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Remove High-Sec Belts and replace with Roaming Grav Sites

Author
Angelic Resolution
The Arcanum
#1 - 2013-03-19 04:14:03 UTC
2 Fold reason for this:
1) It does away with botters pretty well as they'd need to scan down a site prior to actually using it.
2) As an aussie logging in after roid respawn DT, there's nothing left. I've gone 5 systems over scouting for a belt and it's all gone.

Make the Grav sites more challenging if needed but by mining out a Grav Site have another one spawn 4-8 hours later so it can be regulated - and won't drive mineral prices down.

And for those wondering, no it won't affect noobies, they're taught to use scanner probes from the get-go now.
Angelic Resolution
The Arcanum
#2 - 2013-03-19 04:47:34 UTC
Oddly enough this has been mentioned as far back as 2008: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=677923

For something that's such a simple idea, I wonder where the progress has been over the last 4 years?
DataRunner Attor
Doomheim
#3 - 2013-03-19 06:19:08 UTC
At the moment I can't support this idea as the amount of effort to scan down certain grav sites can cause mineral prices to sky rocket even further. "It strange really, you high secers think that every extra second you spend mining something you can increase prices, even though you have a much smaller change of dieing and losing all said minerals."

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Angelic Resolution
The Arcanum
#4 - 2013-03-19 07:20:51 UTC
Effort? it takes 2-5 minutes to scan a site down. Hell you could even have it so the easy to find Grav sites are more accessible where as the harder to find Grav Sites take longer.
Banana1x
The Scope
Gallente Federation
#5 - 2013-03-19 07:47:41 UTC
I support and/or endorse this product.

+1
Vi'ach
#6 - 2013-03-19 09:53:19 UTC
This sounds more like a "I'm a miner and want to be harder to find in high sec" request. I personally would like more spawns of grav sites in (lower) high sec space, but only because I'm greedy. Your "new" grav belts would have to have the same or similar quantities of resources to ensure the markets don't implode, which means the number of scans needed wouldn't be a limiting factor.

I doubt it will kill off botters, just make the programmers rewrite their code to do a scan and bm first.

-1
Angelic Resolution
The Arcanum
#7 - 2013-03-19 10:25:37 UTC
Vi'ach wrote:
This sounds more like a "I'm a miner and want to be harder to find in high sec" request. I personally would like more spawns of grav sites in (lower) high sec space, but only because I'm greedy. Your "new" grav belts would have to have the same or similar quantities of resources to ensure the markets don't implode, which means the number of scans needed wouldn't be a limiting factor.

I doubt it will kill off botters, just make the programmers rewrite their code to do a scan and bm first.

-1



In actually given the Botters wouldn't be able to script or program finding of a belt - comes back to 3d modeling within a 2d environment which would be easily traceable by CCP - it'd drive up mineral prices a crap load.

However I'll agree that the belts wouldn't need better quantities, given they'd respawn 4-8 hours once the belt went dry; anyone could find a belt without having to make a huge trek. Ergo supply would technically increase
Velicitia
XS Tech
#8 - 2013-03-19 10:51:41 UTC
Angelic Resolution wrote:
Remove High-Sec Belts


Stopped reading there. I support this product and/or service.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

sabre906
The Scope
Gallente Federation
#9 - 2013-03-19 11:37:37 UTC  |  Edited by: sabre906
Yeah, because botters can't scan a site before booting up the bot. Lol

Here's a hint for you: botters can and do farm highsec grav sites already.
Angelic Resolution
The Arcanum
#10 - 2013-03-19 12:05:22 UTC
sabre906 wrote:
Yeah, because botters can't scan a site before booting up the bot. Lol

Here's a hint for you: botters can and do farm highsec grav sites already.



You mean to say a human being scans the site down, sets up the book mark - as suggested above - and then gets the bots to move around in? Forced player interaction you might say =\
Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2013-03-19 12:10:24 UTC
I support the concept, but not this specific application, to respawn every 4~8 hours would drive minerals up considerably, instead the gravimetric sites that would be used to replace belts would need to respawn shortly after one is depleted.
To achieve this the system should have a number of static gravimetric sites equal to the number of belts the system use to have, the sites should contain no more than about 120,000m3 of ore in them.
This would mean mining a site would be fairly quick, and thus deter bots.

saber906 wrote:

Yeah, because botters can't scan a site before booting up the bot. Lol

Here's a hint for you: botters can and do farm highsec grav sites already.

This is because normal gravimetric sites can take several hours to deplete.

If you don't follow the rules, neither will I.

Velicitia
XS Tech
#12 - 2013-03-19 13:47:58 UTC
Omnathious Deninard wrote:
I support the concept, but not this specific application, to respawn every 4~8 hours would drive minerals up considerably, instead the gravimetric sites that would be used to replace belts would need to respawn shortly after one is depleted.
To achieve this the system should have a number of static gravimetric sites equal to the number of belts the system use to have, the sites should contain no more than about 120,000m3 of ore in them.


Just under an hour to clear it.

so, respawn an hour after the site despawns*? Kinda like a POS tick then?



*despawn in this case means:
1. there are no more ships on grid with the site
2. there are no more rocks on grid for some length of time (to keep people from putting a cloaky alt in the belts to completely interdict a system til DT ... not that this is a "bad" thing -- I just don't want to see the hundreds of forum threads this would cause).

Alternatively, belts go back to 2x weekly spawns ... make the ore worth something ... convince people to move to more backwater systems, or lowsec, or nullsec, or w-space...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

De'Veldrin
Republic University
Minmatar Republic
#13 - 2013-03-19 13:54:50 UTC  |  Edited by: De'Veldrin
Nevermind.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Omnathious Deninard
University of Caille
Gallente Federation
#14 - 2013-03-19 13:56:17 UTC
De'Veldrin wrote:
Because all new characters know the scanning skills and how to do so, right?

yes, it they follow the tutorials for longer than 10 min

If you don't follow the rules, neither will I.

Corben Arctus
Future Corps
Sleeper Social Club
#15 - 2013-03-19 14:28:12 UTC
Make the game even less accessible for n00bs? Yeah, good idea...
Omnathious Deninard
University of Caille
Gallente Federation
#16 - 2013-03-19 14:29:45 UTC
Corben Arctus wrote:
Make the game even less accessible for n00bs? Yeah, good idea...

How? They are given the skill books and modules to start scanning.

If you don't follow the rules, neither will I.

Velicitia
XS Tech
#17 - 2013-03-19 14:30:33 UTC
Omnathious Deninard wrote:
Corben Arctus wrote:
Make the game even less accessible for n00bs? Yeah, good idea...

How? They are given the skill books and modules to start scanning.


This.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Seranova Farreach
Biomass Negative
#18 - 2013-03-19 15:26:24 UTC
Angelic Resolution wrote:
2 Fold reason for this:
1) It does away with botters pretty well as they'd need to scan down a site prior to actually using it.
2) As an aussie logging in after roid respawn DT, there's nothing left. I've gone 5 systems over scouting for a belt and it's all gone.

Make the Grav sites more challenging if needed but by mining out a Grav Site have another one spawn 4-8 hours later so it can be regulated - and won't drive mineral prices down.

And for those wondering, no it won't affect noobies, they're taught to use scanner probes from the get-go now.


i feel that botters would just buy a scanner alt scan and sick the bots onto the site.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#19 - 2013-03-19 15:43:20 UTC
Stop botting... yes
OP idea... no
mynnna
State War Academy
Caldari State
#20 - 2013-03-19 15:49:59 UTC
Grav sites should be something you can find with the system scanner anyway, and that requires no skills to use whatsoever. Newbie problem solved.

Member of the Goonswarm Economic Warfare Cabal

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