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Anti-Ganker Barge Fits.

First post
Author
Grand Admiral Simo-Hayha
Vigilante Carebears
#1 - 2013-03-20 03:04:43 UTC  |  Edited by: Grand Admiral Simo-Hayha
If Goonworms hate it, you gotta love it.

Welcome to Gankbane 101: High resistances account for the vast majority of damage reduction. IE. If a ganker does 1000 kinetic damage in his first volly and you have 86% Kinetic resistance, like I do, then it reduces his damage to 140 per volley and with a contingent of medium shield maintenance drones being used, from another barge near by, it almost completely neutralizes his damage.

All of the following fits in this thread are optional ideas, meant to inform, and cause you to think of how to improve your own barges.

The following thread is for everyone to get a general idea on how to fit your barges properly for defense. Some are fairly balanced between efficiency and defense. However, the main interest of this thread is to provide DEFENSIVE fits against ganking. Half are for new barge pilots others are for veterans looking to further their edge, anyone warning you against these barges is trying to keep you weak, anyone telling you the certain fits will get you ganked, knows it takes 6-8 catalysts, or more, to do so.

Please do not complain about the prices of anything, these are suggestions, no one is forcing you to do anything and as such, if you do not like an idea, try to understand that you are not obligated to do any of this for yourself. If you do not know what optional means, please consult a dictionary.

You MAY require a few pieces of training and possibly a few implants to fit some of the barges I am going to share with you, to their max potential:

Skill Trains:

Electronics Level 5: 5% Bonus to ship CPU output per skill level.
Engineering Level 5: 5% Bonus to ship's powergrid output per skill level.
Shield Upgrades Level 5: 5% reduction is power grid needs for modules requiring shield upgrades.

Implants:

Genolution Core Augmentation CA-1 (Boosts perception by 3, Provides +1.5% powergrid bonus, Provides +1.5% capacitor amount bonus, Implant set bonus: 50%. (Also great for tengu's, battleships, any ship really.)

Genolution Core Augmentation CA-2 (Boost intelligence by 3, Provides +1.5% CPU bonus, Provides +1.5% capacitor recharge
Implant set bonus: 50%. (Also great for tengu's, battleships, any ship really.)

Zainou 'Gypsy' Electionic EE-604 (4% bonus to the CPU output.)

The Mackinaw fit below, dubbed 'Perfect Mackinaw' requires a 'Squire' Engineering EG-606, for the Harvester upgrade. I woulden't reccomend it, but for those craving perfection in a barge, it is the only way.

Certain Meta level 4 modules like Medium Canyon and Medium Regoliton shields can be essential to providing the neccessary CPU and powergrid you need to fit these barges.

I would also recommend training Shield Management to lvl 5, however, it is not neccesary.

Remember: T2 Riggings are AN OPTION, if that is all you can see on these barges, then I feel sorry for you. Also, if you don't fit shield extenders, or at least some resistance in your riggings (which provide an extra 30% to 40% shields) then you are not maximizing your barges defense.

The Incredible Invincible Gank Proof Barge - Skiff

This is before Orca boosts for shield and armor resistance are applied.

Shields: 16,514 HP
Armor: 6,600 HP
Hull: 7,500 HP

Resistances:
70/85/89/82
73/55/49/39
60/60/60/60

High Slot

1x Ice/Ore Harvester

Medium Slot

1x Medium Shield Extender II
2x Adaptive Invulnerability Shield II
1x Kinetic Deflection Field II
1x Thermic Dissipation Field II

Low Slot

1x Damage Control II
1x Adaptive Nano Plating II

Rigs

2x Medium Core Defense Field Extenders

Delux Balanced - Skiff

Shields: 11,796
Armor: 6,600 HP
Hull: 7,500 HP

Resistances:
65/80/85/79
60/35/25/10
0/0/0/0

High Slot

1x Ice/Ore Harvester

Medium Slot

1x Medium Shield Extender II
1x Adaptive Invulnerability Field II
1x Limited Adaptive Invulnerability Field
1x Limited Kinetic Deflection Field I
1x Limited Thermic Dissipation Field I

Low Slot
2x Ice Harvester II

Rigs:

Medium Anti-EM Screen Reinforcer I
1x Medium Ice Harvester Accelerator I
Grand Admiral Simo-Hayha
Vigilante Carebears
#2 - 2013-03-20 03:06:11 UTC  |  Edited by: Grand Admiral Simo-Hayha
Mackinaw - Cheap and Tough.

