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Question for the interceptor pilot: What kills you the most?

Author
Diesel47
Deep Core Mining Inc.
Caldari State
#1 - 2013-03-19 10:41:26 UTC
Three questions for the interceptor pilots out there.


What do you die to the most when you are tackling for a gang? Neuts? Webs? Drones?


Which ships (non frigate) are you most afraid of dying to?


And what pvp ships do you consider "easy pickings"?




Thanks.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2013-03-19 10:44:47 UTC
Diesel47 wrote:
Three questions for the interceptor pilots out there.


What do you die to the most when you are tackling for a gang? Neuts? Webs? Drones?


Which ships (non frigate) are you most afraid of dying to?


And what pvp ships do you consider "easy pickings"?




Thanks.


In an interceptor?

Everything.

BYDI recruitment closed-ish

Machiavelli's Nemesis
Angry Mustellid
#3 - 2013-03-19 10:49:07 UTC  |  Edited by: Machiavelli's Nemesis
1. My crappy connection.
2. Anything flown by the amarr. They're terrible so it's always fairly embarassing to have lossmails from them on my record.
3. See above. They are terrible so killing them isn't much harder than the first level of frogger.
Diesel47
Deep Core Mining Inc.
Caldari State
#4 - 2013-03-19 10:53:24 UTC
These posts are a fine example of why a "like" button is a bad idea.


Christine Peeveepeeski
Low Sec Concepts
#5 - 2013-03-19 11:05:53 UTC
Machiavelli's Nemesis wrote:
1. My crappy connection.
2. Anything flown by the amarr. They're terrible so it's always fairly embarassing to have lossmails from them on my record.
3. See above. They are terrible so killing them isn't much harder than the first level of frogger.


I'm liking this **** right now... he's got me pegged!

To the OP, the thing that will kill you is engaging anything that can kill you, which is anything. The thing that keeps you alive is stay away from the guns! Being breathed on will mean a pod home.......
monkfish2345
School of Applied Knowledge
Caldari State
#6 - 2013-03-19 11:13:54 UTC
random wrecking hits, and warrior 2's. both very bad for my little ceptors.
Angelique Duchemin
Team Evil
#7 - 2013-03-19 12:26:23 UTC
Drones
Drones
Drones

Completely unrelated battleship size smart bomb that he had no reason to bring to that fight in the first place.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Ryuce
#8 - 2013-03-19 15:19:48 UTC
As mentioned by many, drones.

When I flew ceptors I always had one rule of thumb; try to avoid recons like the plague. They might not kill you, but they often make it a lot easier for everyoneelse to do so.
ShahFluffers
Ice Fire Warriors
#9 - 2013-03-19 20:05:40 UTC
Drones and Energy Neutralizers. Try to keep your speed above 4000 m/sec to avoid the drones and maintain a minimum of 13 and 25km from cruisers and battleships respectively.

Missile ships hurt too. Avoid Caracals and any ship fitted with Light Missiles like the plague.
JAF Anders
Adenosine Inhibition
#10 - 2013-03-19 23:11:06 UTC
Diesel47 wrote:

What do you die to the most when you are tackling for a gang? Neuts? Webs? Drones?
Which ships (non frigate) are you most afraid of dying to?
And what pvp ships do you consider "easy pickings"?


In order: scrams, webs, drones.
Anything fast with backup.
Anything slow and alone.

The pursuit of excellence and stabbed plexing alts.

Diesel47
Deep Core Mining Inc.
Caldari State
#11 - 2013-03-19 23:12:17 UTC
How bad are webs? Does getting webbed (not scrammed) usually mean death?

Besides light missile ships, what guns give you the most trouble?
ShahFluffers
Ice Fire Warriors
#12 - 2013-03-19 23:49:15 UTC  |  Edited by: ShahFluffers
Diesel47 wrote:
How bad are webs? Does getting webbed (not scrammed) usually mean death?

Webs will reduce your speed by as much as 60% making you easier to be shot at by normal weapons and drones. It also makes escape very tricky.
Certain ships and booster ships also have bonuses that extend web range (see: Hyena, Rapier, Huggin, Bhaalgorn, and T3s). Other ships have bonuses that increase webifier strength to 90% (Daredevil, Cruor, Ashimmu, Vigilant, Vindicator, etc).

Examples: If you are flying at 2000 m/sec then...
- a normal web will reduce your speed to 800 m/sec.
- some faction ships will reduce your speed to 200 m/sec.

Diesel47 wrote:
Besides light missile ships, what guns give you the most trouble?

Autocannons are usually pretty nasty, having the range and tracking speed to whittle down your meager HP.
Blasters track very, very well but have very short range... stay out of the "zone of death" (less than ~10km) of these kinds of ships.
Lasers track reasonably well at longer ranges but can't apply damage very well within the "zone of death" without using scrams or webs.
Vordak Kallager
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#13 - 2013-03-20 01:58:31 UTC
Webs usually aren't so bad. A normal fleet interceptor is pushing 5-6km/s, a web is going to pull you down to 2000 something, which is enough to correct your path and pull range. Scrams are a lot more scary. Usually, the danger is other interceptors getting on top of you and landing a scram or obviously gallente recons. Otherwise, there isn't that much that can **** your day up in an interceptor, if you know what you're doing. I'm assuming you're in a small/medium fleet with loki links: you're pointing outside of neut ranges, you're well outside of standard scram/web ranges, you're faster than drones and in an actual engagement, you likely aren't primary tackle (just initial) and can focus on a) staying alive b) providing strategic warp ins c) keeping **** pointed when they're routed.

Sa souvraya niende misain ye.

Kodama Ikari
Thragon
#14 - 2013-03-22 17:30:44 UTC
Mire Stoude
Center for Advanced Studies
Gallente Federation
#15 - 2013-03-22 21:04:01 UTC  |  Edited by: Mire Stoude
Garviel Tarrant wrote:
Diesel47 wrote:
Three questions for the interceptor pilots out there.


What do you die to the most when you are tackling for a gang? Neuts? Webs? Drones?


Which ships (non frigate) are you most afraid of dying to?


And what pvp ships do you consider "easy pickings"?




Thanks.


In an interceptor?

Everything.


This.

I used to fly them, I don't anymore. I loved the speed but I could never fly them correctly. I'm not an elite pvper.
Zircon Dasher
#16 - 2013-03-22 22:13:47 UTC
Falling asleep

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.