter in a 0,5; they'll have less in 0.5 and need to move to 0.6. The OP woulda been better keeping his mouth shut. Honest, the suicide ganking is boring. It isn't pvp- pvp inplies there's a two way competition happening. It's way more fun fighting somebody who'll fight back. There are things about eve players that i just won't ever understand. Why gank a frieghtor when ranceer would give a fight? Logistics in eve are god awful as is, this is just pure dickery for the sake of being a ****.


It's not done for "fights", it's done to make money. It's piracy, not tournament jousting. Pirates don't seek out navy frigates for "good fights", they seek fat, weak targets for easy profits.

As long as people insist on using untanked Iteron IIIs to move multiple billions of ISK worth of goodies or AFK freighters full of Technetium, then there will be piracy in hi-sec.


that's not true because freighters aren't guaranteed to drop billions of isk


Except it is true. Invention jobs aren't garaunteed to successfully invent into T2 bpcs, but it happens, statistically, reliably enough, to be a profitable endeavour. The same goes for ships. Loot drops averaged out at 50% of the time. Thus, if you kill 10 freighters, each carrying 5bil, you will average out 2.5bil worth of loot per freighter. some goons have made an absolutely shitload of isk doing this.

funny thing is, for being pros at it, and doing it extensively, sometimes over 100 freighters per month, you'd think if this was "Perfecting" the freighter gank, theyd stop using TECH 2 FIT talos, and go with tech 1 fit, or your catalysts. But they don't. Oh well, guess you're wrong, OP.
RubyPorto
RubysRhymes
#48 - 2013-03-20 20:56:31 UTC
Arronicus wrote:
Except it is true. Invention jobs aren't garaunteed to successfully invent into T2 bpcs, but it happens, statistically, reliably enough, to be a profitable endeavour. The same goes for ships. Loot drops averaged out at 50% of the time. Thus, if you kill 10 freighters, each carrying 5bil, you will average out 2.5bil worth of loot per freighter.


Which game mechanic guarantees the availability of Freighters with 5b in cargo to gank?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Whitehound
#49 - 2013-03-20 21:07:46 UTC  |  Edited by: Whitehound
RubyPorto wrote:
Which game mechanic guarantees the availability of Freighters with 5b in cargo to gank?

I forgot its name, but it is the one that allows greedy players to log into the game.

Edit:
Now I remember. It is the password.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Ave Kathrina
My Ass Is On Fire
#50 - 2013-03-21 01:24:25 UTC
I disagree with the OP in the strongest possible terms.

NOT using T2 modules on suicide gank ships greatly lowers the amount of ISK I make looting blue gank ship wrecks.

I've make almost 300 million in the last week like this.
I've done some really stupid shit in this game.
Thor Kerrigan
Guardians of Asceticism
#51 - 2013-03-21 02:21:13 UTC  |  Edited by: Thor Kerrigan
Pannax Ni wrote:
Have you considered the gate guns at all?


Gate guns will obliterate 2-3 catalysts, negating their damage significantly. Nevertheless, we were able to gank an untanked Prowler on a 0.6 gate (CONCORD already present) with only 2. That number remains constant regardless of the number of people going GCC. This is why I think 50 catalysts is overkill when numbers say 30 should do it.

Ave Kathrina wrote:
I disagree with the OP in the strongest possible terms.

NOT using T2 modules on suicide gank ships greatly lowers the amount of ISK I make looting blue gank ship wrecks.

I've make almost 300 million in the last week like this.


Not everyone will want to join-in for the ISK/hour. What happens when your group becomes so efficient killing freighters at such minimal cost that you can start ransoming left and right?

At the very least, you pay 2 mil to be part of a bil+ killmail. Could be more fun then going on a 30-jump roam then ganking one Drake. Yet these roams happen everyday and there is an unlimited supply of AFK freighters in highsec.

Gogela wrote:

That's the real deal breaker. Splitting the ISK 150 ways seems like a lot of work and math.


It could be as easy as:
- First, paying for the next batch of catalysts.
- Second, splitting extra profits between designated groups/corps. The group/corp designated liquidator would then proceed to further split their share according to their own rules.

I would personally use my share towards the "corp fund" for extra catalysts or other corp projects.
Thor Kerrigan
Guardians of Asceticism
#52 - 2013-03-21 02:39:15 UTC
Arronicus wrote:

funny thing is, for being pros at it, and doing it extensively, sometimes over 100 freighters per month, you'd think if this was "Perfecting" the freighter gank, theyd stop using TECH 2 FIT talos, and go with tech 1 fit, or your catalysts. But they don't. Oh well, guess you're wrong, OP.


I sense a strong feeling of skepticism in you. To be honest, so do I. I sure as hell hope it ain't THAT easy and inexpensive to suicide gank a freighter. But what if it is? And if the first such freighter gank would be yours, would you send me an equally passionate letter of tears claiming abuse of game mechanics since no one had done it previously?