EHP: 29,855
Shields: 6,142
Shield Resistances: 67/76/82/76
Armor Resistances: 66/45/36/23
Hull Resistances: 58/58/58/58

High Power
2x Ice/ore Harvesters II

Medium Power
1x Limited Adaptive Invulnerability Field I
1x Thermic Dissipation Amplifier I
1x Medium F-S9 Regolith Shield Induction
1x Kinetic Deflection Amplifier I

Low Power
2x Ice harvester upgrades
1x Internal Force field Array

Rig Slot
1x Medium Core Defense Field Extender I/II
1x Medium Anti-Em screen Reinforcer I/II

Universal Mackinaw (EVERYONE CAN USE THIS FIT, No extra implants required)

EHP: 41,645
Shields: 5,670
Shield Resistances: 82/83/80/84
Armor resistances: 77/64/58/49
Hull Resistances: 60/60/60/60

High Power
2x Modulated Strip miner II/Ice Harvesters II

Medium Power
1x Medium F-S9 Regolith Shield Induction
1x Adaptive Invulnerability Field II
1x Thermic Dissipation Amplifier II
1x EM Ward Field II

Low Power
1x Damage Control II
1x 'Refuge' Adaptive Nano plating I
1x Prototype Energize adaptive Nano Membrane I

Rig Slots
2x Medium Core Defense Field Extender I (2 II if you can afford it, adds an extra 10% to shields)

Hulk - Balanced

High Power
3 Modulated Strip Miner II

Medium Power
1x Adaptive Invulnerability Field II
1x Upgraded EM Ward Amplifier I
1x Kinetic Deflection Amplifier II
1x Basic Thermic Dissipation Amplifier

Low Power
2x Mining Laser Upgrade II

There are no incorrect fits for barges, only stronger and weaker. In the following thread you will see a great deal of barge suggestions, be aware that fitting items like survey scanners, mining laser upgrades, shield boosters (should be for null sec only), and drone augmentors, will greatly reduce vital defenses, and create chinks in your defenses that gankers will try to exploit once they have scanned you. Also, if you stack invulnerability shields, it has a nasty draw back. Better to use active shield hardeners.

Please keep in mind, if you do any calculations about ship damage VS barges, to include the potential damage reduction of the barges resistances. Many of these barges, especially with access to Orca boosts, have an excess of 70% to 86% resistances across the board. Do not leave that fact out, it is misleading, and will lead others to mistrust your opinion.

Also, beware of misquoting, misdirection, and any of the individuals criticizing these fits, as they will misinform, condescend, and whine, while offering no alternatives or lesser options. Also, please be aware of the staggering number of facts and information they leave out.
Grand Admiral Simo-Hayha
Vigilante Carebears
#3 - 2013-03-20 03:08:15 UTC  |  Edited by: Grand Admiral Simo-Hayha
Retriever

High Power
2x Ice/ore harvesters

Medium Power
1x Medium Shield Extender II or 1xMedium F-S9 Regolith Shield Induction.

Low Power
2x Ice/ore Harvester Upgrade II
1x Micro Auxililary Power Core I

Rig Slot
1x Medium Anti-Thermal Screen Reinforcer I
1x Medium Anti-Kinetic Screen Reinforcer I
1x Anti-EM Screen Reinforcer I

Venture (Nullsec)

EHP: 6,627
Shields: 3,173
Shield Resistances: 49/59/69/65

High Power
2x Miner II
1x Prototype Cloaking Device

Medium Power
1x Adaptive Invulnerability Field II
2x Medium Shield Extender II

Low Power
Inertia Stabalizers II

Rig Slots
1x Small Anti-EM Screen Reinforcer I
1x Small Anti-Kinetic Screen Reinforcer I
1x Small Anti-Thermal Screen Reinforcer I

Drones
x2 Mining Drones or Hobgoblin II.


Mackinaw

EHP: 36,621
Shields: 8,282
Shield Resistances: 71/77/83/67
Armor resistances: 66/45/36/23
Hull Resistances: 58/58/58/58

High Power
2x Ice Harvesters

Medium Power
1x Medium F-S9 Regolith Shield Induction
1x Kinetic Deflection Field II
1x Thermic Dissipation Field II
1x EM Ward Field II

Low Power
2x Power Diagnostic System II (Adds +10% to Shields)
1x Internal Force Field Array
Grand Admiral Simo-Hayha
Vigilante Carebears
#4 - 2013-03-20 03:10:36 UTC  |  Edited by: Grand Admiral Simo-Hayha
Retriever

EHP: 16,145
Shield HP:4396
Shield Resistances: 39/51/64/57
Armor Resistances: 66/45/37/24
Hull Resistances: 60/60/60/60

High Power
2x Ice/ore harvesters.

Medium Power
1x Medium Shield Extender II or 1xMedium F-S9 Regolith Shield Induction.

Low Power
1x Damage Control II
1x Ice/ore Harvester Upgrade I
1x Micro Auxililary Power Core I

Rig Slot
1x Medium Anti-Thermal Screen Reinforcer I
1x Medium Anti-Kinetic Screen Reinforcer I
1x Anti-EM Screen Reinforcer I

Feel free to upgrade to T2 if you are ready and interested in any of the following fits.

