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Hot drops and gate camps = lame pvp.

Author
Orlacc
#181 - 2013-03-15 02:02:27 UTC
Nicolo da'Vicenza wrote:
The loss that caused this thread

yeah nerf cynos that'll spite those wormhole dwellers


Love these!

"Measure Twice, Cut Once."

silens vesica
Corsair Cartel
#182 - 2013-03-15 03:13:06 UTC
Eisen Kern wrote:
silens vesica wrote:
Eisen Kern wrote:
Too much talk on effectiveness, the problem is the fun factor. Gate camps (I haven't been hot dropped) are not fun, for the camper or campee.

Speak for yourself.

This should be taken as granted, given you yourself don't say "so and so makes it fun for me." etc.

Quote:
Unlike folks who whinge or won't adapt, I've turned camps and the (singular) drop on their heads - I use them as playground toys to increase my fun.

As you have to when it's the mechanic you have to use. However it's not as fun as it should be and it discourages more players taking risks in low sec.

Really sorry I hadn't seen this before...

I daresay you missed the point. The way things are should not discourage people. It's pixels people, not pain! If you get popped, you don't bleed. There should be no fear associated with going out and taking a chance - People whom are intimidated by watching their pixels turn colors and become non-interactive are playing the wrong bloody game.

If you're trying something and it doesn't work, try something different. Or do it in a different place. Or bring friends. Or...Adapt. I did, and I discovered that the big bad Nul is actually kinda boring unless you go looking for people. And you find them where? Gate camps are your most reliable source for finding folks to play with. I play 'keep away' with my hull, and maybe my pod, as the prize.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Ryu Ibarazaki
Doomheim
#183 - 2013-03-15 04:49:18 UTC  |  Edited by: Ryu Ibarazaki
silens vesica wrote:

I daresay you missed the point. The way things are should not discourage people. It's pixels people, not pain! If you get popped, you don't bleed. There should be no fear associated with going out and taking a chance - People whom are intimidated by watching their pixels turn colors and become non-interactive are playing the wrong bloody game.


This. In a past EVE life I took this game seriously as an industrialist with my spreadsheets, market manipulations, checking my sell orders way more often than I'd care to admit. I grew to hate it and left.

I came back recently to fly with some fun people, get blown up alot, and just have some laughs and adventure. When I stoped careing, EVE became fun again; which sounds weird I know but it worked for me and lots of others.

Adapt like Silens said, and the next time you find yourself exploding- give a 'gf' and have a laugh about it.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#184 - 2013-03-15 05:13:51 UTC
Jealousy Asques wrote:


Spiteful stuff

In intermediate/newb friendly corps one hot dropper capable ship shows up in your system and everyone is told to dock up for safety. Can't risk your precious kill boards! How fun is that? It's not!


Found their problem.

Jealousy Asques wrote:
At the very least there should be a limit on how much mass or the number of ships that can hot drop through one cyno field (3-4 cruisers, 2 battleships/ 1 carrier maybe at most), and they should not be able to escape by the same method (or log out for that matter) for a very long time.


Posting in a secrete nerf caps boost sub caps whine topic.

Jealousy Asques wrote:
Hisec war-dec pvp where hotdrops can't happen is alot more fun and fair, but very few people do it. Established pirate corps & pros do it, and other intermediate corps run and hide from it.

Even in hisec though pvp is largely about gate camps. I don't see them as quite as lame as hot-dropping, but it's still pretty weak, and boring 95% of the time if you're the one doing it. I don't know what would have to change to fix this dynamic but I think the game would benefit from some mechanic that reduced the need to camp gates, and the effectiveness of it. Right now the game feels more like a bunch of narrow hallways and bottlenecks rather than deep space.


Wrong. Hi-sec PvP is about neutral remote reps and suspect flag ganks on popular undocks in huge systems. If yoru gate camping in hi-sec, you better be getting freighter kills or your doing it wrong...

Jealousy Asques wrote:
Imo jumpgates should be done away with entirely except for possibly jumping from region to region. With bottlenecks removed, scanning could possibly be made more effective and accessible to everyone (not just a dedicated scanning ship, though those should still have an advantage) to make it easier to find fights. IE people shouldnt have to give up a hardpoint to be able to scan people down.


Get out.

Jealousy Asques wrote:
I certainly don't know everything, and maybe these are bad ideas, but I do know that the title of my thread sums up the game for me.


