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Warfare & Tactics

 
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FW changes that NEED to happen now

Author
Yogsoloth
The Shunned House
#21 - 2013-03-19 15:57:44 UTC
Quote:
You are winning, because people like the OP don't want to have to be bothered to stick around and defend what's theirs.


This is where you're wrong I live, defend and deplex a front line system. And from the looks of it Ive been doing it alot longer than you, or you're posting with your plexing alt which explains alot.

Im mostly interested in running out the plexing alts that use the various tactics of cloaky plexing and WCS's to make boat loads of isk with little investment or risk and add zero content to the game.

I'd also like to see FW sovereignty have significantly higher consequences to match the ISK rewards it doles out now.

Oh and I like to pvp all day long.
Kobalos
Hull Warning
#22 - 2013-03-19 16:12:22 UTC
Yogsoloth wrote:
Quote:
You are winning, because people like the OP don't want to have to be bothered to stick around and defend what's theirs.


This is where you're wrong I live, defend and deplex a front line system. And from the looks of it Ive been doing it alot longer than you, or you're posting with your plexing alt which explains alot.

Im mostly interested in running out the plexing alts that use the various tactics of cloaky plexing and WCS's to make boat loads of isk with little investment or risk and add zero content to the game.

I'd also like to see FW sovereignty have significantly higher consequences to match the ISK rewards it doles out now.

Oh and I like to pvp all day long.


I fly solo, due to r/l time constraints. This is my main. I solo b/c of time and r/l responsibilities and I like to learn things and overcome challenges, on my own.

Personally, I don't care how long you've been "doing this." I take you at your word. Your word was, "and spending vast amounts of time on my main to block a cloaky plexer is silly and contrary to the spirit of the FW system." That has more to do with your "opinion" of what you want your sandbox to be than any "facts." You use the word "should" quite a bit.

Everyone is entitled to their opinion and I respect that you have yours. However, while you are busy pointing out to me how much better you seem to think you are - perhaps you should address the options that I presented as ways to combat the situation.

Faction Warfare most certainly does act as a gateway into PvP. My experience is a perfect example of that. Things may be "sold" in a certain way and you may not think that it is living up to that standard. One thing holds true, though. EVE is a sandbox "first" and CCP seems quite content in letting us take the initiative to build-up and destroy our sandcastles however we see fit.
Yogsoloth
The Shunned House
#23 - 2013-03-19 16:44:55 UTC
Quote:
1. He could take a bunch of his friends or random FW militia into the system and camp it and defend it. Its a war, remember?
2. He could make note of the pilots name and have his friends and cohorts engage in a grief.. "erm" program designed to discourage said type of "dishonourable" warfare tactics in faction warfare - Miner Bumping and Bot hunting ring any bells?
3. He could make use of the bounty system and take some of his funds and throw them at the guy and see if that doesn't work out.
4. If he doesn't want to use his own funds, he can use his charm and whit to start a "Defense Fund," where he facilitates the philanthropic tendencies of others to create a bounty "fund" for known farmers.


1) Youre suggesting taking a bunch of people to sit on a cloaky alt that will likely just tab over to another plexing alt in a different system ? Im not sure you understand how this works or whats happening out there.

2) How do you grief someone that is cloaked ? We're not talking about miner bumping or bot hunting, theyre not employing these tactics. Apples and oranges.

3) Bounties will not help catch a cloaky farming alt.

4) same as 3

Quote:
Everyone is entitled to their opinion and I respect that you have yours. However, while you are busy pointing out to me how much better you seem to think you are - perhaps you should address the options that I presented as ways to combat the situation.


Nobody has ever expressed any such notion, I'm using experience and reason to validate my opinion. Again, I'm not sure you understand how cloaky plexing is working out there.
Sura Sadiva
Entropic Tactical Crew
#24 - 2013-03-19 16:52:27 UTC  |  Edited by: Sura Sadiva
Yogsoloth wrote:
Controlling key points is simply the mechanism they chose to facilitate that pvp. The winning and losing should be in the pvp and not in cloaking, or running or playing the catch me if you can game as stated earlier.


And it does, there's always room to improve but actually the systems works fine; The fact that FW systems are the more active PVP wise proves it.

People evading fights, the running and catch games are part of EVE pvp. One can dislike it, but everyone have to deal with it everywhere in New Eden.

