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How To : Break/Escape Warp Core Destabilization

Author
Makavelia
National Industries
#41 - 2013-03-12 22:42:41 UTC
JAF Anders wrote:
I don't like this thread being about escaping every fight. I'll start talking about how you get out of a particular fight you're probably not going to win. Topic! Prepare to be boarded! Pirate .


It's easy for people like you to say such things when 9/10 times you have the long end of the stick.

I can not think of a single situation my pve fit cruiser/bc has an advantedge/chance over any pvp fit ship. Even a frigate will keep me scram pined since i have no nuet or web. Even if i had a web, what stops him warping out?.

I choose to run, from everything.. becuase they'd have to be prety damn bad to lose. I give -10 players more credit than that.
Bad Messenger
Rehabilitation Clinic
#42 - 2013-03-15 12:25:55 UTC  |  Edited by: Bad Messenger
Todath Narod wrote:
chatgris wrote:
Todath Narod wrote:
Everyone knows that the best way not to get tackled is to have more warp core stabilization than a potential enemy has scramble.


I barely skimmed your post after this massive fail.

but all in all, the quoted statement just makes me weep for mankind.

EDIT: Oh yeah, if you don't want to pvp, stay in high sec or go to nullsec.


The info you provided was helpful. The rest . . . not so much. Like I said : new guy. Oh, wait, I forgot, when you were a month into Eve you were perfect.


with right training 1 month old guy can do a lot pvp stuff in EVE.

So join some corporation who can teach basics
Cannibal Kane
Viziam
Amarr Empire
#43 - 2013-03-15 13:17:09 UTC
My targets only ever get the chance to use WarpStabs once... then I use my Phobos. No matter how many stabs you fit the Phobos says NO!!!

Don't fit stabs though. All you are actually doing is fitting for failure. Going into a fight fitted to run away means you will run away.

"Kane is the End Boss of Highsec." -Psychotic Monk

Solstice Project
Sebiestor Tribe
Minmatar Republic
#44 - 2013-03-15 14:37:33 UTC  |  Edited by: Solstice Project
Makaveli wrote:
I give -10 players more credit than that.
Awww i KNEW i have warmed your heart up a bit... :D
Sir Bumps-A-Lot
Brutor Tribe
Minmatar Republic
#45 - 2013-03-15 23:25:29 UTC
Stopped reading the thread towards the end of the first post so not sure if this was addressed. Someone mentioned something about Concord.

Never rely on Concord. If the person attacking is doing something wrong they will show up regardless, they won't show up because of and ECM Burst. They will show up and kill YOU if you fire that ECM burst and have an effect on something neutral, such as a gate, station, etc.

Long story short Concord is not your friend and chances are if they are going to show up you will already be dead. They are there only to punish, not to protect.
Todath Narod
Integrated Secure Resources Extraction
#46 - 2013-03-16 02:17:51 UTC  |  Edited by: Todath Narod
JAF Anders wrote:
I don't like this thread being about escaping every fight. I'll start talking about how you get out of a particular fight you're probably not going to win. Topic! Prepare to be boarded! Pirate

I primarily break tackle by pulling range. Ditching a long point is either the result of the tackling ship being slower than mine or my successful slingshot of a tackler orbiting at the edge of his point range. If you find yourself unable to dictate range, you're being kited and the fight may very well already be over. Scram/web is a bit more dicey. The right combination of your own scram/web(s) and AB may give you enough relative velocity to escape the range of his scram and warp off.

Generally, I've had the most success with neuting out the tackling ship, but with that done, it's typically a sign that I'm winning and I just finish the job. An exception is one particular engagement against a TD+rocket Hookbill in which my Thrasher had already taken way too much damage and neuting out my target wouldn't mitigate incoming DPS -- so I bailed.

ECM and Sensor Dampeners can be decisive in an engagement, but on unbonused ships they're very much hit-or-miss. You'll probably be better off with another module. Speaking of being better off with another module, warp core stabs severely inhibit your ability to engage anything, player or NPC. Stabs take up low slots (opportunity cost for DPS / tank / maneuvering) and decrease your lock range and scan resolution. When you think about it that way, it might make sense to say that not fitting warp core stabilizers is the way to go.

tl;dr killing your tackler is the best way to escape warp core destabilization.


