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Ganking of mining barges has picked up again in high sec.

Author
Dave Stark
#21 - 2013-03-15 17:11:51 UTC
2x cargo expanders
no shield harmonising link.
no DCU.

also, if there was a full bounty pay out that was like what, 7m isk per pilot? way more than their destroyers cost.

i see nothing wrong here than the pilot's stupidity.
Mag's
Azn Empire
#22 - 2013-03-15 17:12:55 UTC  |  Edited by: Mag's
Kajin Kanjus wrote:
Mag's wrote:
The trouble you have now, is that CCP already buffed Barges and now you can fit a great tank. You just have to use the right ship and modules.


Since you believe this is true, what fit do you believe fits that description? I'll take that fit and compare it to the Hulks that have been destroyed over the last week and see if that holds true.

I'm not looking for advice on a fit here. I'm looking to compare your statement with reality to see if that's an accurate statement.




I haven't ever flown them, but a quick look got me the following Mack fit. (I'm sure there are better fits)
http://eve.battleclinic.com/loadout/63718-Over-46k-EHP-Mackinaw.html

Then there is the Skiff, which happens to be the best tanker, although not the best yield. If someone scans you and finds you easy to gank and ISK viable, you will be ganked.

The point is, there are options and most likely ones better than I just posted. You can't blame CCP for being shot, when you didn't wear the right body armour in a gun fight.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Unsuccessful At Everything
The Troll Bridge
#23 - 2013-03-15 17:16:11 UTC
Kajin Kanjus wrote:
cowardly whiners
says the guy posting a whine thread in F&I to avoid the ridicule of GD...
Kajin Kanjus wrote:
The last time this kind of behavor was happening, I cancelled the subscriptions on my two accounts for a year and half.
This fits the cookie cutter template for a whine thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Dave Stark
#24 - 2013-03-15 17:16:12 UTC
with all due respect mag's, if you're fitting a mack like that you may as well use a retriever.
Mag's
Azn Empire
#25 - 2013-03-15 17:19:27 UTC
Dave Stark wrote:
with all due respect mag's, if you're fitting a mack like that you may as well use a retriever.
Well like I said bud, never flown one never will. I have no clue what the best fit would be. But I'm sure if I had some sort personality change and found mining the best thing since sliced bread, I'd find the best fit and make sure I wasn't worth ganking.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kajin Kanjus
Doomheim
#26 - 2013-03-15 17:20:43 UTC
Dave Stark wrote:
2x cargo expanders
no shield harmonising link.
no DCU.

also, if there was a full bounty pay out that was like what, 7m isk per pilot? way more than their destroyers cost.

i see nothing wrong here than the pilot's stupidity.


Yeah, I saw that too and don't know about the payout for a bounty. I wondered about that myself, but don't have any way to check. Would be interesting.
Omnathious Deninard
University of Caille
Gallente Federation
#27 - 2013-03-15 17:21:46 UTC
Dave Stark wrote:
2x cargo expanders
no shield harmonising link.
no DCU.

also, if there was a full bounty pay out that was like what, 7m isk per pilot? way more than their destroyers cost.

i see nothing wrong here than the pilot's stupidity.

Wow the no DCU is mildly excusable but to not be using a shield harmonizing link is just dumb.

If you don't follow the rules, neither will I.

Dave Stark
#28 - 2013-03-15 17:29:38 UTC
Mag's wrote:
Well like I said bud, never flown one never will. I have no clue what the best fit would be. But I'm sure if I had some sort personality change and found mining the best thing since sliced bread, I'd find the best fit and make sure I wasn't worth ganking.

a retriever will mine roughly 25% more with a max yield fit, and will only cost you 30m rather than 200m when it gets popped, also who'd bother popping you if you're next to an equally easy to kill target worth 200m?
isk tanking is a viable method of tanking, i do it myself.

Kajin Kanjus wrote:
Yeah, I saw that too and don't know about the payout for a bounty. I wondered about that myself, but don't have any way to check. Would be interesting.

as far as i understand it, it's 20% of total value upon destruction. which is ~180m looking at that kill, split 24 ways. just over 7m per pilot.
Mag's
Azn Empire
#29 - 2013-03-15 17:33:55 UTC
Dave Stark wrote:
Mag's wrote:
Well like I said bud, never flown one never will. I have no clue what the best fit would be. But I'm sure if I had some sort personality change and found mining the best thing since sliced bread, I'd find the best fit and make sure I wasn't worth ganking.

a retriever will mine roughly 25% more with a max yield fit, and will only cost you 30m rather than 200m when it gets popped, also who'd bother popping you if you're next to an equally easy to kill target worth 200m?
isk tanking is a viable method of tanking, i do it myself.
I bow to your better knowledge on this bud. Putting aside the fit I copied off BC, I believe you made my point anyway.

I also give you much respect for having the patients for mining.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ersahi Kir
Brutor Tribe
Minmatar Republic
#30 - 2013-03-15 17:35:07 UTC  |  Edited by: Ersahi Kir
High sec mining fits:

Skiff
Strip Miner 1
Medium Shield Extender II
Medium Shield Extender II
EM Resistance Amp II
Thermal Resistance Amp II
Invurnability Field II
MLU II
MLU II
Shield Extender Rig I
Shield Extender Rig I
Shield Extender Rig I

EHP: 78k
If you want to fit a tech II strip miner you need a 1% powergrid implant. You can swap to ice mining without any tank changes. With an orca with level 5 boosts and shield harmonizing gang link2 you're sporting 96k ehp (assuming mining foreman mindlink).

Procurer
Strip Miner (1 or 2, doesn't matter)
Medium Shield Extender II
Thermal Hardener II
EM Hardener II
Invurnability Field II
MLU II
MLU II
Shield Extender Rig I
Shield Extender Rig I
Shield Extender Rig I

I think the EHP on this ~58k, and it can be fit for ice minig without any changes. Without the rigs it's ~44k EHP but you cut 35-40% off the hull cost.
If you want to isk tank even more efficiently then use the procurer fit except use tech 1 meto 0 mods and no rigs. I can't remember the number but I think it was around 39k EHP, but the ship costs ~10.5-11 mil.

If gankers are hitting your wallet hard you have no one but yourself to blame. It's also worth noting that all these fits are max yield and don't use a Damage Control, if you slap a DC/DCII where appropriate you'll be even beefier.
Dave Stark
#31 - 2013-03-15 17:42:12 UTC
Mag's wrote:
I bow to your better knowledge on this bud. Putting aside the fit I copied off BC, I believe you made my point anyway.

I also give you much respect for having the patients for mining.


oh yes, there is no doubt that you *can* fit a great tank to the new exhumers however it makes no sense to do so in the case of the mackinaw.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#32 - 2013-03-15 17:44:36 UTC

Problems I foresee with this thread:

A.) Highsec is NOT meant to be completely safe.... The purpose of highsec is to provide an ingame area where the dangers to your stuff is reduced, NOT eliminated. In highsec, you get to fear scammers, AWOXers, Suicide Gankers, Wardecs, and Thieves. CCP has said it before, if they wanted to stop suicide ganking in highsec, they'd simply disable the ability to illegally shoot others. CCP has stated they do NOT want to do such a thing!!!!

B.) You have a choice on what ship to fly, and how to fit it. The Hulk gives the best yield, but it has by far the weakest tank of all exhumers. You could easily fly a Mac or skiff instead, to get good yield AND a solid tank... or you could max your yield and be subjected to suicide ganking!

C.) That Orca pilot was a weird suicide gank. People generally don't use t2 ships when suicide ganking (retribution, enyo, taranis), so there was something "special" about this attack. It wasn't pre-planned!!!! Furthermore, it is very failfit.... it's rigs make no sense, it only has 85k EHP, it has a MSE instead of an IF, and it has a blingy 10mn MWD on it. That ships should have been put out of it's misery!

D.) You need to realize this is an MMO. And unlike other MMO's, it is meant to be a dystopic universe, where players eat each other and best one another in underhanded, twisted manners. There is NO safe place in EvE, because the biggest threat to you is, and always will be, other players. There are MANY ways you can mitigate the risks they impose, and any changes you ask for must be about giving you a choice rather than removing theirs.

With this in mind... here is a response on your ideas:
1.) Insurance is NOT paid to ships destroyed by Concord.

2.) I see no reason to limit killmails... its still player on player action!