Cloacking do not affect in any way the system capturing: when cloacked the plex timers halts. If they want to evade fight they will anyway.
The only way to prevent this is to remove the acceleration gates. But this will cause continuing blob escalations and the the end as FW as viable option for solo/small gangs fights. And nobody wants this.

In FW, at least, someone evading fights is penalized and the one willing to stay and fight is rewarded.
This sov system is far better than the null sec sov (that you consider "end game pvp").
See the difference:

- A FW alliance systematically evading fights and running away from plexes will soon loose their home systems.

- A null sec alliance systematically evading fights and running away (in safe or docking) when any hostile is around will continue to hold their sov.

Flipping system isn't easy if someone live and operate there. Requires several days of coordinated effort. And the defenders has already plenty of room to slow or stop the process. Cloackers, stabbed, farmers and so on are not relevant in this process.
Making it harder or longer or forcing corp to bring capitals only means that only the larger militias will be able to do it and eroding the chance for the loosing side to recover.
Ginger Barbarella
#25 - 2013-03-19 16:52:36 UTC
My only contribution to this would be to suggest that ONLY FW members (of any side) can enter a plex. Not in FW? You can't enter. If your only way to get a noob frigate kill is to sit waiting inside a plex in your shiny deadspace-fit Hookbill, you're doing it wrong.

"Blow it all on Quafe and strippers." --- Sorlac

Kobalos
Hull Warning
#26 - 2013-03-19 17:06:13 UTC
Ginger Barbarella wrote:
My only contribution to this would be to suggest that ONLY FW members (of any side) can enter a plex. Not in FW? You can't enter. If your only way to get a noob frigate kill is to sit waiting inside a plex in your shiny deadspace-fit Hookbill, you're doing it wrong.


LOL - That has made my lift tougher, certainly. I don't know that I don't want those guys and gals to be prohibited in their hunting. The plexes are the waterholes and the pirates like to be the hunting cats. One day, maybe I'll be good enough that they'll only feel like cheetahs when I show up on d-scan. LOL - Here's to Goals and Stuff! Twisted
Kobalos
Hull Warning
#27 - 2013-03-19 17:26:05 UTC
Yogsoloth wrote:
Quote:
1. He could take a bunch of his friends or random FW militia into the system and camp it and defend it. Its a war, remember?
2. He could make note of the pilots name and have his friends and cohorts engage in a grief.. "erm" program designed to discourage said type of "dishonourable" warfare tactics in faction warfare - Miner Bumping and Bot hunting ring any bells?
3. He could make use of the bounty system and take some of his funds and throw them at the guy and see if that doesn't work out.
4. If he doesn't want to use his own funds, he can use his charm and whit to start a "Defense Fund," where he facilitates the philanthropic tendencies of others to create a bounty "fund" for known farmers.


1) Youre suggesting taking a bunch of people to sit on a cloaky alt that will likely just tab over to another plexing alt in a different system ? Im not sure you understand how this works or whats happening out there.

2) How do you grief someone that is cloaked ? We're not talking about miner bumping or bot hunting, theyre not employing these tactics. Apples and oranges.

3) Bounties will not help catch a cloaky farming alt.

4) same as 3

Quote:
Everyone is entitled to their opinion and I respect that you have yours. However, while you are busy pointing out to me how much better you seem to think you are - perhaps you should address the options that I presented as ways to combat the situation.


Nobody has ever expressed any such notion, I'm using experience and reason to validate my opinion. Again, I'm not sure you understand how cloaky plexing is working out there.


Perhaps you are correct in your position to my ideas. However, I am of the opinion that assuming they are "cloakie alts" and never vulnerable in any way is a bit presumptuous.

As has been stated - The timer stops when someone is cloaked or more than 30k from the button. Deny. Deny. Deny. That may not be fun. Sure, I suppose they could click over to another "cloaky alt" or perhaps its not an alt or perhaps they don't have 10 accounts - whatever. You never know. What is certain is they can't take the button you are sitting on. Its a game mechanic that you don't enjoy. I get that.

Also - again - I wouldn't assume an alt or total cloak all the time. A bounty, especially a large one, could bring quite a bit of interest to popping someone. That brings me to my other point - word of mouth. It doesn't matter if its an alt. If a pilot has a well-known reputation for doing this and folks in the area dislike folks that play like that, his infamy can provide enough animus for a posse to be formed...or not. A blood-thirsty corp who has an home in a system down in FW space should be able to defend it, well enough.

