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Finish WiS: Kickstarter or Paid Expansion

First post
Author
Stegas Tyrano
The Scope
Gallente Federation
#1 - 2013-03-16 15:39:04 UTC  |  Edited by: Stegas Tyrano
Let the players who want WiS to be finished (myself included) raise money via Kickstarter so that CCP can hire external developers to finish off WiS. This way the entire playerbase can get the best of both worlds, inhouse dev's working on FiS, external dev's working on WiS.

CCP, may avoid taking this route because they think it might harm their reputation as a company but everyone knows CCP are pretty radical and innovative. Why not let us (who want WiS) help you expand on EVE by letting you hire more dev's especially for WiS.

EDIT (adding this from a later post I made): Also if CCP added to the content that could be worked on and essentially produce WiS as a side-expansion (free for EVE players ofcourse) they could garner much more money from Kickstarter as people who play games like Second Life or Habbo Hotel may donate too. Having these online-socialites in EVE would fill the peasent, servant social classes and would elevate us Capsuleers to the Cybernetic Demons we are. We could pick them up in haulers for their precious ISK and get destroyed by other players killing them permanently, we could hire them to repair our ships and pay them peanuts for their hard work. If CCP added to WiS (as specified) we wouldn't have NPC's in stations but a worker class of players who are limited to living on a space station while we roam the galaxies blowing up suns and jumping lightyears.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Doc Fury
Furious Enterprises
#2 - 2013-03-16 15:42:08 UTC
Your idea is new and original. And also in the wrong place.


There's a million angry citizens looking down their tubes..at me.

Alara IonStorm
#3 - 2013-03-16 15:42:19 UTC
I say they devote the expansion to ships and space then start a Kickstarter...

...to raise more money for ships and space. Big smile
Stegas Tyrano
The Scope
Gallente Federation
#4 - 2013-03-16 15:46:12 UTC
Alara IonStorm wrote:
I say they devote the expansion to ships and space then start a Kickstarter...

...to raise more money for ships and space. Big smile


but..but..the whole point was to get extra devs who can dedicate their time to WiS, because the people who want WiS paid for it...nevermind Cry

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Stegas Tyrano
The Scope
Gallente Federation
#5 - 2013-03-16 15:47:02 UTC
Doc Fury wrote:
Your idea is new and original. And also in the wrong place.




I don't care, F&I is the graveyard of all good ideas, mine deserves to stay here.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Karl Hobb
Imperial Margarine
#6 - 2013-03-16 16:09:13 UTC
As long as I don't have to pay for that bullshit, sure.

A professional astro-bastard was not available so they sent me.

Vaju Enki
Secular Wisdom
#7 - 2013-03-16 16:14:02 UTC
Stegas Tyrano wrote:
Doc Fury wrote:
Your idea is new and original. And also in the wrong place.




I don't care, F&I is the graveyard of all good ideas, mine deserves to stay here.


Your idea deserves to be buried under concrete.

The Tears Must Flow

Mr Kidd
Center for Advanced Studies
Gallente Federation
#8 - 2013-03-16 16:18:06 UTC  |  Edited by: Mr Kidd
Ok time to break out some maths.

500K sub base. Assuming average alt count is 4 equals 125K actual players. Assuming 3% of the playerbase cares about WiS enough to donate equals 3750 players. Assuming 0.1% of those are capable and willing to donate meaningful amounts equals about 4 people. Lets see, you'll need a dev team of about 5 people minimum if you want this in the next decade and assuming $62,000 USD per dev for their salary plus inter-corp support costs & entrepreneurial costs means it would cost about $620,000 per year to fund meaning you, as an individual, would have to donate $155,000 per year for WiS to work.

And then there's the whole topic of whether or not WiS could actually work beyond one avatar and a closet. Going by the beta test CCP forced upon it's playerbase I doubt most of them would be willing or able to purchase their own supercomputer to render hundreds of avatars in expansive environments.

Don't ban me, bro!

