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Science & Industry

 
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What one thing would you choose to improve industrial game play?

Author
XShrapnel77
Millennium Industries
#61 - 2013-03-16 20:36:07 UTC
Starbase Overhaul. Plain and simple.

It would take a year to make a list of everything POSs need to have fixed/removed/added.

Most, if not all, of you other POS Owners would agree.
WilliamMays
Stuffs Inc.
#62 - 2013-03-18 18:49:28 UTC  |  Edited by: WilliamMays
Add loot, particularly ore to the API

This would help with alot of the payout calculations. This post was a result of me being tired of entering my personal and corp ops into a google doc; its alot of key mashing.

Ratting and mission income is in the API, why is the oldest profession in eve not included?
Dan Carter Murray
#63 - 2013-03-18 18:55:47 UTC
no more modules/ammo drop from destroyed ships, only cargo

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

WilliamMays
Stuffs Inc.
#64 - 2013-03-18 18:57:28 UTC
I can not be contained to 1 idea !!!

You want incentives for null based indy? I give you Golden ships

Everything is demand based; if your corp/alliance needs or wants these ships, that can only be built in-house, you will see LOTS of people doing it. This will bring all the problems in the industrial system to the forefront of issues in everyone's mind; then CCP will have more info on how to best fix the issues.
Styth spiting
Brutor Tribe
Minmatar Republic
#65 - 2013-03-18 19:39:11 UTC
Mining crystal icons are all basically a slightly off white color for each crystal (except 1 is ever so slightly green, and 2 are ever so slightly blue). This means you cannot visually tell the difference between for example scordite and pyro mining crystals which means you need to mouse over and wait the 2 seconds for the popup data to e displayed, or open your fitting window and mouse over them for each crystal to make sure you're not randomly using 1 - 3 incorrect crystals for your current targeted ore type.

Also the ability to see how damaged a crystal is.

Currently you have to be undocked, and the crystal has to be attached to a strip miner. To successfully figure out how damaged a crystal is you need to be in space and have 3 containers (orca, POS, JC, whatever, 1 container for all the crystals, 1 for damaged, one for undamged). You need to keep your inventory empty, take a crystal from a container, fit it to the strip miner, wait 2 seconds for the popup tooltip, then unfit the crystal and place it in the container of too damaged to use (and reprocess) or put it in a container to continue to use.

^ That right there, is simply too many steps to find out a very important piece of information. It's like not displaying how much damaage has been done to a module from over heating.

So simple solution. Display damage done to a mining crystal in the same fashion that is used for modules. The ability to visually see how much damage is done will make the process that much easier and will alert miners that the chances of the crystal being destroyed is getting closer.
Stegas Tyrano
The Scope
Gallente Federation
#66 - 2013-03-18 20:11:47 UTC  |  Edited by: Stegas Tyrano
stoicfaux wrote:
Create/design items from scratch, or at least have some leeway to tweak variables on modules (e.g. trade 10% range for 5% more damage) or be able to pick what bonii a ship hull provides.

You know, give the customer what they really want instead of waiting for CCP to tweak things.



THIS!, a new invention system would be nice, something where adding more of a specific ingredient improves the chance of receiving a module/ship that has tweaked boni. If it fails you get a t1 meta 1 module, if succesful you get a T2 module or equivalent and then all the modules inbetween for varying degrees of success/failure.

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