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How many BPO's are there?

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#21 - 2013-03-19 04:02:59 UTC

Cartels exist in game.... especially in regards to high-demand moongoo.... While the static number of valuable moongoo sources is in the hundreds (per type), large coalitions often claim them all, and setup a cartel to artificially inflate prices.

Also, the market on some T2 Items (especially ships) are controlled by the few T2 BPO holders. While the mark up they can charge is limited by invention, they can produce items much cheaper than they can be invented for, thereby allowing them to essentially own the market. Of course, ascertaining one of those BPO's is usually requires a ridiculous amount of isk (Like 3+ years of potential profits). This is mainly because T2 BPO holders realized cornering the T2 BPO market was more profitable than cornering the market of the BPO's product.

If you know what you are doing, have a good contacts, etc... there are many "rare" items in game you can corner and fence.

RubyPorto
RubysRhymes
#22 - 2013-03-19 06:45:06 UTC
Jack Vanderpool wrote:
Buying even a small mining rig in the real world is many months if not years of the average salary. And yes I know that we don't all spend 8 hrs a day playing this game and there is an element of time compression, but buying something for "pocket change" that could potentially make a person millions in a few short mining trips just seemed...off.


You're going to want to read some lore.

Per Lore, 1 ISK would be enough to buy and sell Bill Gates (at his height of personal wealth) several dozen times.

There's a SOE Epic arc mission where you're handed "a lot of money" and told to give it to the quaint kidnappers who actually want planetary currency rather than demanding even a single ISK.

The Space Shuttle's payload bay has a volume of about 140m3, which puts it squarely in line with the free Rookie ships.


Per Lore, every capsuleer is so ludicrously wealth compared to planet-bound normal people can barely conceive of the scale of how poor they are in comparison.


Anyway, that's the lore answer. Haulie has the game answer.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Velicitia
XS Tech
#23 - 2013-03-19 09:40:14 UTC
Haulie Berry wrote:

On the other hand, if you want to mine like a BOSS, you could easily spend a few hundred million on an exhumer, or even billions on a Rorqual to support fleet mining operations.


with a full T2 fit and L5 across the boards. (I think it's something like 6 months of training to go from L4 to L5 ... at least one of the skills is 2 months by itself... with the right remap and +3s).

over 3000 m3 per minute... omnomnom

To put this in perspective (because that's always fun)-- some quick google-fu shows that the freighters on the great lakes routinely offload 70,000 tons (assuming the US short ton here) of coal in ~10 hours.

Assuming a nominal weight of 50 pounds per cubic foot* (~22.7 kg / 0.03 m3) :
1 ton (~0.9 tonne) of coal is 40 cubic feet* (~1.1 m3)

70,000 tons (~63502.9 tonnes) of coal takes up 2.8 million cubic feet (~79287.2 m3). IIRC, a little over 50% more than a fully hauling fit Iteron 5.

*note these are average ESTIMATES for use when building coal bunkers, etc. Obviously there will be some variance.

rounding up to make the maths easier -- 81k m3 of anything, at 3k m3/minute takes just about half an hour. Obviously this is mostly for the "fun" aspect (mining for 10 hours to get 81k m3 would suck) ... but still, some crazy big numbers we're working with.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Karak Bol
Low-Sec Survival Ltd.
#24 - 2013-03-19 10:47:29 UTC
A little tip on a market that can be cornered: Tags, especially low sec Tags. The prices for some of them are way beyond.
Sola Mercury
Republic Military School
Minmatar Republic
#25 - 2013-03-19 14:16:38 UTC
Jack Vanderpool wrote:
Imagine a world where building materials (ore) is unlimited, and anyone can buy the blueprint to make (and factory capacity to produce), say, an iPad. What do you think prices for iPads would look like?


It's called 3D Printing.

We are almost there.
http://defensedistributed.com/proofgun-2/
Styth spiting
Brutor Tribe
Minmatar Republic
#26 - 2013-03-19 20:52:34 UTC
Jack Vanderpool wrote:
Well that stinks. Was hoping to corner the market! Nothing much "original" about them if they are essentially unlimited. No wonder the economy is a mess...

Oh well, thanks for your replies!


You can't "corner the market" on BPO's but what you can do is find out which BPO's are only available in specific regions, and relist these bpos in other regions at a premium price.

For example there are specific Minmatar BPO's that are only available in Minmatar space. If you live in Amarr space this means you will need to travel 20+ jumps or more to buy these BPO's.

So what people do is buy these BPO's (or any items that are regional specific) and relist them in farway areas and make a descent profit.
Dyphorus
Inritus Astrum
#27 - 2013-03-21 21:43:49 UTC
Jack Vanderpool wrote:
On the one hand I do see your point, but the folks who think Eve is a real "economy" are kidding themselves. Don't get me wrong, it's a fun game about flying around shooting stuff, but that's all it is really. The part about manufacturing and science and all that is really just CCP's way of broadening it's user base. If everyone decided to stop manufacturing and mining tomorrow, the game would go on just fine, prices would adjust only because the only people left would just be the pvp types and all the free money from mining disappeared, and if stuff got too expensive to buy, then those folks would just go find another mmo to play, and CCP isn't going to let that happen.

Convince me I'm wrong here, I would love for it to be more complex than it is, but the mining/manufacturing/research component is really just tacked on for fun (for the people who would rather do something other than flying around shooting stuff), not an integral part of the game universe.



Without mining/manu/research... there would be nothing on the market. The one point most of your assumptions appear to miss is the massive amount of material being destroyed in this game. You've mentioned several times that there are infinite materials, etc in the game, but no where for it to go. This is incorrect. Without the carebears, there are no toys for the rest of us to destroy Big smile


PVE produces the Supply in EVE.
PVP creates the demand.

In the end, it does create a real economy, just not something that is directly comparable to the real world economy. We are limited to the supply of materials/knowledge we have on earth. EVE has an entire galaxy of resources to work with.

And yeah, the absolute/unlimited amount of resources is not realistic... but when you consider how long it would take to burn through all natural resources in an entire galaxy, you're effectively talking about infinite resources anyway.
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