3-6.) The killright system is AMAZINGLY improved over the joke it once was... Use it wisely, and it will benefit you... use it poorly, and works about as well as thwarting a suicide attack with a civilian shield booster!!
-- A shuttle should count... if you are dumb enough to make it available to everyone for free... they should be able to shed it with any ship in the game...
-- I'm ok with removing notifications about the status of a killright...
-- The killright activation scheme is perfect... it doesnt' need to be changed!
ShahFluffers
Ice Fire Warriors
#33 - 2013-03-15 17:48:42 UTC
Let's down the list shall we?

1a. Yes, suicide ganking doesn't give out insurance payouts the way it used to. And it didn't slow down ganking the way many people thought it would... all it did was make gankers downgrade from Tornados/Talosi into Thrashers/Catalysts and use more numbers.

2a. As a ganker I can say that the killmail is only the "cherry on top." What we are actually after is either profit or rage. One can be guarded against (by making your ship unprofitable to gank) and the other simply happens from time to time (similar to the way we can be wiped out in low and null-sec).

3a and 4a. Did you know that many of us gankers are already below -5.0 security status and can be shot at anytime, anywhere, in any ship? For us, killrights are redundant and actually make many of us laugh.
And we would LOVE for people to come down to low-sec and try exacting revenge (we'd get more fights)... but... almost no one ever does (the ONLY time I ever saw someone TRY was a couple months ago... a miner we ganked was so blind with rage he came to our station and started shooting all of us... we scrammed him and let him shoot us for few minutes before cutting him loose out of pity).
Is this a failing of the system or of the players who have the killrights?

5a. Very few people actually consider the killing of newbie ships and shuttles to be something to chestbeat about... but killing expensive pods that were inside those ships and shuttles... that's a whole other story.

6a. See 3a and 4a. We already do look over our shoulder out of habit. If you did you would not have been ganked.

Kajin Kanjus wrote:
P.S. I'm a long time player obviously using an alt to avoid the inevitable hatemail from cowardly whiners that like to destroy ships that can't fight back.

You misunderstand... I am the one "fighting back." Miners and industry people ply their trade and set prices that separate me from my hard earned ISK. Since I am terrible at mining and industry I use my combat abilities to "get even."

Why should it be harder for me to affect miners and industrialists in high-sec when they can easily affect me through the market?
Kajin Kanjus
Doomheim
#34 - 2013-03-15 18:07:50 UTC
Ok. I've done a rudimentary analysis of the Hulk kills over the past week or so and was I naive in thinking people fit their Hulks well. Approximately 70% of them were very poorly fit. No rigs or no DCU or no shield modules of ANY kind in mid slots or some combination of all the above. My favorite was 3 civilian shield boosters and nothing else protective. The other 30%, however, were fairly well fit and still went down. Most were in 0.5 systems, although a few were lost in nullsec.

So, it appears that "well fit" Hulks still will not survive a ganking in lower highsec systems by even a couple of destroyers.

I still feel that I ought be to able to use a Hulk in highsec and not have it be ganked every other day and believe the current kill rights system, while better, has some holes in it.

There should be more of balance between the gankees and the gankers. There was definitely a good move in the right directly, but obviously still needs some improvement.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#35 - 2013-03-15 18:13:39 UTC  |  Edited by: Beckie DeLey
Kajin Kanjus wrote:
I still feel that I ought be to able to use a Hulk in highsec and not have it be ganked every other day

Tough, but you're wrong. You aren't entitled to anything. The tools to do a job are there, you want to use a different one, the consequences are on you. *shrug*

Quote:

There was definitely a good move in the right directly, but obviously still needs some improvement.

Now this is going to taste bitter for you, but actually the buffs to the barges went to far and some of them need to be taken back. HiSec is too safe for absent minded players who are AFK most of the time. Far too safe considering how much safety they get without even putting up any effort.

My siren's name is Brick and she is the prettiest.

Omnathious Deninard
University of Caille
Gallente Federation
#36 - 2013-03-15 18:17:21 UTC
In reality suicide gankers are necessary for a thriving industry. In order for industrialists to make money ships must be destroyed, but that can't just be combat ships as mining ships will continue to out mine combat ships being destroyed. So to fix this mining ships need to be destroyed also and the best way to do this is suicide ganking.