I can see how their farming might force folks to defensively plex more than they might wish too, but again - that's a choice.

Finally - "And from the looks of it Ive been doing it alot longer than you, or you're posting with your plexing alt which explains alot." That is the expressed notion. I thank you for addressing my points, though.
Yogsoloth
The Shunned House
#28 - 2013-03-19 17:26:37 UTC
Quote:
People evading fights, the running and catch games are part of EVE pvp. One can dislike it, but everyone have to deal with it everywhere in New Eden.


Not exactly, pirates can't cloak in high sec. I'm merely proposing a variation of this for FW plexes.

Quote:
when cloacked the plex timers halts. If they want to evade fight they will anyway.
The only way to prevent this is to remove the acceleration gates.


Also untrue, stopping combatants from cloaking in plexes would go a long way to addressing this.

Quote:
In FW, at least, someone evading fights is penalized and the one willing to stay and fight is rewarded.


This is a matter of perception, from my perspective the cloaky plexer is not penalized at all. While the person staying is punished by having to waste time baby sitting over someones alt that will likely tab over to the next alt. If there was an actual "fight" as you imply, we would not be having the discussion at all.

Quote:
A FW alliance systematically evading fights and running away from plexes will soon loose their home systems.


FW alliances have never been the problem. It is the alt plexers that make the issue and they dont plex home systems, they look for quiet out of the way systems. When someone does make the effort to track them down they cloak up and tab to the next alt.

Quote:
Flipping system isn't easy if someone live and operate there


Flipping systems is terribly easy which is the reason you see the same systems pass back and forth on a regular basis. Home systems are different, but again the problem is not with the 3-4 home systems each faction controls.
Andre Vauban
Federal Defense Union
Gallente Federation
#29 - 2013-03-19 17:33:14 UTC
Yogsoloth wrote:
FW is reverting back to a cesspool of farming alts and players shouldn't have to wait 6 months for CCP to implement rudimentary changes. That is why we have the new(ish) patcher afterall isn't it.

Most FW players agree the system as it stands is broken and that changes need to be made. These are simple changes that should be done immediately that would rectify many of the current problems.

1) Beacons inside of complexes should have an anti-cloaking mechanism. A single individual should not have the ability to effect sovereignty by cloaking up and waiting out the enemy. They wait you out afk and as soon as you leave, they decloak and continue profiting. Surely the people manning the beacon would at least lock onto the enemy target and prevent them from doing this.

2) Timers absolutely have to start running backwards as soon as the enemy leaves said complex. Farmers should not be allowed to warp from plex to plex after they get chased out of one and continue this endless loop until they finish all of the said timers. Once they leave timers should start working backwards to end this type of farming.

3) Bunkers need to have considerably more HP. Affecting the sovereignty of an empire is a big deal and it should feel as such. Players should have to make a significant commitment to do this, with manpower and hardware. 10-15 cloaky bombers should not be able to come in and make short order of this task. They could not do this in null but they can just push over any of the 4 empires in the blink of an eye.

4) Bunkers need to shoot out warnings in their respective militia chats when they're being attacked, just like customs offices or other structures send out mail notifications. "Such and Such bunker is at 90% structure". These warnings need to be given periodicaly as the structure takes more damage to give a clear indication of the shape it's in and to prevent every vulnerable bunker from sending out warnings to distract players from the one thats taking the real damage.

Again changing sov is a big deal, this is not a task that should be allowed to be done in the secrecy of the night in some back end systems unbeknownst to entire empires. People should have have to make significant commitments in both manpower and resources and their should be considerable risk when sovereignty is at stake.

These are all very simple and effective changes that could be implemented overnight by the greenest of coders. Show your support and get behind these ideas.

Flame on Farmers
o/


I'm not so sure about number 1. I hate the cloakers, but the main reason is that when they cloak while they are offensive plexing in a low contested system, I have little incentive to finish the plex off "under their nose". I only do this when defending my right to dock in a certain system. I would do it much more often if the LP rewards were higher, but usually I'm better off setting up shop in an offensive system. However, I'm not sure how to do this without opening up major LP farming exploits using characters in both opposing militias.