Balanced Mackinaw ***You WILL need the CPU implant for this fit.***

EHP: 19,068
Shield Resistances: 52/65/74/63
Armor Resistances: 60/35/25/10
Hull Resistances: 0/0/0/0

High Power
2x Ice/ore Harvester II

Medium Power
1x Thermic Dissipation Amplifier I
1x Kinetic Deflection Amplifier I
1x Medium 'Canyon' Shield Extender
1x Surey Scanner

Low Power
2x Ice/ore Harvester Upgrade I/II
1x Crisium Ice harvester/Erin Mining laser

Rig Slot
1x Medium Anti-EM Screen Reinforcer I/II
1x Medium Core Defense Field Extender I/II

T2 variants are optional on the riggings, keep in mind, the barges I post are generally meant to be defensive against gank attacks, not for mining efficiency per say, although there are many included in this thread. You trade a great deal of defense for efficiency. However, in this fit, both the Crisium/Eric harvesters, and the Canyon shield are absolutely neccesary to make this fit work, however there are a number of alternatives.

The Venture is meant to cloak you to those passing through on local, while the Inertia Stabilizers augment your agility to jump at gates and aligning for warp for quick escape.
Grand Admiral Simo-Hayha
Vigilante Carebears
#5 - 2013-03-20 03:16:30 UTC  |  Edited by: Grand Admiral Simo-Hayha
Perfect Mackinaw

***Requires Inherent 'Squire' Engineering EG-606, for Harvester upgrade***

EHP: 35,418
Shields: 7,371
Shield Resistances: 71/72/79/68
Armor Resistances: 73/56/50/39
Hull Resistances: 60/60/60/60

High Power
2x Ice/ore Harvesters II

Medium Power
1x Medium 'Canyon' Shield Extender or Medium Regolith F-S9
1x Kinetic Deflection Field II
1x Thermic Dissipation Field II
1x EM Ward Field II

Low Power
1x Adaptive Nano Plating II
1x Ice/ore harvester Upgrade II or Power Diagnostic System II instead (if you lack the implant.)
1x Internal Force Field Array

Rig Slot
2X Medium Core Defense Field Extender I/II

High Resistances are the key to fortifying and having inpenetrable defenses. Do not use raw shield HP for defense.

A damage controll II is always an asset on a barge, I would recommend fitting one if you can afford it CPU wise.
Grand Admiral Simo-Hayha
Vigilante Carebears
#6 - 2013-03-20 03:25:05 UTC  |  Edited by: Grand Admiral Simo-Hayha
Hulk

High Power
3x Modulated strip miner II

Medium Power
2x Adaptive Invulnerability Field II
1x EM Ward Amplifier II
1x EM Ward Amplifier I

Low Power
1x Prototype Energized Adaptive Nano Membrane I
1x Damage Control II

Rig Slots:
2x Medium Core Defense Field Extender I/II.

Hulk - Balanced

High Power
3 Modulated Strip Miner II

Medium Power
1x Adaptive Invulnerability Field II
1x Upgraded EM Ward Amplifier I
1x Kinetic Deflection Amplifier II
1x Basic Thermic Dissipation Amplifier

Low Power
2x Mining Laser Upgrade II

Rig Slots
2x Medium Core Defense Field Extender I/II

Whil the 'Basic Thermic Dissipation Amplifier' May be expensive, it will provide balanced resistances across the board to maximize defense, while enabling you to fit your harvester upgrades. If you mine like I do, with multiple accounts, consider using Medium Shield Maintenance drones on each of your barges for a good 110 to 150hp a cycle boost to shields. Also, using a logistics shield, if you have the ability, will make you immune to conventional gank attacks and even extreme ones.

Hulk - Hog Edition. ***Requires Zainou 'Gypsy' Electronics EE-605 Implant and max CPU and CPU reduction skills*

EHP: 17,845
Shield HP: 4,158
Shield Resistances: 68/75/77/81

High Power
3x Modulated Strip Miner II

Medium Power
2x Adaptive Invulnerability Field II
1x Supplemental Thermic Dissipation amplifier
1x Supplemental EM Ward Dissipation Amplifier

Low Power
2x Mining Laser Upgrade II

Rig Slots
2x Medium Core Defense Field Extender I/II
Ersahi Kir
Brutor Tribe
Minmatar Republic
#7 - 2013-03-20 06:46:29 UTC  |  Edited by: Ersahi Kir
Grand Admiral Simo-Hayha wrote:
Procurer

High Power
1x Modulated/Ice Strip Miner II/Ice Harvester II

Medium Power
1x Adaptive Invulnerability Field II
1x Thermic Dissapation Amplifier II
1x EM Ward Amplifier II
1x Medium Shield Extender II

Low Power
1x Damage Control II
1x Mining/ice Laser upgrade

Rig Slot
2x Medium Core Defense Field Extender I/II
1 Medium Anti-EM Screen Reinforcer I/II

Do not confine yourself to ridging fitting, be imaginative and inventive, Mix and match and apply your new fits to your other barges to see increase in performance.


