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good thanatos and nyx pilot

Author
irishFour
Almost Dangerous
#1 - 2013-03-12 22:05:40 UTC
I would like to know what is required to be considered an above average thanatos and nyx pilot, skill wise.

http://eveboard.com/pilot/IrishTHREE

Finishing my last drone skills for a while. fighter bomber 5
Working on jump fuel conservation 5 next.
Besides triage skills, what else should i train on this toon to make him more desirable/competent/skilled.

Do i need t2 traige module skills?
Besides triage and energy emission skills, i dont know what else i could do to improve this toon

Irish

I like to have my cake and eat it too

Debra Tao
Perkone
Caldari State
#2 - 2013-03-13 10:49:45 UTC
You have a really good toon, you may want to train capital ships to V and obviously energy management too. T2 triage is only really useful if you plan to live in a wh where it does actually help.

Also training for remote ECM burst is a must for supers...

When the summer changes hit you should cross-train an archon because Archons are really superiors to Thanatos.
irishFour
Almost Dangerous
#3 - 2013-03-13 10:53:00 UTC
Debra Tao wrote:
You have a really good toon, you may want to train capital ships to V and obviously energy management too. T2 triage is only really useful if you plan to live in a wh where it does actually help.

Also training for remote ECM burst is a must for supers...

When the summer changes hit you should cross-train an archon because Archons are really superiors to Thanatos.



Archons are all the rage now, and i dont understand why. I know they have slightly higher ehp, but dps output is limited, and the thanny can use both shield and armor remote reps out to 52km. Why why why, is the archon the new rage.
I also cant fathom doing another carrier 5 skill. 56 days is a long long time.

I like to have my cake and eat it too

Debra Tao
Perkone
Caldari State
#4 - 2013-03-13 11:04:15 UTC
Archons have 29% more ehp, that's really significant when there is a fight. Achons and Thanatos have the same dps if you fit them like a typical fleet slowcat also the range on reps really don't matter that much.
RavenPaine
RaVeN Alliance
#5 - 2013-03-13 16:13:14 UTC  |  Edited by: RavenPaine
Unfortunately, Nyx and Thanny are 2 different animals. You need to decide which one you are in fact training for primarily.

Nyx IS a DPS platform.
Thanny, and all tier 1 carriers, are logistics platforms. Thanny does get 5% DPS modifier for drones, but if you triage, you can't fly them anyways, and if you just want damage, then a BS is cheaper and better.

Yes to T2 Triage. It will affect whatever carrier you fly, in case you flip later. And again, you should plan on being in triage if you get in a serious battle. (Station games, not so much.)

You're right about Thanny's ability to help mixed fleets.
The thing is, when most people do a 'planned' cap op, they don't organize mixed fleets..
Add the EHP and the Archon is the clear choice.

Personally, I am not against mixed fleets, but cap ops are not my area of experience, by far.


Edit here. Archon V for you, would also involve training Cruiser IV and BS V :( long time indeed.

Also, I'm not being negative in any way. Nice toon and a GREAT Gallente Carrier pilot.
Debra Tao
Perkone
Caldari State
#6 - 2013-03-13 16:44:41 UTC
Mix fleet are bad... the idea of doing a fleet of carrier/supers is that they rep each other. A mixed fleet cannot do that, it's weaker by far. Also shield carriers aren't good, the archon is THE carrier so you should train for it after the summer changes.

I wouldn't call Nyx/supers "dps plateform" their main use is that they don't die, rep each others and apply decent dps but dreads do more dps and if you are in null Titans can be considered as dealing more dps too due to the DD.
Namdor
#7 - 2013-03-13 16:51:15 UTC
irishFour wrote:


Why why why, is the archon the new rage.


Because it's unambiguously better than the thanatos at the most important carrier roles.
irishFour
Almost Dangerous
#8 - 2013-03-13 17:53:28 UTC
Namdor wrote:
irishFour wrote:


Why why why, is the archon the new rage.


Because it's unambiguously better than the thanatos at the most important carrier roles.



not ratting....duh
but seriously. That's is going to be a painful transition. 99 days to get it to lvl 5.

Thanks for the info though guys. 50/50 on t2 triage, but definitely have to get my ecm burst in order.

I like to have my cake and eat it too

Debra Tao
Perkone
Caldari State
#9 - 2013-03-13 17:55:19 UTC
meh you can rat in an archon too.. if you wait for the summer changes you won't have to train battleship V to get into the archon.
Namdor
#10 - 2013-03-13 18:05:57 UTC
irishFour wrote:
Namdor wrote:
irishFour wrote:


Why why why, is the archon the new rage.


Because it's unambiguously better than the thanatos at the most important carrier roles.



