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And you thought HI was too safe???? Welcome to Thunderdome™

First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#201 - 2013-03-19 11:36:54 UTC
Just make ALL moon mining modules be outside POS and have 50K ehp.

Also make all the structures defensively sov related drop to 1/10th of their current HP pool.

Done.. It will become impossible to keep all universe under control by so few people... unless they work a LOT on it.


Also drop the stupid mail warnign that your sov system is being attacked. If you have no patrosl there to check for that you do not deserve to know!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Primary This Rifter
Mutual Fund of the Something
#202 - 2013-03-19 12:24:09 UTC
Kagura Nikon wrote:
Just make ALL moon mining modules be outside POS and have 50K ehp.

Also make all the structures defensively sov related drop to 1/10th of their current HP pool.

Done.. It will become impossible to keep all universe under control by so few people... unless they work a LOT on it.


Also drop the stupid mail warnign that your sov system is being attacked. If you have no patrosl there to check for that you do not deserve to know!

And groups with even fewer people wouldn't be able to hold anything at all.
Bad idea.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#203 - 2013-03-19 13:26:11 UTC  |  Edited by: Mr Kidd
Esteban Dragonovic wrote:
It would seem that OP has absolutely no concept of what actually happens in a sov war under the current sov system and what makes most people with half a mind and some experience shutter at the whole idea. I'll outline the events very shortly and terribly in this manner: ....grinding that continues for YEARS...horrible ordeal... massive drop in subscriptions...eve finally dies...."Fiddling with tech" will not solve this problem


First, I think null is just a tad conceited although, your statement is not wholely untrue.

Grinding, any grinding is bad. The fact is, the large power blocs have spent years grinding what they have and are unwilling to grind to destroy each other now. Sov-null has essentially become too big to be arsed. Can't say I blame you. Sov was a bad idea to begin with, whether you agree with it or not, it has lead the current state. When speaking of a game, nothing should take years, cept maybe skill training. Otherwise, there is a certain lack of will when one is playing a game....for enjoyment.

Redefining ( ring mining ) and redistribution of goo is a solution or part of it.

The current staticity of null is related to two main issues, the grind not withstanding: 1) Static nature of moongoo & 2) force projection. Some changes can be incrementally deployed to reverse the present course of sov-null without utterly destroying the playerbase in null.

That moon-goo does not deplete from the system, constellation or region leads to a static build up of infrastructure defining the territories of alliances. This needs to change to more closely reflect reality. Empires have been built by their natural resources and detroyed by their depletion. Null should behave in the same way. The search for goo should be a constant endeavor. It should deplete and move requiring alliances to invest, reallocate, deinvest infrastructure constantly. Goo should also, not be the sole domain of sov-null. Instead more finite amounts should be available in npc null thereby resting a portion of sov-null's control over it. This would facilitate both ring mining using current game mechanics where it becomes very much like finding and mining gravsites and accommodate moon-mining.

Force-projection as it currently stands means large swaths of under-utilized space can be maintained leading to a concentration of allied players interacting in a very few number of fortified systems. When the claxons go off large fleets can be projected over very large distances of space that otherwise holds no value to those that own it other than it's goo. Making force projection more difficult effectively increases the size of null without adding systems to it. Several things need to take place to limit the size of a force that can be projected and the distance that they can project, effectively. Alliances in sov-null should have to define their capitol system from which there is a logarithmic scale of force projection. Currently what we have is a linear scale of force projection. This would require alliances to meta-game on the basis of additional factors rather than "are you next to me? do you have goo? and are you powerful enough that I can't take you over?"

By doing such, changes can be incrementally introduced that does not break the back of the large power blocs, overnight. Of course, these are mechanical solutions to large power blocs. Not much can be done about the meta-power blocs.

Don't ban me, bro!

Kagura Nikon
Native Freshfood
Minmatar Republic
#204 - 2013-03-19 13:38:17 UTC
Primary This Rifter wrote:
Kagura Nikon wrote:
Just make ALL moon mining modules be outside POS and have 50K ehp.

Also make all the structures defensively sov related drop to 1/10th of their current HP pool.

Done.. It will become impossible to keep all universe under control by so few people... unless they work a LOT on it.


Also drop the stupid mail warnign that your sov system is being attacked. If you have no patrosl there to check for that you do not deserve to know!

And groups with even fewer people wouldn't be able to hold anything at all.
Bad idea.



Not at all, because they would be there to defend their rather small empire. Of course if attacked by a huge group they would fall... exaclty sam,e as today.. and exaclty same as shoudl be.