Nice post, very informative. You get a like. I just cant get around the idea of fitting at least 1 WCstab. If I am ratting, I don't plan on engaging PVP and if I fit for that I would have to fit a neut and/or an ECM which also take up slots I could use to maximize my damage and kills on the NPCs. I'm going to experiment with ratting in 0.5 and above and see if these anti-WarpScram fittings also help out in PVP.

In my latest ratting fit I discovered tracking computers and other stuff with scripts that enhance range, damage and tracking speed. I stacked them too. I could suffer 1 WCstab which would be overcompensated by those.

But, I like the conversation here, its helping me understand things much better.
Todath Narod
Integrated Secure Resources Extraction
#47 - 2013-03-16 02:20:10 UTC
Cannibal Kane wrote:
My targets only ever get the chance to use WarpStabs once... then I use my Phobos. No matter how many stabs you fit the Phobos says NO!!!

Don't fit stabs though. All you are actually doing is fitting for failure. Going into a fight fitted to run away means you will run away.


Mmmkay. Phobos. I will look that up. Kind of like a photon torpedo ? Blink
Princess Saskia
Hyperfleet Industries
#48 - 2013-03-16 09:02:58 UTC
Lets just come too the point, dont be a frikkin pussy and try and escape from somone trying to tackle you, Get in a PVP ship and goddam fight them, If they are clearly too good for you, get friends.

 ♥ 

Thelyn
Federal Defense Union
Gallente Federation
#49 - 2013-03-18 00:25:37 UTC
Princess Saskia wrote:
Lets just come too the point, dont be a frikkin ***** and try and escape from somone trying to tackle you, Get in a PVP ship and goddam fight them, If they are clearly too good for you, get friends.


Why is running away bad?
Todath Narod
Integrated Secure Resources Extraction
#50 - 2013-03-20 17:45:58 UTC  |  Edited by: Todath Narod
Princess Saskia wrote:
Lets just come too the point, dont be a frikkin ***** and try and escape from somone trying to tackle you, Get in a PVP ship and goddam fight them, If they are clearly too good for you, get friends.


This response is like vanilla ice cream. Very plain, but a good point of departure.

If there was a magic button I could press to destroy any attacker, this thread would not exist. This thread was about a specific tactical topic : what module, modules, combine with specific tactics *to break a warp destab or scram*. Killing the attacker is one, but of course this thread isn't titled "Should I Attack someone Who is Attacking Me?. So thanks a lot.

Try to think outside the small box next post, yes?
Kobalos
Carebears -With- Guns
Goonswarm Federation
#51 - 2013-03-20 19:50:37 UTC
[quote=Todath Narod][quote=JAF Anders]I don't like this thread being about escaping every fight. I'll start talking about how you get out of a particular fight you're probably not going to win. Topic! Prepare to be boarded! Pirate

I had problems like you - kinda. I've lost BC's, Cruisers, Dessies, Frigates - all T1 hulls. As brazen as I am, I don't care to loose a T2 hull, until I'm reasonably confident that I won't lose it simply for idiocy on my part.

There is alot of great advice on this thread, even from the folks who are telling you to man up and not run from a fight - becuase they are really making a good point. Let me explain.

1. The folks that are telling you to harden up or to not fit WCS's are doing so, b/c when you fit to run - you fit to lose. They don't mean that you should never run. They mean - don't fit to be a failure. You are flying in low-sec. It doesn't matter why. There are people in low-sec that are going to eat you. Start thinking of EVE as the Sahara. Asteroid Belts, Planets, Warp Gates, and anything else that people "go to" to make use of are the Waterholes. Even if you are a water buffalo (PvE), you need to remember that there are lions and alligators (PvP - Pirates and the like) and other predators coming to the waterhole with the sole purpose of predating on you. A water buffalo may be an herbivore, but it has defenses and will make use of them when needed.

2. Furthering the analogy - DSCAN. Read and Re-Read the post by the pilot that was kind enough to tell you how to do a 360 degree "localized" directional scan. That water buffalo may go to the waterhole to drink (Rat in a Belt), but you can bet your back-side that the first thing he is doing is listening for danger and paying attention to his surroundings. If you can't rat or run missions and pay attention to DSCAN - you either need to spend time practicing it in High-Sec until you can do it or stay out of low-sec altogether - or the Rats/Mission may be too difficult for your ship fitting/skills/ability as a pilot.

