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Cloaking Countermeasures

Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#101 - 2013-03-16 05:08:00 UTC
A Blinker wrote:
Makes you wonder how many "stop AFK cloaking" post they has to be before CCP listen. fix ships etc but i'll put a +1 to this (again)

granted i do have a cloaky and sit in a system or 2 and i think is a good idea to have some way of preventing them for having a 23.5 hour cloak timer. maybe 30min and then cloaking sys has to have 30 sec cool down or something

amazing to me that post i can find on this go all way back to 2007 and yet nothing been done


it's because nothing needs to be done..it's not broken. there are already counters to cloaked ships. you just have to discover them.. and removing the cloaked from local is the best thing we could do to end the stupid "AFK" cloaking posts and to put your mind at ease.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#102 - 2013-03-16 10:16:05 UTC
A Blinker wrote:
Makes you wonder how many "stop AFK cloaking" post they has to be before CCP listen. fix ships etc but i'll put a +1 to this (again)

granted i do have a cloaky and sit in a system or 2 and i think is a good idea to have some way of preventing them for having a 23.5 hour cloak timer. maybe 30min and then cloaking sys has to have 30 sec cool down or something

amazing to me that post i can find on this go all way back to 2007 and yet nothing been done


It really does make you wonder doesn't it. How so many people have asked for something for so long and CCP have done nothing about it.

There hasn't even been a rework like the supercap nerf, or buffing Assault Ships and Blackops Battleships, or Amarr frigs getting a second mid slot, or the tiericide rebalancing, or so many other things that players have been saying need fixing.

So many other things which have been complained about have been fixed, yet this one thing that has had at least as many complaints as any other issue, possibly even more, has remained as is. Even after they built up a reputation for prioritising pumping out more unfinished features without iterating on them, then turned that around and polished a whole pile of stuff. They've even continued to this day with fixing the things that aren't working right, so much so that they are even turning the bitter vets around and getting them to enjoy the game and trust CCP as developers again.

They haven't even mentioned AFK cloaking in a dev blog. Not even an acknowledgement that there is a problem.

What could CCP be thinking leaving this one thing alone? How could they think that it's ok to fix a whole bunch of other things, but not fixing the problem with AFK cloaking?

It really does make me wonder, because the only thing I can think of is that they have heard the complaints, but they think that AFK cloaking is fine as it is.
TheGunslinger42
All Web Investigations
#103 - 2013-03-16 11:40:03 UTC
Imigo Montoya wrote:
A Blinker wrote:
Makes you wonder how many "stop AFK cloaking" post they has to be before CCP listen. fix ships etc but i'll put a +1 to this (again)

granted i do have a cloaky and sit in a system or 2 and i think is a good idea to have some way of preventing them for having a 23.5 hour cloak timer. maybe 30min and then cloaking sys has to have 30 sec cool down or something

amazing to me that post i can find on this go all way back to 2007 and yet nothing been done


It really does make you wonder doesn't it. How so many people have asked for something for so long and CCP have done nothing about it.

There hasn't even been a rework like the supercap nerf, or buffing Assault Ships and Blackops Battleships, or Amarr frigs getting a second mid slot, or the tiericide rebalancing, or so many other things that players have been saying need fixing.

So many other things which have been complained about have been fixed, yet this one thing that has had at least as many complaints as any other issue, possibly even more, has remained as is. Even after they built up a reputation for prioritising pumping out more unfinished features without iterating on them, then turned that around and polished a whole pile of stuff. They've even continued to this day with fixing the things that aren't working right, so much so that they are even turning the bitter vets around and getting them to enjoy the game and trust CCP as developers again.

They haven't even mentioned AFK cloaking in a dev blog. Not even an acknowledgement that there is a problem.

What could CCP be thinking leaving this one thing alone? How could they think that it's ok to fix a whole bunch of other things, but not fixing the problem with AFK cloaking?

