These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

All The Ships

First post
Author
Apricot Baby
caldariprimeponyclub
#1 - 2013-03-19 13:43:13 UTC  |  Edited by: Apricot Baby
There are currently around ~800 or so unique ships sitting in the Eve client files that have yet to be released (they've been there for a while now) although happily CCP has started releasing them into the wild. Some are obviously reserved for NPCs, future navy and t2 ship variants, but some superior theory-crafting has deduced that there are likely to be at least 5 manufactures per race that will be for player ships.

What ship would you like to see a variation of released next?

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Apricot Baby
caldariprimeponyclub
#2 - 2013-03-19 13:43:26 UTC  |  Edited by: Apricot Baby
Almost every t1 hull has atleast one version of the following manufacturer variants in the client files
Ships in brackets already exist apart from the ones in italics which have ship ID's but have not yet been released yet.

Caldari
../res/dx9/models/ships/caldari




Gallente
../res/dx9/models/ships/gallente

    Player Variation
  • Aliastra (Catalyst)
  • Interbus (Catalyst, Shuttle)
  • Quafe (Amastris, Ultra and Ultramarine Iterons, Catalyst)
  • Intaki Syndicate (Catalyst)
  • Innerzone Shipping (Catalyst, Imicus)

  • T2 Manufacturer
  • Creodron
  • Duvolle
  • Roden Shipyards

  • NPC
  • Police/ Judicial/ Legislative
  • Serpentis / Serpentis Inquest / Guardian Angels (Violator, *Daredevil, Guardian Vexor, Vigilant, Vindicator)
  • Navy (Comet, Exequror, Vexor, Dominix, Megathron)
  • Federal (Megathron)



Amarr
../res/dx9/models/ships/amarr

    Player Variation
  • Chamberlain
  • Kador
  • Kor-azor
  • Tash-murkon
  • Sarum (Magnate)

  • Unknown
  • Ammatar

  • T2 Manufacturer
  • Carthum Conglomerate (Sarum -T1)
  • Khanid Inovation
  • Viziam (Ardishapur - T1)

  • NPC
  • Eom
  • Bloodraider (Hematos, Cruor, Ashimmu, Bhaalgorn)
  • Navy (Slicer, Augoror, Omen, Armageddon, Apocalypse)
  • Imperial (Armageddon, Apocalypse)



Minmatar
../res/dx9/models/ships/minmatar




Sebiestor, Ammatar and Sarum Manufacturers are the only ones that don't seem to fit the pattern.

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2013-03-19 13:59:22 UTC
Some of those are already in-game (aka usable), but I would like to see more SoE ships flying around, they're neat, and I wouldn't mind zooming around in a jove industrial...

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Apricot Baby
caldariprimeponyclub
#4 - 2013-03-19 14:00:52 UTC
Chribba wrote:
Some of those are already in-game (aka usable), but I would like to see more SoE ships flying around, they're neat, and I wouldn't mind zooming around in a jove industrial...


Yep, I included the ones that have ship id's already in brackets, should highlight the ones that you can already get though eh?

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Whitehound
#5 - 2013-03-19 14:03:19 UTC
Other than for vanity would this be a pointless amount of new stuff, which really is just old stuff. All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Abrazzar
Vardaugas Family
#6 - 2013-03-19 14:07:13 UTC
I'd fly exclusively Tash-Murkon ships if they were available.
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#7 - 2013-03-19 14:34:52 UTC
I'd sell a kidney and a lung for a Jovian Industrial Sad

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Micheal Dietrich
Kings Gambit Black
#8 - 2013-03-19 14:42:15 UTC
Whitehound wrote:
All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.


Wut?

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Eugene Kerner
TunDraGon
Goonswarm Federation
#9 - 2013-03-19 14:53:18 UTC
Stegas Tyrano wrote:
I'd sell a kidney and a lung to gank a Jovian Industrial Sad

I fixed that for You.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Velicitia
XS Tech
#10 - 2013-03-19 15:05:18 UTC
Stegas Tyrano wrote:
I'd sell a kidney and a lung for a Jovian Industrial Sad


well with that degenerative disease the Jove all have, they'd probably take you up on the offer Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Whitehound
#11 - 2013-03-19 15:40:46 UTC
Micheal Dietrich wrote:
Whitehound wrote:
All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.


Wut?

These ships are all the same only with different skins. This means these textures need to be loaded into the graphics card. It may seem little, but depending on how CCP has this implemented can this sum up to a nice, little amount of extra memory on the graphics card. I am not saying it will burn your graphics card or that you need the latest high-end hardware for it, but why increase the requirements for your game for a bit more variety in colour? It needs a better reason than just having the same ship models with a gazillion different skins or it leads to an overall shallow appearance of the game.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Micheal Dietrich
Kings Gambit Black
#12 - 2013-03-19 15:50:22 UTC
Whitehound wrote:
Micheal Dietrich wrote:
Whitehound wrote:
All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.


Wut?

These ships are all the same only with different skins. This means these textures need to be loaded into the graphics card. It may seem little, but depending on how CCP has this implemented can this sum up to a nice, little amount of extra memory on the graphics card. I am not saying it will burn your graphics card or that you need the latest high-end hardware for it, but why increase the requirements for your game for a bit more variety in colour? It needs a better reason than just having the same ship models with a gazillion different skins or it leads to an overall shallow appearance of the game.


