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Artctura for CSM 8

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Author
ADMIRAL ALLURE
Republic University
Minmatar Republic
#41 - 2013-03-17 17:34:11 UTC
I like the whole 'know my Philosophy' approach.

So, here's a question... Let say, hypothetically, the eve community desires a change/upgrade for the ability of T3 ships to be able to swap subsystems in POSes or in ship fittings of carriers. How would you address/approach this specific issue with CCP? What are some of the questions you might ask the CCP dev team and what sort of follow up 'angle' would you use if initially shot down?

Just using this as an example which could be applied to a whole host of other items.
Artctura
SUNDERING
Goonswarm Federation
#42 - 2013-03-17 18:54:27 UTC
ADMIRAL ALLURE wrote:
I like the whole 'know my Philosophy' approach.

So, here's a question... Let say, hypothetically, the eve community desires a change/upgrade for the ability of T3 ships to be able to swap subsystems in POSes or in ship fittings of carriers. How would you address/approach this specific issue with CCP? What are some of the questions you might ask the CCP dev team and what sort of follow up 'angle' would you use if initially shot down?

Just using this as an example which could be applied to a whole host of other items.


I will admit that I have no personal experience with T3 ships. Once I got to battleships I preferred to grow my capital skills and my logistic pilot skills. That doesn't mean I don't have some ideas, but I am going to defer to those with a bit more experience on some of the technical details.

I understand that this is going to have an affect on both PvP and PvE, but significantly more impact on PvP operations, especially with large fleet operations. To me, it may be putting too much power into the hands of those who fly large fleets to simply place a couple of carriers or POS's into a system and be able to constantly out adapt to your opponent.

I think that a mitigation to this is to increase the size of the subsystems, placing serious limits on how many a ship could carry. There are obviously ways around this, but they favor the defender in most cases, and we can add that up to the list of advantages granted by being a defender. There are obviously other things that can be used to help mitigate concern, such as preventing changing of modules while flagged.

My bulk experience is also in null sec, so I'm going to poll my fellow CSM members and players on the potential affects of this on low and high sec environments.

Once done, we can build a broad picture of the change, its advantages and disadvantages as well as ways to mitigate what the CSM and players saw as negatives of the change.

At this point, I think that the proposal for changes, would leave my individual shepherding and become the CSM's task. I would continue to ensure that action was taken on it, and drive it if the CSM chose for me to do that. Presenting a united front as a CSM is critical to the success of the body.

The next step is NOT approaching CCP. The next step is approaching the player base and doing one last cycle of revision based on feed back. Once that was complete, the CSM could approach CCP development about the change, request their review and go forward should CCP chose to. Let CCP developers apply specific numbers, and their input. And from there, we could enter a development cycle. To me this isn't a "radical" change, so the end result would appear in a single patch. I'd ask CCP to go over what they saw as the effects of this change and let the CSM know so we could address those as well.

If CCP chose to ignore our proposal, I'd ask for a specific reason for their concern. Depending on the response, we could then approach it either through a player driven reminder of who the overall customer is and what they want (See the POS thread for an example) or work with the CSM to address their concerns. It may eventually require that the CSM has to go back to the player base and say "We tried", but overall this is how I see the process working.
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#43 - 2013-03-18 13:52:15 UTC
Artctura wrote:
3. War declaration costs become tied to the maximum security you can engage in.


This is actually a really cool idea. If it were expensive enough, cowardly corps could hide out in 0.9 and 1.0 systems (or whatever), but oh! the economic loss! action > consequence. I like it.

Fix POSes.  Every player should want one (even if all players can't have one).

Rusty Waynne
Rusty Waynne Corporation
#44 - 2013-03-18 13:54:46 UTC
+1!

Lets get this game on the right track while it's experiencing momentum!

PipeViper
Caldari Provisions
Caldari State
#45 - 2013-03-18 14:08:23 UTC
So what about pushing CCP to have more engaging PVE content, and i don't mean being made more difficult. I mean something more than just Hubs, or DED sites (Hubs you got to scan down), Missions (Hubs where you got to talk to NPC's first), or Incursions (Hubs were Logistics are required and you get a lower payout initially). No Theme park bullshit, but there has to be some way for the CCP team to make PVE less mind numbing. What are your thoughts on this!?
Artctura
SUNDERING
Goonswarm Federation
#46 - 2013-03-18 14:36:54 UTC
PipeViper wrote:
So what about pushing CCP to have more engaging PVE content, and i don't mean being made more difficult. I mean something more than just Hubs, or DED sites (Hubs you got to scan down), Missions (Hubs where you got to talk to NPC's first), or Incursions (Hubs were Logistics are required and you get a lower payout initially). No Theme park bullshit, but there has to be some way for the CCP team to make PVE less mind numbing. What are your thoughts on this!?


I'm assuming that we're defining PvE as strictly flying in space activity that involves actually doing something with your ship, as opposed to activities you engage in to make ISK.

I personally agree with you that it's boring. You kill wave after wave of ships, collect ISK and move on. Looting wrecks is a pain, especially if you are using something long range or a kiting strategy where wrecks are spread out over hundreds of km of space.

I could say that eye candy is the solution, but that would eventually wear itself out. No matter how amazing it looks, after a short time, you'll get bored of it, but I do have some other ideas that I think might help.

1. Break the monotony by changing tactics of the NPC ships, even during the battle.
2. Encourage group activity by increasing the rewards for PVE that requires multiple players. Things are less monotonous in groups.
3. Improve other aspects of the game so that "PVE" isn't the only method for making ISK.
4. Improve the chances to receive something NPC only. I'm not talking about economy beating numbers here, but fun stuff as well. Have a cool set of shades for your character drop from an NPC. Or boots. Or a monocle. Lock them to the character so there isn't a market for them.

At the end of the day though, you're still shooting AI driven ships in space. It will eventually become boring. At least in EVE you can move to other activities.

That said, I also know that grinding is part of any MMO. The balance between tedium and excitement is a delicate one. EVE has an advantage in that you can make money in so many ways. Mining, Hauling, Ratting, PI, Market Trading, Industry, Scamming. Focusing too much on one at the expense of others can fundamentally disrupt the economy, so you need to make sure the attractiveness of each is retained. Ensure players are aware of all the ways they can make ISK from day 1 (See my platform on a comprehensive new player walk through OUTSIDE of the game) so they have an idea on what to do when one facet of EVE becomes boring.

This might not be a complete solution, and I may have missed some blindingly obvious solutions. I know over the past year I've made my ISK from ratting, PI, Market Trading, Mining and Hauling. That's what keeps me from being bored with EVE.
Shirakus
Native Freshfood
Minmatar Republic
#47 - 2013-03-18 16:17:04 UTC
You've got my vote, I think you'll do a great job with the CSM.
Totally Wasted Blonde
Cargo Unlimited Nexus Transport
#48 - 2013-03-18 17:40:35 UTC
69 likes when i clicked your first post.... its a sign Blink
Damazus
Brutor Tribe
Minmatar Republic
#49 - 2013-03-19 14:24:38 UTC
+1 ARCTURA FOR A PRESIDENT !
ChaeDoc II
Garoun Investment Bank
Gallente Federation
#50 - 2013-03-19 18:06:06 UTC
Post #48 is the beginning of the CSM's first political sex scandal.
Artctura
SUNDERING
Goonswarm Federation
#51 - 2013-03-20 11:52:32 UTC  |  Edited by: Artctura
My latest blog post delves a bit deeper into the areas of the game I feel need the most attention. It's purposely light on details and those will be coming over the next couple of weeks in their own posts.

I'd like to also take a moment to thank everyone for the early support and look forward to an exciting campaign.
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#52 - 2013-03-20 18:12:42 UTC
It'd be cool if PVE had consequences in the Sandbox. A bunch of -FA- people shooting Guristas rats? After enough death and destruction, the Guristas decide to drop a fleet and start reinforcing POCOs. And, yes, they'll show up to finish the job. That would open up opportunities for groups to get in on a big PVE fight and make lots on bounties...until PL hears and hot-drops them.

Boom: PVE leads to sandbox, without being horribly imbalanced.

On the backend, if -FA- instead runs missions all day long for Sisters of EVE, they'll give us benefits such as additional rights in their stations.

PVE effects on the sandbox needn't have a large magnitude to make for interesting gameplay.

Fix POSes.  Every player should want one (even if all players can't have one).

Nistrak
Banda di Amici
Pandemic Horde
#53 - 2013-03-21 22:27:01 UTC
+1
Easthir Ravin
Easy Co.
#54 - 2013-03-21 22:41:02 UTC
+1

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

KingRodriguez
Crimson Serpent Syndicate
#55 - 2013-03-26 03:00:05 UTC
+1 go rule the galaxy
Artctura
SUNDERING
Goonswarm Federation
#56 - 2013-03-26 12:01:36 UTC
I've been very disappointed that we haven't been able to get on with things yet, however CCP has been very upfront with the candidates about the delay and we've been getting notifications repeatedly throughout the process.

So, hopefully you'll be able to start pushing buttons today.

Captain Oscar
The Sixth Fleet
#57 - 2013-03-27 21:03:05 UTC  |  Edited by: Captain Oscar
You have my vote, I think you agree with most of what I would like to see. I am uncertain of where to actually vote, I did last election but it's not very obvious this time. I noticed the question about insurance, if anything it should be increased for payment of lost fittings but that's me. They payouts for PvE missions are really low for the risk in all reality.
Thomas Orca
Broski is ded
#58 - 2013-03-27 23:37:25 UTC
What is your opinion on doxxing?
Traiano Ulpio
State War Academy
Caldari State
#59 - 2013-03-28 00:24:03 UTC
You have my vote!
Xander Phoena
Brutor Tribe
Minmatar Republic
#60 - 2013-03-29 00:57:20 UTC
I interviewed Artctura as part of the Crossing Zebras CSM8 Election Interviews project. You can check out what he had to say here

http://c-z.me/csm8artctura

www.crossingzebras.com