Thing is should be harder to defend, and should be impossible to defend a zone where no one lives.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#205 - 2013-03-19 13:47:23 UTC
Kagura Nikon wrote:
Primary This Rifter wrote:
Kagura Nikon wrote:
Just make ALL moon mining modules be outside POS and have 50K ehp.

Also make all the structures defensively sov related drop to 1/10th of their current HP pool.

Done.. It will become impossible to keep all universe under control by so few people... unless they work a LOT on it.


Also drop the stupid mail warnign that your sov system is being attacked. If you have no patrosl there to check for that you do not deserve to know!

And groups with even fewer people wouldn't be able to hold anything at all.
Bad idea.



Not at all, because they would be there to defend their rather small empire. Of course if attacked by a huge group they would fall... exaclty sam,e as today.. and exaclty same as shoudl be.

Thing is should be harder to defend, and should be impossible to defend a zone where no one lives.


You just made it impossible to defend moon mining equipment.
De'Veldrin
Republic University
Minmatar Republic
#206 - 2013-03-19 14:31:27 UTC
Kagura Nikon wrote:
Primary This Rifter wrote:
Kagura Nikon wrote:
Just make ALL moon mining modules be outside POS and have 50K ehp.

Also make all the structures defensively sov related drop to 1/10th of their current HP pool.

Done.. It will become impossible to keep all universe under control by so few people... unless they work a LOT on it.


Also drop the stupid mail warnign that your sov system is being attacked. If you have no patrosl there to check for that you do not deserve to know!

And groups with even fewer people wouldn't be able to hold anything at all.
Bad idea.



Not at all, because they would be there to defend their rather small empire. Of course if attacked by a huge group they would fall... exaclty sam,e as today.. and exaclty same as shoudl be.

Thing is should be harder to defend, and should be impossible to defend a zone where no one lives.


Yes, because small alliances have people logged in 23.5x7.
Oh wait, no they don't - that would be the mammoth alliances with hundreds of people in all timezones.

Face it, this is a ****-tastic idea.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

La Nariz
Aliastra
Gallente Federation
#207 - 2013-03-19 14:37:50 UTC
baltec1 wrote:
DarthNefarius wrote:


I wouldn't be the HI SEC lord of bitterness... I'd be the Forum lord of bitterness while you & a few Goons could be called the Forum lords of hyprocacy


That would require us to promote or try to enforce standards, attitudes, lifestyles, virtues, beliefs, principles, etc., that we do not actually hold ourselves.

Lords of chaos would be more apt.


There's a Wheel of Time joke in here somewhere.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Mr Kidd
Center for Advanced Studies
Gallente Federation
#208 - 2013-03-19 16:44:17 UTC  |  Edited by: Mr Kidd
Expounding on what I've previously said:

Moon-goo resources could be laid in sov-null much as they are now but with varying qualities. Goo could be arranged in such a way as to have low quality, medium quality, high quality deposits. There depletion could be a variable based solely on amounts extracted over a given time period. This would require alliances to manage their extraction as well as their own size and resource utilization. The more they extract, the sooner they have to identify the next high quality deposits. Coupled with logarithmic scales of force projection the next deposit may or may not require an alliance to redefine which system their capitol resides. Ultimately this would mean alliances would have to re-examine their meta-game allegiances establishing new ones and discarding the old leading to more conflict in null.

The low and medium quality deposits may mean, with logarithmic force projection in mind, that some space may not be worth the effort for the larger alliances but, very much worth it for smaller power-blocs. These lower quality deposits could deplete sooner requiring these alliances to move more often also requiring them to re-examine and establish new relationships with the next power-bloc that they snuggle against.

Having goo also available in non-sov null in the form of ring mining would mean it acts as a buffer during periods of transition in sov-null.

But, this is all dependent on logarithmic force projection. Which if you think about it, is similar to reality in that it becomes vastly more expensive to project force outside a country's immediate sphere of influence. What we have now is completely linear. If an alliance wants to project force over the entire length of its territory and further all it need do is place jump bridges or have cyno alts available. The cost is the same no matter how far it wants to project force. By tying force projection to a defined capitol system, logarithmic force projection becomes easy to implement.

All this would culminate in the end of big static power-blocs. Even if the entirety of sov-null were alligned if/when this was implemented, due to depletion of goo, these large friendly relationships would eventually have to pose the question, "My goo is running out, my friend to the east still has plenty, do we pre-emptively wage war to acquire those resources before its too late and we no longer have the ability to do it?"