Ginger Barbarella
#9 - 2013-03-16 16:19:21 UTC
Stegas Tyrano wrote:
Let the players who want WiS to be finished (myself included) raise money via Kickstarter so that CCP can hire external developers to finish off WiS. This way the entire playerbase can get the best of both worlds, inhouse dev's working on FiS, external dev's working on WiS.

CCP, may avoid taking this route because they think it might harm their reputation as a company but everyone knows CCP are pretty radical and innovative. Why not let us (who want WiS) help you expand on EVE by letting you hire more dev's especially for WiS.


Or--- and here's a novel idea--- someone starts a Kickstarter project to build their OWN spaceships--- or rather, walking in a spacestation-- game, and they can mold THAT game into whatever they think NEEDS to be in a spaceships space barbies game!!

Awesome idea, I know!!!

"Blow it all on Quafe and strippers." --- Sorlac

Alphea Abbra
Project Promethion
#10 - 2013-03-16 16:32:34 UTC
You know, his idea wasn't 100% horrible.
How about the people who want WiS make 15 alts each and buy all items in NeX store for each of these alts?

Wouldn't that show their dedication to the WiS thing, in a sensible and no-further-waste manner?

Of course, paid expansions or kickstarter or anything of that crap is bull, but I think it's limited to 99% horrible.
Scatim Helicon
State War Academy
Caldari State
#11 - 2013-03-16 16:33:57 UTC  |  Edited by: Scatim Helicon
Hiring external developers to work on your internal projects isn't going to be as straightforward or as win-win as you think - you're still going to have to dedicate existing members of staff at CCP to training them in how Carbon and the rest of Eve's internals work before you set them loose on the project.

And ok, let's say you bring in enough money to get a dev team of 5 on board for 18 months: what happens after those 18 months are up and there's nobody in CCP who knows how the code works well enough to modify it and introduce any new features (this has been the sticking point on some other Eve features which has held up development for literally years)? WiS becomes just another abandoned feature gathering dust whilst the rest of the game is updated regularly? What happens if something breaks in the WiS coding that impacts other features of the game and CCP has to assign their staff to fix someone else's work, again not having full knowledge of the code or how exactly to fix it?

"Just do a kickstarter and we'll fund it ourselves" is one of those ideas that sounds good for a minute or so until you actually look at what it would involve and what the consequences would actually be.

Every time you post a WiS thread, Hilmar strangles a kitten.

Stegas Tyrano
The Scope
Gallente Federation
#12 - 2013-03-16 16:34:07 UTC  |  Edited by: Stegas Tyrano
Vaju Enki wrote:
Stegas Tyrano wrote:
Doc Fury wrote:
Your idea is new and original. And also in the wrong place.




I don't care, F&I is the graveyard of all good ideas, mine deserves to stay here.


Your idea deserves to be buried under concrete.


In an underground bunker where role players congregate for emoting and other shenanigans.

Alphea Abbra wrote:
You know, his idea wasn't 100% horrible.
How about the people who want WiS make 15 alts each and buy all items in NeX store for each of these alts?

Wouldn't that show their dedication to the WiS thing, in a sensible and no-further-waste manner?

Of course, paid expansions or kickstarter or anything of that crap is bull, but I think it's limited to 99% horrible.


It tried emoting myself with alts in other games but it wasnt as fun

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Orlacc
#13 - 2013-03-16 17:11:40 UTC
Hopefully doll house in space is dead.

"Measure Twice, Cut Once."

Martin Xelis
Brutor Tribe
Minmatar Republic
#14 - 2013-03-16 17:12:40 UTC
Mr Kidd wrote:
Ok time to break out some maths.

500K sub base. Assuming average alt count is 4 equals 125K actual players. Assuming 3% of the playerbase cares about WiS enough to donate equals 3750 players. Assuming 0.1% of those are capable and willing to donate meaningful amounts equals about 4 people. Lets see, you'll need a dev team of about 5 people minimum if you want this in the next decade and assuming $62,000 USD per dev for their salary plus inter-corp support costs & entrepreneurial costs means it would cost about $620,000 per year to fund meaning you, as an individual, would have to donate $155,000 per year for WiS to work.

