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Two Short Questions for Csm Candidates

First post
Author
Indahmawar Fazmarai
#21 - 2013-03-11 14:38:51 UTC
Malcanis wrote:
21 Day Trial wrote:
In 50 words or less, what could you do as a CSM candidate that would help to engage and retain new players, and how would you go about enticing players who have left to come back?


To answer the second question first:

"Old players" leave for two main reasons: the stuff they want to do doesn't work, and they want new stuff to do. CCP have done an awesome job of addressing the first problem over the last 3 expansions but they've only started to scratch the surface of the second.


Mostly agree. I would add that CCP backpedaling has not helped to trust their abbility to do other than iterate the same old crap, and also that most players never become old players because they can't do what they want as it's severely underdeveloped.

Quote:


The main obstacle in retaining new players is involving them in the player-generated content that makes EVE special. They don't need cotton wool or special privileges or candy. They need to be able to associate with the people who can help them have fun.



I dissent. They need to have fun even if they associated with the wrong people and decide to not trust their enjoyment of EVE to random strangers. People suck, and telling your customers they're SNAFU unless they meet the 1 in 10, 1 in 100 or 1 in1,000 guys worth meeting is just an easy way to lose customers in droves.

I mean, helping players to meet the right people is good, but it serves nothing to people who meet the wrong people or are the wrong people themselves.
Ali Aras
Nobody in Local
Deepwater Hooligans
#22 - 2013-03-11 22:36:00 UTC
For the newbies:

Further improve the newbie introduction to the wild and harsh world of EVE, including PvP -- economic, social, and the kind with guns. Increase the isk earned by noobs to make startup seamless and easy. Improve corp finding.

For the oldbies:

Decrease game stagnation in all areas and promote interesting gameplay. Improve the POS system, the UI, and clone costs.

http://warp-to-sun.tumblr.com -- my blog

Midori Amiiko
Garoun Investment Bank
Gallente Federation
#23 - 2013-03-13 10:43:27 UTC
Seems like that mentoring thing could be a lot of fun...introducing the new player to one's own realm of expertise could keep older solo/carebear players interested in a game with little hi-sec endgame material while moving them gently towards a more social style of gameplay. In time, there would be a middle ground between solo players and players in corps...the cluster player. Without obvious corp membership to track, a potential solo gank could turn into small-scale PvP. (Ofc, this would require a mentor to teach more than one noob at a time.)
Hmm...to teach is to learn, to learn is to teach...
Maybe some of these mentors might go on to become decent FC's? There's always demand for them.
Artctura
SUNDERING
Goonswarm Federation
#24 - 2013-03-13 13:57:17 UTC  |  Edited by: Artctura
21 Day Trial wrote:
In as short amount of words as you can please answer the following: what could you do as a CSM candidate that would help to engage and retain new players, and how would you go about enticing players who have left to come back?


If you were CCP asking me, this is how I'd respond.

For new players,

1. Provide each race with a specific starting area affording perfect protection to new players and pen them in that area until they reach a predetermined number of skill points or leave voluntarily.

2. Provide an out of game introduction site to all the areas of EVE and all the possible gameplay activity. Explain PvP in high/low/null. Explain market trading. Explain Industry. Then give further breakdowns on each. When a player goes through the initial introduction they then have the opportunity to delve deeper into areas that interest them. Finally, at the end of this, walk them through a goal selection screen of what they'd want to do and provide them a skill plan based on their choice, along with pointers to the initial mission locations that would follow through on their interests.

For old players, it simply comes down to showing them that the game they loved is still here. The problem is, I generally don't hear about people leaving EVE due to burnout. They generally move on because of life changes or other reasons. EVE is a game that can be played very casually if you choose to. There will always be people who loudly leave for whatever reason, and very rarely is listening to their rants as they leave the answer to what it would take to bring old players back.
PsychoBitch
Playboy Enterprises
Dark Taboo
#25 - 2013-03-13 14:36:59 UTC
There are a lot of things:

In short it comes to making things interesting and enjoyable. New content and mechanics always brings people back. Getting people to engage gets them to stay.

But, the trick is to get them to stay long term. I have to say that the more people I talk to the more they do want to see busted stuff fixed (new ways to do things) and be able to walk in stations.

Finding a mechanic for null sec that doesn't disenfranchise the small independent is key. Null sec players also have to understand that the majority of players are in high sec for a reason. Getting players into null sec from high sec has to be done with the carrot and not the stick.

I think the walking in stations question is something we can do on a crowd sourcing level by letting CCP provide us with the tools - similar to Minecraft - to let the player build out the stations. The basic "bones" of the stations could be procedurally programed to be different from station to station, yet the interiors build by the players. The stations become as interesting and fascinating at the player want them to be -FOREVER- without CCP investing in nothing but the tools.

These are just a few of many of my thoughts - VOTE for me and I'll make your voice heard.

https://forums.eveonline.com/default.aspx?g=posts&t=214838&find=unread
leprisat
Shayol Ghul Forge
#26 - 2013-03-15 09:29:30 UTC
I am not going to suggest any mechanic, the all mighty devs can find a usefull system. I remember they promised us expansions like Apocrypha which brought a whole new playing field and its own way of life. Therefore I suggest;

Bring Jove
Malcanis
Vanishing Point.
The Initiative.
#27 - 2013-03-15 10:58:52 UTC
leprisat wrote:
I am not going to suggest any mechanic, the all mighty devs can find a usefull system. I remember they promised us expansions like Apocrypha which brought a whole new playing field and its own way of life. Therefore I suggest;

Bring Jove



Think bigger: OPEN THE EVE GATE

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

leprisat
Shayol Ghul Forge
#28 - 2013-03-15 12:06:52 UTC
Malcanis wrote:


Think bigger: OPEN THE EVE GATE


that one comes after jove expansion
Malcanis
Vanishing Point.
The Initiative.
#29 - 2013-03-17 13:04:23 UTC
Well I guess we'll need somewhere to run to...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

21 Day Trial
www.caldariprimeponyclub.com
#30 - 2013-03-17 13:05:59 UTC
Malcanis wrote:
Well I guess we'll need somewhere to run to...


You were always one of my favorites, send me a picture of your soft phalanges and I'll think about voting for you.


Malcanis
Vanishing Point.
The Initiative.
#31 - 2013-03-17 13:13:14 UTC
21 Day Trial wrote:
Malcanis wrote:
Well I guess we'll need somewhere to run to...


You were always one of my favorites, send me a picture of your soft phalanges and I'll think about voting for you.




The court said I'm not allowed to do that any more Oops

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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