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AFK Cloaky Cyno Camping High Rewards, Zero Risk and Effort

First post
Author
Mag's
Azn Empire
#161 - 2013-03-20 10:12:16 UTC  |  Edited by: Mag's
Nikk Narrel wrote:
And yet the fact remains, both AFK Cloaking and hot dropping are both counters to local intel.

Anything you do to them that is not compensated for with Local Chat's intel properties, will unbalance the game.

Nikk Narrel wrote:
Sometimes I wonder if the complainers realize, that if it were not for "AFK Cloaking" and Hot Dropping, the intel from local would be a big fat "I WIN" button....
Not empty quoting.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Andy Landen
Deep Core Mining Inc.
Caldari State
#162 - 2013-03-20 13:29:52 UTC  |  Edited by: Andy Landen
Any campaign here to remove "local" is a distraction of the thread and a pvper's whine about how pvp is not easy enough for them. Makes the pvper look like a carebear when he/she complaigns about how local makes it hard to pvp. If you are a pvper, then "man up" and get clever. If you are only interested in easy kills, then go rat a belt and stop calling yourself a "pvper." The belt rats don't care about "local" so problem solved already!

"Local" may be connected to every issue in Eve, but it is not the problem with every issue. Changes to it may provide a solution, but there are many other solutions as well, and after I have clearly stated that this thread is intended to cover increasing the risk and effort required of cloaky cyno ships and to avoid discussion of "removing local" as a possible solution, then further discussion of it is ditracting from the OP of considering the cloaky cyno camping rewards, risk and effort. The system intel network established by CCP does not decrease the effort or risk for the hunter any more than it does for the target. Removing local increases the effort and risk to the cloaky cyno hunter MUCH LESS than for the target because the hunter is cloaked and his titan-jumping friends are distant (in a far away system IN A POS) .. now if only the cyno was a longer-lasting wh which allowed people to jump both ways through it, then the friends might not be as safe/risk-free. Turning our attention to real solutions which increase the risk to the hunter and friends, we have just now shifted the discussion from local to cynos (and other stuff). The only discussion of local which increases the risk or effort for cloaky cyno ships is one where local reports that a player is cloaked, or "disconnected from local," or the amount of time the player has been cloaked; if players think that it should also report whether a player is docked, then I say fine, even though that doesn't really aim specifically at the subject of this thread "cyno cloakies."

Edit: To Nikk, below, this issue is significant to cloaky pilots who get great rewards for little risk. I am a cloaky pilot myself and recons are my favorite. I know how easy it is for a skilled pilot, I do it frequently, and I know that the risk is, for all practical purposes, zero; for all but the noobs. Some things are simple, Nikk, and then there are skilled pilots who do much more, but there is very real risk despite the simplicity. Also, thanks to datarunner for clarifying the correct use of the term "necro." And no, data, I am not wrong. Covert Cloaks are second nature to me and whs too.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#163 - 2013-03-20 13:45:16 UTC
Andy Landen wrote:
Any campaign here to remove "local" is a necro of the thread and a pvper's whine about how pvp is not easy enough for them. Makes the pvper look like a carebear when he/she complaigns about how local makes it hard to pvp. If you are a pvper, then "man up" and get clever. If you are only interested in easy kills, then go rat a belt and stop calling yourself a "pvper." The belt rats don't care about "local" so problem solved already!

"Local" may be connected to every issue in Eve, but it is not the problem with every issue. Changes to it may provide a solution, but there are many other solutions as well, and after I have clearly stated that this thread is intended to cover increasing the risk and effort required of cloaky cyno ships and to avoid discussion of "removing local" as a possible solution, then further discussion of it is thread necro, which is to say that it degenerates the thread. The system intel network established by CCP does not decrease the effort or risk for the hunter any more than it does for the target. Removing local increases the effort and risk to the cloaky cyno hunter MUCH LESS than for the target because the hunter is cloaked and his titan-jumping friends are distant (in a far away system IN A POS) .. now if only the cyno was a longer-lasting wh which allowed people to jump both ways through it, then the friends might not be as safe/risk-free. Turning our attention to real solutions which increase the risk to the hunter and friends, we have just now shifted the discussion from local to cynos (and other stuff). The only discussion of local which increases the risk or effort for cloaky cyno ships is one where local reports that a player is cloaked, or "disconnected from local," or the amount of time the player has been cloaked; if players think that it should also report whether a player is docked, then I say fine, even though that doesn't really aim specifically at the subject of this thread "cyno cloakies."

