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Crime & Punishment

 
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The long reach of James 315's New Order

First post
Author
Hazzim
The Scope
Gallente Federation
#81 - 2013-03-18 04:28:53 UTC
Lin Suizei wrote:
Hazzim wrote:
Wants real life sand box, gets real life rules. Real life the ultimate sand box.


EVE is real, I was there.

PS. Tornado alts can be done with <900k SP - concord can pod away, couldn't care less.


What i meant by that was a persona-non grata would not be allowed to enter specific empire space without getting podded at the first sign of Concord and empire navies albeit temporarily similar to a jail sentence. Cant leave station without getting podded, cant enter empire space without getting podded That I think you would care.
Lainalil
The Double Rainbow Butterflies
#82 - 2013-03-18 05:02:17 UTC  |  Edited by: Lainalil
Long reaching? Suicide ganking has been a thing for as long as I've been playing and it's nothing new even with some 'cause' behind it. In fact, suicide ganking bots existed long, LONG before I even started playing. Your 'group' and 'savior' may be the most stupid notion I've ever heard in Eve. "Mining permits" oh, because this is new, too.

Maybe you are far reaching, perhaps you've changed the price of mackinaws across all of empire space by about 150isk. YOU HAVE CHANGED EMPIRE SPACE!

Actually, this is dubious. I have friends in several of the largest highsec mining and industry alliances and I have to be honest, half of them have never heard of you and the other half have had no interference by you. You seem to be failing pretty hard at scaring highsec.

Congratulations! Now, come at me bro.
Lady Areola Fappington
#83 - 2013-03-18 05:17:31 UTC
Lainalil wrote:
Long reaching? Suicide ganking has been a thing for as long as I've been playing and it's nothing new even with some 'cause' behind it. In fact, suicide ganking bots existed long, LONG before I even started playing. Your 'group' and 'savior' may be the most stupid notion I've ever heard in Eve. "Mining permits" oh, because this is new, too.

Maybe you are far reaching, perhaps you've changed the price of mackinaws across all of empire space by about 150isk. YOU HAVE CHANGED EMPIRE SPACE!

Actually, this is dubious. I have friends in several of the largest highsec mining and industry alliances and I have to be honest, half of them have never heard of you and the other half have had no interference by you. You seem to be failing pretty hard at scaring highsec.

Congratulations! Now, come at me bro.



We are so very not important that you decided to come post in this thread. A free bump, too!

Please make sure your "Friends in several of the largest highsec mining and industry alliances" pick up permits. It would be a shame if they got ganked, when you could have helped prevent it!

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Lin Suizei
#84 - 2013-03-18 06:27:52 UTC
Hazzim wrote:
What i meant by that was a persona-non grata would not be allowed to enter specific empire space without getting podded at the first sign of Concord and empire navies albeit temporarily similar to a jail sentence. Cant leave station without getting podded, cant enter empire space without getting podded That I think you would care.


Protip - mechanical restrictions for people you don't like don't work for long, mostly because we're pretty quick to adapt - in this case, I'd cycle between 3-4 tornado alts to constantly gank people who reject the sandbox, while the others waited out their "jail time" and one or two went to friendly space to grind sec status/some spare change for ammo and magstabs.

Lol I can't delete my forum sig.

Lin Suizei
#85 - 2013-03-18 06:57:44 UTC
Lainalil wrote:
Maybe you are far reaching, perhaps you've changed the price of mackinaws across all of empire space by about 150isk. YOU HAVE CHANGED EMPIRE SPACE!


Follow our Knights for a while, and see for yourself the changes we have wrought. Once-dead ice-mining "hotspots" spring to life at our approach - listless Mackinaws now replaced by piloted Skiffs, a throng of now-familiar hangers-on circling the ice field in their vulture ships, the vaults of CONCORD littered with the biomass of dozens of bot-aspirants, and Local chat lively with heated debate about a single subject - the Code, and the Order which enforces it.

In a handful of systems alone, we have achieved more than your "mining and industry" alliances will ever hope to achieve - can you imagine, how much more we will do, when our vigilant gaze extends over all Highsec?

Lol I can't delete my forum sig.

Hazzim
The Scope
Gallente Federation
#86 - 2013-03-18 07:16:00 UTC
Lin Suizei wrote:
Hazzim wrote:
What i meant by that was a persona-non grata would not be allowed to enter specific empire space without getting podded at the first sign of Concord and empire navies albeit temporarily similar to a jail sentence. Cant leave station without getting podded, cant enter empire space without getting podded That I think you would care.


Protip - mechanical restrictions for people you don't like don't work for long, mostly because we're pretty quick to adapt - in this case, I'd cycle between 3-4 tornado alts to constantly gank people who reject the sandbox, while the others waited out their "jail time" and one or two went to friendly space to grind sec status/some spare change for ammo and magstabs.


I see the restriction to allow breathing room for high-sec players. That is if increasing risk is implemented for high-sec players. And what if the restriction was a week's worth or more depending on the severity of the risk you took? say 20 days off from entering empire space. I suppose you would adapt with 10 or more alts.Then with my the love i bear for ingame "criminals" sub 10 accounts So you risk it shall you ripe the consequences. That's all I am saying. Making high-sec players pay for what they earn should also include the consequences on the risk gankers take.

Just as null-sec, game mechanics allow for restriction placed by players on those they dont like. High-sec game mechanics should allow a measure of security and justice players hence the name high-security. Unless you prefer EVE turn into an Open ended PVP MMO.
Lady Areola Fappington
#87 - 2013-03-18 08:00:29 UTC  |  Edited by: Lady Areola Fappington
Hazzim wrote:
[quote=Lin Suizei][quote=Hazzim]
I see the restriction to allow breathing room for high-sec players. That is if increasing risk is implemented for high-sec players. And what if the restriction was a week's worth or more depending on the severity of the risk you took? say 20 days off from entering empire space. I suppose you would adapt with 10 or more alts.Then with my the love i bear for ingame "criminals" sub 10 accounts So you risk it shall you ripe the consequences. That's all I am saying. Making high-sec players pay for what they earn should also include the consequences on the risk gankers take.

Just as null-sec, game mechanics allow for restriction placed by players on those they dont like. High-sec game mechanics should allow a measure of security and justice players hence the name high-security. Unless you prefer EVE turn into an Open ended PVP MMO.



CCP will not put in mechanical restrictions on travel. It goes against one of the core aspects of the game, everyone can access any part of the universe.

Gankers do pay for their negative sec status. Outlaws can be shot anywhere, and are chased by facpo.

If you want "restriction placed by players on those they don't like", you have to work for it, just like nullsec alliances do. Stop crying to Someone Else (CCP) to fix it, train some combat skills, and get rid of the bad people. You have exactly the same tools we do to pull it off.

You may not have noticed, but Eve *IS* an Open ended PVP MMO. We call it The Sandbox.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Gix Firebrand
The Chantry Of Gamall Vegur
#88 - 2013-03-18 08:21:55 UTC
Hazzim wrote:
Lin Suizei wrote:
Hazzim wrote:
What i meant by that was a persona-non grata would not be allowed to enter specific empire space without getting podded at the first sign of Concord and empire navies albeit temporarily similar to a jail sentence. Cant leave station without getting podded, cant enter empire space without getting podded That I think you would care.


Protip - mechanical restrictions for people you don't like don't work for long, mostly because we're pretty quick to adapt - in this case, I'd cycle between 3-4 tornado alts to constantly gank people who reject the sandbox, while the others waited out their "jail time" and one or two went to friendly space to grind sec status/some spare change for ammo and magstabs.


I see the restriction to allow breathing room for high-sec players. That is if increasing risk is implemented for high-sec players. And what if the restriction was a week's worth or more depending on the severity of the risk you took? say 20 days off from entering empire space. I suppose you would adapt with 10 or more alts.Then with my the love i bear for ingame "criminals" sub 10 accounts So you risk it shall you ripe the consequences. That's all I am saying. Making high-sec players pay for what they earn should also include the consequences on the risk gankers take.

Just as null-sec, game mechanics allow for restriction placed by players on those they dont like. High-sec game mechanics should allow a measure of security and justice players hence the name high-security. Unless you prefer EVE turn into an Open ended PVP MMO.


People like you ruin games like this.

You have all the tools you need to avoid ever being ganked.

Foremost being your ability to think and reason.

Why would the devs implement such restrictions when you have a ton that can help you?

My advice would be stop crying and learn how to use d-scan, local and F10.

Hell, local alone is such a huge advantage. Imagine if there was no local :P.
Lainalil
The Double Rainbow Butterflies
#89 - 2013-03-18 08:59:58 UTC
Lady Areola Fappington wrote:
Lainalil wrote:
Long reaching? Suicide ganking has been a thing for as long as I've been playing and it's nothing new even with some 'cause' behind it. In fact, suicide ganking bots existed long, LONG before I even started playing. Your 'group' and 'savior' may be the most stupid notion I've ever heard in Eve. "Mining permits" oh, because this is new, too.

Maybe you are far reaching, perhaps you've changed the price of mackinaws across all of empire space by about 150isk. YOU HAVE CHANGED EMPIRE SPACE!

Actually, this is dubious. I have friends in several of the largest highsec mining and industry alliances and I have to be honest, half of them have never heard of you and the other half have had no interference by you. You seem to be failing pretty hard at scaring highsec.

Congratulations! Now, come at me bro.



We are so very not important that you decided to come post in this thread. A free bump, too!

Please make sure your "Friends in several of the largest highsec mining and industry alliances" pick up permits. It would be a shame if they got ganked, when you could have helped prevent it!


I posted because I enjoy the drama. I will also post on a thread that was called "omg I'm so fat" but that doesn't give validity to their claim. Fly safe, or not, I don't care :).
Hazzim
The Scope
Gallente Federation
#90 - 2013-03-18 12:06:37 UTC  |  Edited by: Hazzim
Lady Areola Fappington wrote:
Hazzim wrote:
[quote=Lin Suizei][quote=Hazzim]
I see the restriction to allow breathing room for high-sec players. That is if increasing risk is implemented for high-sec players. And what if the restriction was a week's worth or more depending on the severity of the risk you took? say 20 days off from entering empire space. I suppose you would adapt with 10 or more alts.Then with my the love i bear for ingame "criminals" sub 10 accounts So you risk it shall you ripe the consequences. That's all I am saying. Making high-sec players pay for what they earn should also include the consequences on the risk gankers take.

Just as null-sec, game mechanics allow for restriction placed by players on those they dont like. High-sec game mechanics should allow a measure of security and justice players hence the name high-security. Unless you prefer EVE turn into an Open ended PVP MMO.



CCP will not put in mechanical restrictions on travel. It goes against one of the core aspects of the game, everyone can access any part of the universe.

Gankers do pay for their negative sec status. Outlaws can be shot anywhere, and are chased by facpo.

If you want "restriction placed by players on those they don't like", you have to work for it, just like nullsec alliances do. Stop crying to Someone Else (CCP) to fix it, train some combat skills, and get rid of the bad people. You have exactly the same tools we do to pull it off.

You may not have noticed, but Eve *IS* an Open ended PVP MMO. We call it The Sandbox.


EVE has its limit interns of sandbox. If it was open ended there wouldn't be a high-sec. CCP puts in place a secure space to ensure compatibility too all players of different interpretation. Safety over adventure and vice-versa. If we were to consider crying over things, I would look to null-sec or opponents of high-sec pilots. Crying out how high-sec is generating too much isk. Safe to say game mechanics allows that to happen, and your ability to negate that effect pisses you off and turn to CCP for game mechanics to be change to ensure null-sec dominance.

As I have clearly stated my point. Your advocation of increased risk to reward in high-sec is commendable. But you must realize risk to consequences must be proportional as the latter. Temporary travel restriction thats all I ask.

My views are of a pilot who has done pretty much everything except criminal activities. It's nice to debate until a label appears.
Nova Satar
Pator Tech School
#91 - 2013-03-18 14:18:23 UTC
long story short: miner goes to null-sec and makes you look stupid, you follow him, he evades you again, wastes your time and makes you look double stupid.
Lin Suizei
#92 - 2013-03-19 01:20:45 UTC
Hazzim wrote:
Crying out how high-sec is generating too much isk. Safe to say game mechanics allows that to happen, and your ability to negate that effect pisses you off and turn to CCP for game mechanics to be change to ensure null-sec dominance.


I find it hard to believe that you have really lived outside of highsec if you think the risk-reward balance we're all crying for are to "ensure null-sec dominance", or think highsec needs to be made safer by making life hard for suicide gankers. Again.

Besides, why not broaden your horizons, and walk a mile in our shoes, before you try to comment on suicide ganking?

Lol I can't delete my forum sig.

Hazzim
The Scope
Gallente Federation
#93 - 2013-03-19 07:59:57 UTC
Lin Suizei wrote:
Hazzim wrote:
Crying out how high-sec is generating too much isk. Safe to say game mechanics allows that to happen, and your ability to negate that effect pisses you off and turn to CCP for game mechanics to be change to ensure null-sec dominance.


I find it hard to believe that you have really lived outside of highsec if you think the risk-reward balance we're all crying for are to "ensure null-sec dominance", or think highsec needs to be made safer by making life hard for suicide gankers. Again.

Besides, why not broaden your horizons, and walk a mile in our shoes, before you try to comment on suicide ganking?



Character check please before you make assumptions. Whatever you believe it has no bearing on my views or opinion. My point of contest is there should be a proportional increase in both consequences for gankers and risk for high-sec players. Unless you asking me to indulge myself in suicide ganking and point out how unfair the current system is for gankers you have another thing coming. My comments stops here. You have yourself a lovely day.

Kara Books
Deal with IT.
#94 - 2013-03-19 08:11:46 UTC
315 must be Ronryy.
Complex Potential
Caldari Provisions
Caldari State
#95 - 2013-03-19 08:18:14 UTC
Smack talking the NO sounds like fun. Here's a tip people; do it in local until they have built into a frothing, sanctimonious rage and then disappear into W space and laugh.
Vera Algaert
Republic University
Minmatar Republic
#96 - 2013-03-19 10:04:11 UTC  |  Edited by: Vera Algaert
I thought the point of "saving high-sec" was to push people into 0.0...