I agree with #2, this would at least punish the farmers for running away and cost them time.

I don't think you need to do #3 if you also do #4. The hit points are fine. I'd rather keep it small hitpoints so a small group can ninja it instead of turning it into which side can muster the X number of dreads required to kill the ihub in a single siege cycle.

#4, yeah this should be done as the best strategy right now appears to be get as many systems vulnerable and then ninja drop at an off the wall time to limit the response. I think this would also discourage people from trying to ninja cap ihubs with supers or dreads as they are more likely to be dropped. I'd prefer more convential subcap brawls like the Immuri fight the other night. On the downside, PL will then probably have a 24x7 alt in each militia API connected to their jabber server to alert them so they can hotdrop every bunker fight. 0.0 should probably be fixed first so the 0.0 alliances aren't bored silly enough to hotdrop us lowly FW scrubs fighting.

.

Yogsoloth
The Shunned House
#30 - 2013-03-19 17:45:55 UTC
Quote:
I don't think you need to do #3 if you also do #4. The hit points are fine. I'd rather keep it small hitpoints so a small group can ninja it instead of turning it into which side can muster the X number of dreads required to kill the ihub in a single siege cycle.

#4, yeah this should be done as the best strategy right now appears to be get as many systems vulnerable and then ninja drop at an off the wall time to limit the response. I think this would also discourage people from trying to ninja cap ihubs with supers or dreads as they are more likely to be dropped. I'd prefer more convential subcap brawls like the Immuri fight the other night. On the downside, PL will then probably have a 24x7 alt in each militia API connected to their jabber server to alert them so they can hotdrop every bunker fight. 0.0 should probably be fixed first so the 0.0 alliances aren't bored silly enough to hotdrop us lowly FW scrubs fighting.


I can agree with this, as I would very much like to keep the FW fighting within FW and maybe some of the local entities that live within the FW space.
X Gallentius
Easy Eight
#31 - 2013-03-19 17:46:48 UTC
Ginger Barbarella wrote:
My only contribution to this would be to suggest that ONLY FW members (of any side) can enter a plex. Not in FW? You can't enter. If your only way to get a noob frigate kill is to sit waiting inside a plex in your shiny deadspace-fit Hookbill, you're doing it wrong.
This idea is bad, and you should feel bad for suggesting it. The greatest feature of plexes is the fighting part. More potential pew, from anybody, is better.
Cearain
Plus 10 NV
#32 - 2013-03-19 18:00:46 UTC
X Gallentius wrote:
Hopefully CCP is working on timer rollbacks, and whether or not they are, the rats are one item they can easily tinker with. So,

1. (hopefully this is on the "to do" list)Timer rollbacks
2. (trivial adjustment) Rat difficulty scaled to size of plex. i.e. a frigate should not be able to take down a rat in a medium plex.
3. (more difficult) Rats should spawn at "X" (likely 5) minute intervals to make sure gunless alts aren't running a plex.

I think once the farmers hit 100k VP / day they might look into this stuff. Big smile


Even more pve. No thanks.

Solutions that involve npcs will not stop farming anymore than it did with incursions or wormholes. Stabs fir on cruisers and bcs as well.

No sense returning to the foolish situation where the npcs basically won the war and prevented pvp.

We may not agree on exact solutions but lets at least try to make fw plexing involve pvp.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Haulie Berry
#33 - 2013-03-19 18:09:19 UTC
X Gallentius wrote:
Ginger Barbarella wrote:
My only contribution to this would be to suggest that ONLY FW members (of any side) can enter a plex. Not in FW? You can't enter. If your only way to get a noob frigate kill is to sit waiting inside a plex in your shiny deadspace-fit Hookbill, you're doing it wrong.
This idea is bad, and you should feel bad for suggesting it. The greatest feature of plexes is the fighting part. More potential pew, from anybody, is better.


Just wanted to echo this. If you want this kind of walled-garden experience, go join RvB.
X Gallentius
Easy Eight
#34 - 2013-03-19 18:10:24 UTC  |  Edited by: X Gallentius
Cearain wrote:
...

The proposed changes are a little bit more subtle than what you are thinking. Appropriately sized rats will not remove plexing alts from FW, but they would limit their influence a bit simply because they would need to reship to run all the plexes in one system. Or, they would need to move to another system to run more plexes. AND, wcs cruisers are easier to catch than wcs frigs.

