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Trebor Daehdoow for CSM8 - The Proven Performer - http://bit.ly/vote-trebor

First post
Author
Trebor Daehdoow
The Scope
Gallente Federation
#301 - 2013-03-14 18:16:48 UTC
Prince Kobol wrote:
How would you feel about the removal of all timers from Sov structures?

The current sov system, coupled with the 24-hour nature of EVE, pretty much requires timers.

That said -- and keep in mind that sov warfare is not something I've done in a long time -- my personal preference would be for a more nuanced sov system that rewarded activity and dominance over longer periods of time, so that the need for timers (and structure bashing, which I dislike) was rendered largely moot. This was the essence of my point at the summit about sov as a continuously fluctuating scale as opposed to a binary ("you either have it or you don't") state.

I would like to see sov reexamined from first principles (but in light of what has been learned over the years) to see if something could be devised that would provide ecological niches for groups of all sizes, because I think that will provide more incentives for people to try the nullsec lifestyle. But at the same time, I would also argue very strenuously that, just as with ship balancing, there should be public discussion of the various design options at the earliest possible stages. There are a lot of stakeholders who need to have their chance to speak.

Every time someone says "Players don't do game design," my reply is that "No game design survives the players." Twisted

Private Citizen • CSM in recovery

Tcar
Republic University
Minmatar Republic
#302 - 2013-03-14 23:42:44 UTC  |  Edited by: Tcar
Pap Uhotih wrote:
Wescro2 wrote:
...
. . .


Oooh, Zing!
Wescro2
The Scope
Gallente Federation
#303 - 2013-03-14 23:45:59 UTC
Tcar wrote:
Oooh, Zing!


Gonna need some ointment for that one.
Tcar
Republic University
Minmatar Republic
#304 - 2013-03-14 23:49:26 UTC
Wescro2 wrote:

Gonna need some ointment for that one.

Well, at least you can admit when you get got. . .
Trebor Daehdoow
The Scope
Gallente Federation
#305 - 2013-03-15 13:01:33 UTC
I believe I have made my position clear several times in this thread, but if it will help move the trolling on to another aspect of why I'm horrible (and thus increase the entertainment value for the audience), perhaps this summary of my previous statements will help:

* I do not wish to turn all of high-sec into an elysian fields for carebears. I would however like to see some ecological niches introduced that would be designed to attract players who have traditionally shunned EVE. The same principle applies to helping newbies.

* I am philosophically in favor of a having a smoother risk/reward gradient, with not so much of a gap between .5 and .4. So .5 would get a bit riskier (with better rewards), and 1.0 might possibly get a bit safer (but with worse rewards). If you want to encourage people to transition to low-sec and null-sec lifestyles (which, given where Dirt Nap Squad hunts, I do), you don't toss them in hot water, you "boil the frog".

As a side-note, this is also why I favor "farms-and-fields" style improvements for nullsec -- they will not just make life easier for the current residents, but ease the transition for new residents.

* I favor changes in the game to broaden its appeal and increase subscriptions, as long as they don't crush existing playstyles, because I believe this will directly (more people to shoot at/sell to/scam/etc.) and indirectly (more resources available to improve the game) benefit the current players.

* I try to make my judgments on any particular issue based on the information available to me at the time, rather than personal prejudices.

Private Citizen • CSM in recovery

Torakenat
Imperial Academy
Amarr Empire
#306 - 2013-03-16 05:04:22 UTC
I disagree that more devs=getting stuff done faster argument.

We seen what that can achieve with a recent flop of another mmo.

What I would ask is, "What is CCP's vision of risk vr reward and what was their true intention of High Sec's role in the game?"
Before, we go about making or even suggesting radical changes to "attract a new breed" of a playerbase we need to know what was the scope of the initial design. If you ask the playerbase what is the purpose of High Sec, you are more than likely to get over a hundred different versions of what they think it should be and not what it was meant to be. The problem with messing with High Sec, as others have and you yourself on either side of the spectrum has proposed, could have overly dramatic reactions to the game. That is why the general playerbase should not be involved directly with the development process of the game. Especially, in a sandbox environment with extreme examples of immergent game play.

I agree that the wardec system, high sec concord response time/or completely removing pvp in high sec, and boosting reward in null, definitely needs to be looked at. Only after answering the single most burning question: What is CCP's vision of risk vr reward and what is their vision of High Sec's role in the game?

More importantly, do they have any progression roles for players as they become more familiar with the game?

