These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

Help me help Gallente against the Caldari in factional warfare

First post
Author
Skarp Severasse
The Untraceable
M A R A K U G A
#1 - 2013-03-15 08:10:16 UTC  |  Edited by: Skarp Severasse
Hi,

I am having a hard time getting into properly compositioned fleets that can actually make a difference in the ongoing war.

I am currently in a small and growing corp, but we are not big enough to consistently get proper fleets together. What I am hoping is that I can "freelance" in properly FC'ed fleets, but I am having a hard time getting into them. The random roaming fleets I have participated in every night for the last week have been ... let's just say "sub optimal". And it seems to me that proper fleets are corp-exclusive or advertised in channels unavailable to me.

I am not content with solo plexing / de-plexing anymore. I want to make a proper, positive impact on Gallente sovereignty.

The Gallente milita channel is full of spies, so nothing of tactical value is shared there. Hence I am reaching out the community in the hope that someone will send me a private message or post their experiences in this thread.

The advice I have gotten so far:

  • Send an in-game mail to one of the leaders of the Gallente milita. (Who are these?)
  • Leave corp and try to enter a more active one. (I (think I ) would rather stay for a while, my corp has potential.)
  • Hang around the Nennamaila area and make my presence known. Eventually someone will notice me.


Any thoughts? Private messages welcome.

EDIT: My character only has ~2.5 M skill points. I mainly fly frigates or logi cruiser.
Mra Rednu
Vanishing Point.
#2 - 2013-03-15 10:28:16 UTC  |  Edited by: Mra Rednu
Find out who the FC, CEO and Dir's are of these corps running the exclusive fleets and keep spamming them with convo's and evemail and they will see how committed you are they will take you in, also if you follow them about in a frig and start making hero tackles you will get a invite, esp if put an " X " in local after each jump, don't X before the jump btw or it may get lost in a session change.

Once in make sure you let them know you can fly a Logi cruiser as well as t1 tackle as these are very much desired esp since rebalance, often better than the t2's in fact.

Good luck in you're search for elite pvp.

Mra.
Skarp Severasse
The Untraceable
M A R A K U G A
#3 - 2013-03-15 10:33:18 UTC  |  Edited by: Skarp Severasse
Mra Rednu wrote:
((Lots of good advice))

Appreciate it.

I think I have an idea on how to find out who the fleet FCs are and what corp they are in. I will roam around near Nennamaila until I find a fleet and convo a pilot who looks like they belong to the fleet.

EDIT: Clarity
Garan Nardieu
Super Serious Fight Club
#4 - 2013-03-15 11:16:37 UTC
Wasn't there a post similar to this, just from the other side of the aim (caldaris), can it be that all militias are hopelessly disorganised Lol?

On a more serious note - where do you guys live? My first advice to any aspiring galente (and for what it's worth caldari/ammar/mini) corp would be to move to lowsec, close to frontlines and to get to know active local corps.
Once you've flown in derp fleets long enought, you'll get into more organised stuff.

Also, piling up in Nennamaila isn't really the way to go Ugh
Skarp Severasse
The Untraceable
M A R A K U G A
#5 - 2013-03-15 11:25:15 UTC
Garan Nardieu wrote:
Wasn't there a post similar to this, just from the other side of the aim (caldaris), can it be that all militias are hopelessly disorganised?

Yes. Which means the first to get their act together will have the upper hand. I wish to contribute to that goal.

Garan Nardieu wrote:
On a more serious note - where do you guys live?

I live in Stacmon and roam lowsec all day. Mostly Intaki, Ostingele, Dastryns, Vey. I feel I have been in derp fleets long enough and wish to step up.

Garan Nardieu wrote:
Also, piling up in Nennamaila isn't really the way to go

So your suggestion for me is to do what I am already doing (flying random fleets until I get into better fleets). I wish there was a better way, I feel like I am wasting my time.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#6 - 2013-03-15 11:56:12 UTC
Please reply constructively, thanks!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Garan Nardieu
Super Serious Fight Club
#7 - 2013-03-15 12:25:51 UTC  |  Edited by: Garan Nardieu
Skarp Severasse wrote:
I live in Stacmon and roam lowsec all day. Mostly Intaki, Ostingele, Dastryns, Vey. I feel I have been in derp fleets long enough and wish to step up.