Your right. They are bad ideas.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Whitethorn Reyhold
Pator Tech School
Minmatar Republic
#185 - 2013-03-15 05:20:25 UTC
Kane Alvo wrote:
Whitethorn Reyhold wrote:
Even as a total noob, I can tell already the game runs completely on what in other games would be considered griefing. Then again, in a way that makes the PVP more "realistic" than any other game out there. Rather like the real world, it is about setting up fights where the other person doesn't have a chance.


Because in other games there is no real loss. There's nothing at risk. In other games, if you get killed, worse case scenario is you have to visit Ye Olde Armor Repair Shoppe to fix damage to your gear after you respawn. Most games, you don't even have to do that anymore...just respawn and re-enter the fray. In Eve, when your ship blows up, it's gone forever, and that loss can be tied to a real time and money value.

The only thing worse in recent memory were the days of Jedi permanent death in the early days of SWG, where players lost their entire character if killed. That didn't last long, though, but it was high times to be a bounty hunter. Nothing was more precious than the tears of a dead Jedi.


Well, partly that but also mostly the game is just set up that way. There are plenty of people willing to grief or take on uneven battles in all MMOs, just other games go out of their way to give rewards for playing inside the lines (in WoW on a PvP server you can gank lowbies all day long, you just only get tangable rewards for regulated PvP). Eve is pretty clearly set up not to be this way.

Frankly while I am sure CCP will constantly tweak the mechanics where they think it is needed, fair battles are pretty much not on the agenda.
Keno Skir
#186 - 2013-03-15 11:26:04 UTC  |  Edited by: Keno Skir
Get over it, some people have more ships and a better plan than you.

There are loads of types of people in game, some like the fight to be "fair" and complain loudly when someone brings more ships than they did. Some prefer to play it in a militaristic fashion where the aim of the game is to tactically destroy the enemy while losing as few ships as possible.

When the two collide, one inevitaly starts winging that the other is using "cheap" tactics.

When you always have more ships and a better plan than the scrub coming through the gate, they will shout CHEAP TACTICS! and make a forum post. But in reality you are likely playing against people who just had a plan and some friends.

I prefer to play the Militaristic way, i am much happier if we outnumber the enemy 3 to 1 (This is never the case haha). I understand some people would like the game to be merely a series of instanced duels where numbers are controlled and you never have to fight a better ship or bigger gang than your own. But i personally would find that to be boring and would quit.

HARDEN UP MAN

Make a plan and realise if it fails to a hot drop or gatecamp, it was most likely just not a good enough plan. Don't feel the need to write a long forum post about how sh*t your plan was. Don't complain loudly about how you didnt bring enough ships, or any logistics, or any scouts, and have not yet learned to recognise a cyno alt when you see one.

In the real world people do not deliberately turn up to a fight with the same number of troops as the enemy. In reality you want to outnumber the enemy heavily because otherwise you might lose.

That IS the same tactic all of us would use in real life. Why does everyone think it should be "fair" just because it's in a game.
Deranged FleX
Ozark Cartel
#187 - 2013-03-15 11:26:54 UTC
Did someone say hot drops?
Camper101
State War Academy
Caldari State
#188 - 2013-03-15 12:20:08 UTC
Deranged FleX wrote:
Did someone say hot drops?


I came here, because someone lit a Covert Cyno in this thread. Left disappointed due to the lack of gank in this thread.

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Doc Severide
Doomheim
#189 - 2013-03-15 13:08:05 UTC  |  Edited by: Doc Severide
Unsuccessful At Everything wrote:
Jealousy Asques wrote:

Imo jumpgates should be done away with entirely except for possibly jumping from region to region.


If you are crying this much over gatecamps...i cant image the tsunami of tears that will pour from you when you need to MWD from system to system...or better yet, have the miserable experience of capdrain warp after capdrain warp for 3 hours to get to a next door system.

Exactly.
Anyone promoting the removal of jumpgates should be perma banned.... And gate camps are fine, quit whining...




Keno Skir wrote:
Get over it, some people have more ships and a better plan than you.

There are loads of types of people in game, some like the fight to be "fair" and complain loudly when someone brings more ships than they did. Some prefer to play it in a militaristic fashion where the aim of the game is to tactically destroy the enemy while losing as few ships as possible.

When the two collide, one inevitaly starts winging that the other is using "cheap" tactics.