If such a system were implemented I could also foresee the end to sov grinding as it currently is leaving it only as a relatively simple formality to establish territory. Granted, there are many other factors that need to be addressed but, in my opinion, essentially, this is what should happen if we want a populated, vibrant and ever changing sov-null environment rather than the under populated and static system we have now where the current power-blocs would rather not wage war least they be committed to a war of player attrition because it just takes so damned long to accomplish.

Don't ban me, bro!

Ustrello
Sebiestor Tribe
Minmatar Republic
#209 - 2013-03-19 16:55:36 UTC
Have you ever scanned an entire region before let alone a constellation? Depletion is the most pants on head ******** idea ever
Goddamned American Capitalist
Doomheim
#210 - 2013-03-19 17:25:46 UTC
Lemme guess, you are one of the GSF Survey bitches aren't you?
Mr Kidd
Center for Advanced Studies
Gallente Federation
#211 - 2013-03-19 17:30:32 UTC  |  Edited by: Mr Kidd
Ustrello wrote:
Have you ever scanned an entire region before let alone a constellation? Depletion is the most pants on head ******** idea ever


I don't expect a goon sitting in his empty palace that is null to be accepting of the idea. It does require you to change and you know....do more than blob the next person coming through the gate. Unfortunate for you, this is a situation that is ultimately bad for the game as a business. So, expect it to change.

Don't ban me, bro!

Tippia
Sunshine and Lollipops
#212 - 2013-03-19 17:35:01 UTC
Mr Kidd wrote:
Ustrello wrote:
Have you ever scanned an entire region before let alone a constellation? Depletion is the most pants on head ******** idea ever

I don't expect a goon sitting in his empty palace that is null to be accepting of the idea. It does require you to change and you know....do more than blob the next person something through the gate.

The problem with depletion is that it only generates even more static behaviour: between hoarding everything you can while you're in a good spot and then hunkering down while waiting for it to respawn, and constantly losing massive amounts of ISK chasing income that will be half (or wholly) depleted once you get there, which one do you think people will choose?
Murk Paradox
Ministry of War
Amarr Empire
#213 - 2013-03-19 17:46:22 UTC
Tippia wrote:
Mr Kidd wrote:
Ustrello wrote:
Have you ever scanned an entire region before let alone a constellation? Depletion is the most pants on head ******** idea ever

I don't expect a goon sitting in his empty palace that is null to be accepting of the idea. It does require you to change and you know....do more than blob the next person something through the gate.

The problem with depletion is that it only generates even more static behaviour: between hoarding everything you can while you're in a good spot and then hunkering down while waiting for it to respawn, and constantly losing massive amounts of ISK chasing income that will be half (or wholly) depleted once you get there, which one do you think people will choose?



Assuming that it does respawn to be the same size you mean.

Variable is variable. What if it respawns into a smaller lesser quality? And then again. And again. Do you still think that large force that can no longer afford their bill are just going to camp out, waiting? Having the "largest" force projection capabilities?

Really?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#214 - 2013-03-19 17:54:47 UTC  |  Edited by: Mr Kidd
Tippia wrote:
Mr Kidd wrote:
Ustrello wrote:
Have you ever scanned an entire region before let alone a constellation? Depletion is the most pants on head ******** idea ever

I don't expect a goon sitting in his empty palace that is null to be accepting of the idea. It does require you to change and you know....do more than blob the next person something through the gate.

The problem with depletion is that it only generates even more static behaviour: between hoarding everything you can while you're in a good spot and then hunkering down while waiting for it to respawn, and constantly losing massive amounts of ISK chasing income that will be half (or wholly) depleted once you get there, which one do you think people will choose?


Tippia, I'll have to agree/disagree with you. But, let me outline my thinking. Depletion is something that would take months or longer to accomplish for high quality deposits. It depends on their extraction of the resource. To an extent they can control their depletion planning for it. Over time alliances will become accustomed to the hunt for the next deposit or they will become accustomed to more in-fighting to acquire existing deposits. There may indeed be hoarding. Again, non-sov null gets goo to buffer inadequate supply. But even if there is hoarding, hoarders will eventually need to expend their stockpiles to fund their empire and their conquests. As with anything in Eve there is always hoarding and always times of expenditure. So, I'm not seeing any more of an issue with hoarding than we've had in the past or present.