Well, you seem to have overseen one of the more imporatnt points I made, so let me repeat:
Quote:
My first advice to any aspiring galente (and for what it's worth caldari/ammar/mini) corp would be to move to lowsec, close to frontlines and to get to know active local corps.


For starters - why don't you guys move to a lowsec fw system, preferably AROUND (not in) one of the core galmil milita system (which would be Nenna, Vlillrier or Nisuwa atm). I live in Vlill and I'm sure that you guys would be getting into much more action supported by other milita entities if you were to move to renarelle, aldrannete, eha or oicx for example. You'd be 2-3 jumps from a lot of fights (or plexing grounds if that is your thing), close to lowsec gal market hubs and also close to most active gallente corporations and alliances. After that it would probably just be a thing of you getting noticed by locals and taken into fleets.

Most of the milita fleets are failry kitchen sink most of the times though, although there are more deliberate ones every now and then.

Again, living in gal hisec and being in fw is not the best combo.
Skarp Severasse
The Untraceable
M A R A K U G A
#8 - 2013-03-15 12:34:50 UTC
Garan Nardieu wrote:
Well, you seem to have overseen one of the more imporatnt points I made, so let me repeat:

You are right, I did not think it would make a difference where I dock up for the night. I thought roaming lowsec would be enough. I guess you infer that docking up in lowsec gives proper incentive to properly defend "your" system. Also, I would be closer to the action.

Garan Nardieu wrote:
I live in Vlill and I'm sure that you guys would be getting into much more action supported by other milita entities if you were to move to renarelle, aldrannete, eha or oicx for example.

Thank you, I think I will relocate to one of those systems for a while and try to get in on the action.

Thank you for taking the time.
Christine Peeveepeeski
Low Sec Concepts
#9 - 2013-03-15 14:33:59 UTC
In my experience you have to bare in mind that this mythical 'well organised fleet' is not something you can just request to be part of. Network, make friends in places that matter.

As an example. In my amarr neck of the woods the kitchen sink fleets are.... ok. We also have corp fleets, alliance fleets, corp friend fleets made of close friend corps/alliances and also private intel channels for various cliques. I am a member of no less than 19 intel/fw channels. Some have a high membership, some for newb corps trying to get a leg up with up to maybe 5 logged in at a time. Some are super serious PWN FACE intel channels and some are all rounded but linked to 'schools of thought'. Some are nothing to do with FW and everything to do with my other love of piracy.

I am lucky in that I'll pretty much fly with anyone, hell.. my personal channel is full of all sorts.

What I'm trying to say is get out there, makes new friends... you'll get burned now and then by people that trick you but the loss of a t1 ship because you got awoxed is worth the intel knowing that your new mate was in fact a devious spai.

Soon you'll realise that without trying, your intel network can cover quite large areas. It takes time though. In the process of growing your corp you should be able to do this though, create your own fleets, invite publics to fly with you. Now and then curious corp members of bigger corps will join you and suddenly you make new friends as they notice you are trying to get the job done fail or not.

Hope that helps :)
Princess Nexxala
Zero Syndicate
#10 - 2013-03-15 14:43:12 UTC
Move to Nen, I think most of the open fleets still originate from there.

nom nom

Deen Wispa
Sheriff.
United Caldari Space Command.
#11 - 2013-03-15 18:57:59 UTC
Garan Nardieu wrote:


Also, piling up in Nennamaila isn't really the way to go Ugh

High Five. Yeah! C'est La Eve .

chatgris
Quantum Cats Syndicate
Of Essence
#12 - 2013-03-15 19:36:10 UTC
Deen Wispa wrote:
Garan Nardieu wrote:


Also, piling up in Nennamaila isn't really the way to go Ugh



Actually it is - with the station mechanics, you get punished for branching out if you can't maintain around the clock plexing dominance.

Though Vlillier is probably good, there's lot of stations in there for cheap rent.
Cromwell Savage
The Screaming Seagulls
#13 - 2013-03-15 20:40:38 UTC
chatgris wrote:
Deen Wispa wrote:
Garan Nardieu wrote:


Also, piling up in Nennamaila isn't really the way to go Ugh



Actually it is - with the station mechanics, you get punished for branching out if you can't maintain around the clock plexing dominance.




