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About Passive aggression

Author
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#1 - 2011-10-29 09:03:10 UTC  |  Edited by: Kogh Ayon
Currently there is a trick in incursion refers to passive aggression (again). Not as serious as the concord one but has the similar mechanism.

Scenario:

A gardian pilot (Let call him "logi pilot B") joined a incursion fleet, he started to build energy chain with other logis (No war/aggression waring poped-up).

One logi (call it "bait logi") picked up(stealed) a can belongs to another fleet(call it "fleet A"), and then all of the three logi pilots get aggressed, but only the one who directly picked the can got a confirmation pop-up.

Then people in fleet A warped in and killed the other two logi include logi pilot B.

Here is the problem: logi pilot B did not got any notification (the one people will get if they trying to repair someone at war/aggression) when transfer energy to the bait logi.


Is this a supposed trick or just a negligence in design?


edit: I just heard this trick from other people and have not tried it yet, so if I described something wrong please just point it out, thanks.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#2 - 2011-10-29 09:11:35 UTC  |  Edited by: Terminal Insanity
I hope this is by design. If not, we must take advantage of this as much as we can, for as long as we can.

Solution: the Superior military thinking behind Minmatar ships has lead to the development of logistics cruisers that do not need cap chains.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Rhinanna
Brutor Tribe
Minmatar Republic
#3 - 2011-10-29 10:46:23 UTC
Onerous doesn't need cap chains either I believe.

Also remember the basi and guardian rep higher amounts as well so each strength has a weakness to go with it.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

uglybass
Spatial Idiocity Inc.
#4 - 2011-10-29 11:02:49 UTC
yup, also what needs some care is: (this requires friends/alts)
1) create corp
2) declare war from/to it to your friend/alt corp
3) join incursion fleet
4) wait for some logi to rep you.
5) kill the logi ship
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#5 - 2011-10-29 11:39:15 UTC
uglybass wrote:
yup, also what needs some care is: (this requires friends/alts)
1) create corp
2) declare war from/to it to your friend/alt corp
3) join incursion fleet
4) wait for some logi to rep you.
5) kill the logi ship


To rep someone at war , you will get a notification pop-up, if you choose yes then you are at your own risk.

But in this case, everything happened passively, even a battleship being reped steal a can can result aggression on all logis without any warning.
rodyas
Tie Fighters Inc
#6 - 2011-10-29 11:49:16 UTC
Should take this to the bug forum, that will also have less traffic as well to keep you safer till its fixed.

Signature removed for inappropriate language - CCP Eterne

Dorian Wylde
Imperial Academy
Amarr Empire
#7 - 2011-10-29 11:54:05 UTC
Rhinanna wrote:
Onerous doesn't need cap chains either I believe.

Also remember the basi and guardian rep higher amounts as well so each strength has a weakness to go with it.



All logis use 4 large reps, so they all rep the same amount. None of them a bonus to rep amount, just range and cap use. The downside to being able to use cap transfers is that you have to.
Nadine Le'Slut
The-Four-HorseMen
#8 - 2011-10-29 12:25:48 UTC
upper left corner, the yellow aggression notifier. you see it now?
should appear as soon as the repped pilot steals from the foreign can.
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#9 - 2011-10-30 05:35:16 UTC
Nadine Le'**** wrote:
upper left corner, the yellow aggression notifier. you see it now?
should appear as soon as the repped pilot steals from the foreign can.


You can see it 1 second before you get tackled