3. I would like to leave you with an example - I took an Omen (Amarr Cruiser) into FW space to do a medium Plex. I needed to do so, because my frigates and destroyers didn't put out enough dps to kill the NPC in the Plex. However, I was well aware that my medium guns didn't have the tracking to handle a frigate sized vessel and that I would most likely be targeted by one as soon as I entered system. I went to the plex, killed the rat, and I burned out to 28km from the button - that way there was some distance from where an enemy warship would enter the plex (access is controlled by a gate). This hole time, I would hit my DSCAN about every 10-20 seconds. Sure enough, a Navy Slicer (Amarr Faction Frigate) showed up on my DSCAN that wasn't there on my prior scan 20 seconds prior. So, I knew (or could speculate with an high certainty) that the pilot of the Navy Slicer was thinking about whether or not he wanted to engage. He didn't think long, because he probably surmised that I was an easy target (We noobs like to bring in big, flashy ships that die in fire). He was confident that he would be able to get under my guns. What he did NOT anticipate was that I was sitting there waiting for him, FAR out of his optimal range. As soon as he showed up on my grid, I targeted him and had my web drones on him (all 5) immediately. As slow as he was going, tracking and hitting him wasn't a problem. No - I didn't kill him, but after just a few seconds I had him in armor and he hot-footed it out of my area. My point is simply this - I knew my weaknesses and I found a way to counter that weakness with teeth. (As an aside - I was still a juicy target. I was soon after flushed from that system into a gate-camp a couple of systems over. That's a whole other issue. However, even though I lost my ship - I still ended up taking out a tech II frigate on my way down.)

4. Long story short - if you fit your ship to lose, you always will. Running away may in fact save your ship and that's a really good thing - but you can't always run. When you can't run, you need to be able to utilize your options and you may as well start learning now.

5. Finally, it is great advice - that you join a corp. Find a good group of folks to fly with and if you have a good attitude, you will find much more help than you anticipate. Annnd finally (for real) - you can always strike up a good conversation with the folks that kill you. You'll be surprised how often they graciously point out to you, how they leveraged a weakness against you. That will go a long way to helping you find the areas you need to strengthen.

Fly Dangerously and With a Vengeance! Twisted

- Kobalos
Kobalos
Carebears -With- Guns
Goonswarm Federation
#52 - 2013-03-20 20:05:28 UTC
Todath Narod wrote:
Princess Saskia wrote:
Lets just come too the point, dont be a frikkin ***** and try and escape from somone trying to tackle you, Get in a PVP ship and goddam fight them, If they are clearly too good for you, get friends.


This response is like vanilla ice cream. Very plain, but a good point of departure.

If there was a magic button I could press to destroy any attacker, this thread would not exist. This thread was about a specific tactical topic : what module, modules, combine with specific tactics *to break a warp destab or scram*. Killing the attacker is one, but of course this thread isn't titled "Should I Attack someone Who is Attacking Me?. So thanks a lot.

Try to think outside the small box next post, yes?



I'm sure you haven't read my other post yet and I'm pretty sure that you don't like the way he was addressing you. That's cool - as far as it goes. Try to hear the message though - not just his but everyone here - most of the time you can't just break and run AND although it may work SOMETIMES, fitting your ship for those SOMETIMES instead of fitting for the reality that more often than not you will not be able to get away is a bad idea.

For example - you have received copious answers about both breaking target lock and WCS.

In regard to breaking target lock - There is a module for each race and then one for all races. The racial ones are stronger than the multi-racial device. They are all CHANCE based and not guaranteed to work. So - what do you do? Fit a module for each race and not have any fitting space left to be able to shoot your PvE targets? Fit a sub-par module and not really be able to break a target lock from anyone?

In regard to breaking a warp scramble - "For each WCS you fit, you raise your resistance to scram by +1." I fly with a Warp Scrambler II. I'm at +2 from the get go. How many WCS do you want to fit? Just ONE gimps your fit - let alone two or more.

Do you see what they are driving at, politely or not? To be fair, you have stated that you need help. As such, you are admitting that they have knowledge you don't have that you can benefit from. Sometimes, as a student, we ask the wrong questions. I for one am appreciative when those who are trying to impart something to me, set me on the correct path. Although - I do appreciate it much more, when they do so nicely.
Inkarr Hashur
Skyline Federation
#53 - 2013-03-20 20:09:26 UTC
Princess Saskia wrote:
Lets just come too the point, dont be a frikkin ***** and try and escape from somone trying to tackle you, Get in a PVP ship and goddam fight them, If they are clearly too good for you, get friends.


"Oh my god give me fights please! Please!"
Todath Narod
Integrated Secure Resources Extraction
#54 - 2013-03-20 20:26:14 UTC  |  Edited by: Todath Narod
Kobalos wrote:
Todath Narod wrote:
Princess Saskia wrote:
Lets just come too the point, dont be a frikkin ***** and try and escape from somone trying to tackle you, Get in a PVP ship and goddam fight them, If they are clearly too good for you, get friends.


This response is like vanilla ice cream. Very plain, but a good point of departure.
... snip ...



I'm sure you haven't read my other post yet . . . snip . . . Although - I do appreciate it much more, when they do so nicely.


I have read every post. This latest of yours was very much appreciated.

Eve has a great deal of PvP - and for some that is everything Eve is about. This kind of belief is a terrible disservice to the depth of Eve and the immense, decade plus long work, that CCP has put into this gaming environment.

The poster the subject of my response added absolutely nothing to the conversation - and reflected the all too typical attitude I describe here. It isn't about "nice", although nice is nice. Don't you think it is a little ridiculous to advise people that they have the option of attacking people who are attacking them? Doesn't it seem to you like someone who does that in this sort of thread is, at the very least, stating the obvious - and beyond that deliberately interfering with a serious thread about tactics to center the conversation around their simplistic view of Eve?

Edit : loved your example - laughed!

Edit #2 : incidentally, my mind has been boiling with schemes by which I can pretend to be doing the exact same stupid crap I was doing before in the exact same place, except this time I have a counter for every possible attack of this dude, and he ends up getting his pod smushed. Point is, I don't need the *man up* advice either (not directed at you my friend).

Edit #3 : if you had been 10km instead of 28km away from the point of entry, wasn't it possible you could have destabbed him and blown him up before he got under your guns or got away?
Kobalos
Carebears -With- Guns
Goonswarm Federation
#55 - 2013-03-20 21:42:05 UTC
1. I do NOT think that he was necessarily stating the obvious nor do I think that he was interfering. I think that the way he replied was rude and didn’t need to be said. I work in IT and things that are obvious to me are NOT obvious to my clients the majority of the time. The fact of the matter is, low-sec is really about opening the players up to a more dangerous environment than high-sec. What makes it more dangerous is the vulnerability to hostile players that it introduces. In that context, I think that he and the other posters are spot on with their point. Its just that some folks feel they need to be rude – for whatever reason.

2. Which example are you referring to? Are you referring to my Sahara analogy or the fact that I lost my Omen? Lol

3. I like to think about countering folks and being underestimated and full of surprises. I find that its part of the excitement of PvP.

4. If I had been at 10km instead of 28km, he would have been much harder for my weapons to track. EVE likes to use physics and in this case, I would have swung the pendulum of physics to favour him. In other words, it is easier to track a ship that is farther away than it is one that is close. But, I did have a web and a scram fitted – so…yes…if he got too close I might have been able to lock him down even harder. The key word here is “might.” In PvP, nothing is 100% certain. There is one PvP video out there in which the pilot uses the “look at” feature to see what type of weapons his opponent had fitted – loooong before his target was within range. Every thing you can do to prepare to win, the better. Use everything to your advantage – everything. Part of making sure I could win was to use all of my strengths to my advantage. My main advantage, if I could hit him, was distance. Frigates use small weapons, while I had medium weapons fitted. Think a 5’4’’ boxer fighting another boxer that is 6’2’’.
Todath Narod
Integrated Secure Resources Extraction
#56 - 2013-03-20 22:53:32 UTC  |  Edited by: Todath Narod
Kobalos wrote:


4. If I had been at 10km instead of 28km, he would have been much harder for my weapons to track. EVE likes to use physics and in this case, I would have swung the pendulum of physics to favour him. In other words, it is easier to track a ship that is farther away than it is one that is close. But, I did have a web and a scram fitted – so…yes…if he got too close I might have been able to lock him down even harder. The key word here is “might.” In PvP, nothing is 100% certain. There is one PvP video out there in which the pilot uses the “look at” feature to see what type of weapons his opponent had fitted – loooong before his target was within range. Every thing you can do to prepare to win, the better. Use everything to your advantage – everything. Part of making sure I could win was to use all of my strengths to my advantage. My main advantage, if I could hit him, was distance. Frigates use small weapons, while I had medium weapons fitted. Think a 5’4’’ boxer fighting another boxer that is 6’2’’.


I understand the physics of transversal velocity - I was thinking merely that at 10km you could have scrammed him and your weps needed, what, about 15 seconds to destroy a frigate? The risk is that he could move under your guns quicker than you can destroy him - but if he is webbed I'm not sure about that. Incidentally, one of the first things I did after I got blown up was install tracking computers with scripts on my replacement. These improve the hit rate considerably, though the effectiveness still drops off at about 15km and under. But overall I'm doing about 30% more damage.

In my planning for the counter-attack, I am taking all this into consideration - but it is still a case of a new person with t1 up against a 4 year veteran with t2 everything. And, chances are he will have moved on to other systems by the time I feel ready. Had my cannon been able to hit him, they do up to 1100 points of damage in one salvo. Against a veteran opponent with t2 fittings, I might need a number of salvos to do the job even against a frigate. All that being said, I am still going to fit for a possible escape in case things don't go as I plan - and despite what some folks here might think, an escape from an aggressive opponent bent on your destruction is a victory in itself
Heinrich Hoss
Caldari Provisions
Caldari State
#57 - 2013-03-21 12:17:25 UTC
What ship do you fly? If it's a boat with a bigger drone bay than drone bandwidth, keeping spare ECM drones in your drone bay is one of the best deals you can get to get out with a pinned down ship, especially if the opponent is a frigate (smaller ships have lower strength to counter ECM in most cases). Fitting a web on your ship is also a decent module for countering ganks because it's not a wasted slot for PvE as it will in most cases increase your dps against frigs/cruiser rats.
Todath Narod
Integrated Secure Resources Extraction
#58 - 2013-03-21 19:58:52 UTC
Heinrich Hoss wrote:
What ship do you fly? If it's a boat with a bigger drone bay than drone bandwidth, keeping spare ECM drones in your drone bay is one of the best deals you can get to get out with a pinned down ship, especially if the opponent is a frigate (smaller ships have lower strength to counter ECM in most cases). Fitting a web on your ship is also a decent module for countering ganks because it's not a wasted slot for PvE as it will in most cases increase your dps against frigs/cruiser rats.


It is excellent advice, I believe. As I mentioned, I don't currently have the skills for ECM drones but when I do I plan on carrying around at least 1 at all times. It seems to me that of all the counters mentioned, the ECM drone offers the best mix. First, carrying 1 ECM drone does not take up a slot. At most you lose the DPS a drone gives you, which generally isn't decisive. Getting stuck because you don't have one, can't hit the target, and in this situation also cannot flee *is decisive* - for the enemy. Second, an ECM drone does not in any way lessen other capabilities like a WC Stabilizer does - which as a number of posters have pointed out reduces ship capabilities across the board in addition to taking up a slot. Third, a drone like this is in most cases something that can be used selectively - with the possibility of surprising an opponent who during the course of the battle had you locked down and was possibly winning the fight. Out comes the ECM drone in the middle of the fight, forcing the enemy to target that and waste precious time and attention. This can alter outcomes.

It seems to me from all that has been said that there is no one single counter or combination of counters that works in all cases - I don't think EVE is designed like that. Quite the opposite. The real solution consists of fitting your ship for the possibilities presented by what you are planning to do, and not using a general fit for every case. If you plan on fighting your way out of a gank - that is, by counter-attacking and killing the ganker - it seems to me you should fit for that. Have at most 1 counter for a warp lock, like an energy drain or destabilizer which also helps in combat generally, particularly against smaller ships, and devote the rest of your capability to DPS or decisive knockdown and out power. If you don't plan on engaging because you are doing something else, then a couple stabs or, perhaps better, an ECM module and an ECM drone might be the solution. For a general fit, even something as simple as ratting, one counter ought to be in place - but its up to the individual to decide for themselves what that is, and this requires a sober assessment of their own skills and what they are willing to risk.

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