Your problem with cynos and cloaking are only significant to pilots who rely on local to get safe, and lack the capability to respond in any manner except to complain here.

As you put it:
Andy Landen wrote:
"man up" and get clever.

My arguments against local are based off of my experiences as a PvE pilot. I could care less about my kill record, as is plainly obvious to any that have looked it up.

What good is my skill in mining, or clever plans to avoid being ambushed, when local dumbs down the efforts of all PvE pilots to a mind numbingly simple: "See non blue, warp to safety"
I want all of us to have a much greater chance to fail, and possibly die horribly while doing it.

I want my skills at preparation and tactics to actually mean I survived where the PvE guys in the next system got wiped.

I want to compete, which is pretty darned unlikely in this daycare environment with Local Chat's nanny intel watching over all of us.
DataRunner Attor
Doomheim
#164 - 2013-03-20 13:57:45 UTC
Andy Landen wrote:
Any campaign here to remove "local" is a necro of the thread and a pvper's whine about how pvp is not easy enough for them. Makes the pvper look like a carebear when he/she complaigns about how local makes it hard to pvp. If you are a pvper, then "man up" and get clever. If you are only interested in easy kills, then go rat a belt and stop calling yourself a "pvper." The belt rats don't care about "local" so problem solved already!

"Local" may be connected to every issue in Eve, but it is not the problem with every issue. Changes to it may provide a solution, but there are many other solutions as well, and after I have clearly stated that this thread is intended to cover increasing the risk and effort required of cloaky cyno ships and to avoid discussion of "removing local" as a possible solution, then further discussion of it is thread necro, which is to say that it degenerates the thread. The system intel network established by CCP does not decrease the effort or risk for the hunter any more than it does for the target. Removing local increases the effort and risk to the cloaky cyno hunter MUCH LESS than for the target because the hunter is cloaked and his titan-jumping friends are distant (in a far away system IN A POS) .. now if only the cyno was a longer-lasting wh which allowed people to jump both ways through it, then the friends might not be as safe/risk-free. Turning our attention to real solutions which increase the risk to the hunter and friends, we have just now shifted the discussion from local to cynos (and other stuff). The only discussion of local which increases the risk or effort for cloaky cyno ships is one where local reports that a player is cloaked, or "disconnected from local," or the amount of time the player has been cloaked; if players think that it should also report whether a player is docked, then I say fine, even though that doesn't really aim specifically at the subject of this thread "cyno cloakies."



Necroing is referred to a thread that has been dead for a great amount of time, like lets say for this community a month, then someone brings it back to life, clearly this thread hasn't even been dead for 12 hours before someone responds to it, so it clear that this thread isn't dead.

Quote:
"Local" may be connected to every issue in Eve, but it is not the problem with every issue.
You are right, it not the problem with every issue, but in general it THE problem in ALMOST all issues.

Quote:
and after I have clearly stated that this thread is intended to cover increasing the risk and effort required of cloaky cyno ships and to avoid discussion of "removing local" as a possible solution


And you refuse to accept that before any other solution can be put in play, there must be a balance if you want to give the ability to hunt a cloaker you must disable the ability for everyone to instantly see that cloaker is in that system, a balance must be brought to the table.


Quote:
Removing local increases the effort and risk to the cloaky cyno hunter MUCH LESS than for the target because the hunter is cloaked and his titan-jumping friends are distant


once again this is incorrect as the hunter doesn't know what the defenders bring to the table as much as the /hunted/ you so speak of doesn't know what attacker brings to the table for all the /hunter/ knows the defender could be protecting what looks like easy prey with stealth bombers, or some other attack ship that is use a free worthless high slot with a basic cloak.