Besides, killing one tanked (but not terribly effective pvp'ing) rat really isn't going to affect fights in plexes anyways. Nobody is not engaging in fights because a single rat is in the plex simply because that single rat doesn't really do any dps whatsoever. You would know this if you were in FW.

The other option is to reduce lp rewards for plexes as well, but the lp rewards are what keep players in theater available for fights 23/7 instead of spending considerable time outside theater earning isk.

Edit: Actually easier fix. Replace 2) and 3) with:
2) Can only close a plex with an appropriately sized ship.
Novice - T1 Frig
Small - Dessie and T2 Frig
Medium - T1 or T2 Cruiser
Large - Anything above T2 Cruiser
Deacon Abox
Black Eagle5
#35 - 2013-03-19 18:58:12 UTC  |  Edited by: Deacon Abox
Yogsoloth wrote:
FW is reverting back to a cesspool of farming alts and players shouldn't have to wait 6 months for CCP to implement rudimentary changes. That is why we have the new(ish) patcher afterall isn't it.

Most FW players agree the system as it stands is broken and that changes need to be made. These are simple changes that should be done immediately that would rectify many of the current problems.

1) Beacons inside of complexes should have an anti-cloaking mechanism. A single individual should not have the ability to effect sovereignty by cloaking up and waiting out the enemy. They wait you out afk and as soon as you leave, they decloak and continue profiting. Surely the people manning the beacon would at least lock onto the enemy target and prevent them from doing this.

2) Timers absolutely have to start running backwards as soon as the enemy leaves said complex. Farmers should not be allowed to warp from plex to plex after they get chased out of one and continue this endless loop until they finish all of the said timers. Once they leave timers should start working backwards to end this type of farming.

3) Bunkers need to have considerably more HP. Affecting the sovereignty of an empire is a big deal and it should feel as such. Players should have to make a significant commitment to do this, with manpower and hardware. 10-15 cloaky bombers should not be able to come in and make short order of this task. They could not do this in null but they can just push over any of the 4 empires in the blink of an eye.

4) Bunkers need to shoot out warnings in their respective militia chats when they're being attacked, just like customs offices or other structures send out mail notifications. "Such and Such bunker is at 90% structure". These warnings need to be given periodicaly as the structure takes more damage to give a clear indication of the shape it's in and to prevent every vulnerable bunker from sending out warnings to distract players from the one thats taking the real damage.


1) No. cloaks are fine. Funny when farmers cloak up in there and slowly move out of range to decloak and warp out. Fine by me if they waste their time by fitting the stupid proto cloaks. The warp stabs are what **** me off. But then they are modules in the game. Maybe CCP could increase the drawbacks for fitting warp stabs again.

2) No. Rollback seems stupid. If you drive a farmer out you should have to sit in there to make the timer run your own direction. These things are about occupancy. While you are there you can have someone try to run you out. Things are fine as they are with the timers.

3) No. Structure hp as it is is fine. If you want it to go fast you chance bringing in dreads. Otherwise you shoot it with a blob and invite the counter blob. Nothing wrong with any of this.

4) Yes, sorta. I don't think Militia chat is the place to put this. But it could be another state on the FW window. %, vunerable, lost, under attack. I'm sure ccp could figure out some parameters for how much and for how long the attack has to be to have it appear on the FW window, say 1% damage within the last five minutes or whatever. Something that would keep the lone bomber from spamming an under attack flag all evening.

The real answer to the current problems is to up the difficulty on the offensive plexing. They need to bring back spawning. Shooting one ridiculously weak rat and they running the whole timer is just making this all Farmville. If the one rat respawned and suspended the timer until killed then the phenomenon of one combat ship circling around to kill rat and insert stabbed cloaked farming alt would stop.

One weak respawning rat would mean that each farmer ship would need some eyes on the screen and guns/tank on the ship. Or if being botted it would lead to some wonderful bans of farming alts and accounts (if the recent CCP blog and reports are truly indicative of winning the botting/rmt battle atm).

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Cearain
Plus 10 NV
#36 - 2013-03-19 19:07:30 UTC
Yogsoloth wrote:
FW is reverting back to a cesspool of farming alts and players shouldn't have to wait 6 months for CCP to implement rudimentary changes. That is why we have the new(ish) patcher afterall isn't it.

