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EVE New Citizens Q&A

 
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New to the game with a question - Graphics?

Author
Hestia Adroushan
Brutor Tribe
Minmatar Republic
#1 - 2013-03-17 17:13:30 UTC
Hi everyone. I did a bit of research and this game dated back since 2003? The graphics are amazing for one that was released way back then!

Did something change?
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#2 - 2013-03-17 17:33:04 UTC  |  Edited by: Ovv Topik
Yes the graphics engine and the object skins are regularly updated.

Check out some of the older youtube vids to see hoe far they've come.

Funny that. New game engines look so amazing when you first see them, you think "how can they improve on that!".

A few years later, the same game, and you think "I used to play that!"

Remember RidgeRacer anyone???

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-03-17 17:48:41 UTC
Ovv Topik wrote:
Yes the graphics engine and the object skins are regularly updated.

Check out some of the older youtube vids to see hoe far they've come.

Funny that. New game engines look so amazing when you first see them, you think "how can they improve on that!".

A few years later, the same game, and you think "I used to play that!"

Remember RidgeRacer anyone???


Not only RidgeRacer....

Need For Speed 3...played it last month for ***** and giggles...damn, I could almost count pixels.



And yes. EVE is quite a nice game graphics wise, yet not very high demanding on the GPU (hence why I can multibox easily).
And they are still updating stuff. Last year or so they slowly started to update all ship skins to their V3 Texture pack and in the future they are even thinking about tessellation of the graphics (source: Fanfest - http://www.youtube.com/watch?v=YXYeNiXHWmc )

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#4 - 2013-03-17 18:08:53 UTC
And don't forget the tease made in this 2011 vid:

http://www.youtube.com/watch?v=J42F4WkeFQ4

at around 3:30.

Corp logos is top of my fanfest announcement predictions.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Jill Xelitras
Xeltec services
#5 - 2013-03-17 20:02:51 UTC
And here the Trinity trailer from when the old 2003 graphic engine was changed into what we got in 2008 (?)

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Lors Dornick
Kallisti Industries
#6 - 2013-03-18 03:20:42 UTC
CCP do update now and then.

The guys in the graphics department wants more and better (cheered on by Marketing) while the guys in Finance holds back to stop people from not being able to play the game (also cheered by Marketing, but less open).

Latest obvious one was the move to Shader Model 3, by most regarded as ancient but it did cause a lot of wailing and gnashing of teeth. (I was silently wailing since I had to find a working SM3 AGP card for my backup).

A slightly more EvE comment would be:
"Eve has graphics? Why, it's hidden behind all spreadsheets!" ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

John Klark
Phoibe Enterprises
#7 - 2013-03-18 03:33:25 UTC
To quote John Rourke : "They musta cleaned the windows or something."
Hestia Adroushan
Brutor Tribe
Minmatar Republic
#8 - 2013-03-18 05:38:25 UTC
Impressive. What is the name of the graphic engine for EVE?
Talisa Latarien
Dark Tempest Enterprises
#9 - 2013-03-18 08:16:53 UTC
It is their very own development. Used to be called "Trinity", unless I'm mistaken. Now they have "Carbon" printed all over it. Smile
Eliniale
Co-operative Resource Extraction
#10 - 2013-03-18 11:43:29 UTC
Talisa Latarien wrote:
It is their very own development. Used to be called "Trinity", unless I'm mistaken. Now they have "Carbon" printed all over it. Smile


I belive trinity is still the bit that handles the spacebound stuff, and carbon is responsible for the character stuff.
I could however be very wrong :p

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread

Talisa Latarien
Dark Tempest Enterprises
#11 - 2013-03-18 12:53:00 UTC
Eliniale wrote:
Talisa Latarien wrote:
It is their very own development. Used to be called "Trinity", unless I'm mistaken. Now they have "Carbon" printed all over it. Smile


I belive trinity is still the bit that handles the spacebound stuff, and carbon is responsible for the character stuff.
I could however be very wrong :p


I think they switched to carbon UI some time ago. Incidentally, that was when the biggest amount of complaints happened about the inventory system.
Zanzbar
The Scope
Gallente Federation
#12 - 2013-03-18 13:59:40 UTC  |  Edited by: Zanzbar
Yea they blended trinity into the carbon engine so that art assets could persist between the 2, that's how you can see your ship model spinning in the hanger and maybe one day see what's outside.

Some major visual updates I can remember

Trinity 1 - ships, stargates and stations remodeled
Trinity 2 - everything else remodeled
Updates to warp tunnel effects
Updated web, scram, mining laser effects
New scorpion model - I'm sure I'm not the only one to change a characters skill plan for this.
Way better gun models
New background nebula
New missile launcher models - so caldari would stop pouting
V3 texture packs

Compare that to wow which is the same age with way more subscribers to fund it and have updated very little.

On a side note the lack of a need to spend large amounts of system resources rendering terrain really has let ccp turn eve into quite a beautiful game with little load on a pc.

Now just give us tessellation and take my money damnit
Hestia Adroushan
Brutor Tribe
Minmatar Republic
#13 - 2013-03-18 14:13:41 UTC
Wow, that's awesome. I love how this game takes little GPU and can run max on my laptop! They did a pretty good job. Quite complicated at first and the game is quite relaxed. I can just open up EVE while waiting for other things and vice versa.
Tialano Utrigas
Running with Dogs
Out of the Blue.
#14 - 2013-03-18 15:15:19 UTC
Do I mention the dreaded "C" word?

(That's "clouds" btw, before i get banhammered)
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2013-03-18 17:14:38 UTC
Zanzbar wrote:
Yea they blended trinity into the carbon engine so that art assets could persist between the 2, that's how you can see your ship model spinning in the hanger and maybe one day see what's outside.

Some major visual updates I can remember

Trinity 1 - ships, stargates and stations remodeled
Trinity 2 - everything else remodeled
Updates to warp tunnel effects
Updated web, scram, mining laser effects
New scorpion model - I'm sure I'm not the only one to change a characters skill plan for this.
Way better gun models
New background nebula
New missile launcher models - so caldari would stop pouting
V3 texture packs

Compare that to wow which is the same age with way more subscribers to fund it and have updated very little.

On a side note the lack of a need to spend large amounts of system resources rendering terrain really has let ccp turn eve into quite a beautiful game with little load on a pc.

Now just give us tessellation and take my money damnit



You forgot the most important update in the Graphics engine.


They gave us the Engine trails back Big smileBig smileBig smile

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kha'Vorn
Aliastra
Gallente Federation
#16 - 2013-03-18 17:39:56 UTC
J'Poll wrote:


They gave us the Engine trails back Big smileBig smileBig smile


Amen Sister!
Salpad
Carebears with Attitude
#17 - 2013-03-18 22:57:35 UTC
Hestia Adroushan wrote:
Hi everyone. I did a bit of research and this game dated back since 2003? The graphics are amazing for one that was released way back then!

Did something change?


It's common for MMO games to get graphics updates every few years. They're subscription-based, so the developpers have a strong incentive to keep updating all kinds of content, including graphics and game mechanics, in order to retain subscribers.
Macalt
Doomheim
#18 - 2013-03-19 09:29:26 UTC
Zanzbar wrote:
(...)

Compare that to wow which is the same age with way more subscribers to fund it and have updated very little.

(...)



I don't really know why you call out this crap MMO game for masses on this forum, but when you do that, please stay objective on this matter in terms of being strict to the facts. In other words, you are quite wrong about those "very little changes", because actually, World of Warcraft has changed enormously over those years, also in terms of graphics. I've been playing WoW since it's early US betas and I have some screenshots saved - believe me, the diffirence is freaking huge :) And in terms of content changes - well, you can't really compare EVE to WoW, because that second game had it's content, well, like at least tripled (and the base content was and still is one of the biggest in MMO genre), not only in terms of gameplay area, but also in terms of ingame ways to do stuff. Don't take me as a fanboy please, I'm just trying to say that bringing argument to the conversation about the matter you have no idea about is just plain bad :)
Best regards
Macalt
Lors Dornick
Kallisti Industries
#19 - 2013-03-19 09:37:37 UTC
Eliniale wrote:
Talisa Latarien wrote:
It is their very own development. Used to be called "Trinity", unless I'm mistaken. Now they have "Carbon" printed all over it. Smile


I belive trinity is still the bit that handles the spacebound stuff, and carbon is responsible for the character stuff.
I could however be very wrong :p


Carbon(tm) is CCPs internal name for the recoding of old (and often ugly, has been described as "making Baby Jesus cry" by devs in public) specialised code to a more generic version that can be used for new stuff (not guaranteed to be about spaceships).

The C-word has been a bit tarnished by many Capsuleers since it was stamped all over new funky avatar engine.

But in reality most of all new code in EvE is under the Carbon canopy.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.