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Passive Shield Tank Harbinger

Author
Aldrex
Sebiestor Tribe
Minmatar Republic
#1 - 2013-03-16 00:21:54 UTC  |  Edited by: Aldrex
I know Amarr are typically armor tanked, but I was looking for a fit that was cap stable and had some good passive tank with the ability to still have good dps. This is my build so far, but is by no means perfect. Also this is using cheap items making this an economy build. The whole set up so far is only around 65 - 70 mill.

This set up has one weakness that I see initially and that is that it has a large signature (399) and is fairly slow (187.5)

It does, however, boast 410.4 dps at 40km, stable cap, passive shield tank of 74.34, and 50k EHP.

Feel free to look over the build and critique. In fact I encourage you to critique it (constructively) so that it can get better. Also note these stats could be significantly better with more expensive fittings. Like I said, I was going for a more economy lower end build.


[Harbinger]

[High Slots]
Heavy Beam Laser II - Imperial Navy Standard M
Heavy Beam Laser II - Imperial Navy Standard M
Heavy Beam Laser II - Imperial Navy Standard M
Heavy Beam Laser II - Imperial Navy Standard M
Heavy Beam Laser II - Imperial Navy Standard M
Heavy Beam Laser II - Imperial Navy Standard M
Core Probe Launcher II - Sisters Core Scanner Probe

[Med Slots]
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

[Low Slots]
Heat Sink II
Heat Sink II
Shield Power Relay II
Shield Flux Coil II
Damage Control II
Co-Processor II

[Rigs]
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Purger I
Medium Core Defense Field Extender I

[Drones]
Hammerhead II x 5
Salvage Drone I x 5


https://null-sec.com/hangar/?dna=24696:31718;1:31802;1:31790;1:2364;2:1422;1:1256;1:2048;1:3888;1:3841;3:2281;1:3025;6:4258;1:23097;6:30488;1:2185;5:32787;5:
Zhilia Mann
Tide Way Out Productions
#2 - 2013-03-16 03:19:51 UTC
No offense, but what's it for? It isn't really fast enough to kill while kiting (yes, even in PvE) and it doesn't have enough tank to do much more than sit there and hope to break rats before they break you.

Since you have a probe launcher I'm going to guess exploration, but what rats and what sec? BCs are rather disfavored in high sec because they can only squeeze into 4/10s -- and on those, you'd better be able to mount some kind of chase to the can if/when you get crashed by a T3. This is less likely in low, but there you have major mobility issues that mean you're basically dead if you jump into a camp.
Aldrex
Sebiestor Tribe
Minmatar Republic
#3 - 2013-03-16 03:22:04 UTC  |  Edited by: Aldrex
Zhilia Mann wrote:
No offense, but what's it for? It isn't really fast enough to kill while kiting (yes, even in PvE) and it doesn't have enough tank to do much more than sit there and hope to break rats before they break you.

Since you have a probe launcher I'm going to guess exploration, but what rats and what sec? BCs are rather disfavored in high sec because they can only squeeze into 4/10s -- and on those, you'd better be able to mount some kind of chase to the can if/when you get crashed by a T3. This is less likely in low, but there you have major mobility issues that mean you're basically dead if you jump into a camp.


Mainly this is made with WH in mind (passive shield tank to offset the nuet).
Orlacc
#4 - 2013-03-16 03:54:28 UTC  |  Edited by: Orlacc
In a C1 and even a C2 you can add some more gank in the lows.

"Measure Twice, Cut Once."

Zhilia Mann
Tide Way Out Productions
#5 - 2013-03-16 04:04:39 UTC
Aldrex wrote:
Zhilia Mann wrote:
No offense, but what's it for? It isn't really fast enough to kill while kiting (yes, even in PvE) and it doesn't have enough tank to do much more than sit there and hope to break rats before they break you.

Since you have a probe launcher I'm going to guess exploration, but what rats and what sec? BCs are rather disfavored in high sec because they can only squeeze into 4/10s -- and on those, you'd better be able to mount some kind of chase to the can if/when you get crashed by a T3. This is less likely in low, but there you have major mobility issues that mean you're basically dead if you jump into a camp.


Mainly this is made with WH in mind (passive shield tank to offset the nuet).


In wormholes where neuts really come into play that Harbinger will melt anyhow. And honestly if you're neuted out and can't warp you're dead simply because you won't be able to fire the guns either.

If you really want to do it, I'd passive shield more like this:

[Harbinger, wormholes forums modified]
Heat Sink II
Heat Sink II
Damage Control II
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I
Nanofiber Internal Structure II

Experimental 10MN Afterburner I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Core Probe Launcher II, Core Scanner Probe I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

SFCs are basically awful at everything, and while PDUs don't provide the same tank boost SPRs do they actually help you stay cap stable rather than hindering it. Tanks 118 omni (my skills) and is stable with IN multi (and so should be good with everything). Slightly better range too.

Oh, and it can pick its position on the field. Which is very helpful.

Downgrading the second LSE to another FS-9 opens up the possibility of swapping the TE for another heat sink.
Lili Lu
#6 - 2013-03-16 18:29:31 UTC
This right here is simultaneously what's wrong with the BC shield regen time and with wormhole rat design for racial balance in ship design. Lasers are very neut susceptible. Amarr ships that use lasers do not have many midslots. BC shield regen is stupidly set in favor of passive shield. Wormhole system and npc rat design to one extent or another favors shield, passive shield, capless weapons, and/or range, in other words Caldari and the everpresent Tengus.