Most FW players agree the system as it stands is broken and that changes need to be made. These are simple changes that should be done immediately that would rectify many of the current problems.



I'm glad to hear this. Unfortunately the only people who seem to voice their opinion on the forums claim its not broken.

Yogsoloth wrote:

1) Beacons inside of complexes should have an anti-cloaking mechanism. A single individual should not have the ability to effect sovereignty by cloaking up and waiting out the enemy. They wait you out afk and as soon as you leave, they decloak and continue profiting. Surely the people manning the beacon would at least lock onto the enemy target and prevent them from doing this./


Agree

Although it is sometimes possible to catch farmers by sitting cloaked inside a plex most people do not have the time for this.

I only see cloaks used by farmers and the occassional falcon and logistics alt that uncloaks after the fight starts. So the bad of cloaking outweighs the good IMO. But people should be able to enter a plex with a cloak fit. Its just that it shouldn't work in the plex.

Yogsoloth wrote:

2) Timers absolutely have to start running backwards as soon as the enemy leaves said complex. Farmers should not be allowed to warp from plex to plex after they get chased out of one and continue this endless loop until they finish all of the said timers. Once they leave timers should start working backwards to end this type of farming./


Yep


Yogsoloth wrote:

3) Bunkers need to have considerably more HP. Affecting the sovereignty of an empire is a big deal and it should feel as such. Players should have to make a significant commitment to do this, with manpower and hardware. 10-15 cloaky bombers should not be able to come in and make short order of this task. They could not do this in null but they can just push over any of the 4 empires in the blink of an eye./


I Don't really have an opinion, I mainly like the smaller pvp of plexes.

Yogsoloth wrote:

4) Bunkers need to shoot out warnings in their respective militia chats when they're being attacked, just like customs offices or other structures send out mail notifications. "Such and Such bunker is at 90% structure". These warnings need to be given periodicaly as the structure takes more damage to give a clear indication of the shape it's in and to prevent every vulnerable bunker from sending out warnings to distract players from the one thats taking the real damage.

Again changing sov is a big deal, this is not a task that should be allowed to be done in the secrecy of the night in some back end systems unbeknownst to entire empires. People should have have to make significant commitments in both manpower and resources and their should be considerable risk when sovereignty is at stake./


You better stop witht the common sense. You will be hated.

Your proposal would be great for people who like the larger fleet fights. But for those who like the smaller scale pvp this wouldn't help. Have the notifications for all plexes. If you want to filter out all the smaller plexes then ccp should make it possible. If you want to filter out notificaions that are over X jumps, that should be possible as well. FW should be won by the pvpers. Hide and seek plexing is much worse than hide and seek bunker busting, so it doesn't make sense to leave plexing out.




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

chatgris
Quantum Cats Syndicate
Spaceship Bebop
#37 - 2013-03-19 19:17:57 UTC
1) I'd be happy either way.
2) Yes!
3) Disagree, they already buffed the HP, I hate structure grinds
4) Disagree, I think it's up to the players to generate the intel, but I see the logic for notifications wrt to customs offices/POS's.
Zarnak Wulf
Amarrian Vengeance
#38 - 2013-03-19 19:26:59 UTC
I rather like being on the 'losing' side in FW.

1) Zero competition and lag time when you put LP store items on the market.
2) Plex in your choice of 60+ systems.
3) All the PvP you could want.

Spending 5+ hours a day deplexing Vard was getting annoying. I'm out offensive plexing again.
Princess Nexxala
Federal Navy Academy
#39 - 2013-03-19 19:52:06 UTC
1. Wouldn't mind either way
2. Like this idea
3. Like this idea as well. Any kitchen sink garbage fleet can bust a bunker, even when it shouldn't be busted due to the strategic nearsightedness of said ******** fleet.
4. Wouldn't mind as long as I can disable the notification.

Yogsoloth wrote:
stuffs

nom nom

Colt Blackhawk
Doomheim
#40 - 2013-03-19 20:05:07 UTC
CCP doesn´t care about fw any more.
They screwd it, then they screwd it even more and now they gave it up. Simple.

It wil stay this farmerama stuff for the next years. Tbh I am a little bit bored of chasing stabbed farmatars all day or seeing that every second minnie is missioning in a bomber^^

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.