I'll just comment on the procurer and skiff since that's all I fly.

I prefer this procurer

[High power]
Modulated Strip miner II

[Medium Power]
Medium Shield Extender II
EM Ward Field I
Thermic Dissipation Field I
Adaptive Invulnerability Field II

[Low Power]
Mining Laser Upgrade II
Mining Laser Upgrade II

[Rigs]
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

EHP Omni: 62823
EHP Lowest Resist (kinetic): 55097
EHP Antimatter 60%Kin/40% Therm 60923

No implants necessary. If you want the max ice mining yield you can drop the shield extender II down to meta 4. If you want to tank harder you can replace a MLU II with a damage control.

You didn't list a skiff build so I'll drop one that I've used before

Skiff

[High Power]
Modulated Strip miner II

[Medium Power]
Medium Shield Extender II
Medium Shield Extender II
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Adaptive Invulnerability Field II

[Low Power]
Mining Laser Upgrade II
Mining Laser Upgrade II

[Rigs]
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

EHP 78725 Omni
EHP Lowest Resist (kinetic) 70328
EHP Antimatter 60%Kin/40% Therm 76858

You need a 1% powergrid implant to fit the Modulated strip miner II, if you fit a strip miner 1 you can do so without any implants. If you want more EHP drop a MLU for a damage control, and perhaps fit hardeners instead of resistance amps.

Edit: The skiff fit can be used for an max yield ice mining build without any implants or mid slot alterations.
Grand Admiral Simo-Hayha
Vigilante Carebears
#8 - 2013-03-20 13:31:29 UTC  |  Edited by: Grand Admiral Simo-Hayha
Hulk

EHP: 26,929
Shield HP: 5,859
Shield Resistances: 71/77/83/68
Armor Resistances: 66/45/37/24
Hull Resistances: 60/60/60/60

High Power
3x Modulated Strip Miner II

Medium Power
1x Medium 'Canyon' Shield Extender.
1x EM Ward Field II
1x Kinetic Deflection Field II
1x Thermic Dissipation Field II

Low Power
1x Damage Control II
1x Navy Micro Auxiliary Power Core

Rig Slot
2x Medium Core Defense Field Extender I/II

You should experiement with the fits and what works best in accordance with your training. Active shield provides the highest resistance.

Procurer

High Power
1x Modulated/Ice Strip Miner II/Ice Harvester II

Medium Power
1x Adaptive Invulnerability Field II
1x Thermic Dissapation Amplifier II
1x EM Ward Amplifier II
1x Medium Shield Extender II

Low Power
1x Damage Control II
1x Mining/ice Laser upgrade

Rig Slot
2x Medium Core Defense Field Extender I/II
1 Medium Anti-EM Screen Reinforcer I/II

Do not confine yourself to ridging fitting, be imaginative and inventive, Mix and match and apply your new fits to your other barges to see increase in performance.

Skiff

High Power
1x Modulated Strip Miner II/Ice Harvester II

Medium Power
1x Adaptive Invulnerability Field I/II
1x Em Ward Amplifier II
1x Explosive Deflection Amplifier II
1x Kinetic Deflection Amplifier II
1x Thermic Dissipation Amplifier II

Low Power
2x Ice/ore Harvester Upgrade I/II

Rig Slot
1x Medium Core Defense Field Extender I/II
1x Medium Anti-EM screen Reinforcer I/II

Please keep in mind that gankers use primarily Thermal and Kinetic as their main attacks, antimatter produces the top damage they are looking for, so high resistances in those areas work exceedingly well against them.

Retriever

High Power
2x Ice/Ore Harvesters.

Medium Power
1x Medium F-S9 Regolith or Medium 'Canyon' Shield Extender

Low Power
1x Damage Control II
2x Ice/Ore Harvester Upgrade I

Rig Slot
1x Medium Anti-Thermal Screen Reinforcer I/II
1x Medium Anti-Kinetic Screen Reinforcer I/II
1x Medium Anti-EM Screen Reinforcer I/II

If you multibox, then you can use Medium Shield Maintenance Bot I and use them to repair your barges, It will add 150+ to shield repair a rotation and acts as a large shield booster for your barges.
Grand Admiral Simo-Hayha
Vigilante Carebears
#9 - 2013-03-20 13:38:43 UTC  |  Edited by: Grand Admiral Simo-Hayha
Universal Mackinaw

High Power
2x Ice Harvesters

Medium Power
1x Medium F-S9 Regolith Shield Induction
1x Kinetic Deflection Field II
1x Thermic Dissipation Field I
1x EM Ward Field II

Low Power
2x Power Diagnostic System II (Adds +10% to Shields)
1x Internal force field array

Rig Slots
2x Medium Core Defense Field Extender I (2 II if you can afford it, adds an extra 10% to shields)

Your resistances will be around 71/77/83/67. 8282 Shields. Roughly 36,621 EHP. However, all those things are relative based on your training, of course, those stat read outs are level 5 for everything involved. With T2 Orca boosts, it lands 9110 shields, and resistances 75/80/85/74 with a total of 45,808 EHP, not to mention the armor resistances, and 58/58/58/58 for the hull.

