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combat scanning ambush ship

Author
Grendel Sickswitch
#1 - 2013-03-19 22:15:06 UTC
hi all, i'm wondering do people use combat probing/combat hybrids for solo roaming/ganking? i.e. something that can scan down a ship, and be able to warp in and attack. was playing around with cheap cruiser fits for this, you can squeeze in the expanded probe launcher at the expense of pretty much everything else.

something like -

Rupture

gyro II
gyro II
co-processor II
co-processor II
10MN microwarpdrive
medium shield induction
adaptive invul II
warp scrambler
expanded probe launcher
prototype cloaking device
vulcan II
vulcan II
vulcan II

is this totally ridiculous for a cruiser?
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#2 - 2013-03-19 23:38:57 UTC
Bear in mind that, unless you're scanning skills are perfect (And maybe even then), your target is going to need to stay still for a very long time since Ruptures have no scan bonuses. I'm not a solo ganker myself, but I often see people using strategic cruisers for this kind of thing.
Makavelia
National Industries
#3 - 2013-03-19 23:52:11 UTC
Grendel Sickswitch wrote:
hi all, i'm wondering do people use combat probing/combat hybrids for solo roaming/ganking? i.e. something that can scan down a ship, and be able to warp in and attack. was playing around with cheap cruiser fits for this, you can squeeze in the expanded probe launcher at the expense of pretty much everything else.

something like -

Rupture

gyro II
gyro II
co-processor II
co-processor II
10MN microwarpdrive
medium shield induction
adaptive invul II
warp scrambler
expanded probe launcher
prototype cloaking device
vulcan II
vulcan II
vulcan II

is this totally ridiculous for a cruiser?


My mwd exploration rupy would rip that apart. But on the other hand, I'd be expecting a blob and would warp out from D-scan.

If you get ontop of any frigate with a AB you have no ability to stop them close range orbiting or web abusing scram range to escape. Any cruiser with a T2 MWD will be able to flee above 10km before you are properly on grid with ship controll. They will align (assuming if already not) and be able to warp once they realise they are not jamed. You will also suffer locking time giving them much more flee control.

If the ship is remotely pvp fit and wanting to fight, you will lose. They will have more ehp, faster locking and more dps.
L'ouris
Have Naught Subsidiaries
#4 - 2013-03-20 00:25:54 UTC
Most scan hunting done with a gank ship relies on standard core probe launchers and exploration sites.

The expanded core probe launcher fitting is too tough, unless your in a t3 as mentioned.

Most folk will rely on a dedicated prober to scan and provide a cloaked warp in for a fleet if not dealing with explorers.

Another common trick is to roam an area, scan all the sigs, bm them. Then go roaming with a combat ship.

When you see a target on dscan in a site you already bookmarked, you just warp in a yell YAAAR! With no probes to warn the poor bugger. Note that this is again targeting explorers and not mission runners.

Mission ninjas usually rely upon ship swapping as well, usually after they get aggro from the mission runner they will use an orca, or hope the limited engagement timer doesn't expire when they run back to reship in a station or pos.


If someone has a usable combat probing dps tank ship fit, I would be interested to see it as well :)
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#5 - 2013-03-20 03:09:26 UTC
Just off the top of my head:

[Proteus, New Setup 1]
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Covert Ops Cloaking Device II
Expanded Probe Launcher II, Sisters Combat Scanner Probe I

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Defensive - Adaptive Augmenter
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Localized Injectors

468 DPS, 95.7k EHP, 1236m/s, cloaky

You could go with an interdiction nullifier for sneaking past bubbles if you don't mind giving up a low slot. T3 cruisers are expensive and you loose SP when you loose them but even so this thing probably needs a nerf.
Roime
Mea Culpa.
Shadow Cartel
#6 - 2013-03-20 05:49:34 UTC
Why should that be nerfed? Besides exploration ships having no problems tanking 500dps, ships that can kill that solo with trivial effort:

Dragoon
Tristan
Hookbill
Caracal
Arbitrator
Vexor
Myrmidon
Talos



Basically anything with speed and long point, and/or neuts, or enough active tank.

.

L'ouris
Have Naught Subsidiaries
#7 - 2013-03-20 08:41:07 UTC
+1 like for the fit


No it shouldn't be nerfed as per reasons above.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#8 - 2013-03-20 08:58:19 UTC
maybe a player that is afk or a relative new player, you scan time will be so long only the new, blind and the ones not there haven't seen your combat probes. and taken precausions.



Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#9 - 2013-03-20 19:33:33 UTC  |  Edited by: Antillie Sa'Kan
Roime wrote:
Why should that be nerfed? Besides exploration ships having no problems tanking 500dps, ships that can kill that solo with trivial effort:

Dragoon
Tristan
Hookbill
Caracal
Arbitrator
Vexor
Myrmidon
Talos



Basically anything with speed and long point, and/or neuts, or enough active tank.



While I agree that it can certainly be kited it might be able to decloak ~3km from someone and web and scram them before they get a chance to pull range. And you could always load Void and/or overheat the guns. Its not going to win every fight but its certainly nasty.
Roime
Mea Culpa.
Shadow Cartel
#10 - 2013-03-20 19:58:07 UTC
It can be yes (I have +100 kills in the cloaky Prot), but it's not invincible and dps is on the low side for solo pvp.

However I'd never fly one without cap booster/NOS and drones ;-)


.

Flandre Scarlette
Shadow Legion X
Seriously Suspicious
#11 - 2013-03-22 13:34:39 UTC
The problems with t1 cruisers for solo roaming are

- No scan strength bonus, so if the person you're hunting has half a brain and is watching d-scan at all, he'll see your probes long before you get a warp-able signature

-No real viable cloak option avail. ships that aren't designed for cloaking (i.e everything but covert t3, SB, recons) is going to have a MASSIVE hit on it's scan res. This can be countered by sebo, but then your tank/tackle suffers...on top of the no scan strength bonus, this really sucks. Even if you manage to catch someone with your probes and they haven't seen them, it'll take you even longer to lock them.

-DPS. even if you fit cloak + launcher, you're going to be missing up to 2 of your guns. The lower DPS means IF you manage to scan someone down and IF you manage to point them, they can probably outfight you, because your dps is going to suck.

-Fitting Probe launchers/cloaks takes up a good chunk of CPU. it really hurts trying to fit around this.

All in all, your best option for solo ganking/roaming with cloaky/scanny ships is going to be t3's. They don't get a penalty to scan res w/cloaks, and they can warp cloaked. their dps might be on the low side, but if you're hunting ratters, rat dps + your dps is probably enough to break them.

Recons work too, but they suffer a bit on the dps side. The best recon to solo with is probably going to be the curse and then possibly a huginn/rapier behind that. They still miss out on the scan strength bonus though.