And then there's the whole topic of whether or not WiS could actually work beyond one avatar and a closet. Going by the beta test CCP forced upon it's playerbase I doubt most of them would be willing or able to purchase their own supercomputer to render hundreds of avatars in expansive environments.



I lol'd
Emma Royd
Maddled Gommerils
#15 - 2013-03-16 18:20:46 UTC
Seriously? I thought "Load Station Environment" was the first checkbox to get unticked everytime people re-installed the game.

It adds nothing to the game as it is, and it's high time it was scrapped completely and save some server load.


Surely CCP could have a poll or something for judging how many people want WiS or not, and then decide if it's worth pursuing.

I'd love to see it but only at the end of a list of other important things in the game like pos revamp, corp roles revamp, total science and industry revamp, mining revamp, navy battlecruisers, forum auto whine-eraser.

Then maybe they could spend some time and isk developing something that people aren't really bothered about.

If I want to run around to do stuff I'll play WoW Lol
Ai Shun
#16 - 2013-03-16 20:36:51 UTC
Mr Kidd wrote:
Ok time to break out some maths.

500K sub base. Assuming average alt count is 4 equals 125K actual players. Assuming 3% of the playerbase cares about WiS enough to donate equals 3750 players. Assuming 0.1% of those are capable and willing to donate meaningful amounts equals about 4 people. Lets see, you'll need a dev team of about 5 people minimum if you want this in the next decade and assuming $62,000 USD per dev for their salary plus inter-corp support costs & entrepreneurial costs means it would cost about $620,000 per year to fund meaning you, as an individual, would have to donate $155,000 per year for WiS to work.

And then there's the whole topic of whether or not WiS could actually work beyond one avatar and a closet. Going by the beta test CCP forced upon it's playerbase I doubt most of them would be willing or able to purchase their own supercomputer to render hundreds of avatars in expansive environments.


Consider that salary is not the only component of staff costs. Consider space, benefits, additional expenses incurred, additional management overhead, etc. There is a variety of different formulas out there, but I generally see companies work with between 2.0 and 2.7 as a ratio. You'd need a bit more in terms of funding from a Kickstarter.

Hence. Ditch WoD, put that team on EVE Avatar and let them create a modular game capable of running from within EVE Online. They can work out how their funding streams will work and whatever is useful after EVE Online gets to be used for WoD.
mechtech
Ice Liberation Army
#17 - 2013-03-16 21:16:03 UTC
Ai Shun wrote:
[quote=Mr Kidd]
Hence. Ditch WoD, put that team on EVE Avatar and let them create a modular game capable of running from within EVE Online. They can work out how their funding streams will work and whatever is useful after EVE Online gets to be used for WoD.


WoD has been in development for years, and has been in the works ever since the White Wolf merger. It's not going to be scrapped.

As for Incarna, a corp meeting room and a bar with a poker table is all I really want to see. Past basic socialization and corp meetings, new Incarna features probably hurt more than they add to the game. It seems like development is already most of the way towards this goal, considering the CARBON framework obviously has multi-player support that hasn't been implemented in Eve's Incarna.
Djana Libra
Deep Core Mining Inc.
Caldari State
#18 - 2013-03-16 22:11:43 UTC
ship spinning ftw!!
Wu Jiaqiu
#19 - 2013-03-16 22:14:18 UTC
I think this kickstarter idea is great. I'd pay for it personally.
Ai Shun
#20 - 2013-03-16 22:28:11 UTC
mechtech wrote:
Ai Shun wrote:
[quote=Mr Kidd]
Hence. Ditch WoD, put that team on EVE Avatar and let them create a modular game capable of running from within EVE Online. They can work out how their funding streams will work and whatever is useful after EVE Online gets to be used for WoD.


WoD has been in development for years, and has been in the works ever since the White Wolf merger. It's not going to be scrapped.

As for Incarna, a corp meeting room and a bar with a poker table is all I really want to see. Past basic socialization and corp meetings, new Incarna features probably hurt more than they add to the game. It seems like development is already most of the way towards this goal, considering the CARBON framework obviously has multi-player support that hasn't been implemented in Eve's Incarna.


I see a lot of ifs and maybes in your post. Not interested in those, thank you.
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