Do you believe there should be a "noobie island" like many other mmo's.

If so, do you believe that everyone should be able to live on this same island and have the ability to earn enough isk to fund their account on plex's?
Malcanis
Vanishing Point.
The Initiative.
#307 - 2013-03-16 09:09:41 UTC
Torakenat wrote:
I disagree that more devs=getting stuff done faster argument.



Then logically, you would agree that zero devs = fastest?

Seriously though, everyone is aware that "more devs" isn't sufficient for more development, but it's certainly necessary. Especially if you want to develop multiple projects.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Torakenat
Imperial Academy
Amarr Empire
#308 - 2013-03-16 09:40:39 UTC  |  Edited by: Torakenat
Malcanis wrote:
Torakenat wrote:
I disagree that more devs=getting stuff done faster argument.



Then logically, you would agree that zero devs = fastest?

Seriously though, everyone is aware that "more devs" isn't sufficient for more development, but it's certainly necessary. Especially if you want to develop multiple projects.


You are absolutely correct, however that doesn't deter my statement.

With a game at its 10 year mark with an all time high in subscribers, a decision to ramp up the dev team members would only be necessary to reboot the game design. Any tweaks to game play, for good or worse, doesn't equate to funds to hire more designers and developers to further "player wants".

With this line of discussion, we can entertain what the role of CSM is?

Im still undecided on Trebor. I'm sure he's a fantastic businessman. He's successful and well versed in his ideas. IMHO he would be a fantastic candidate to voice the communities concerns and ideas and assist with CCP in their communication to the subscribers. The focus on CCP revenue and worries about the dev staff troubles me. Yes you have to know how to communicate to your audience. Having a fiscal responsibility to the company YOU pay to play their game as a stance on the floor to be voted in leaves room for interpretation.
Alekseyev Karrde
Noir.
Shadow Cartel
#309 - 2013-03-16 09:48:32 UTC
The best way to increase revenues is to focus on making a good game through solid releases that enhance EVE"s core gameplay elements or add new ones in keeping with the flavor of the game. Money will, and has, followed.

Chasing profits by prioritizing features that are not in line with the above is, and has been (PI, Incarna), a siren's call.

Then again, this one of those things Robert and I frequently disagree on.

Alek the Kidnapper, Hero of the CSM

Trebor Daehdoow
The Scope
Gallente Federation
#310 - 2013-03-16 11:25:41 UTC
Some great discussions overnight, I'll post about them soon. In the meantime, some catchup stuff.

rodyas wrote:
Also how do we not know if Two Step used mind waves...

Two step's Orbital Mind-Control Lasers are no match for my Tinfoil Hat (I use real tinfoil, cheap aluminum foil doesn't work).

rodyas wrote:
Is that why you Blops gank? So players don't see the whole 4 inches coming to kill them, and instead die laughing before the gank?

It isn't the size of the ship, it's how the captain sails her. As an EVE player, you should know this.

And in defense of the Black Ops style, we go after people who have chosen to put themselves at risk (in lowsec and nullsec), are flying spaceships in space with neutrals and hostiles in local, and (usually) who have taken the bait that we dangle before them.

They engage at n:1 odds in their favor, we just flip the numerator and denominator.

Private Citizen • CSM in recovery

Malcanis
Vanishing Point.
The Initiative.
#311 - 2013-03-16 11:28:56 UTC
Alekseyev Karrde wrote:
The best way to increase revenues is to focus on making a good game through solid releases that enhance EVE"s core gameplay elements or add new ones in keeping with the flavor of the game. Money will, and has, followed.


This.

As I said in another thread, no one goes to a Steak House for the salad bar.

Your steak house will make more money by buying better steaks, training up more chefs, improving the bar and the wine list and maybe by adding a Mongolian BBQ option. Spending a million bucks on your own rooftop tempeh vat and a greenhouse to grow tomatoes and lettuce for the side salads might please the owners vegetarian girlfriend, but it won't bring in a new customer base.

Part of the CSMs job is to advise CCP which proposals are rib eyes and which are mouldy soybeans.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Friggz
Caldari Provisions
Caldari State
#312 - 2013-03-16 11:56:51 UTC
Malcanis wrote:


Your steak house will make more money by buying better steaks, training up more chefs, improving the bar and the wine list and maybe by adding a Mongolian BBQ option. Spending a million bucks on your own rooftop tempeh vat and a greenhouse to grow tomatoes and lettuce for the side salads might please the owners vegetarian girlfriend, but it won't bring in a new customer base.