OP, I hope you enjoy beating your head against a wall trying to fly Amarr. If you decide not to you will be deciding to follow the crowd to a Tengu. Isn't this a wonderful game. A whole entire segment of game pve that is designed strictly for one ship. Ugh
Lyron-Baktos
The Scope
Gallente Federation
#7 - 2013-03-17 02:12:17 UTC  |  Edited by: Lyron-Baktos
here is my 0.0 fit that will give you a good start

[Harbinger, Original]
Damage Control II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium Unstable Power Fluctuator I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Valkyrie II x5
Dato Koppla
Spaghetti Militia
#8 - 2013-03-17 02:40:08 UTC
You'd need 200+ dps tank for C2 anoms, you can do it in a dual rep Harb which will still have more dps than a Drake but less range, in the end it kinda evens out. I've never tried a passive shield tanked Harb for C2s though, the fit above with 118 omnitank won't survive and there's 1 site with a neuting BS which will cap you out very quickly.
Malcanis
Vanishing Point.
The Initiative.
#9 - 2013-03-17 11:18:35 UTC
Aldrex wrote:
Zhilia Mann wrote:
No offense, but what's it for? It isn't really fast enough to kill while kiting (yes, even in PvE) and it doesn't have enough tank to do much more than sit there and hope to break rats before they break you.

Since you have a probe launcher I'm going to guess exploration, but what rats and what sec? BCs are rather disfavored in high sec because they can only squeeze into 4/10s -- and on those, you'd better be able to mount some kind of chase to the can if/when you get crashed by a T3. This is less likely in low, but there you have major mobility issues that mean you're basically dead if you jump into a camp.


Mainly this is made with WH in mind (passive shield tank to offset the nuet).


How will you fire your lasers with no cap?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#10 - 2013-03-17 11:20:15 UTC
Lili Lu wrote:
This right here is simultaneously what's wrong with the BC shield regen time and with wormhole rat design for racial balance in ship design. Lasers are very neut susceptible. Amarr ships that use lasers do not have many midslots. BC shield regen is stupidly set in favor of passive shield. Wormhole system and npc rat design to one extent or another favors shield, passive shield, capless weapons, and/or range, in other words Caldari and the everpresent Tengus.

OP, I hope you enjoy beating your head against a wall trying to fly Amarr. If you decide not to you will be deciding to follow the crowd to a Tengu. Isn't this a wonderful game. A whole entire segment of game pve that is designed strictly for one ship. Ugh


He has 4 midslots. If only there were some kind of midslot module that could inject quantities of capacitor, something that would boost his cap even whilt he was being neuted.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Misha M'Liena
Rui Freelance Mining
#11 - 2013-03-17 11:29:23 UTC  |  Edited by: Misha M'Liena
When Malcanis speaks, You should pay attention. Your design is flawed. It looks good here but in reality or practice. Your a target.
I'd gank you and i'm new at pvp. A nuet and your toast.

So your options are many. Amaar ships are good. Fit a cap booster/recharger. Might want to train up or use ac/arti's...Drones maybe. It depends on you. I prefer amaar ships but i'm trained to fly most other races frigs/cruisers..along with wep systems.

Note, i am suggesting you try what you want. Will you lose that and many other ships....Hell Yes. But you'll learn and trust what the above posters are saying. You asked for help...Don't argue with the advice. P

M.

Not as innocent as she appears.™  

Tul Breetai
Impromptu Asset Requisition
#12 - 2013-03-17 12:39:33 UTC
Malcanis wrote:
Aldrex wrote:
Zhilia Mann wrote:
No offense, but what's it for? It isn't really fast enough to kill while kiting (yes, even in PvE) and it doesn't have enough tank to do much more than sit there and hope to break rats before they break you.

Since you have a probe launcher I'm going to guess exploration, but what rats and what sec? BCs are rather disfavored in high sec because they can only squeeze into 4/10s -- and on those, you'd better be able to mount some kind of chase to the can if/when you get crashed by a T3. This is less likely in low, but there you have major mobility issues that mean you're basically dead if you jump into a camp.


Mainly this is made with WH in mind (passive shield tank to offset the nuet).


How will you fire your lasers with no cap?


Wishful thinking, duh.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Lili Lu
#13 - 2013-03-17 15:29:03 UTC
Malcanis wrote:
Lili Lu wrote:
This right here is simultaneously what's wrong with the BC shield regen time and with wormhole rat design for racial balance in ship design. Lasers are very neut susceptible. Amarr ships that use lasers do not have many midslots. BC shield regen is stupidly set in favor of passive shield. Wormhole system and npc rat design to one extent or another favors shield, passive shield, capless weapons, and/or range, in other words Caldari and the everpresent Tengus.

OP, I hope you enjoy beating your head against a wall trying to fly Amarr. If you decide not to you will be deciding to follow the crowd to a Tengu. Isn't this a wonderful game. A whole entire segment of game pve that is designed strictly for one ship. Ugh


He has 4 midslots. If only there were some kind of midslot module that could inject quantities of capacitor, something that would boost his cap even whilt he was being neuted.

Yeah, I've heard you can never run out of cap booster 800s. It's like having shield regen. You don't have to worry about tank over time, or here, cap over time. It just lasts and lasts.
Klymer
Hedion University
Amarr Empire
#14 - 2013-03-17 21:24:20 UTC
Next people will be armor tanking Drakes for pvp so they can fit mad tracking disruption.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#15 - 2013-03-17 23:03:25 UTC
Klymer wrote:
Next people will be armor tanking Drakes for pvp so they can fit mad tracking disruption.

Hey it might work ;)