When you always have more ships and a better plan than the scrub coming through the gate, they will shout CHEAP TACTICS! and make a forum post. But in reality you are likely playing against people who just had a plan and some friends.

I prefer to play the Militaristic way, i am much happier if we outnumber the enemy 3 to 1 (This is never the case haha). I understand some people would like the game to be merely a series of instanced duels where numbers are controlled and you never have to fight a better ship or bigger gang than your own. But i personally would find that to be boring and would quit.

HARDEN UP MAN

Make a plan and realise if it fails to a hot drop or gatecamp, it was most likely just not a good enough plan. Don't feel the need to write a long forum post about how sh*t your plan was. Don't complain loudly about how you didnt bring enough ships, or any logistics, or any scouts, and have not yet learned to recognise a cyno alt when you see one.

In the real world people do not deliberately turn up to a fight with the same number of troops as the enemy. In reality you want to outnumber the enemy heavily because otherwise you might lose.

That IS the same tactic all of us would use in real life. Why does everyone think it should be "fair" just because it's in a game.

Good post...

Whoever said life was fair or should be???

I don't understand what the hell people expect from a game like this. It's EVE FFS...
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#190 - 2013-03-15 14:28:56 UTC
Unsuccessful At Everything wrote:
If you are crying this much over gatecamps...i cant image the tsunami of tears that will pour from you when you need to MWD from system to system...or better yet, have the miserable experience of capdrain warp after capdrain warp for 3 hours to get to a next door system.



It's not because Eve traveling system is horrible that you have to find yet another horrible one, there are far more creative proposals popping every year than you or any one around including my self could put whatever words about this.

Easy/promoted graveyard camping is a horrible form of pvp leading to this mass concentration of players in high sec.
If those players were really risk averse they wouldn't play on TQ but on SISI, so there's an obvious error of coding.

removed inappropriate ASCII art signature - CCP Eterne

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#191 - 2013-03-15 14:57:17 UTC
Jealousy Asques wrote:



Whatever dude, if you think gate camping is fun and cannot be improved on, move along, you have nothing to contribute. In any case gate camping is not as lame as the current hot dropping mechanics.

Also, if you think a majority of the newb friendly clans don't often tell their newer members to dock up and stay there then... You are wrong. How else does any (other than very large established) corp compete with a hot dropper that drops 20-40 ships on one noob farming belt rats? Happens all the time. And then poof they are gone before anyone even knows what happened.



No offense, but it sounds like you want to play a different game than Eve. Elements like Gate Camps and Hot Drops are not something that can be just removed and replaced with... arenas or set pitched battles?
Subdolus Venator
State War Academy
Caldari State
#192 - 2013-03-15 15:09:50 UTC
Sergeant Acht Scultz wrote:

Easy/promoted graveyard camping is a horrible form of pvp leading to this mass concentration of players in high sec.
If those players were really risk averse they wouldn't play on TQ but on SISI, so there's an obvious error of coding.

Sez you.

Camping is great fun. Where else can I find people to taunt and abuse who will react with such fury? I've been chased across whole regions of sapce, trolololoing the whole way. I've watched people logging in and setting ambushes ahead of me as I thread their defences like a hot bit of sharpened piano wire.
'Tis fun! Twisted


Also - Risk adversityy comes in flavors and degrees. Frankly, I think the majority of folks in hiSec are there for one of three main reasons: That's where the markets and people are, ignorance, or sheer laziness. That last is also why you don't find the lazy ones on Sisi.

EVE is EVE - Feaces will eventuate.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#193 - 2013-03-15 15:20:38 UTC
Poasting in yet another I can't do it so it's game breaking thread.

Don't ban me, bro!

Kane Alvo
Doomheim
#194 - 2013-03-15 15:54:00 UTC
Whitethorn Reyhold wrote:
Frankly while I am sure CCP will constantly tweak the mechanics where they think it is needed, fair battles are pretty much not on the agenda.


There's no such thing as a fair fight in any MMO, ever. Expecting to find fair fights, much less expecting that devs are going to somehow tweak mechanics to make thing more "fair" is going to culminate in a lousy gaming experience for you.

You just have to take for granted that if a solo WT enters your system, he has 5 friends on the other side of the gate just waiting to curb stomp you once you're tackled. Don't assume that people are AFK if they appear inactive or docked up. They're probably an alt, or at the very least, an off-grid booster.

