These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

Suicide Ganking.

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#21 - 2013-03-18 11:38:38 UTC

Thieving and sabotage are RL threats that effect every business. Money is almost always the motivating factor.

In EvE.... you have thieving and sabotage in the form of suicide ganking... and ISK is still a motivating factor...

Why should it be different?
Bugsy VanHalen
Society of lost Souls
#22 - 2013-03-18 21:09:42 UTC  |  Edited by: Bugsy VanHalen
Angelique Duchemin wrote:
I do however still feel that ship insurance should be void if the ship is destroyed by concord.

umm,
Ships destroyed by concord do not payout insurance. This was changed some time ago, around the time when the T3 battlecruisers were added.

sucide ganking was nerfed as the battleships became to expensive to use without getting insurance for them. This nerf was softened with the addition of T3 battlecruisers that could do battleship damage at a fraction of the cost.

EVE is a hostile place. There is crime in new eden just as there is in the real world. CONCORD are the police. when someone unjustly kills a miner in high sec the police(CONCORD)respond. But just as in the real world this response takes time. The further you are from the police station the longer the response takes. hense the slower response as security level drops.

Much like a criminal in the real world can shoot you and take your wallet. The police will respond. the criminal will usually get caught, But they usually will get away with the loot, i.e. your wallet. Some criminals are smart and make a living off crime.

In New Eden criminals are punished. Police respond to criminal acts, repeat offenders suffer from reduced security status which will eventually lock them out of high sec.

Just like in the real world there are criminals in New Eden that make their living off criminal activities, and just like the real world criminals can get away with their crimes by hiding in area's the police will not pursue them. A criminal in the U.S.A. flee's to Mexico, while a criminal in New Eden flee's to low sec. It would be cool to see a system in EVE that actually punishes criminals who are actually caught. Like criminals going to prison in the real world.

Perhaps when a criminal gets -10.0 security standings CONCORD will try to POD them, and if successful the character would be unavailable for play for a designated jail time(5-10 days) depending on their degree of criminal activity. Perhaps even paying an optional fine to avoid jail time or character lock out, (just that specific character, not the account). Have criminal activities actually have a chance of long lasting punishment.

To give something to the players who choose to play as criminals perhaps add a criminal record to the character sheets. A way to show how bad you are beyond a -10.0 sec status. Each time they do time or pay a fine it will show as time served or fines paid for crimes against the state. If they get away from CONCORD they can live to fight another day, but if they get caught the hammer comes down. Dedicated criminals will eventually have a rap sheet displaying their convictions like a trophy rather than just a -10.0 sec status.

This would add an element of risk to criminal actives. Make that -10.0 security standing actually give the criminal character something to fear. Serving jail time or paying the fine would reset that character to -4.0 security. So they can start their crime spree over again without a huge sec status grind or rolling a new character. After serving their punishment they are now no longer hunted and are free citizens. Until their sec status drops again. Each time they are caught could result in a longer jail sentence (days the character is locked from play) Such content could increase the thrill of playing a criminal character, you now have something to risk/fear. Such content is really not needed in a video game. But it could be cool and add a lot of depth if done right. Such a change would be the first of its type in an MMO,
Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#23 - 2013-03-19 20:54:41 UTC
CONCORD does not provide a defense. It provides consequences.

If you are unwilling to tank yourself/ pay attention/have alts in place to protect yourself from ganks, you deserve it and all the ******** endless threads about "waaaah suicide ganking should be banned waaah" will not change that.
Sean Parisi
Blackrise Vanguard
#24 - 2013-03-19 22:05:22 UTC
IbanezLaney wrote:
Grand Admiral Simo-Hayha wrote:
Suicide ganking in high sec.

Suicide ganking is, and always has been, a predominent issue with industrialist. Ganking for profit is still a method of money making that encourages a subgroup of players to wage open war on mining ops in high sec, while damaging the economy and driving miners away from systems and away from mining.

Ganking an exumer and having an alternate account that loots and salvages the wreck creates an oppertunity to make high sec ganking a profitable and dominant form of exploitation. Eliminating the profit margin, by making illegal combat non profitable would remove the insentive for suicide ganking in high sec. By making it impossible to loot or salvage wrecks in high security space that have been illegally destroyed would limit ganking further into an even smaller subgroup that will perform ganking for no other reason but entertainment.

Performing illegal attacks in high sec space should not have a dollar sign attacted to it.

By fixing this, it would encourage more players to use mining to accrue the isk they need for other profitable ventures, such as exploring and delving into lower security space, and would provide a more secure enviroment for miners to operate under, while enriching the economy further.

You can still get ganked, but they would be doing it, while losing their isk, and gaining nothing in return with the exception of bounties being collected, which is an acceptable form of law enforcement. This, of course, would not apply to low or null sec operations.



Seriously dude - low sec is where you should mine. It's way safer.

I mine in Hykanima all the time. We have orca boosts and all - bring your hulk and join the mining fun.
Never had a problem mining in Hykanima. TBH - I have never lost even one mining barge there so far.

Just convo me when you get there and I'll happily come help. Big smile


Edit:
How can you have illegal combat in a game about blowing up internet spaceships?
Isn't that the point of eve?


Best mining party ever.
Apelacja
Sad Najwyzszy
#25 - 2013-03-29 10:47:45 UTC
as long as u need 8 ships to gank a freighter there is smthing wrong....in the game when everyone use as many accounts as he need.

About suicide ganking -> all third programs used to autotargetting/attacking should be chased and ppl using them should be baned so u will need at least 3-4 ppl to gank not 1 with ******* bots....or however i can call that.
OldWolf69
Applied Anarchy
The Initiative.
#26 - 2013-04-02 10:52:33 UTC
Diz is the single game in wich the Chicken is allowed to play the Lion. Well. Maybe not the Lion. But for shure, the Hyena. Just a combination of a smart salesman and a lot of pervers ppl, that's EvE. But do we like it? For shure, yeah, we do. And if you dont rly understand that motivations are rarely important, in this game, and actions or consequences of actions are the single wich count...rly, you should not play it. Stop alt-tabbing, botting, pay attention, and no unexpected harm will be done to you. But sometimes people should expect harm. Still they don't. Because "this won't happen exactly to them". Bad luck is a pervers God, isn't it?Roll
Ile Disco
The Tax Men
#27 - 2013-04-02 12:06:50 UTC
He's running for the CSM aswell, the OP is copy and pasted from his CSM thread

Please don't vote for this muppet
Amyclas Amatin
Federal Navy Academy
Gallente Federation
#28 - 2013-04-03 09:57:53 UTC  |  Edited by: Amyclas Amatin
Is eve supposed to be a brutally competitive pvp game with complex economics and industrial elements in it?

Or is eve supposed a game that caters to all sorts of players who want to play at all sorts of difficulty levels?

If we take the cater-to-everyone approach, the brutally competitive pvp aspect makes no sense anymore. We all build up our resources in near-absolute safety, and then go shoot each other for sport. Suicide ganking crusades and griefing campaigns are the players' response to keep all areas of he game competitive.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Zappity
New Eden Tank Testing Services
#29 - 2013-04-04 09:58:57 UTC
Amused by the thread but confused by the OP indicating that ganking highsec miners ruins the economy. OP, do you think that more minerals equals a better economy?

Zappity's Adventures for a taste of lowsec and nullsec.

Jubal Longstreet
Doomheim
#30 - 2013-04-04 13:10:13 UTC
Zappity wrote:
Amused by the thread but confused by the OP indicating that ganking highsec miners ruins the economy. OP, do you think that more minerals equals a better economy?


Depending on what you take the economy of eve to be (ISK or... Fun... or Tears) he is right. If the economy is ISK then you could argue for the Broken Window - Kid (here after will be called [Pirate]) breaks window (here after will be called [Venture]), the owner of the window (here after will be called [Bear]) has to buy a new [Venture], and this stimulates the economy...

Unfortunately it is a fallacy as the economy is down one [Venture]. The economy would have been 'better' stimulated by the [Bear] getting a chance to save his isks/tears and buy his long dreamed of new suit (here after will be called [Hulk]). In that scenario, the world of isk would have had a 'higher' standard of 'living' because it would have still had a functional [Venture] and a new shiny [Hulk].

But since it's 1 - interenest space ships, and 2 - many of those ships are fueled by [Bear] tears, shooting the Venture does increase the standard of living, for some of the citizens of new eden.
Terhiss
United Mining and Hauling Inc
The Initiative.
#31 - 2013-04-04 19:20:33 UTC
The Eve Online sandbox is a live universe, populated by humans, based upon relationships, predictions, ambitions, and the same rules that apply to the emotion-driven markets in reality, are valid here.

If an activity is still pursued, it means it still yelds a profit acceptable in comparison to the risk it requires. Should an activity become incredibly profitable, let's say suicide ganking, then the actors from other businesses will slowly start to abandon their trade and vector towards "the land of new opportunities". (see FacWar) Roll

If players are still mining, it means it yelds an income. A very limited income, but that is the price of having a low-risk, low-skill point, low information-based, steady business. Low risk is usually a synonym of low return on investment.

In the long lapse, all comes in balance.


Previous page12