And besides, we're not talking about a single moon or system with high quality deposit. Alliance's space may be littered with low and medium quality deposits from which they can pull as well. These would deplete and respawn over given times within their own space further augmenting their supply of goo. But it's the high quality deposits that would provide sufficient quantities for the alliance to satiate itself on goo and establish their capitol to hold sov, somewhere in the vicinity that high quality deposit due to logarithmic force projection. Who knows, the next high quality deposit could respawn within their territory (or not) but that would require them to move their capitol to make defense of it viable, shifting their borders, requiring them to relinquish other space they previously held, allowing other interests to take over that space.

Don't ban me, bro!

Tippia
Sunshine and Lollipops
#215 - 2013-03-19 17:55:24 UTC  |  Edited by: Tippia
Murk Paradox wrote:
Assuming that it does respawn to be the same size you mean.
No. Assuming it respawns at all, which it has to.

Quote:
Variable is variable. What if it respawns into a smaller lesser quality? And then again. And again. Do you still think that large force that can no longer afford their bill are just going to camp out, waiting? Having the "largest" force projection capabilities?
I think that miserly waiting for it to become profitable again (which it has to, or the universe will run out of the material in question before long) will always be preferable to wasting money on something that will inevitably turn out to be even less profitable by the time you get to it.

Low profit > low profit + loss.

Mr Kidd wrote:
Tippia, I'll have to agree/disagree with you. But, let me outline my thinking. Depletion is something that would take months or longer to accomplish for high quality deposits. It depends on their extraction of the resource. To an extent they can control their depletion planning for it.
Ok. Fair enough, but if it's operating on that kind of time scale, won't that just lead to a “rolling staticness” instead? I.e. the big guys will remain big because they constantly nuke anyone who happens to sit on a newly-spawned goldmine, leaving behind a depleted wasteland once it has fallen below the threshold of profitability.

Sure, there will be some dynamics in who owns what part of space, but none in who's participating. The system names may change, but the political map will not, and if two large coalitions come head to head because one of them happen to sit on a nice area and the other does not, then we're just back to the current situation and it will be far easier to (again) just wait for the spawn to roll over to something that's beneficial for you… not to mention that if you're big enough, some part of your space is likely to be profitable enough at any given time to let you just wait it out.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#216 - 2013-03-19 18:14:24 UTC  |  Edited by: Mr Kidd
Re-read my last reply I editted it adding to it.

Tippia wrote:
Murk Paradox wrote:
Assuming that it does respawn to be the same size you mean.
No. Assuming it respawns at all, which it has to.

Quote:
Variable is variable. What if it respawns into a smaller lesser quality? And then again. And again. Do you still think that large force that can no longer afford their bill are just going to camp out, waiting? Having the "largest" force projection capabilities?
I think that miserly waiting for it to become profitable again (which it has to, or the universe will run out of the material in question before long) will always be preferable to wasting money on something that will inevitably turn out to be even less profitable by the time you get to it.

Low profit > low profit + loss.

Mr Kidd wrote:
Tippia, I'll have to agree/disagree with you. But, let me outline my thinking. Depletion is something that would take months or longer to accomplish for high quality deposits. It depends on their extraction of the resource. To an extent they can control their depletion planning for it.
Ok. Fair enough, but if it's operating on that kind of time scale, won't that just lead to a “rolling staticness” instead? I.e. the big guys will remain big because they constantly nuke anyone who happens to sit on a newly-spawned goldmine, leaving behind a depleted wasteland once it has fallen below the threshold of profitability.

Sure, there will be some dynamics in who owns what part of space, but none in who's participating. The system names may change, but the political map will not, and if two large coalitions come head to head because one of them happen to sit on a nice area and the other does not, then we're just back to the current situation and it will be far easier to (again) just wait for the spawn to roll over to something that's beneficial for you… not to mention that if you're big enough, some part of your space is likely to be profitable enough at any given time to let you just wait it out.


Yes, there would be a static rolling nature to an alliance. We don't want to destroy the alliance we just want to make it move and be variable. We want to give it a common goal beyond "Well ok, we have all the good goo, so lets um......do stuff". We want its borders to change, we want goo to be outside it's influence or interest with logarithmic force projection. We want it to move like an amoeba thru sov-null forcing it to establish new relationship, fighting new enemies and discarding old relationships that no longer serve a purpose. Deposit depletion might take two former friends and move them in opposite directions letting smaller power-blocs fill the void between.

As for a super large alliance, sure, they could do just that, but they could find that they have no high quality deposit within their borders requiring they fight. It could weaken them to the extent that others around them could attack sort of the barbarians at the gates of Rome.