It really does make me wonder, because the only thing I can think of is that they have heard the complaints, but they think that AFK cloaking is fine as it is.


because it IS fine :)
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#104 - 2013-03-16 20:56:58 UTC
It's not getting fixed because it is not broken!!!
Machiavelli Interface
S-T United Heavy Shipyards
#105 - 2013-03-18 18:51:44 UTC
Onomerous wrote:
It's not getting fixed because it is not broken!!!



So...

Any where else in EVE, game play is interactive, and PVP is a non consencual basis.
You can be ganked, and affected by the game at any time, by in game npc, and by players.
People who semi afk cloak expouse this as the main reason they do this game style,,

To put more risk into playing eve, that level of uncertainty....

YET;

They do this with a game mechanic that lets them do it from a place of absolute safty.
the covert cloak.
They reduce their level of uncertainty in EVE to near Zero, much less than the effect they are trying to combat in eve, the risk adverse player.

Because the game can not affect them unless they choose the time and place to drop the cloak.
They abuse the 23 / 7 log in ablity to just sit in a place with no way for the game to interact with them, yet affecting game play.
saying that the perfect intel of local is broken...

They are safe from interaction, and the afk, sitting there logged in but not playing is only aided by the so called perfect intel of local, and removing local would render the constant semi afk cloak useless as a tool of intimidation.
It would make it more effective as a ship of terror, in that you could still, log in,. swoop onto targets and interact with eve.

however, this is where the covert cloak proves its broken....

Covert cloaks can produce the same heightening of risk, the same effect on system interdiction if they...

1/ find a sutiable system to hunt,
(lets not call it camping because that's what the risk adverse covert cloak does, they only want to interact with eve on their terms.)
2/ log out to encourage players to become aviable in game. (allowing the risk adverse player to venture out into eve)
3/ log back in,
4/ find fresh prey and attack.

Even with the fix of the system defense fighters, this game play is still very achievable, should be very effective.
It also would deal with the other form of system camping, the super fast frigate mwd off to nowhwere.

However as it stands now.

Covert cloaks can only be affected by in game events when they choose to drop the cloak and interact.
They use the supposed perfect intel of local to make their game play easier, to the point they don't even have to be at the keyboard to produce a quantiflable effect in game.
Yet the game can do nothing about their presence. No other player can effectively interact with the Covert cloak who is afk.

Something simply loging out would achieve.

So, those of you who say Cloak isn't broken, and want the perfect intel of local changed, still want to be able to sit afk perfectly safe from interaction in the EVE universe,
Something you claim is the reason your doing it for?

Sorry, the argument doesn't stand up, you cant use a play style that is more risk adverse, infact immune to the main precept of EVE,

The sand box, the butterfly effect.

To claim your fixing the game for the better so that you can make everyone elses game in EVE less risk adverse by supposedly presenting a constant threat. Yet doing it form the most risk adverse, the place of maximum safty to yourself.

Give me a break.

Take out local, and the covert cloaks target rich environment only increases.
but leaves the afk covert cloak completely safe from actuly being delt with by other players.

Taking out local does not solve the cloak issue, nor does it fix the fact that a covert cloak can sit in game unaffected by the environment, unless they choose to.

players can not mine in complete safty.
they can not auto pilot in complete safty, (gankers actualy hunt afk auto pilots!)
players cant rat afk.
players cant market pvp afk.

But you can afk cloak. something that simply loging out would achieve.

This is why the thread doesn't go way, this is why a fix is needed.

And if you where in your heart true to making EVE a more challenging place, you would look at the idea of a set of system defense fighters that can only realy affect afk players and players just learing their eve trade of covert ops, as a breath of fresh air, and a solution to making eve a less risk adverse place for everyone.

It would bring the level of challenge to system interdiction to the same level of challenge every other profession in EVE has, the abitliy of other players to interact with your game at a time of their choosing, not yours.



Nikk Narrel
Moonlit Bonsai
#106 - 2013-03-18 19:06:08 UTC
Machiavelli Interface wrote:
players can not mine in complete safty.
they can not auto pilot in complete safty, (gankers actualy hunt afk auto pilots!)
players cant rat afk.
players cant market pvp afk.