Part of the CSMs job is to advise CCP which proposals are rib eyes and which are mouldy soybeans.


Well, that's true but to continue the metaphor, spending millions on the greenhouse isn't a good business choice, but if you can add a vegetarian menu cheaply, and that will bring in a lot of customers, that will help fund the improving of the bar and the wine list and all that. You could be losing out on a lost of customers because a large group won't eat at your restaurant because your menu is too restrictive and they prefer to go somewhere that have something for everyone. A metaphor that's particularly apt for MMOs with their group focus, I think.

Just like with EvE the trick is to expand your base while at the same time not hurting the thing that got your established in the first place. You have to find a balance between being broad without being too diluted. That's a fine line to walk, admittedly, but I think it's the best way to do things.
Snow Axe
Republic Military School
Minmatar Republic
#313 - 2013-03-16 12:04:44 UTC  |  Edited by: Snow Axe
Friggz wrote:
Well, that's true but to continue the metaphor, spending millions on the greenhouse isn't a good business choice, but if you can add a vegetarian menu cheaply, and that will bring in a lot of customers, that will help fund the improving of the bar and the wine list and all that. You could be losing out on a lost of customers because a large group won't eat at your restaurant because your menu is too restrictive and they prefer to go somewhere that have something for everyone. A metaphor that's particularly apt for MMOs with their group focus, I think.


And to continue this analogy even further down the toilet, you (i.e. the one making said recommendations) are a customer of the restaurant and thus have no idea how much the actual cost of adding a vegetarian menu would be (financial and otherwise), nor do you actually have any idea if it would bring in enough new customers to even cover said expenses, let alone make more money. Pretending that you do doesn't make you helpful, it makes you a ******* nuisance.

(Also to make the example more apt to Trebor, the vegetarian menu would have to come at the expense of losing something else, which adds the risk of losing existing customers as well)

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Trebor Daehdoow
The Scope
Gallente Federation
#314 - 2013-03-16 12:19:05 UTC
Malcanis wrote:
As I said in another thread, no one goes to a Steak House for the salad bar.

Ah, but this is a flawed analogy. The real question is: do you prefer to go to a Steak House with a salad bar, or one without? More specifically, what change to your menu will generate the biggest increase in your Yelp rating?

Malcanis wrote:
Part of the CSMs job is to advise CCP which proposals are rib eyes and which are mouldy soybeans.

Here we agree. But that is entry-level CSMing. You also have to play the long game.

Private Citizen • CSM in recovery

Snow Axe
Republic Military School
Minmatar Republic
#315 - 2013-03-16 12:28:49 UTC  |  Edited by: Snow Axe
Trebor Daehdoow wrote:
Ah, but this is a flawed analogy. The real question is: do you prefer to go to a Steak House with a salad bar, or one without? More specifically, what change to your menu will generate the biggest increase in your Yelp rating?.


And this is drastically altering your own actions which started this entire thing. It's not a matter of simple addition, it's a matter of removing or changing one aspect of the product to potentially facilitate another.

Even this dumb as hell salad bar thing isn't just simple addition - if you were to add one to your restaurant, you'd have to have it in a customer-accesible area, meaning you're either expanding your seating area or removing tables, which again is $$$, and as I said above, you as a customer have literally no idea whatsoever whether or not that would be worth it.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Vaju Enki
Secular Wisdom
#316 - 2013-03-16 12:31:48 UTC
And so the Trammelization of EvE Online discussion continues in this thread...

The Tears Must Flow

Friggz
Caldari Provisions
Caldari State
#317 - 2013-03-16 12:49:54 UTC
Snow Axe wrote:

And to continue this analogy even further down the toilet, you (i.e. the one making said recommendations) are a customer of the restaurant and thus have no idea how much the actual cost of adding a vegetarian menu would be (financial and otherwise),


Absolutely, which is why what Trebor actually supports, if you cared to listen, is CCP looking into those things to make an informed decision.
Snow Axe
Republic Military School
Minmatar Republic
#318 - 2013-03-16 12:59:56 UTC  |  Edited by: Snow Axe
Friggz wrote:
Absolutely, which is why what Trebor actually supports, if you cared to listen, is CCP looking into those things to make an informed decision.


Right, and what I'm saying is that even trying to argue for something from a financial standpoint, especially when one includes the allotment of work resources (as Trebor did), is seriously overstepping your bounds as a customer, as you lack the information and the know-how to even begin to comment on such things. At best you'll be annoying and at worst you'll actually insult those who are actually responsible for making such decisions. This also doesn't even touch how advocating for game ideas with CCP's financial interests in mind before actual gameplay is bad news, either.