None expensive fits further down in the post.

Mackinaw - The Beast

EHP: 37,162
Shields: 7,739
Shield Resistances: 71/72/79/68
Armor Resistances: 73/56/50/39
Hull Resistances: 60/60/60/60

High Power
2x Ice/ore Harvesters II

Medium Power
1x Medium 'Canyon' Shield Extender or Medium Regolith F-S9
1x Kinetic Deflection Field II
1x Thermic Dissipation Field II
1x EM Ward Field II

Low Power
1x Adaptive Nano Plating II
1x Power Diagnostic System II (5% extra to Shields)
1x Internal Force Field Array

THIS IS ONLY IF YOU HAVE CASH TO BURN, THIS IS NOT RECOMMENDED.

Best Mack You will Ever own. ***Requires Zainou 'Gypsy' Electionic EE-605 ***

High Power
2x ORE Ice Harvesters (Irrelevant)

Medium Power
1x Gistum C-Type Adaptive Invulnerability Field
1x Supplemental EM Ward Amplifier
1x Supplemental Thermic Dissipation Amplifier
1x Medium 'Canyon' Shield Extender

Low Power
1x Ice Harvester Upgrade II
2x Ingenii Ice Harvester Upgrade

Rig Slot
1x Medium Ice harvester Accelerator
1x Medium Core Defense Field Extender.

Requires all items I listed in the beginning post, including a Zainou 'Gypsy' Electionic EE-605 (absolutely essential.)

Yields is as much as a hulk with T2 harvester upgrades. It has 701.3 Cargohold, so it will require an Orca or some other form of storage.
Brewlar Kuvakei
Adeptio Gloriae
#10 - 2013-03-20 14:56:14 UTC  |  Edited by: Brewlar Kuvakei
CCP has buffed Barge HP to such a level that you don't need to even think about fitting your ship. Many of the World of War Crack players that had transited over had failed horribely at fitting a tank, ''shield and armor, lets have the best of both''. Since CCP seen new nuggets and botters leaving the game in droves they pooped their little pants at quarterly PLEX sales so have made miner ganking in high imposible to be profitable. As long as you have Harvesters in your highs and upgrades in the low you are fine.

I'm waiting on CCP to fit my attack battlecruiser for me... actually I take that back I'm waiting for Solar citizen to start up and the sandbox version that they are working on.
Grand Admiral Simo-Hayha
Vigilante Carebears
#11 - 2013-03-20 15:28:20 UTC  |  Edited by: Grand Admiral Simo-Hayha
Maelstrom - The Veldstrom.

High Power
8x Cu Vapor Particle Bore Stream I

Medium Power
1x Adaptive Invulnerability Field I
1x Thermic Dissipation Field II
1x Kinetic Deflection Field II
1x EM Ward Amplifier II
1x Survey Scanner II

Low Power
3x Mining Laser Upgrade II
1x Mining Laser Upgrade I
1x Expanded Cargohold II

Rig Slots
2x Large Processor Overclocking Unit I
1x Large Cargohold Optimization I

For those of you who need the math laid out. This is taking from the fact that I actually have orca boosts, an implant, and such methods of increasing yield.

1x Cu Vapor Particle Bore Stream I gives 125.71 mining amount in 41.10 seconds vs a Modulated Strip Miner II which gives 1,016 mining amount in 123.30s

Now, if you multiply the 8 lasers times 125.71 per laser it actually turns out to be 3017.04 mining amount in the same amount of time as the strip miner, here, since your simple:

Cu Vapor Particle Bore Stream: 125.71 m3 x 8 lasers = 1005.68 in 41.10 seconds.
Modulated Strip Miner II: 1016.41 m3 x 3 lasers = 3,049.23 in 123.30 seconds

Now, heres the part where it's simplified:

Since the modulated strip miner takes 123.30s to complete 1 cycle and the Cu Vapor takes 41.10 to complete a cycle, then in 123.30s the Cu Vapor actually falls just short of the strip miner yield by 32 ore per 123.30s.

So you see. Anyway you cut it, rather you used the maelstrom with implants or the hulk with implants, or both without, they are still going to fall within the same margin.

Industrials.