If you don't follow the rules, neither will I.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#37 - 2013-03-15 18:23:03 UTC

This is what I typically use when mining in highsec:
[Mackinaw, mine]
Micro Auxiliary Power Core I
Mining Laser Upgrade II
Damage Control II

Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

This is NOT a max tanked fit, but I find it adequate! There are almost always weaker prey out, and a ganker would generally prefer to utilize 2-3 dessies to destroy them rather than employ 5-7 dessies to take this out. It has a 38k EHP tank... before fleet boosts, OH, etc... Mine's 13% worse than a max-yield retriever (1046 vs 1184), and significantly worse (37%) than a max yield hulk (1436 vs 1046). However, when you tank your Max yield fit retriever or hulk, it will have 10-20k EHP, tops... depending on your EFT skills. Using such a ship to mine is risky, because it truly is fit for the single purpose of mining, all other factors be damned... You are not in a bubble when playing this game, and if you play like you are you're in for a world of frustration, because other players will take advantage of the opportunities you make available to them when you ignore the risks they impose.

Again, the biggest risk, everywhere in EvE, is other players....

And guess what, you have the tools to mitigate the risks they impose...
Kajin Kanjus
Doomheim
#38 - 2013-03-15 18:32:31 UTC
Gizznitt Malikite wrote:

Problems I foresee with this thread:

3-6.) The killright system is AMAZINGLY improved over the joke it once was... Use it wisely, and it will benefit you... use it poorly, and works about as well as thwarting a suicide attack with a civilian shield booster!!
-- A shuttle should count... if you are dumb enough to make it available to everyone for free... they should be able to shed it with any ship in the game...
-- I'm ok with removing notifications about the status of a killright...
-- The killright activation scheme is perfect... it doesnt' need to be changed!


Can't agree with you here. As someone else pointed out, not many miners are using the kill rights system. Why? The gankers can tell who is invoking the kill right. What's to prevent the same gankers from coming back and ganking you again? Nothing. In fact, nothing new happens except perhaps an extra day or two is effectively added to the kill right. You say, well get into a better tanked ship! Well, as someone has already pointed out, that just changes the number required to gank! The only thing that really does is afford less likelihood of getting ganked during non-peak hours.

If the killmail notification message you received did not indicate who invoked it and did not indicate who could take advantage of it, THAT would be a different ball game.

Also, you said, "if you are dumb enough to make it available to everyone for free", in a sense you are saying the public option to kill rights is useless. The only thing that may make it worthwhile is if there is a bounty on someone, and with this new 90 day option for new alt accounts, there's suddenly a lot of 3 or 4 day old characters out there ganking that have no bounties.

DataRunner Attor
Doomheim
#39 - 2013-03-15 18:37:07 UTC
Kajin Kanjus wrote:
Gizznitt Malikite wrote:

Problems I foresee with this thread:

3-6.) The killright system is AMAZINGLY improved over the joke it once was... Use it wisely, and it will benefit you... use it poorly, and works about as well as thwarting a suicide attack with a civilian shield booster!!
-- A shuttle should count... if you are dumb enough to make it available to everyone for free... they should be able to shed it with any ship in the game...
-- I'm ok with removing notifications about the status of a killright...
-- The killright activation scheme is perfect... it doesnt' need to be changed!


Can't agree with you here. As someone else pointed out, not many miners are using the kill rights system. Why? The gankers can tell who is invoking the kill right. What's to prevent the same gankers from coming back and ganking you again? Nothing. In fact, nothing new happens except perhaps an extra day or two is effectively added to the kill right. You say, well get into a better tanked ship! Well, as someone has already pointed out, that just changes the number required to gank! The only thing that really does is afford less likelihood of getting ganked during non-peak hours.

If the killmail notification message you received did not indicate who invoked it and did not indicate who could take advantage of it, THAT would be a different ball game.

Also, you said, "if you are dumb enough to make it available to everyone for free", in a sense you are saying the public option to kill rights is useless. The only thing that may make it worthwhile is if there is a bounty on someone, and with this new 90 day option for new alt accounts, there's suddenly a lot of 3 or 4 day old characters out there ganking that have no bounties.




I think it funny that kin here doesn't understand the value of teamwork and a good fit, hey guess what, before kill rights were a joke and only the person that was attacked could get the right, now they have it set up so that if you attack someone EVERYONE can shoot you in the face and kill you if they so deem funny enough. But hey I guess you didn't know that.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Dave Stark
#40 - 2013-03-15 18:37:45 UTC
Gizznitt Malikite wrote:
Mine's 13% worse than a max-yield retriever

you did your percentage change the wrong way around.
the retriever mines 13% better than a mackinaw. and the mackinaw mines 11% less than the retriever.