Quote:
Turning our attention to real solutions which increase the risk to the hunter and friends, we have just now shifted the discussion from local to cynos (and other stuff). The only discussion of local which increases the risk or effort for cloaky cyno ships is one where local reports that a player is cloaked, or "disconnected from local," or the amount of time the player has been cloaked; if players think that it should also report whether a player is docked, then I say fine, even though that doesn't really aim specifically at the subject of this thread "cyno cloakies."


and again we offer solutions on how to fix local that would balance both sides, like Nik suggestion one way to fix local, and hell I even suggested a simple fix for local that wouldn't fully effect others, and that fix was a two way disconnect, a person couldn't a cloaker in local, but in turn a cloaker can't see anyone else in local either. What happening here is that you out right refuse to accept that other people might be right and you are wrong, and that you have never played as a cloaker before.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Kali Omega
No Vacancies
No Vacancies.
#165 - 2013-03-20 16:03:12 UTC
So you think that i should have to wait one min before i light cyno in my bomber or recon? wtf are you smoking?!

So in one min you can

A. ECM with drones (a few cycles) and get out

B. call back up and they can shoot the bomber or recon ( and they are soo tanky in the first place)

C. the back up can ecm the bomber or recon (if he is still alive)

If this is what you want you should just get rid if black ops ships...recons..and bombers all together.

Please try and talk you way out of this one.


Andy Landen
Deep Core Mining Inc.
Caldari State
#166 - 2013-03-20 16:26:34 UTC  |  Edited by: Andy Landen
Kali Omega wrote:
So you think that i should have to wait one min before i light cyno in my bomber or recon? wtf are you smoking?!

So in one min you can

A. ECM with drones (a few cycles) and get out

B. call back up and they can shoot the bomber or recon ( and they are soo tanky in the first place)

C. the back up can ecm the bomber or recon (if he is still alive)

If this is what you want you should just get rid if black ops ships...recons..and bombers all together.

Please try and talk you way out of this one.




The role of blackops is not to just get easy kills from unsuspecting pve ships. You want easy kills from ships that are not likely to be fit to fight you very well or bring in backup fast enough to pose a risk to your blops ship .. I get it. Should pvp really be without risk or effort?

Plus, if you read the proposal, the cyno is only delayed if you decloak. If you stay cloaked, the blops fleet can be brought in cloaked without affecting local. How cool (and appropriate) is that?

Lastly, what proposals do you support? Easy pvp only? Not up for fighting pvp ready ships? Lay down your ideas or support the proposals here. Your call.

Edit: to Kali below, I already said a) I have no problem with a 1 minute wait after decloak, and b) you can remain cloaked and light the covert cyno immediately .. no wait. My response is a very good answer to your comment.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Kali Omega
No Vacancies
No Vacancies.
#167 - 2013-03-20 16:32:38 UTC
Like how you avoided my question 100%

"So you think that i should have to wait one min before i light cyno in my bomber or recon? wtf are you smoking?!"

I'll edit that to be "if was cloaked before "

Please try again and dont dance around and redirct! anwser the question
Raven DarkSouless
Perkone
Caldari State
#168 - 2013-03-20 16:34:43 UTC  |  Edited by: Raven DarkSouless
[/quote] Same reason whs don't apply to this discussion: no cynos or supers/titans allowed there (in either whs or hs).[/quote]


you can have titans and supers in wh, you can build them there. probly never get them out of wh but they can exist. And you can use cynos is the same space just not to anther system.
Kali Omega
No Vacancies
No Vacancies.
#169 - 2013-03-20 16:37:39 UTC
Dave Stark wrote:
Jint Hikaru wrote:
Please tell me how an AFK pilot lights a Cyno?


i was about to post this very same question.


Just to bring up a point from the first page


^^^^^^^

Thread ended point proven please lock
Andy Landen
Deep Core Mining Inc.
Caldari State
#170 - 2013-03-20 16:37:59 UTC  |  Edited by: Andy Landen
Raven DarkSouless wrote:
Quote:
Same reason whs don't apply to this discussion: no cynos or supers/titans allowed there (in either whs or hs).



you can have titans and supers in wh, you can build them there. probly never get them out of wh but they can exist. And you can use cynos is the same space just not to anther system.


.. building supers and titans requires sov.

Edit: and to Kali, who so desperately wants to lock a thread which threatens to reveal how much pvpers want easy pve-fitted ship kills by removing local and by protecting the afk cloaky cyno camper, answer me this: Why are you so desperate for easy pvp that it makes you look like a carebear? Answer that please. Why can you not support clooaky cyno ships having to have the same risk to themselves and friends as every other kind of pvper?

.. and my reply was already added as a "Edit" to my previous post that I already answered your question.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Kali Omega
No Vacancies
No Vacancies.
#171 - 2013-03-20 16:40:55 UTC
Come on andy I'm waiting for a witty redirct to my post....
GankuVerymuch
Republic University
Minmatar Republic
#172 - 2013-03-20 16:41:31 UTC
Ok, I'm going to go ahead and call all the afk cloak whiners out. AFK = AWAY from kb. Hence the big bad hidden man can't hurt you. If the player is not afk the tactic is working as intended.

But to the real point to the afk cloak whine that has been going on in these forum for years that no one wants to point out = BOTTERS. They refuse to admit that the main force complaining about afk cloak are people in alliances known for having botters. The afk cloak whine is about them not having isk in their wallet when they get home from work. When they complain about risk vs reward and they won't take the risk to undock with neuts in system.

And if local were removed as it should be the botters would have no way to defend the risk reward argument they hide behind.

In null you should grow a set and get out there. Afk cloak or not. If the neut is truly afk then there is no issue. The issue is their bot doesn't leave station when neuts are in local.
Kali Omega
No Vacancies
No Vacancies.
#173 - 2013-03-20 16:44:24 UTC
GankuVerymuch wrote:
Ok, I'm going to go ahead and call all the afk cloak whiners out. AFK = AWAY from kb. Hence the big bad hidden man can't hurt you. If the player is not afk the tactic is working as intended.

But to the real point to the afk cloak whine that has been going on in these forum for years that no one wants to point out = BOTTERS. They refuse to admit that the main force complaining about afk cloak are people in alliances known for having botters. The afk cloak whine is about them not having isk in their wallet when they get home from work. When they complain about risk vs reward and they won't take the risk to undock with neuts in system.

And if local were removed as it should be the botters would have no way to defend the risk reward argument they hide behind.

In null you should grow a set and get out there. Afk cloak or not. If the neut is truly afk then there is no issue. The issue is their bot doesn't leave station when neuts are in local.


+1
Kali Omega
No Vacancies
No Vacancies.
#174 - 2013-03-20 16:50:55 UTC
Andy Landen wrote:
Raven DarkSouless wrote:
Quote:
Same reason whs don't apply to this discussion: no cynos or supers/titans allowed there (in either whs or hs).



you can have titans and supers in wh, you can build them there. probly never get them out of wh but they can exist. And you can use cynos is the same space just not to anther system.


.. building supers and titans requires sov.

Edit: and to Kali, who so desperately wants to lock a thread which threatens to reveal how much pvpers want easy pve-fitted ship kills by removing local and by protecting the afk cloaky cyno camper, answer me this: Why are you so desperate for easy pvp that it makes you look like a carebear? Answer that please. Why can you not support clooaky cyno ships having to have the same risk to themselves and friends as every other kind of pvper?

.. and my reply was already added as a "Edit" to my previous post that I already answered your question.



Check my KB..i go after PVP ships when i do black ops. So your redirct there is invalid, please try again. I do go after miners in high sec when i gank! shall we have a warning box pop up whenever i enter high sec in a destoyer? Oh **** i dont want to give you or greyscale any ideas
Sura Sadiva
Entropic Tactical Crew
#175 - 2013-03-20 16:53:05 UTC
GankuVerymuch wrote:

But to the real point to the afk cloak whine that has been going on in these forum for years that no one wants to point out = BOTTERS. They refuse to admit that the main force complaining about afk cloak are people in alliances known for having botters. The afk cloak whine is about them not having isk in their wallet when they get home from work. When they complain about risk vs reward and they won't take the risk to undock with neuts in system.



Exactly.

Their bots are scripted to warp in safe to a POS or to dock as soon as there's a neutral in local. And of course a bot cannot be scripted to evaluate if that neutral is afk or if is a real threat and such.

This is why they say "a single afk cloacker shutdown whole systems", cause it ruins their bots. This is the ONLY case where this statement is true and an afk cloacker do a direct damage -> botting farms.

More advanced bots seems to be able also to continuosly repeat the same posts on the forum with different alts.
Andy Landen
Deep Core Mining Inc.
Caldari State
#176 - 2013-03-20 16:54:45 UTC  |  Edited by: Andy Landen
GankuVerymuch wrote:
Ok, I'm going to go ahead and call all the afk cloak whiners out. AFK = AWAY from kb. Hence the big bad hidden man can't hurt you. If the player is not afk the tactic is working as intended.

But to the real point to the afk cloak whine that has been going on in these forum for years that no one wants to point out = BOTTERS. They refuse to admit that the main force complaining about afk cloak are people in alliances known for having botters. The afk cloak whine is about them not having isk in their wallet when they get home from work. When they complain about risk vs reward and they won't take the risk to undock with neuts in system.

And if local were removed as it should be the botters would have no way to defend the risk reward argument they hide behind.

In null you should grow a set and get out there. Afk cloak or not. If the neut is truly afk then there is no issue. The issue is their bot doesn't leave station when neuts are in local.


There are no botters in this thread, local does not need to be removed, and cloaky cyno pilots need to grow a pair instead of suggesting the former two points.

It sounds like, if you have a pair, then you may be suggesting that local needs to indicate whether or not a cloaky is afk. That would be a good step in the right direction if that were possible. While it would not make sense for local to know and thus report the last time a cloaky pilot interacted with his client, it would reveal some information about whether or not the pilot was afk. If a webcam could report in local whether the cloaky was actually looking at the screen, that would do some good toward this area. But it would make little sense in the game mechanics/theory, and it would be quite creepy. And it would do nothing for the negligible risk of the active cloaky. So I think you can agree with me that continuing to discuss whether or not the cloaky is actually afk is fairly pointless. It is fair enough to accept that afk represents zero effort for the rewards of risk elevation to neuts in a system and leave the discussion of "afk" at that.

Edit: and to Kali's absurd point above, if you can light cyno's in high sec, then let me know. otherwise stop talking about hs. This discussion holds the cyno as a central point, which naturally excludes hs.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Kali Omega
No Vacancies
No Vacancies.
#177 - 2013-03-20 16:55:53 UTC  |  Edited by: Kali Omega
Andy Landen wrote:
GankuVerymuch wrote:
Ok, I'm going to go ahead and call all the afk cloak whiners out. AFK = AWAY from kb. Hence the big bad hidden man can't hurt you. If the player is not afk the tactic is working as intended.

But to the real point to the afk cloak whine that has been going on in these forum for years that no one wants to point out = BOTTERS. They refuse to admit that the main force complaining about afk cloak are people in alliances known for having botters. The afk cloak whine is about them not having isk in their wallet when they get home from work. When they complain about risk vs reward and they won't take the risk to undock with neuts in system.

And if local were removed as it should be the botters would have no way to defend the risk reward argument they hide behind.

In null you should grow a set and get out there. Afk cloak or not. If the neut is truly afk then there is no issue. The issue is their bot doesn't leave station when neuts are in local.


There are no botters in this thread, local does not need to be removed, and cloaky cyno pilots need to grow a pair instead of suggesting the former two points.

It sounds like, if you have a pair, then you may be suggesting that local needs to indicate whether or not a cloaky is afk. That would be a good step in the right direction if that were possible. While it would not make sense for local to know and thus report the last time a cloaky pilot interacted with his client, it would reveal some information about whether or not the pilot was afk. If a webcam could report in local whether the cloaky was actually looking at the screen, that would do some good toward this area. But it would make little sense in the game mechanics/theory, and it would be quite creepy. And it would do nothing for the negligible risk of the active cloaky. So I think you can agree with me that continuing to discuss whether or not the cloaky is actually afk is fairly pointless. It is fair enough to accept that afk represents zero effort for the rewards of risk elevation to neuts in a system and leave the discussion of "afk" at that.

Edit: and to Kali's absurd point above, if you can light cyno's in high sec, then let me know. otherwise stop talking about hs. This discussion holds the cyno as a central point, which naturally excludes hs.



Why do you dance around the comments and always redirct it elsewhere..every time
DataRunner Attor
Doomheim
#178 - 2013-03-20 17:09:43 UTC  |  Edited by: DataRunner Attor
Kali Omega wrote:
Andy Landen wrote:
GankuVerymuch wrote:
Ok, I'm going to go ahead and call all the afk cloak whiners out. AFK = AWAY from kb. Hence the big bad hidden man can't hurt you. If the player is not afk the tactic is working as intended.