Noctis

EHP: 26,809
Shield HP: 5,471
Armor Hp: 4,092
Hull HP: 4,600
Shield Resistances: 46/57/68/73
Armor Resistances: 58/45/45/24
Hull Resistances: 60/60/60/60

High Power
4x small tractor beams
4x salvager I/II

Medium Power
1x Adaptive Invulnerability Field II
1x Large Shield Extender II

Low Power
1x 400mm reinforced steel plates II
1x Damge Control II
1x Reinforced Bulkheads II

Rig Slots
2x Medium Salvage Tackle I/II


Orca

High Power
1x Mining Foreman Link - Laser Optimization II
1x Mining Foreman Link - Mining Laser Field Enhancement II
1x Siege Warfare Link - Shield Harmonizing II

Medium Power
1x Large Shield Extender II
1x EM Ward Fiel II
1x Kinetic Deflection Field II
1x Thermic Dissipation Field II

Low Power
1x Damage Control II
1x Reinforced Bulheads II

Rig Slots
2x Large Cargohold Optimizations
1x Large Anti-EM Screen Reinforcer
Haulie Berry
#12 - 2013-03-20 15:37:38 UTC
Grand Admiral Simo-Hayha wrote:
You are incorrect. This thread is for information, not misdirection.


Meet Brewlar. He may not be a Tom Gerard alt, but he's the next best thing.
Grand Admiral Simo-Hayha
Vigilante Carebears
#13 - 2013-03-20 15:39:15 UTC  |  Edited by: Grand Admiral Simo-Hayha
Mammoth (For Planetary Transport and afk mining)

EHP: 15,242
Shield HP: 6,643
Shield Resistances: 49/59/69/65

High Power
1x Miner II
1x Prototype Cloaking Device I

Medium Power
1x Adaptive Invulnerability Field II
4x Medium Shield Extenders II

Low Power
2x Power Diagnostic System II
2x Expanded Cargohold

Rig Slots
1x Medium Anti-Thermal Screen Reinforcer
1x Medium Anti-EM Screen Reinforcer
1x Medium Anti-Kinetic Screen Reinforcer

Mackinaw - Brick House.

EHP: 30,590
Shields: 7,020
Armor: 2760
Hull: 5,062
Shield Resistances: 52/72/82/76
Armor Resistances: 66/45/37/24
Hull Resistances: 60/60/60/60

High Power
2x Ice harvesters

Medium Power
1x Adaptive Invulnerability Field II
1x Basic/Supplemental Thermic Dissipation Amplifier
1x Medium 'Canyon' Shield Extender
1x Kinetic Deflection Amplifier I

Low Power
2x Reinforced Bulkheads
1x Damage Control II

Rig Slot
2x Medium Core Defense Field Extender I/II

In addition to its staggering shields, its hull is reinforced. Coupled together and with high resistances on both, this barge is unbustable by conventional means and will take 9 to 10 T2 catalysts to bring it down. Worth every penny, this barge should be considered a permanent investment.

Venture

EHP: 3,719
Shields: 1,673
Shield Resistances: 49/59/69/65

High Power
2x Miner II

Medium Power
1x Adaptive Invulnerability Field II
1x Medium Shield Extender II
1x Survey Scanner II

Low Power
Mining Laser Upgrade II

Rig Slots
1x Small Anti-EM Screen Reinforcer I
1x Small Anti-Kinetic Screen Reinforcer I
1x Small Anti-Thermal Screen Reinforcer I

Drones
x2 Hobgoblin II or Mining Drones.

If you have any trouble with CPU, try a Medium F-S9 Regolith Shield Induction, which has lower powergrid and CPU cost.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#14 - 2013-03-20 16:12:19 UTC  |  Edited by: Ersahi Kir
I would like to say never put tech II rigs on any barge or exhumer. The benefit is marginal, but it will push the cost of a tech 1 barge up 240 mil or double the cost of a exhumer. It would be much better to put tech I rigs on and buy 5 copies of your barge, or buy a complete backup of your exhumer.

Assuming people that need this information don't know this already.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2013-03-20 16:37:19 UTC  |  Edited by: Gizznitt Malikite
Grand Admiral Simo-Hayha wrote:
Best Mack You will Ever own.

High Power
2x ORE Ice Harvesters (Irrelevant)

Medium Power
1x Gistum C-Type Adaptive Invulnerability Field
1x Supplemental EM Ward Amplifier
1x Supplemental Thermic Dissipation Amplifier
1x Medium 'Canyon' Shield Extender

Low Power
1x Ice Harvester Upgrade II
2x Ingenii Ice Harvester Upgrade

Rig Slot
1x Medium Ice harvester Accelerator
1x Medium Core Defense Field Extender.

Requires all items I listed in the beginning post, including a Zainou 'Gypsy' Electionic EE-605 (absolutely essential.)


OMG, lol.... a 1b+ isk Mack.... I'm sure no-one would bring an extra couple of friends to gank that...

This is a legit Mack Fit:
[Mackinaw, Standard]
Micro Auxiliary Power Core I
Mining Laser Upgrade II
Damage Control II

Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hornet EC-300 x5
Mining Drone II x5

Reasonable Yield, Good HP. It can still be suicide ganked, but so can everything. It has enough HP to generally make it not worth it, especially when there are easier fish to catch. And importantly, isn't blingy enough to catch people's attention!
Grand Admiral Simo-Hayha
Vigilante Carebears
#16 - 2013-03-20 16:41:06 UTC  |  Edited by: Grand Admiral Simo-Hayha
Covetor

High Power
3x Modulated Strip Miner II

Medium Power
1x Medium Shield Extender II or Medium F-S9 Regolith Shield Induction (Depending on Powergrid Skill)

Low Power
1x Damage Control II
1x Navy Micro Auxiliary Power Core.

Rig Slots
1x Medium Anti-Thermal Screen Reinforcer I
1x Medium Anti-Kinetic Screen Reinforcer I
1X Medium Anti-EM Screen Reinforcer I

Venture

High Power
x2 Miner II
x1 Salvager

Medium Power
1x Medium F-S9 Regolith Shield Induction
1x EM Ward Field II
1x Thermic Dissipation Amplifier II

Low Power
1x 200mm Reinforced Steel Plates II

Rig Slots
1x small Anti-Em Screen Reinforcer.
1x small Anti-Kinetic Screen Reinforcer.
1x small Anti-Thermal Screen Reinforcer.

x2 Hobgoblins

(THIS FIT IS FOR YOU IF YOU ALREADY HAVE THE GENOLUTION IMPLANTS SET AND A Inherent Implants 'squire engineering EG-605 implant)

Venture

High Power
2x Miner II
1x Salvager

Medium Power
1x Medium F-S9 Regolith Shield Induction
1x EM Ward Field II
1x Thermic Dissipation Amplifier II

Low Power
1x 'Bastion' 400mm Reinforced Steel (Implants needed)

Rig Slots
1x Small Anti-Em Screen Reinforcer I
1x Small Anti-Kinetic Screen Reinforcer I
1x Small Anti-Thermal Screen Reinforcer I

2x Hobgoblin

Universal Mackinaw

High Power
2x Ice Harvesters

Medium Power
1x Medium F-S9 Regolith Shield Induction
1x Kinetic Deflection Field II
1x Thermic Dissipation Field I
1x EM Ward Field II

Low Power
2x Power Diagnostic System II (Adds +10% to Shields)
1x Internal force field array

Rig Slots
2x Medium Core Defense Field Extender I (2 II if you can afford it, adds an extra 10% to shields)

Your resistances will be around 71/77/83/67. 8282 Shields. Roughly 36,621 EHP. However, all those things are relative based on your training, of course, those stat read outs are level 5 for everything involved. With T2 Orca boosts, it lands 9110 shields, and resistances 75/80/85/74 with a total of 45,808 EHP, not to mention the armor resistances, and 58/58/58/58 for the hull.

Fitting mining upgrades, shield boosters, capacitor batteries, and expanded cargo holds all lower a barges defense. This thread is about tanked barges, anything else is off topic.

By telling people to use procurors, they hope to disuade people from mining by making it so tedious and underproductive that it will encourage them to go elsewhere for isk, not to mention slow down actual mineral exchange and sale on the market.

By telling people to use mining laser upgrades instead of DCII, they are hoping to keep the barges weak.

And by telling people not to invest in a barge that will be around for a much longer time, and to stick to throwaways barges, they hope to keep people from upgrading into a barge, with a fit, that will deter ganking and put it in its place.

Question these peoples motives, they are trying to harm you and destroy your progress.
SateriaMalam
Pator Tech School
Minmatar Republic
#17 - 2013-03-20 17:11:28 UTC
Thank you for suggest us.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#18 - 2013-03-20 17:11:55 UTC
Grand Admiral Simo-Hayha wrote:
Everything I suggest is, of course, completely optional. The T2 riggings are recommended because the extra 10% to shields, I do not consider marginal. However, My goal here is not to simply recommend tough barges, but barges that are an investment in the sense that they may never have to be replaced. My ultimate goal, is to never lose a barge in the first place.

Several of the options, especially for mackinaws, can withstand up to 8 catalysts with T2 gear attacking simultaneously in a 0.5 system. That, to me, is worth the T2 riggings. But it is a matter of preference. I do not write my barges off, and ever allow them to be destroyed by a ganker if there is a single way I can prevent it.

I don't give them the pleasure of victimizing my barge, but we all see things differently, so it only matters how much you care, how far you push your barge.


Horseshit....

Your fits are generally just bad...

First of all, you require gen implants.... which reduce your training time....
Next, you swear by this Canyon Shield Extender, which is 20-30m.... and entices people to shoot you....

Finally, you suggest these fits will survive 8x catalysts in 0.5 system...

A cheap fit catalyst will unleash 6.5k damage before concord arrives in 0.5-0.6 sec...
A t2 fit catalyst will unleash 10k. 8x of which will destroy ANY of the mack fits you posted... Hell, half that would destroy any of your no-dcu fits.

Here's the truth... you cannot make an ungankable ship.... that's not possible, and you shouldn't strive for it...
You need to make a ship that has enough tank to deter someone from ganking you, and not much more...