Adding some new colors isn't going to do jack unless you are running an Amiga 500.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Notorious Fellon
#13 - 2013-03-19 15:50:47 UTC
Whitehound wrote:
Other than for vanity would this be a pointless amount of new stuff, which really is just old stuff. All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.


You should really only comment when you understand what you are saying.

Crime, it is not a "career", it is a lifestyle.

Whitehound
#14 - 2013-03-19 15:58:08 UTC
Micheal Dietrich wrote:
Whitehound wrote:
Micheal Dietrich wrote:
Whitehound wrote:
All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.


Wut?

These ships are all the same only with different skins. This means these textures need to be loaded into the graphics card. It may seem little, but depending on how CCP has this implemented can this sum up to a nice, little amount of extra memory on the graphics card. I am not saying it will burn your graphics card or that you need the latest high-end hardware for it, but why increase the requirements for your game for a bit more variety in colour? It needs a better reason than just having the same ship models with a gazillion different skins or it leads to an overall shallow appearance of the game.


Adding some new colors isn't going to do jack unless you are running an Amiga 500.

It is not just a new colour. It is several colours and they come in form of textures and require video memory.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Micheal Dietrich
Kings Gambit Black
#15 - 2013-03-19 16:10:53 UTC  |  Edited by: Micheal Dietrich
Whitehound wrote:
Micheal Dietrich wrote:
Whitehound wrote:
Micheal Dietrich wrote:
Whitehound wrote:
All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.


Wut?

These ships are all the same only with different skins. This means these textures need to be loaded into the graphics card. It may seem little, but depending on how CCP has this implemented can this sum up to a nice, little amount of extra memory on the graphics card. I am not saying it will burn your graphics card or that you need the latest high-end hardware for it, but why increase the requirements for your game for a bit more variety in colour? It needs a better reason than just having the same ship models with a gazillion different skins or it leads to an overall shallow appearance of the game.


Adding some new colors isn't going to do jack unless you are running an Amiga 500.

It is not just a new colour. It is several colours and they come in form of textures and require video memory.


So what you are telling me is that in the last few years since they've introduce faction ships, pirate ships, T2's, T3's, interdictors, heavy interdictors, new bc's, and new destroyers, and even though the requirements never once changed, your pc still died a little on the inside?

This game started with maybe around 70 different ships. Look at what we have now. Time to upgrade dude.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Stan'din
Pandemic Alpha
#16 - 2013-03-19 16:15:45 UTC
Whitehound wrote:
Micheal Dietrich wrote:
Whitehound wrote:
Micheal Dietrich wrote:
Whitehound wrote:
All those textures then need memory on the graphics card and so it would increase the hardware requirements of the client for no good reason.


Wut?

These ships are all the same only with different skins. This means these textures need to be loaded into the graphics card. It may seem little, but depending on how CCP has this implemented can this sum up to a nice, little amount of extra memory on the graphics card. I am not saying it will burn your graphics card or that you need the latest high-end hardware for it, but why increase the requirements for your game for a bit more variety in colour? It needs a better reason than just having the same ship models with a gazillion different skins or it leads to an overall shallow appearance of the game.


Adding some new colors isn't going to do jack unless you are running an Amiga 500.

It is not just a new colour. It is several colours and they come in form of textures and require video memory.





Who the **** let this guy buy a pc ?. bad troll is bad

Your about as much use as a condom dispenser in the Vatican.

Whitehound
#17 - 2013-03-19 16:20:14 UTC
Stan'din wrote:
Who the **** let this guy buy a pc ?. bad troll is bad

Oh come on. Do bring an argument. I'd like to burn it.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Whitehound
#18 - 2013-03-19 16:24:35 UTC  |  Edited by: Whitehound
Micheal Dietrich wrote:
So what you are telling me is that in the last few years since they've introduce faction ships, pirate ships, T2's, T3's, interdictors, heavy interdictors, new bc's, and new destroyers, and even though the requirements never once changed, your pc still died a little on the inside?

Wtf? You think the hardware requirements never once changed? Seriously?

I still remember how a couple of changes cut off many players from playing EVE, because their cards did not have the required shader level. This happened at least twice.

The point however is that every little bit you do counts and even the smallest increase in hardware requirements will have an effect on your customers. So you may go ahead and think your card will handle EVE for years, but a game maker needs to watch out for it and cannot just buy everyone a new graphics card.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Micheal Dietrich
Kings Gambit Black
#19 - 2013-03-19 16:27:31 UTC
Whitehound wrote:
Stan'din wrote:
Who the **** let this guy buy a pc ?. bad troll is bad

Oh come on. Do bring an argument. I'd like to burn it.


With sheer ignorance? Even the cheapest of GPU's carry 2 gigs of Ram now which is 1 more than you actually need to run this game. I'd hate to see how you handle some of the newer games that offer a multitude of skins for characters and vehicles and add more during seasonal offers and expansions.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Ayame Tao
#20 - 2013-03-19 16:33:06 UTC
Is this not connected to this old image from when the Scorpion got an update?

There was talk and rumour at the time of extra skin choices for ships. Seems it didn't make it at the time, but I would imagine the files are still in there.

http://cdn1.eveonline.com/community/devblog/2010/Scorpion_2010_02.jpg

(from this blog: http://community.eveonline.com/devblog.asp?a=blog&bid=732 )

And the Ishukone Watch Scorpion has been around since 2011 too...

I'd love to get some variety in ship colours. Choice is good.
123Next pageLast page