not ratting....duh


True Sight
Deep Freeze Industries
#11 - 2013-03-17 15:40:33 UTC
Electronic Warfare Drone Interfacing 5 (Drone Range)
Magnetometric Sensor Compensation 5 (Sensor Strength)
Energy Emission Systems 5 (Need to get cap energy, people will expect it from you, even in a Than/Nyx)
Energy Mangement 5 (All the energy the better)
Energy Pulse Weapons 5 (Need to be able to fit good smartbombs, especially on a Nyx)
Armor Rigging 4 (Reduce side effects of those T2 Tri-marks)
Capital Remote Armor Repair 4 (You will be spider repping)
Capital Repair Systems 4 (Nice for when you need to self rep after a fight)
Cybernetics 5 (If you want a Nyx, you MUST have a full Slave set of implants)
Thermodynamics 5 (Overheating may save your life one day, make sure it can)
irishFour
Almost Dangerous
#12 - 2013-03-17 15:52:58 UTC
True Sight wrote:
Electronic Warfare Drone Interfacing 5 (Drone Range)
Magnetometric Sensor Compensation 5 (Sensor Strength)
Energy Emission Systems 5 (Need to get cap energy, people will expect it from you, even in a Than/Nyx)
Energy Mangement 5 (All the energy the better)
Energy Pulse Weapons 5 (Need to be able to fit good smartbombs, especially on a Nyx)
Armor Rigging 4 (Reduce side effects of those T2 Tri-marks)
Capital Remote Armor Repair 4 (You will be spider repping)
Capital Repair Systems 4 (Nice for when you need to self rep after a fight)
Cybernetics 5 (If you want a Nyx, you MUST have a full Slave set of implants)
Thermodynamics 5 (Overheating may save your life one day, make sure it can)



This may implicate me in being a noob, even after three years. But, the capital repair skills to a high level further depletes my cap efficiency, I'm weary about training these to a high level. And I use imperial navy smart bombs, they are way better then t2 ones.
Thanks for the input.

I like to have my cake and eat it too

Namdor
#13 - 2013-03-17 17:27:40 UTC  |  Edited by: Namdor
irishFour wrote:


But, the capital repair skills to a high level further depletes my cap efficiency, I'm weary about training these to a high level.



Shocked

It allows your reps to cycle faster. It has no impact on your cap efficiency. Cycling your reps faster will make you cap out faster, yes, but efficiency implies a ratio of some sort, e.g., amount repaired per cap point spent, and it has no impact on that. It just does it faster.

If that's a problem for you, don't cycle your repper nonstop.
irishFour
Almost Dangerous
#14 - 2013-03-17 17:56:11 UTC
Ughhhh, the idea of increasing a skile resulting in a shorter cap life erks me. I know its a trade off, every 19 cycles wil yeild a twentith, but it still gets me further and further away from cap stability. Oh and I am aware that if you need cap stability ur doing it wrong, its just a point of reference. Who wants to be capped out earlier then necessary in a fight.

I like to have my cake and eat it too

RavenPaine
RaVeN Alliance
#15 - 2013-03-17 18:05:33 UTC  |  Edited by: RavenPaine
Edit:

You were talking apples, I was talking oranges.
My bad.
Namdor
#16 - 2013-03-17 18:29:44 UTC  |  Edited by: Namdor
irishFour wrote:
Ughhhh, the idea of increasing a skile resulting in a shorter cap life erks me. I know its a trade off, every 19 cycles wil yeild a twentith, but it still gets me further and further away from cap stability. Oh and I am aware that if you need cap stability ur doing it wrong, its just a point of reference. Who wants to be capped out earlier then necessary in a fight.



It has no actual impact on your cap life unless you are running your repper when you don't need it. Otherwise you are trading the same number of armor points for the same amount of capacitor, but more frequently, presumably because you actually need those armor points.

Quote:
Edit here: As I read the skill descriptions, they reduce the cap need by 5% per level?
The ship descriptions give bonus to range, but I do not see cycle time anywhere.


She's talking about the capital repair systems skill.

In related news, rapid launch makes you go through missiles faster.
RavenPaine
RaVeN Alliance
#17 - 2013-03-17 20:00:14 UTC
Namdor wrote:
irishFour wrote:
Ughhhh, the idea of increasing a skile resulting in a shorter cap life erks me. I know its a trade off, every 19 cycles wil yeild a twentith, but it still gets me further and further away from cap stability. Oh and I am aware that if you need cap stability ur doing it wrong, its just a point of reference. Who wants to be capped out earlier then necessary in a fight.



It has no actual impact on your cap life unless you are running your repper when you don't need it. Otherwise you are trading the same number of armor points for the same amount of capacitor, but more frequently, presumably because you actually need those armor points.

Quote:
Edit here: As I read the skill descriptions, they reduce the cap need by 5% per level?
The ship descriptions give bonus to range, but I do not see cycle time anywhere.


She's talking about the capital repair systems skill.

In related news, rapid launch makes you go through missiles faster.



Thx. Found it. My brain was stuck in 'Remote Repair' mode.
Ryuce
#18 - 2013-03-18 16:54:15 UTC  |  Edited by: Ryuce
You need drug related skills too: biology, neurotoxin recovery and nanite control.

You've also missed Energy Systems Operation.

Furthermore, I'd consider training for capital hull repper (just take the skill to 3 - super pilots will love you for that).
irishFour
Almost Dangerous
#19 - 2013-03-18 18:24:59 UTC
Ryuce wrote:
You need drug related skills too: biology, neurotoxin recovery and nanite control.

You've also missed Energy Systems Operation.

Furthermore, I'd consider training for capital hull repper (just take the skill to 3 - super pilots will love you for that).







I know nothing about drugs in eve, furthermore had no idea capital pilots use them during engagements.
I just thought they were for small ships for speed and other little advantages.

Thanks for the capital hull repper idea, had completely skipped my mind on that.

I like to have my cake and eat it too

Jim Larimer
Viziam
Amarr Empire
#20 - 2013-03-19 03:43:26 UTC
If your triage archon is an important piece of your gang or fleet, you really need T2 triage. The rr cap bonus it gives is just about mandatory for a key position such as that in a smallish gang.

But if you're just a small cog in a big machine and it doesn't matter how good of a job you're doing, then skip it.
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