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Carriers/Dreadnoughts rebalancing on the horizon?

Author
Mina Sebiestar
Minmatar Inner Space Conglomerate
#101 - 2013-03-11 15:33:49 UTC
This topic again...i remember my self advocating ages ago that mini one need stronger reps to be any good or barely good...maybe we should wait another few years just to make sure how there is only 1 carier to field and il just say nothing on about dread it is all same story on repeat.

quick fix reimburse skills for one that suck and lock em no harm done until real change.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Reaver Glitterstim
The Scope
Gallente Federation
#102 - 2013-03-12 04:17:19 UTC  |  Edited by: Reaver Glitterstim
Alavaria Fera wrote:
James Amril-Kesh wrote:
Signal11th wrote:
GSF
GOON
GEWNs !!!!!!
CONDI

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alavaria Fera
GoonWaffe
#103 - 2013-03-12 05:22:33 UTC
Reaver Glitterstim wrote:
Alavaria Fera wrote:
James Amril-Kesh wrote:
Signal11th wrote:
GSF
GOON
GEWNs !!!!!!
CONDI

I'm disappointed you didn't link the :condi:

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Reaver Glitterstim
The Scope
Gallente Federation
#104 - 2013-03-17 08:41:51 UTC
Alavaria Fera wrote:
I'm disappointed you didn't link the :condi:
I'm sorry, I couldn't help it. It always makes me think of that.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#105 - 2013-03-17 08:58:33 UTC
id choose a nid over a thanny any day, nid gets a rep bonus thanny gets damage bonus to fighters, and most thanny pilots will deploy sentry IIs and not fighters,
Lsohviet
Three Fates
#106 - 2013-03-17 09:07:01 UTC
Aside from numerical balancing I'd like to see some changes to the carriers and dreads to make them more mobile and perhaps integrated in smaller fleets. Being able to travel through gates would be pretty cool (low and null sec only of course) as it would not only allow a cap pilot to move around freely if they are without a cyno alt or support at a certain time, but could also allow for some hilarious killmails of caps waiting the 45 days to align sitting at a gate.

This is just my opinion of course.
iskflakes
#107 - 2013-03-17 10:05:10 UTC
I don't think there will be any more cap rebalancing coming. The timetables I remember say caps will be 2015 or so (It apparently takes 5-6 expansion cycles to get to them), this is despite titans being the least fun and useful ships in the game. Their only combat role, structure shooting, is done _twice_ as good by a ship 1/50th the cost that doesn't trap your character forever. Blapping used to be something titans could do, but now only dreads can do it. I want to see people actually use titans so they can actually die, is that too much to ask?

-

Angelique Duchemin
Team Evil
#108 - 2013-03-17 10:36:40 UTC
What I'd like to know is why fighters where allowed to become inferior to sentry drones. The fighters where supposed to be the best of the best in the drone category.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Primary This Rifter
Mutual Fund of the Something
#109 - 2013-03-17 10:45:08 UTC
iskflakes wrote:
I don't think there will be any more cap rebalancing coming. The timetables I remember say caps will be 2015 or so (It apparently takes 5-6 expansion cycles to get to them), this is despite titans being the least fun and useful ships in the game. Their only combat role, structure shooting, is done _twice_ as good by a ship 1/50th the cost that doesn't trap your character forever. Blapping used to be something titans could do, but now only dreads can do it. I want to see people actually use titans so they can actually die, is that too much to ask?

Titans aren't immobile for multiples of five minutes while they deal their maximum DPS.
Titans have the capability to bridge a large fleet of ships anywhere within 7.875 LY with max skills (assuming the other system isn't cynojammed)
Titans are immune to electronic warfare.
And last I checked, titans also have a special ability in nullsec that can, once every 10 minutes, deliver 3,000,000 racial damage to a single capital ship target within range in a single volley.
iskflakes
#110 - 2013-03-17 10:57:30 UTC
Primary This Rifter wrote:
Titans aren't immobile for multiples of five minutes while they deal their maximum DPS.
Titans have the capability to bridge a large fleet of ships anywhere within 7.875 LY with max skills (assuming the other system isn't cynojammed)
Titans are immune to electronic warfare.
And last I checked, titans also have a special ability in nullsec that can, once every 10 minutes, deliver 3,000,000 racial damage to a single capital ship target within range in a single volley.


They also cost 50 times as much, have absolutely 0 survivability and trap your character forever. The dread can't move but it also gets twice as much DPS, is super cheap, can be insured and doesn't trap your pilot. The DD is crap, it's just a way to get yourself killed. The bridge is a logistical role, not a combat one. Titans need both to be fun to fly, and right now they're not.

-

Felicity Love
Doomheim
#111 - 2013-03-17 10:57:43 UTC
Why bother ?

It's not as though cap ships are used as much as most other ships -- and one of their major uses is to grind down Sov structures -- which just about everyone agrees is a boring and annoying waste of time.