But you can afk cloak. something that simply loging out would achieve.

Ok, You listed 3 items that reliably generate ISK, and traveling by auto pilot.

Anyone fool enough to use autopilot in null gets exactly what they deserve.

You also equated AFK Cloaking with being logged out. As neither generates ISK, that could be compared.
After all, it can be pointed out that ratting and mining locations are also avoided if it is known that hostile pilots logged out in system.
AFK Logged outing is the next complaint, perhaps?

I put it to you, since being logged out removes you from local, and you could log back in any time without warning, why shouldn't cloaking remove you from local as well?

Admittedly, logging requires fewer skills, and gathering intel requires you to coordinate with someone else who was logged in.
Just like being cloaked would do if you were blocked from seeing the pilots roster.

Wait, you could gather intel while on grid with other items! That's the difference between being logged out and cloaked.
Derath Ellecon
University of Caille
Gallente Federation
#107 - 2013-03-18 19:24:35 UTC
Imigo Montoya wrote:
It really does make me wonder, because the only thing I can think of is that they have heard the complaints, but they think that AFK cloaking is fine as it is.



We have a winner!
Machiavelli Interface
S-T United Heavy Shipyards
#108 - 2013-03-19 03:13:11 UTC
Nikk Narrel wrote:
Machiavelli Interface wrote:
players can not mine in complete safty.
they can not auto pilot in complete safty, (gankers actualy hunt afk auto pilots!)
players cant rat afk.
players cant market pvp afk.

But you can afk cloak. something that simply loging out would achieve.

Ok, You listed 3 items that reliably generate ISK, and traveling by auto pilot.

Anyone fool enough to use autopilot in null gets exactly what they deserve.

You also equated AFK Cloaking with being logged out. As neither generates ISK, that could be compared.
After all, it can be pointed out that ratting and mining locations are also avoided if it is known that hostile pilots logged out in system.
AFK Logged outing is the next complaint, perhaps?

I put it to you, since being logged out removes you from local, and you could log back in any time without warning, why shouldn't cloaking remove you from local as well?

Admittedly, logging requires fewer skills, and gathering intel requires you to coordinate with someone else who was logged in.
Just like being cloaked would do if you were blocked from seeing the pilots roster.

Wait, you could gather intel while on grid with other items! That's the difference between being logged out and cloaked.



+++++++++++++++

People seem to have missed the point that I don't mind local disappearing. It would remove the effect afk cloak have on risk adverse players, and actualy increase the possible targets.

What the abusive AFK Cloak is consciously chosing to ignore is that if local didn't show them, they would not have the effect they currently enjoy. (and all those bio links saying how much the ransom is for them to go away would be pointless.)

But the fact that they are affecting EVE without even being at the keyboard and being virtriualy immune to the EVE environment, something no other player other than a player docked in a NPC Station can do. But the player docked in an NPC station must enter the eve environment to have an evective presence in EVE, and its a location other players know, and can access, infact allowing them first shot at the undocking player. The docked player can even be found by a locator agent. So even a distant enemy could travel to the system and hunt those players when they choose to actualy play eve.

(so the argument of players docked should be kicked out after a ten minute time period is useless. Bounties also provide a resolution to this.)

Semi afk cloak, active cloak and the abusive afk cloak all talk about increasing the danger in EVE, that sense of impending danger that they present. However they are doing it with the very play style they wish to iradicate. Risk eveasive play, the most risk evasive play, they want to camp a system, they wish to gather intel on a system, but they only want the system to interact with them on their terms. Something no other pilot in eve can do. Not even the player docked in the npc station.

There is a double standard here that the semi afk, and the afk cloaker are currently exploiting all the while they try to say they are doing it to make the game better while completely reducing the risk to themselves.

My suggestion allows for the semi afk, and the afk cloak to be interacted with like any other player in EVE.
Its not cheap or low on Skill points to achieve, maintaining the nature of one player being able to affect EVE, and balancing out the completely risk evasive nature of the abusive semi afk, and afk cloak.
It brings more high end ships into possible conflict, instead of them being left in the hands of alt holding toons.

It solves the abuse while not removing the fun or the true nature of covert ops.

to gather intel,
to have to sneak around a system actively.
to avoid system fleets and patrols.

And the savy cloaker could still interdict a system, still pick targets, still demand a ransom for actualy actively harassing the system or pocket of space.

It allows players to grief the semi afk and afk cloak back, equaly to the nature of the abuse. It allows them to pick a time of their chosing to bring the true nature of EVE into their game play.

It allows players to defend their space, their sense of home in EVE.
Witch is what generates kills, witch prompts players to gather together and fight, to gain or defend.
The only people it adversely affects is the lasy type of semi afk cloak, and the truly afk cloak.
both of witch are abusing the game mechanic of cloak, and should gain no benefit over other players from that play style.

Be in EVE, play EVE,
Imagine just how valuble a scout, covert ops who is talented enough to be in the enemy system avoiding the system fighter patrols, getting that valuble intel the rival corp or alinace needs...

my goodness....

It would be like they there actualy THERE?
(isn't that a catch phrase / Marketing idea for CCP?)
Mikaila Penshar
SISTAHs of EVE
#109 - 2013-03-19 03:16:30 UTC
Nikk Narrel wrote:


I put it to you, since being logged out removes you from local, and you could log back in any time without warning, why shouldn't cloaking remove you from local as well?




i see what you did there
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#110 - 2013-03-19 03:43:38 UTC
Has anybody wanting to nerf afk cloaking considered real life interruptions? Those moments where, for whatever reason, you have to leave the keyboard for a few minutes.

Good game design ensures that this is catered to. Being able to warp to a safe spot and cloak up allows a player to deal with interruptions without dying. Pretty much any and all of the proposed counters to afk cloakers would ensure that players could only ever play when they are guaranteed to be interruption free, or risk randomly getting blown up just because they had to deal with something IRL.

Does anybody proposing these counters have children perchance?
Nikk Narrel
Moonlit Bonsai
#111 - 2013-03-19 13:29:26 UTC
Imigo Montoya wrote:
Has anybody wanting to nerf afk cloaking considered real life interruptions? Those moments where, for whatever reason, you have to leave the keyboard for a few minutes.

Good game design ensures that this is catered to. Being able to warp to a safe spot and cloak up allows a player to deal with interruptions without dying. Pretty much any and all of the proposed counters to afk cloakers would ensure that players could only ever play when they are guaranteed to be interruption free, or risk randomly getting blown up just because they had to deal with something IRL.

Does anybody proposing these counters have children perchance?

You make excellent points.

Due to the need to counter local's absolute intel, cloaking in many examples can act like a pause button. It effectively hides you from unwanted contact under most circumstances.

Any change I describe always has the condition added of removal from local as well, which would still expose cloaked ships to proactive hunting efforts by those seeking anything cloaked.

It is probable that a new type of cloak may be wanted after such a change. One that quite simply let you sit in a safe spot, while being unprobable by hunters. The weakness to this could be simply that you were visible on the local grid, and were unable to move or warp while the cloak was active. (Not listed in local chat either way, just like cloaked vessels)
A true AFK Cloak, if you will, that defenders could not be any more afraid of than if you had logged out in that spot.
Sura Sadiva
Entropic Tactical Crew
#112 - 2013-03-19 13:39:52 UTC
Imigo Montoya wrote:
Has anybody wanting to nerf afk cloaking considered real life interruptions? Those moments where, for whatever reason, you have to leave the keyboard for a few minutes.


they don't care, the cloack nerf wouldn't affect sov holders. if you need to run to pee have to get sovreignity; if you do nor rent or own sovreignity you have also less rights in real life.

For them isn't relevant, they are AFK all the time anyway running their anomalies and ratting bots. Their only problem, the only variable/risk for them is to have some neutral individual ruining their perfect sea of blue.

This annoy their bots and their AFK farming.

and, we all know, everything in EVE have to be shaped on the minority of null cry babies.