But to the real point to the afk cloak whine that has been going on in these forum for years that no one wants to point out = BOTTERS. They refuse to admit that the main force complaining about afk cloak are people in alliances known for having botters. The afk cloak whine is about them not having isk in their wallet when they get home from work. When they complain about risk vs reward and they won't take the risk to undock with neuts in system.

And if local were removed as it should be the botters would have no way to defend the risk reward argument they hide behind.

In null you should grow a set and get out there. Afk cloak or not. If the neut is truly afk then there is no issue. The issue is their bot doesn't leave station when neuts are in local.


There are no botters in this thread, local does not need to be removed, and cloaky cyno pilots need to grow a pair instead of suggesting the former two points.

It sounds like, if you have a pair, then you may be suggesting that local needs to indicate whether or not a cloaky is afk. That would be a good step in the right direction if that were possible. While it would not make sense for local to know and thus report the last time a cloaky pilot interacted with his client, it would reveal some information about whether or not the pilot was afk. If a webcam could report in local whether the cloaky was actually looking at the screen, that would do some good toward this area. But it would make little sense in the game mechanics/theory, and it would be quite creepy. And it would do nothing for the negligible risk of the active cloaky. So I think you can agree with me that continuing to discuss whether or not the cloaky is actually afk is fairly pointless. It is fair enough to accept that afk represents zero effort for the rewards of risk elevation to neuts in a system and leave the discussion of "afk" at that.

Edit: and to Kali's absurd point above, if you can light cyno's in high sec, then let me know. otherwise stop talking about hs. This discussion holds the cyno as a central point, which naturally excludes hs.



Why do you dance around the comments and always redirct it elsewhere..every time


He dances around the point an comments cause he has no true come back to any remark someone else makes, he actually can't defend his thread so he points out different issues in hopes that if he does it enough times, someone actually say. "You know what his idea is actually good." When it truth, that will never happen. Kinda like how he ignores all my retorts and responses.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Mag's
Azn Empire
#179 - 2013-03-20 17:12:59 UTC
Kali Omega wrote:
Andy Landen wrote:
GankuVerymuch wrote:
Ok, I'm going to go ahead and call all the afk cloak whiners out. AFK = AWAY from kb. Hence the big bad hidden man can't hurt you. If the player is not afk the tactic is working as intended.

But to the real point to the afk cloak whine that has been going on in these forum for years that no one wants to point out = BOTTERS. They refuse to admit that the main force complaining about afk cloak are people in alliances known for having botters. The afk cloak whine is about them not having isk in their wallet when they get home from work. When they complain about risk vs reward and they won't take the risk to undock with neuts in system.

And if local were removed as it should be the botters would have no way to defend the risk reward argument they hide behind.

In null you should grow a set and get out there. Afk cloak or not. If the neut is truly afk then there is no issue. The issue is their bot doesn't leave station when neuts are in local.


There are no botters in this thread, local does not need to be removed, and cloaky cyno pilots need to grow a pair instead of suggesting the former two points.

It sounds like, if you have a pair, then you may be suggesting that local needs to indicate whether or not a cloaky is afk. That would be a good step in the right direction if that were possible. While it would not make sense for local to know and thus report the last time a cloaky pilot interacted with his client, it would reveal some information about whether or not the pilot was afk. If a webcam could report in local whether the cloaky was actually looking at the screen, that would do some good toward this area. But it would make little sense in the game mechanics/theory, and it would be quite creepy. And it would do nothing for the negligible risk of the active cloaky. So I think you can agree with me that continuing to discuss whether or not the cloaky is actually afk is fairly pointless. It is fair enough to accept that afk represents zero effort for the rewards of risk elevation to neuts in a system and leave the discussion of "afk" at that.

Edit: and to Kali's absurd point above, if you can light cyno's in high sec, then let me know. otherwise stop talking about hs. This discussion holds the cyno as a central point, which naturally excludes hs.



Why do you dance around the comments and always redirct it elsewhere..every time

Because his argument fails, when faced with the facts in those posts. So he simply ignores them.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kali Omega
No Vacancies
No Vacancies.
#180 - 2013-03-20 17:24:20 UTC  |  Edited by: Kali Omega
Do i light cyno's in high sec? What in the world are you going on about? I said i "gank" with "destroyer" in high sec and that i go after PVP ships when i black ops. You really must be the most ignorant person I’ve never met