But the randomness of depletion coupled with extraction rates may fracture and divide such a coalition as you speak of. If one or the other alliance in the coalition depletes their resources too quickly, they may be more like to attack or be attack if they're no longer serving a purpose for the other alliance.

Don't ban me, bro!

Tippia
Sunshine and Lollipops
#217 - 2013-03-19 18:21:56 UTC
Mr Kidd wrote:
Yes, there would be a static rolling nature to an alliance. We don't want to destroy the alliance we just want to make it move and be variable. We want to give it a common goal beyond "Well ok, we have all the good goo, so lets um......do stuff". We want its borders to change, we want goo to be outside it's influence or interest with logarithmic force projection. We want it to move like an amoeba thru sov-null forcing it to establish new relationship, fighting new enemies and discarding old relationships that no longer serve a purpose. Deposit depletion might take two former friends and move them in opposite directions letting smaller power-blocs fill the void between.

But the randomness of depletion coupled with extraction rates may fracture and divide such a coalition as you speak of.

I just don't see that happening. What you're describing isn't dynamic in much the same way as hanging the clock upside-down doesn't turn morning into afternoon. It'll just be the same static map fidgeting back and forth around the outer edge of the galaxy.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#218 - 2013-03-19 18:24:23 UTC  |  Edited by: Mr Kidd
Tippia wrote:
Mr Kidd wrote:
Yes, there would be a static rolling nature to an alliance. We don't want to destroy the alliance we just want to make it move and be variable. We want to give it a common goal beyond "Well ok, we have all the good goo, so lets um......do stuff". We want its borders to change, we want goo to be outside it's influence or interest with logarithmic force projection. We want it to move like an amoeba thru sov-null forcing it to establish new relationship, fighting new enemies and discarding old relationships that no longer serve a purpose. Deposit depletion might take two former friends and move them in opposite directions letting smaller power-blocs fill the void between.

But the randomness of depletion coupled with extraction rates may fracture and divide such a coalition as you speak of.

I just don't see that happening. What you're describing isn't dynamic in much the same way as hanging the clock upside-down doesn't turn morning into afternoon. It'll just be the same static map fidgeting back and forth around the outer edge of the galaxy.


Maybe, maybe not. But it would have to be better than what we have now. The reality is until a change is made and we see how things change noone can say for sure. But the variability of moving borders may add just enough dynamic to null.

Don't ban me, bro!

Murk Paradox
Ministry of War
Amarr Empire
#219 - 2013-03-19 18:34:11 UTC
Tippia wrote:


Mr Kidd wrote:
Tippia, I'll have to agree/disagree with you. But, let me outline my thinking. Depletion is something that would take months or longer to accomplish for high quality deposits. It depends on their extraction of the resource. To an extent they can control their depletion planning for it.


Ok. Fair enough, but if it's operating on that kind of time scale, won't that just lead to a “rolling staticness” instead? I.e. the big guys will remain big because they constantly nuke anyone who happens to sit on a newly-spawned goldmine, leaving behind a depleted wasteland once it has fallen below the threshold of profitability.

Sure, there will be some dynamics in who owns what part of space, but none in who's participating. The system names may change, but the political map will not, and if two large coalitions come head to head because one of them happen to sit on a nice area and the other does not, then we're just back to the current situation and it will be far easier to (again) just wait for the spawn to roll over to something that's beneficial for you… not to mention that if you're big enough, some part of your space is likely to be profitable enough at any given time to let you just wait it out.



So you're saying that a conflict driver would be the same as things are now? What if using your argument, the spawn TIMES were the deciding factor? What if it took say, a mid size coalition (mid small large whatever) 3 weeks to clear out a system of moon go, but took 2 months for it to respawn to a size to adequately feed that corp? What if the RATES of growing were slower, but the # of moons were increased? You don't think that would shift the dynamics of sov space enough to encourage healthier fighting?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Ustrello
Sebiestor Tribe
Minmatar Republic
#220 - 2013-03-19 22:13:59 UTC
Mr Kidd wrote:
Ustrello wrote:
Have you ever scanned an entire region before let alone a constellation? Depletion is the most pants on head ******** idea ever


I don't expect a goon sitting in his empty palace that is null to be accepting of the idea. It does require you to change and you know....do more than blob the next person coming through the gate. Unfortunate for you, this is a situation that is ultimately bad for the game as a business. So, expect it to change.


Very good response to someone who has been in goons for all of two weeks. Very good