Fix "The Grind" first... then revamping caps can be done without a focus on grinding.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Angelique Duchemin
Team Evil
#112 - 2013-03-17 11:30:26 UTC
iskflakes wrote:
Primary This Rifter wrote:
Titans aren't immobile for multiples of five minutes while they deal their maximum DPS.
Titans have the capability to bridge a large fleet of ships anywhere within 7.875 LY with max skills (assuming the other system isn't cynojammed)
Titans are immune to electronic warfare.
And last I checked, titans also have a special ability in nullsec that can, once every 10 minutes, deliver 3,000,000 racial damage to a single capital ship target within range in a single volley.


They also cost 50 times as much, have absolutely 0 survivability and trap your character forever. The dread can't move but it also gets twice as much DPS, is super cheap, can be insured and doesn't trap your pilot. The DD is crap, it's just a way to get yourself killed. The bridge is a logistical role, not a combat one. Titans need both to be fun to fly, and right now they're not.


Not fun? Seems Alliances are very quick to get these ships as soon as they can and are quite upset to lose them. I don't think there's any lack of motivation to use the titans.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

iskflakes
#113 - 2013-03-17 12:31:36 UTC
Angelique Duchemin wrote:
Not fun? Seems Alliances are very quick to get these ships as soon as they can and are quite upset to lose them. I don't think there's any lack of motivation to use the titans.


I haven't seen a titan used in a battle where the outcome wasn't already decided in at least 2 years. That's what I want to see.

-

Acac Sunflyier
The Ascended Academy
#114 - 2013-03-17 12:38:36 UTC
well they did fix the chimera so that it can fit the remote reps without a co-processor
Primary This Rifter
Mutual Fund of the Something
#115 - 2013-03-17 12:52:54 UTC
iskflakes wrote:
Primary This Rifter wrote:
Titans aren't immobile for multiples of five minutes while they deal their maximum DPS.
Titans have the capability to bridge a large fleet of ships anywhere within 7.875 LY with max skills (assuming the other system isn't cynojammed)
Titans are immune to electronic warfare.
And last I checked, titans also have a special ability in nullsec that can, once every 10 minutes, deliver 3,000,000 racial damage to a single capital ship target within range in a single volley.


They also cost 50 times as much, have absolutely 0 survivability and trap your character forever. The dread can't move but it also gets twice as much DPS, is super cheap, can be insured and doesn't trap your pilot. The DD is crap, it's just a way to get yourself killed. The bridge is a logistical role, not a combat one. Titans need both to be fun to fly, and right now they're not.

Well I agree that titans need a better combat role, but there are several points to address.

Yeah titans trap your character - that's why people don't fly titans on their mains.
They have quite a bit of survivability - over 40 million EHP for a tank fit titan gives them plenty of time to get reinforcements if the titan pilot gets into trouble, unless the opposing fleet brings a LOT of subcaps in a very short period of time or they bring in several supers and titans of their own.
The DD isn't crap at all, it's actually quite useful and it can one-shot most capital ships. In fact the lack of DD is one reason GSF has made the decision not to commit titans to lowsec anymore. DD would have made a significant difference in Asakai.
The bridge can be both a logistic and a combat role - even if the titan isn't directly involved in a fight bringing up to 254 ships into a battle instantly is a tremendous combat capability.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#116 - 2013-03-17 14:01:30 UTC
If the DD was reduced to its 5 minute charge time instead of the larger hour timer would it be more useful?
Really the issue with all the caps is they are resource intensive but can only do so much for it all.
IE they should be reduced in cost as upgrading them leads to bad places.
Mallak Azaria
Caldari Provisions
Caldari State
#117 - 2013-03-17 14:10:25 UTC
NEONOVUS wrote:
If the DD was reduced to its 5 minute charge time instead of the larger hour timer would it be more useful?


You don't actually know anything about titans do you.

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Primary This Rifter
Mutual Fund of the Something
#118 - 2013-03-17 14:13:09 UTC  |  Edited by: Primary This Rifter
NEONOVUS wrote:
If the DD was reduced to its 5 minute charge time instead of the larger hour timer would it be more useful?
Really the issue with all the caps is they are resource intensive but can only do so much for it all.
IE they should be reduced in cost as upgrading them leads to bad places.

Um, what? DD takes between 6 and 9.5 seconds (depend on which DD is used) to deal damage from when it's activated, and when it's activated it makes the ship immobile for 30 seconds and unable to jump or cloak for another 10 minutes (when the module deactivates).

It also costs roughly 20 million ISK each use depending on fuel prices, and it takes out around 15 to 20% of the ship's capacitor when firing. Not that either of those are a big issue.
Alavaria Fera
GoonWaffe
#119 - 2013-03-17 14:22:30 UTC
Mallak Azaria wrote:
NEONOVUS wrote:
If the DD was reduced to its 5 minute charge time instead of the larger hour timer would it be more useful?

You don't actually know anything about titans do you.

I wasn't around to have a rifter shot by a tracking titan.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

RubyPorto
RubysRhymes
#120 - 2013-03-17 18:25:42 UTC
iskflakes wrote:
Angelique Duchemin wrote:
Not fun? Seems Alliances are very quick to get these ships as soon as they can and are quite upset to lose them. I don't think there's any lack of motivation to use the titans.


I haven't seen a titan used in a battle where the outcome wasn't already decided in at least 2 years. That's what I want to see.


Uhh....

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon