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Maelstrom help

Author
Skorpynekomimi
#21 - 2013-03-06 19:38:36 UTC
Egravant Alduin wrote:
Degnar Oskold wrote:
Egravant Alduin wrote:
Ok guys according to your answers and some searching i did this is the fit.

Maelstorm Pve
3 x gyrostabillizer II
2 x tracking enhancer

Shield boost amlifier 1 (not skillet yet for tech 2)
Adaptive invulnerability field II x 2
X-large C5-L emergency shield overload i
100mn afterburner
Cap booster (probably)

1200mm scout artillery x 8(I read high volley can kill instantly than higher dps)

Large semiconductor Memory cell I x 3


Not bad, but the Adaptive Invulnerability fields use more cap than the resist specific shield hardeners. I fit hardeners specific to the mission on my missioning alt's Maelstrom


you mean resist like kinetic / em etc?



Yes.

My setup:
[Maelstrom, PvE Mael]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Power Diagnostic System II

Adaptive Invulnerability Field II
X-Large Shield Booster II
Explosive Deflection Field II (Mission specific)
Kinetic Deflection Field II (Mission specific)
EM Ward Field II (Mission specific)
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, Phased Plasma L (Change ammo for different rats)
800mm Repeating Artillery II, Phased Plasma L
800mm Repeating Artillery II, Phased Plasma L
800mm Repeating Artillery II, Phased Plasma L
800mm Repeating Artillery II, Phased Plasma L
800mm Repeating Artillery II, Phased Plasma L
800mm Repeating Artillery II, Phased Plasma L
800mm Repeating Artillery II, Phased Plasma L

Large Core Defense Operational Solidifier I
Large Core Defense Field Extender I
Large Projectile Burst Aerator I

Works well enough. A pig on cap sometimes in heavier missions, but heavy on tank and gank, and VERY cost-effective. No deadspace or faction mods here.
If you're struggling with lv4s, bring a friend.

Economic PVP

Orlacc
#22 - 2013-03-06 19:43:26 UTC
Egravant Alduin wrote:
Degnar Oskold wrote:
Egravant Alduin wrote:
Ok guys according to your answers and some searching i did this is the fit.

Maelstorm Pve
3 x gyrostabillizer II
2 x tracking enhancer

Shield boost amlifier 1 (not skillet yet for tech 2)
Adaptive invulnerability field II x 2
X-large C5-L emergency shield overload i
100mn afterburner
Cap booster (probably)

1200mm scout artillery x 8(I read high volley can kill instantly than higher dps)

Large semiconductor Memory cell I x 3


Not bad, but the Adaptive Invulnerability fields use more cap than the resist specific shield hardeners. I fit hardeners specific to the mission on my missioning alt's Maelstrom


you mean resist like kinetic / em etc?



Yes.

"Measure Twice, Cut Once."

Slymah
DorpCorp
#23 - 2013-03-07 04:53:57 UTC
Another vote here for equipping a cap booster.

You probably wont need it using arties however it is nice to have while you learn how to run the lvl 4's. Keep in mind many missions will drop you right in the middle of or close to the rats. This can escalate from bad to downright scary while being scrammed/webbed. This is where the cap booster shines.. saving you from your early mistakes.

*I still throw on the cap booster when I do the faction epic questline. It's saved my ship many times.

This leads to drones. Do be able to fly t2 lights so you can kill the scramblers and gtfo asap.

Once you learn the missions (or read the mission-reports before starting them), and get a bit more skillpoints into it you can refit your Mael in a way that better suits your needs.

Orlacc
#24 - 2013-03-07 05:42:40 UTC
Slymah wrote:
Another vote here for equipping a cap booster.

You probably wont need it using arties however it is nice to have while you learn how to run the lvl 4's. Keep in mind many missions will drop you right in the middle of or close to the rats. This can escalate from bad to downright scary while being scrammed/webbed. This is where the cap booster shines.. saving you from your early mistakes.

*I still throw on the cap booster when I do the faction epic questline. It's saved my ship many times.

This leads to drones. Do be able to fly t2 lights so you can kill the scramblers and gtfo asap.

Once you learn the missions (or read the mission-reports before starting them), and get a bit more skillpoints into it you can refit your Mael in a way that better suits your needs.




This. And oh yes now there is the MJD for GTFO if you drop right into the middle of the rats.

"Measure Twice, Cut Once."

Debora Tsung
Perkone
Caldari State
#25 - 2013-03-07 09:39:03 UTC
Getsafe Aisak wrote:

I don't consider the amount of pimpage that excessive or misplaced, if that's what you are referring to. T2 should work OK, of course.



I was actually referring to the price of all those faction and deadspace things in Your fit.^^

I haven't checked market prices for a long time now, but as far as I remember a Golem with T2 equipment should cost about the same and is better.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Vervz
Pator Tech School
Minmatar Republic
#26 - 2013-03-07 15:05:34 UTC
For the love of God use 1400mm Artys The 'scout' variant is the highest DPS/Alpha, build your fitting around the guns, you will be able to 1 shot cruisers at 90km.

Cap rechargers in the mids and Large CCC rigs will help, get an Pith Large shield booster and try to get it cap stable.

Dont worry about prop mods for now, get it cap stable and keep warping in at 100km. As soon as they are in range turn about and start moving in the opposite direction to keep them in your optimal for longer.

I can hammer Forsaken hubs with minimal SP.
Skorpynekomimi
#27 - 2013-03-07 20:16:19 UTC
1400s lead to wasted volleys and being incredibly tight on powergrid. And fitting meta4 arty means you miss the damage bonuses for T2 stuff from the specialisation skills.

Economic PVP

Goldiiee
Bureau of Astronomical Anomalies
#28 - 2013-03-07 20:27:21 UTC
1400’s are like a surgical knife, 800’s are like a sledgehammer, if you pick your ranges with 1400’s and kill everything in order frigs, cruisers, battleships. Don’t shoot at anything if its angular velocity is approaching your tracking. And take the Sledgehammers’ ammo back to the bank.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kosetzu
The Black Crow Bandits
Northern Coalition.
#29 - 2013-03-07 21:06:08 UTC
Getsafe Aisak wrote:
There's no reason to waste ISK on cap boosters.

[Maelstrom, PVE]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II

Shield Boost Amplifier II
Pith A-Type X-Large Shield Booster
Explosive Deflection Field II
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Almost like what I used to run with, except I had three hardeners and no Tracking Computer. I used meta guns as my gunnery skills wasn't there at the time, but T2 should fit fine. The Republic Fleet Afterburner costs around 70m on market/contract and is definately worth it over a named/T2.

While this fit is somewhat pimped you can downgrade the booster to a T2 with proper fitting skills. Heck, you can downgrade about everything on it and it will still run well, but this is somewhat what I would aim the skilling for. Put the T2 guns last in your skillqueue, as getting T2 tank is more important in my opinion.
Brazys Trumparankis
Absolute Order
Absolute Honor
#30 - 2013-03-16 10:40:28 UTC
So, here i found threat more usefull then any other.
almost same situation as OP has. running with cane and realy boored, got all neede skills for maelstrom and all gunnery skills 4-5 lvl.
fit below is 1400mm arti, i luv arti, insta pop 3-4 targets make my manly pride even bigger.
always can swap for 800mm if needed.
question:
will my tank and gank is enough in lvl4 missions?
next modules to buy will be RF gyros, C-Type booster and caldari invul.


my mael pride
Kosetzu
The Black Crow Bandits
Northern Coalition.
#31 - 2013-03-16 11:31:16 UTC
Tank + Gank should generally be over 1000, so you should be good Brazys. Might want to move on to a Machariel once you get the isk for it.
Brazys Trumparankis
Absolute Order
Absolute Honor
#32 - 2013-03-16 11:50:54 UTC
thanks Kosutzu, thinking why not pimp mael couse most of is modules useable in mach right?
and generaly what should be next possible option besides mach? im no fan of drones, maybe missile boat? T3 cruisers could be nice, is loki a viable AC boat?
Kosetzu
The Black Crow Bandits
Northern Coalition.
#33 - 2013-03-16 13:50:09 UTC
If you want to stick to projectiles you can get a Vargur instead. Neither Machariel nor Vargur are drone boats though, they just use them to pick off frigs like any BS when they get too close. Missiles have problems hitting smaller targets for good damage if you're using cruise/torps, so you actually need to rely more on drones to take out frigs with missiles in my experience.

I don't have any experience with T3 as I don't think they were implemented in a good way and avoid them, but for missiles you can get a HAM/Heavy Missile Tengu, or for AC the Loki should work well. I can't help you with any fittings or advice on how to fly it though.

Machariel is generally the fastest subcap mission ship most of the time, with a few exceptions. Loki is very good for scanning and wormhole operations because it's small and can enter just about any site you come across. For normal missioning the Machariel outperforms it though.

I would recommend finding something you enjoy flying at least, even if it isn't the super elite ship that is "best" at something. The 'progression' in EVE is unlike other MMO's as you're not constantly grinding towards those legendary items for the best gear. Sure you can bling out your ship with faction/deadspace/officer modules if you want, but people will want to gank you either for profit from drops or just for fun.
Lady Naween
Ministry of War
Amarr Empire
#34 - 2013-03-17 01:43:26 UTC
loki is terrible for missions. I used one for a long while but the constant running back and fourth to the rats kills it as a mission boat.
Brazys Trumparankis
Absolute Order
Absolute Honor
#35 - 2013-03-17 09:27:34 UTC
Lady Naween wrote:
loki is terrible for missions. I used one for a long while but the constant running back and fourth to the rats kills it as a mission boat.


what about doing 3/10 4/10 ? i heard tengu is king, but loki? maybe artilery fit? with tc's te's for orbit tracking and stuff?
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