TheGunslinger42
All Web Investigations
#113 - 2013-03-19 14:14:50 UTC
I have yet to see someone actually list why people going afk cloaked is a problem. The closest I've seen has been "but they arent at risk"

well, so what? They're literally incapable of doing anything, so they gain absolutely nothing.

Let me put it this way, you want the ability to easily find and kill someone who, thanks to the mechanics of cloaking themselves, as well as them being afk, literally have no possible way of ever hurting you. Are you THAT bad at internet spaceships that you need CCP to wreck all sorts of mechanics (wormhole space, active reconnaissance, etc) just so you can fight someone who is literally incapable of fighting back?

y u so bad at eve bro

Teckos Pech
Hogyoku
Goonswarm Federation
#114 - 2013-03-19 14:53:52 UTC
TheGunslinger42 wrote:
I have yet to see someone actually list why people going afk cloaked is a problem. The closest I've seen has been "but they arent at risk"

well, so what? They're literally incapable of doing anything, so they gain absolutely nothing.

Let me put it this way, you want the ability to easily find and kill someone who, thanks to the mechanics of cloaking themselves, as well as them being afk, literally have no possible way of ever hurting you. Are you THAT bad at internet spaceships that you need CCP to wreck all sorts of mechanics (wormhole space, active reconnaissance, etc) just so you can fight someone who is literally incapable of fighting back?

y u so bad at eve bro



This...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Raven DarkSouless
Perkone
Caldari State
#115 - 2013-03-19 18:00:00 UTC
you can have your anti cloaky crap if you give me cloakies that can fire while cloaked and have uber tank. And make me a sandwich when you go back to the kitchen.
Machiavelli Interface
S-T United Heavy Shipyards
#116 - 2013-03-19 18:39:04 UTC
What absolute lame excuses.
I don't have kids, but I do have two large dogs who require attention at random times.
oh, and a cat that loves to walk on the keyboard, turn off the pc via steping on the power button...

I run 6 accounts, no botting.
If I need to go afk, I pos up, or dock up if I happen to be in a system with a station.
My freinds and I are a very mobile minning fleet.
They also run overwatch, rat, while a few of us dedicated miners get the resources we need.
Oh yea, we compress the ore too so we can haul more back.

scout a system, lite a cyno, jump the rorquals / carriers.
Drop a pos.
start mining.

Most of you in favor of keeping the abitly to allow the abuse of the cloak to stay in game use very lame excuses.

Every one in EVE has reasons to become AFK. We all deal with it without a cloak on 90 percent of our ships.
Why cant you?

Have I lost ships because of a phone call requiring me to do something away from the computer? Yes.
Have I lost a ship because I had to go get the delivery at the door and it took longer? Yes.

Did a friend of mine loose his whole minning fleet at an ice belt becuae he had to go afk in high sec, and that was the moment in time a ganker showed up with a smart bomb BS? Yes.
Was he pissed off? Yes. (we just worked together and replaced his looses.)
To this day he still out mines me, lol.

I just deal with it as part of EVE, I don't think every ship in eve should have an invulrabitly cloak.

Loging out warps you back to the spot you where in, so no harm there if you log out.

The idea of the system defense fighters, with the abitlty to find a cloaked ship, isn't quick, can be avoided by someone at the keyboard, and would most likely not kill a covert bs.

Wow.
So far no person has posted a single solid reason why the development of System defense Fighters shouldn't be in the game.
Not only would they increase the playability of EVE, they would increase the utility of more expensive and skill intensive ships, as well as putting them at risk.
You cant launch fighters while hiding in a pos.

I would think black ops teams would love this fact.
I accept that in EVE someone else can choose a time and place of their choosing to shoot at me.

The Cloak does not.

Some, abuse this to affect other peoples game, in some twisted sense that they bring a sense of danger.
Trying to convert risk evasive players into taking risks, but do so with the most risk evasive play style.
And you expect people to just think this is fine?

What I have proposed changes the actual game play very little, coverts can and will continue to do what they do.
Effectivly, if the player is at the keyboard.
Those that arnt? well, they would have the same level of risk the rest of the players in EVE have,
That of someone choosing the time and place of shooting them.
a time not in their plan.

Be in EVE, be willing to be shot and to shot at others.
You want to gather intel? Grow a pair and do it with game mechanics that require a brain behind the action.
Your are after all playing the game to have fun and actively play?
Nikk Narrel
Moonlit Bonsai
#117 - 2013-03-19 18:46:34 UTC
Please specify how you would balance local's absolute and free intel, as your idea removes the ability for cloaking to continue this task.
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#118 - 2013-03-19 20:28:13 UTC
Machiavelli Interface wrote:
If I need to go afk, I pos up, or dock up if I happen to be in a system with a station.


So your playstyle doesn't require cloaking. My playstyle involves living deep in hostile territory. I have a small mobile operation so a POS is highly problematic (I would need one in every system that I might need to be), and the locals don't like me docking in their stations and have configured them to keep the likes of me out. If you're always staying at home mining then a POS or a station works perfectly for your environment, but most definitely does not work for mine.

See, that's the thing about the emergent sandbox that is EVE Online - it provides basic tools and allows you to engineer a solution to your problem with combinations of those basic tools. That, by definition, is what emergence is. If CCP started hardcoding a bunch of solutions to suit specific playstyles (like cloak finding fighters), then they would be diminishing the emergent nature of the game which would then move towards the "themepark" style experience.

There is already a sea of themepark games out there. Please don't make EVE another one.
Mikaila Penshar
SISTAHs of EVE
#119 - 2013-03-19 20:43:06 UTC
Nikk Narrel wrote:
Please specify how you would balance local's absolute and free intel, as your idea removes the ability for cloaking to continue this task.



With regard to local as intel- what if you appeared in local after a designated 'local entity' 'spotted' you... those entities could be:

Stargate
beacon
POS
Station
anyone in local who has an established presence in local via POS or Corp offices in a Station
acceleration gate
rats


all of those 'local entities' would have the ability to disseminate information to one another -or by virtue of existing in that local system have access (spies, bugs, de-encryption, et cetera) to know what those other entities know at such a base level of intel- that showing up in local chat could be avoided, but most likely would be the same as it is now with very few exceptions.

could you endorse something like this Nikk?
Nikk Narrel
Moonlit Bonsai
#120 - 2013-03-19 21:39:37 UTC
Mikaila Penshar wrote:
Nikk Narrel wrote:
Please specify how you would balance local's absolute and free intel, as your idea removes the ability for cloaking to continue this task.



With regard to local as intel- what if you appeared in local after a designated 'local entity' 'spotted' you... those entities could be:

Stargate
beacon
POS
Station
anyone in local who has an established presence in local via POS or Corp offices in a Station
acceleration gate
rats


all of those 'local entities' would have the ability to disseminate information to one another -or by virtue of existing in that local system have access (spies, bugs, de-encryption, et cetera) to know what those other entities know at such a base level of intel- that showing up in local chat could be avoided, but most likely would be the same as it is now with very few exceptions.

could you endorse something like this Nikk?

Appearing in local at all is the problem. Oh, I could accept it, but only as a voluntary act on the part of the cloaked pilot, and in no way required for them to perform activities.
(By this I mean they would need to say something in local in order to be seen there)

I also have no objection to being detected so long as it takes effort to do so, and the need to perform such a task requires an effort to determine as well.
(They either saw me by watching the gate fire, or are doing proactive system scans to prevent cloaked vessels without prompting)

Local is providing an absolute service regarding intel right now. If your version only delayed it, the difference between it and cloaking fuel type suggestions become academic. They would know I was present to be hunted, and also had the means to hunt me.
Send out a blob just like they would counter a non cloaking vessel.

I want to see the bar on effort raised all around. The rewards in null are too comparable to high sec right now, as I hear it repeated that L4 mission rewards satisfy those using local to dumb down the game.

Sadly, our ability to compete with each other is removed when the intel is just given away in this manner.
Everyone can get safe when they see local showing non blues, so it is reduced to grinding PvE over time rather than quality of effort.