Bottom line is, if you want to PvP in an MMO, be prepared to make lots of friends. You're going to need them.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Mr Epeen
It's All About Me
#195 - 2013-03-15 16:50:10 UTC
It only sucks when you are on the wrong end of the hot drop. It's great fun when you are the right side.

Perspective, OP. Get some.

Mr Epeen Cool
Murk Paradox
Ministry of War
Amarr Empire
#196 - 2013-03-15 17:59:34 UTC
Aza Ebanu wrote:
silens vesica wrote:
FloppieTheBanjoClown wrote:


TL;DR: Abandon the no-risk PVP mentality and go after your targets.

Translation: Abandon combat and go jousting.

BTW: Not claiming that Jousting is non-risk - people died in jousts very regulary. It just wasn't combat. It was violent sport.

Yes and jousting was a game just like EVE fools people into believing. But in its essence it is a dark alley simulator.



Actually Joust was a game that involved riding an ostrich with flapping wings and you had to knock the rider off his chicken.

Atari > all.

But I digress.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Norm Tempesta
Garoun Investment Bank
Gallente Federation
#197 - 2013-03-15 19:09:12 UTC
I hate to jump in on such a 'hot' topic and disagree (especially being from the same alliance) with the OP, but............I disagree.

But you probably should listen to the boss and stay docked up while the bad guy is there.

Gate camps, something we usually do while waiting on some intel involving some action. Hotdrops, not good if you are the victim, but part of the game for now and I am not a game designer. Had a good hotdrop hit the other nite resulting in a 10 min battle, not hardly epic, but fun nonetheless.

I really don't agree with one guy being able to camp 30 systems on his own but it is still part of the game, and active hotdroppers can be discouraged.
Whitethorn Reyhold
Pator Tech School
Minmatar Republic
#198 - 2013-03-15 19:41:40 UTC  |  Edited by: Whitethorn Reyhold
Kane Alvo wrote:
Whitethorn Reyhold wrote:
Frankly while I am sure CCP will constantly tweak the mechanics where they think it is needed, fair battles are pretty much not on the agenda.


There's no such thing as a fair fight in any MMO, ever. Expecting to find fair fights, much less expecting that devs are going to somehow tweak mechanics to make thing more "fair" is going to culminate in a lousy gaming experience for you.

You just have to take for granted that if a solo WT enters your system, he has 5 friends on the other side of the gate just waiting to curb stomp you once you're tackled. Don't assume that people are AFK if they appear inactive or docked up. They're probably an alt, or at the very least, an off-grid booster.

Bottom line is, if you want to PvP in an MMO, be prepared to make lots of friends. You're going to need them.


I think you misunderstand me. I am saying the Eve PvP system works differently than other MMO's by design. Most people would consider the WoW arena system basically fair. That kind of system may have no place in Eve , but it is easy to see the difference between the 2 systems. In fact isn't that why most people claim to be playing eve in the first place?
Montevius Williams
The Scope
Gallente Federation
#199 - 2013-03-15 20:09:55 UTC
Remove Local

Remove Jump Gates for system to system travel. Only have Jump gates fr Region to region travel or Constellation travel

Sub Caps receive limited Jump drives for system to system travel. This allows you to jump from one system to the next anywhere in current system. Where you land in new system is completely random

Limit the amount of mass for hot drops - Cap jump drives still work like they currently do

No more Gate camps, execpt across regional borders or constellation borders
No more local

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Ai Shun
#200 - 2013-03-15 20:57:42 UTC
Jealousy Asques wrote:
I certainly don't know everything, and maybe these are bad ideas, but I do know that the title of my thread sums up the game for me.


Personally it looks to me as if you are focusing on the event and not the larger scope of conflict. A war is made up of battles. You will lose some battles because you were hot dropped or caught in a gate camp. But how you respond to that, using the tools at your disposal, might help you win the war overall.

Yes, war is a loose term as you may not be in one and you may not have an overall objective. But your survival should be one Shocked So - scout for gate camps. Plan. Check the starmap. Use the (trusted) communication channels. There are many ways to avoid a gate camp. Imagine scouting a system, seeing there is a 70% (Sucked number) of a gate camp there and then routing around it. You've just won that battle and made the campers wait for another victim. I'm guessing sitting idle in space must be fun for them.

Bigger picture, lass. Bigger picture.