The mack I fit is by far the most practical.... It doesn't' take enormous skills to fly, it has enough tank to make it undesireable to gank (38-43k EHP means it takes 4-5 t2 fit destroyers), and it has alright yield, and it doesn't broadcast "target" with expensive modules.
Grand Admiral Simo-Hayha
Vigilante Carebears
#19 - 2013-03-20 21:05:59 UTC  |  Edited by: Grand Admiral Simo-Hayha
Hulk - Balanced

High Power
3 Modulated Strip Miner II

Medium Power
1x Adaptive Invulnerability Field II
1x Upgraded EM Ward Amplifier I
1x Kinetic Deflection Amplifier II
1x Basic Thermic Dissipation Amplifier

Low Power
2x Mining Laser Upgrade II

Rig Slots
2x Medium Core Defense Field Extender I/II

Whil the 'Basic Thermic Dissipation Amplifier' May be expensive, it will provide balanced resistances across the board to maximize defense, while enabling you to fit your harvester upgrades. If you mine like I do, with multiple accounts, consider using Medium Shield Maintenance drones on each of your barges for a good 110 to 150hp a cycle boost to shields. Also, using a logistics shield, if you have the ability, will make you immune to conventional gank attacks and even extreme ones.

Maelstrom - Veldstrom.

High Power
8x Cu Vapor Particle Bore Stream I

Medium Power
1x Adaptive Invulnerability Field I
1x Thermic Dissipation Field II
1x Kinetic Deflection Field II
1x EM Ward Amplifier II
1x Survey Scanner II

Low Power
3x Mining Laser Upgrade II
1x Mining Laser Upgrade I
1x Expanded Cargohold II

Rig Slots
2x Large Processor Overclocking Unit I
1x Large Cargohold Optimization I

Mackinaw - Brick House.

EHP: 30,590
Shields: 7,020
Armor: 2760
Hull: 5,062
Shield Resistances: 52/72/82/76
Armor Resistances: 66/45/37/24
Hull Resistances: 60/60/60/60

High Power
2x Ice harvesters

Medium Power
1x Adaptive Invulnerability Field II
1x Basic/Supplemental Thermic Dissipation Amplifier
1x Medium 'Canyon' Shield Extender
1x Kinetic Deflection Amplifier I

Low Power
2x Reinforced Bulkheads
1x Damage Control II

Rig Slot
2x Medium Core Defense Field Extender I/II

In addition to its staggering shields, its hull is reinforced. Coupled together and with high resistances on both, this barge is unbustable by conventional means and will take 9 to 10 T2 catalysts to bring it down. Worth every penny, this barge should be considered a permanent investment.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#20 - 2013-03-20 21:19:10 UTC  |  Edited by: Ersahi Kir
Grand Admiral Simo-Hayha wrote:
Everything I suggest is, of course, completely optional. The T2 riggings are recommended because the extra 10% to shields, I do not consider marginal. However, My goal here is not to simply recommend tough barges, but barges that are an investment in the sense that they may never have to be replaced. My ultimate goal, is to never lose a barge in the first place.


I would never like to lose a barge, and in fact I haven't since they redid the barges, but that's besides the point. When we're talking marginal increases we have to look at where we're at, how much the increase is, and what we gain from the increase.

So when you suggest fits it's important to keep in mind the total price of the ship. When I put forward a fit for a procurer that costs ~30-35m and has ~63k EHP I'm suggesting that the fit has marginal value per isk to that point. I could easilly throw on two Caldari Navy IF's and increase the size of the tank, but I don't think that adding 600+m to a 30m boat that's a gank target anyway is adding real value for that isk spent. The same for teck II shield rigs, spending 255m extra on a 30m barge isn't likely to net you the security you would like for spending that extra isk.

I'm also not fond of adding expensive implants to the mix either, as the gankers will pod you if they get the chance. I'm ok with a 1% powergrid implant as the 1.5m is easy to pocket if lost, but spending extra money on unnecessary and expensive implants is reckless.

I would also never put an expensive modules on my ship. By expensive I mean more than you're standard 4.5m modulated strip miner II, a 4.5m shield rig, or any other module worth more than 1.5m or so. I would especially never put a 20m+ module on a ship that can drop, because I would never want to hand significant isk to a ganker if they do manage to gank me.

Grand Admiral Simo-Hayha wrote:
I don't give them the pleasure of victimizing my barge, but we all see things differently, so it only matters how much you care, how far you push your barge.


I split screen when I'm mining, as I have my miner on my dual monitor while I do other things on the main monitor (either another eve client or another game such as LoL). I have enough attention to know when my strip miner has turned off, but I wouldn't see a gank coming using local, d-scan, or otherwise being hyper vigilant. So I design my ships to be unattractive to gankers: good ehp without valuable loot. I also mine in the less traveled systems away from Jita or other large hubs where gankers tend to roam.

And while I do care about getting ganked, the reality is you can only totally avoid it by never undocking in the first place.
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