Of course, I don't think Trebor is that dumb. I just think he's scrambling to cover and distort his awful wardec suggestion so he can get the best of both worlds voting-wise (the carebears who would love consensual-only wardecs and the rest of the game who will actually trust his backpedaling for some godforsaken reason) without having to either confirm or deny his actual opinion on the subject.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Tcar
Republic University
Minmatar Republic
#319 - 2013-03-16 14:11:18 UTC  |  Edited by: Tcar
Snow Axe wrote:

Right, and what I'm saying is that even trying to argue for something from a financial standpoint, especially when one includes the allotment of work resources (as Trebor did), is seriously overstepping your bounds as a customer, as you lack the information and the know-how to even begin to comment on such things. At best you'll be annoying and at worst you'll actually insult those who are actually responsible for making such decisions. This also doesn't even touch how advocating for game ideas with CCP's financial interests in mind before actual gameplay is bad news, either.

Of course, I don't think Trebor is that dumb. I just think he's scrambling to cover and distort his awful wardec suggestion so he can get the best of both worlds voting-wise (the carebears who would love consensual-only wardecs and the rest of the game who will actually trust his backpedaling for some godforsaken reason) without having to either confirm or deny his actual opinion on the subject.


I never thought to be happy for a Goon in the thread. . .

. . . but. . . I know where DNSBLACK keeps his Jager and hats. . .Twisted

I don't think, I know, that Treb is not scrambling for anything. There was and is no awful suggestion. Any other allegation or trolling on these wonderful forums is exactly that, allegations and trolling.

No one is overstepping any bounds as a customer because CSM's are not customer's. They are unpaid volunteers who receive minimal compensation from CCP. Now before say, CSM 6 & 5, they did kitten all to deserve that compensation but as the CSM has grown in it's role since then, so has the work load. As for the CSM lacking information, I believe this was shown to be an error on CCP's part back in CSM 6 when a certain Goon CEO had to fly to Rek to put out the fire consuming the subscription base. . .

How is advocating for game ideas before implementation of said theoretical game play bad news if you use financial interest to argue the point? What other argument can you make to a company. Do we want a whole 'nother dev cycle wasted on jesus features that don't meaningfully impact gameplay? CCP is a company and companies are in business to make money. If CCP decided that what players really wanted tomorrow were space sparkle ponies and it would triple their subscription base, they'd do it tomorrow. The whole purpose of the CSM at this point in EVE, is to advocate what the players and any future players want/might want, and provide a SAN check to CCP which has notoriously had bouts of groupthink. I know of no other person who is as demonstrably qualified to fulfill that role as Trebor.

Vaju Enki wrote:
And so the Trammelization of EvE Online discussion continues in this thread...

I think you ment to post here.
Trebor Daehdoow
The Scope
Gallente Federation
#320 - 2013-03-16 14:19:30 UTC
Torakenat wrote:
With a game at its 10 year mark with an all time high in subscribers, a decision to ramp up the dev team members would only be necessary to reboot the game design.

I cannot disagree with this more. Just off the top of my decaffeinated brain (I just woke up), extra devs could be used for:

* Fixing POSes.
* Improving PVE content.
* Implementing new game environments.
* More improvements to UI and graphics.
* Fixing the corporation interface.
* Revamping manufacturing.
* Fixing Sov.

These are all things that almost everyone agrees have to be done. The current development system is going to address them over time, but adding an extra dev or two to each team will definitely get things done faster.

Torakenat wrote:
The focus on CCP revenue and worries about the dev staff troubles me. Yes you have to know how to communicate to your audience. Having a fiscal responsibility to the company YOU pay to play their game as a stance on the floor to be voted in leaves room for interpretation.

I view it this way -- my job as a CSM is to convince CCP to do things that will benefit the current players, and perhaps more importantly, to convince them not to do things that will hurt the game. An example of the latter was the infamous CSM 5 Open Letter about Incarna, for which we took a lot of heat both inside and outside the company (and 6 months later, 20% of the company got laid off, including a bunch of people I really liked and respected)

In the short term, this means giving feedback on proposed features, communicating community concerns, etc. But in the longer term, it means pushing CCP to reinvest more into their game and to cautiously expand the game in ways that will attract new types of players, so that the game remains healthy.

Private Citizen • CSM in recovery