If it's not... 100 mil is equivalent to what for trying? One T2-fit Tornado getting ganked in lowsec. Shocked
Kahega Amielden
Rifterlings
#53 - 2013-03-21 05:56:08 UTC
[Thrasher, T1 Suigank]

Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I

Sensor Booster I
Sensor Booster I
Warp Scrambler I

280mm Gallium Cannon, Republic Fleet Phased Plasma S
280mm Gallium Cannon, Republic Fleet Phased Plasma S
280mm Gallium Cannon, Republic Fleet Phased Plasma S
280mm Gallium Cannon, Republic Fleet Phased Plasma S
280mm Gallium Cannon, Republic Fleet Phased Plasma S
280mm Gallium Cannon, Republic Fleet Phased Plasma S
280mm Gallium Cannon, Republic Fleet Phased Plasma S
[Empty High slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[Empty Rig slot]

Better range = less chance of problems applying damage
High alpha maximizes applied damage in short fights.

Assuming 15-16 seconds in .5 -.6 space: 4 volleys = 6164 damage.
In .7-.8, it depends on whether or not you get off the third volley. If so, 4623 damage. Else, 3082
in .9-1.0, probably two volleys = 3082 damage.

Damage type flexibility provides another small but noticeable boost in effective damage.
Tarn Kugisa
Kugisa Dynamics
#54 - 2013-03-21 06:00:58 UTC
Quote:
Message body can not be empty.Why do you want to post an empty message?


you know...
stuff Pirate

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Azrael Dinn
Imperial Mechanics
#55 - 2013-03-21 07:51:15 UTC
Funny how this post just proves that ganging in empire is way too easy and CCP should do something about it.

After centuries of debating and justifying... Break Cloaks tm

Malcanis
Vanishing Point.
The Initiative.
#56 - 2013-03-21 07:58:28 UTC
Azrael Dinn wrote:
Funny how this post just proves that ganging in empire is way too easy and CCP should do something about it.


Using similar logic I could prove that supercapitals need a huge buff. A couple of gank-fitted pulse oracles can easily kill an AFK supercarrier, given enough time.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Arronicus
State War Academy
Caldari State
#57 - 2013-03-21 08:34:04 UTC
RubyPorto wrote:
Arronicus wrote:
Except it is true. Invention jobs aren't garaunteed to successfully invent into T2 bpcs, but it happens, statistically, reliably enough, to be a profitable endeavour. The same goes for ships. Loot drops averaged out at 50% of the time. Thus, if you kill 10 freighters, each carrying 5bil, you will average out 2.5bil worth of loot per freighter.


Which game mechanic guarantees the availability of Freighters with 5b in cargo to gank?


While you know very well that my comment was made in regards to when freighters are cargo scanned, and selectively ganked based on fat cargo;

The one that allows freighters to be easily trained up, and stuffed full of loot. Years and years of freighter ganks support my statement. Surely, if there weren't some mechanic garaunteeing it, it wouldn't happen frequently, for years on end? Often on a multiple-times-per-day-basis.
Arronicus
State War Academy
Caldari State
#58 - 2013-03-21 08:35:46 UTC
Azrael Dinn wrote:
Funny how this post just proves that ganging in empire is way too easy and CCP should do something about it.



According to Azrael, organizing 50-100 pilots all in the same type of ship with similar fits, all attacking in coordination, and ignoring the effect of gate guns, is easy.

TIL 50+ players being able to kill 1 undefended player = too easy. Quick, hire Azrael as a dev so he can give freighters Titan-HP.
Skorpynekomimi
#59 - 2013-03-21 09:34:29 UTC
Interesting. And a thrasher fit as well!

Any other choices of ships/modules?
Why did you pick the ones you did?
Do you have a Noctis around to salvage and loot the wrecks for next time?

How does this strategy compare against a tanked orca?

As an opportunist and industrialist, this intrigues me. Maybe I can make money selling stuff to you people.

Economic PVP

baltec1
Bat Country
Pandemic Horde
#60 - 2013-03-21 09:52:37 UTC  |  Edited by: baltec1
Thor Kerrigan wrote:

Gogela wrote:

That's the real deal breaker. Splitting the ISK 150 ways seems like a lot of work and math.


It could be as easy as:
- First, paying for the next batch of catalysts.
- Second, splitting extra profits between designated groups/corps. The group/corp designated liquidator would then proceed to further split their share according to their own rules.

I would personally use my share towards the "corp fund" for extra catalysts or other corp projects.


You would earn more doing missions. The reason why people dont gank these things with destroyers is because the isk is split between so many people its just not worth it.

Azrael Dinn wrote:
Funny how this post just proves that ganging in empire is way too easy and CCP should do something about it.


CCP cant nerf stupid.