I was on the fence about voting for James 315 (+1 for his high-sec agenda, -1 because grrr goons) but if that's NO sanctioned behavior then I guess he won't make it on my list (as from my pov a miner moving to npc 0.0 is the absolutely best outcome one could hope for).

edit: sorry, if this post comes across as somewhat butthurt... I'm mostly kicking myself for buying too much into NO propaganda and thinking our interests were aligned when - in fact - they never were. I guess it's ultimately a good thing I noticed this before election time.

.

Agent Trask
Doomheim
#97 - 2013-03-21 05:10:23 UTC
Hazzim wrote:


Just as null-sec, game mechanics allow for restriction placed by players on those they dont like. High-sec game mechanics should allow a measure of security and justice players hence the name high-security. Unless you prefer EVE turn into an Open ended PVP MMO.


EvE Online IS an open ended PVP MMO. It is not Hello Kitty Space Cadet.



EvE is an acronym for Everybody vs. Everybody

This not a joke.

Here is CCP's opinion on the matter.


I'm sorry, but if you thought EvE Online was primarily a PvE game, you were sadly mistaken. Any PvE player can be ganked at any time, even in high sec, if the ganker is willing to write off the attack vessel as an automatic CONCORD loss.

Join the New Order, buy your permit today, and follow the code.

www.minerbumping.com

Agent Trask
Doomheim
#98 - 2013-03-21 05:14:32 UTC
Hazzim wrote:



Character check please before you make assumptions. Whatever you believe it has no bearing on my views or opinion. My point of contest is there should be a proportional increase in both consequences for gankers and risk for high-sec players. Unless you asking me to indulge myself in suicide ganking and point out how unfair the current system is for gankers you have another thing coming. My comments stops here. You have yourself a lovely day.



Right. You don't like the existing CONCORD mechanics, because they make you stay at the keyboard and play the game, or risk losing your ship.

So you want CCP to turn Highsec space into some kind of World of Warcraft PvE realm, where you can never be harmed if you don't flip your PvP flag on.

Go play World of Warcraft, little bunny.

Join the New Order, buy your permit today, and follow the code.

www.minerbumping.com

Hazzim
The Scope
Gallente Federation
#99 - 2013-03-21 05:43:10 UTC
Agent Trask wrote:
Hazzim wrote:



Character check please before you make assumptions. Whatever you believe it has no bearing on my views or opinion. My point of contest is there should be a proportional increase in both consequences for gankers and risk for high-sec players. Unless you asking me to indulge myself in suicide ganking and point out how unfair the current system is for gankers you have another thing coming. My comments stops here. You have yourself a lovely day.



Right. You don't like the existing CONCORD mechanics, because they make you stay at the keyboard and play the game, or risk losing your ship.

So you want CCP to turn Highsec space into some kind of World of Warcraft PvE realm, where you can never be harmed if you don't flip your PvP flag on.

Go play World of Warcraft, little bunny.


I had to reply seeing you obviously did not get my point "Big Shot". I am satisfied with the current state of high-sec mechanics. However it seems "New Order" is somehow butt hurt over high-sec mechanics and wants it changed. So in light of you advocacy of increased risk to high-sec dwellers then I advocate an increased risk to high-sec gankers. No changes to one no changes to the other, and everyone is happy. Unless you arent? Then take it somewhere else.
TheGunslinger42
All Web Investigations
#100 - 2013-03-21 08:51:01 UTC
Agent Trask wrote:
Hazzim wrote:


Just as null-sec, game mechanics allow for restriction placed by players on those they dont like. High-sec game mechanics should allow a measure of security and justice players hence the name high-security. Unless you prefer EVE turn into an Open ended PVP MMO.


EvE Online IS an open ended PVP MMO. It is not Hello Kitty Space Cadet.



EvE is an acronym for Everybody vs. Everybody

This not a joke.

Here is CCP's opinion on the matter.


I'm sorry, but if you thought EvE Online was primarily a PvE game, you were sadly mistaken. Any PvE player can be ganked at any time, even in high sec, if the ganker is willing to write off the attack vessel as an automatic CONCORD loss.


I don't see how anyone can think it's primarily a PVE game when there is essentially no activities that don't affect other players somehow. Every mineral collected from mining competes directly on the market or manufacturing scene with other players. Every isk spent on ships, modules, etc is isk going to another player, and is one less ship or module available on the market for someone else. Etc.

The only way someone could play EVE as a purely PVE game is if they only collected bounties from rats in their own missions and only spent that isk on npc seeded items. See how far they'd get playing like that.