Exaaaaaactly...

Let's take the best mechanic in Eve for populating lo-sec and kick it square in the nuts to "force" the smaller, growing corps to have to blob up into "super systems" vice spreading out onto their "own" so that they don't have to worry about getting locked out of their station since they can't be on-line 24/7 humping buttons... Roll



Don't mind me eve forum world, I'm just that bitter vet who will always hate this current sov mechanic...so don't even waste your time trying to convince me otherwise... P
Glitch Lampshade
Ain't Misbehaving
Domain Research and Mining Inst.
#14 - 2013-03-15 21:38:21 UTC
Hello,

My 2 cents,


Move to Nennamalia for a little bit, youll soon get to know who populates there, when you are recognised it will be very easy to get in fleets.

Make friends as well and get contacts.

Here is one for you

Glitch Lampshade - CEO of Fallen Supremacy and i FC a HELL of a lot.
X Gallentius
Black Eagle1
#15 - 2013-03-15 21:40:21 UTC
Mechanic #1 - Station lockouts encourage players to ball up.
Mechanic #2 - Tier payouts encourage players to spread out and cover as much territory as possible.

I wonder if there was some way you could try to somehow balance out the effects of each mechanic so that players are relatively secure while also maximizing the number of systems they control?
Amadeus3
Science and Trade Institute
Caldari State
#16 - 2013-03-15 21:56:34 UTC
Put your corp into an alliance?
chatgris
Quantum Cats Syndicate
Of Essence
#17 - 2013-03-15 22:18:56 UTC
X Gallentius wrote:
I wonder if there was some way you could try to somehow balance out the effects of each mechanic so that players are relatively secure while also maximizing the number of systems they control?


Remove the station lockout stuff.
Cromwell Savage
The Screaming Seagulls
#18 - 2013-03-15 22:27:10 UTC  |  Edited by: Cromwell Savage
chatgris wrote:
X Gallentius wrote:
I wonder if there was some way you could try to somehow balance out the effects of each mechanic so that players are relatively secure while also maximizing the number of systems they control?


Remove the station lockout stuff.


My .02 on how...

Option 1 - Limit current lockout mechanic to FW stations only (STAPRO, FDU, etc...)

Option 2 - Remove lockout from all - BUT block access to all station services/agents with the lone exception the Repair Shop. But here's the catch....increase the price greatly (let the math weenies figure it out) as well as have it increase even more with each system upgrade level. That way you can still dock, but it will still be a "pain" to just ignore the sov (no med bay, corp office, agents, etc...). And the increase price of in-station repair will put a damper on extended station game gheyness - due to the excessive price to repair - as well as be another "motivator" to keep sov in the first place.
Mithril Ryder
Genstar Inc
#19 - 2013-03-15 23:50:24 UTC
Cromwell Savage wrote:
chatgris wrote:
X Gallentius wrote:
I wonder if there was some way you could try to somehow balance out the effects of each mechanic so that players are relatively secure while also maximizing the number of systems they control?


Remove the station lockout stuff.


My .02 on how...

Option 1 - Limit current lockout mechanic to FW stations only (STAPRO, FDU, etc...)

Option 2 - Remove lockout from all - BUT block access to all station services/agents with the lone exception the Repair Shop. But here's the catch....increase the price greatly (let the math weenies figure it out) as well as have it increase even more with each system upgrade level. That way you can still dock, but it will still be a "pain" to just ignore the sov (no med bay, corp office, agents, etc...). And the increase price of in-station repair will put a damper on extended station game gheyness - due to the excessive price to repair - as well as be another "motivator" to keep sov in the first place.



I like option two, but also add modifiers to keeping the corp office there, sure you can let the bill lapse but then maybe there will not be a spot open. Also perhaps add a timer for using fitting services or changing ships (docking to just be able to repair is maybe just a bit too restrictive). Keep no medical, agents, etc. have the corp hanger cost and repair cost scale at the same rate as the tier bonuses, starting at system upgrade level 2. This would also act as a small isk sink, which eve does need.
Kane Alvo
Doomheim
#20 - 2013-03-16 00:02:22 UTC
Meh, I like the station lockouts. Don't have to worry about docking games, which are surprisingly even more lame than gate camps.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

12Next page