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Optimal Range Disruption

Author
Meditril
Hoplite Brigade
Ushra'Khan
#21 - 2013-03-13 16:21:21 UTC
Ujio Sendai wrote:
I found this thread to be relevant to my question.
In regards to missles mentioned in the OP what is the best means to avoid them once a fight has started. If td doesn't work on them what would be the best evasion? Does a fast small orbit affect missle accuracy? From my limited experience it seems missles can deal with higher orbit speeds than many other weapons.

Please enlighten me space clones. I have a light, but know not the way.


There are basically only two ways to avoid missile damage:
a) Stay at range (20km) and fly as fast as possible (> 4000m/s) and make the enemy run for you. In many cases small missiles and rockets will not hit you because you will simply out-run them.
b) If you need to be close then make sure you orbit as fast as possible while having an as small signature as possible. Works nicely with AB + Armor Tank ships against larger missile types and torpedos etc. (Doesn't work well against rockets because they have such a small base signature).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2013-03-13 17:09:27 UTC
Dan Carter Murray wrote:
a single tracking enhancer should null the effect of an unbonused TD


Absolutely NO...

You don't fit TE's to counter TD's.... You fit TD's to give your ship better damage projection and tracking, something which is very useful by itself...

I agree that TDs are a powerful form of EWAR.... but so what... The TD is meant to mitigate damage by destroying your ability to hit a target... and they do so appropriately effectively now... You can always fly closer, or farther, to improve your ability to apply damage, and if your opponent is fitting a TD, that's one less mid they have for fitting range-control mods.

TD's are most effective when you're using the wrong weapon for the target. i.e.... a frigate can use TD's to get under a cruisers guns, and this is a GOOD THING.... It provides an exploitable drawback to the bigger-is-better mantra, that fundamentally helps balance out the game. One unbonused TD is generally not that potent except when it's exploiting an underlying weakness. Range TD small autocannons, and it's short range becomes viciously short... Track TD 425mm autocannons, and it's poor tracking becomes viciously poor.

RSD's attempt to do the same thing as TD's... and work extremely effectively when there is a situation they can exploit...

If/when TD's alter missiles... then we can discuss whether they are too potent... but they certainly aren't broken in their current incarnation!
Maximus Hashur
Federal Defense Union
Gallente Federation
#23 - 2013-03-15 01:44:26 UTC  |  Edited by: Maximus Hashur
Princess Nexxala wrote:
TD's are quite OP as it is, anything that is 100% effective in a large percentage of situations is OP.

If they do this eventually, I hope it's a different module.



They do nothing against missle/rocket boats hence the reason i started this post. They are anything but effective 100% of the time. With easily half the pilots out there flying CNH, Kestrel, Corax, Talwar and the like, they provide an edge to turret weapons only.

Also - i hate condors

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Radhe Amatin
Federal Navy Academy
Gallente Federation
#24 - 2013-03-16 18:59:03 UTC
50% my shiny A**.

its 38% without turret destabilization skill
and 47% with turret destabilization skill at level 5

52.6% with skills at level 5 and 2x tracking diagnostic subroutines rigs.

Stats for unbonused ship with a TD tech 2


Maximus Hashur
Federal Defense Union
Gallente Federation
#25 - 2013-03-16 19:52:20 UTC
Radhe Amatin wrote:
50% my shiny A**.

its 38% without turret destabilization skill
and 47% with turret destabilization skill at level 5

52.6% with skills at level 5 and 2x tracking diagnostic subroutines rigs.

Stats for unbonused ship with a TD tech 2





Holy **** you just made my day. I didnt realize there was a skill to increase the effectiveness of TD's. Trainin that **** up right now.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Zarnak Wulf
Task Force 641
Empyrean Edict
#26 - 2013-03-16 21:59:16 UTC
The only realm where unbonused TD really cause grief is in small scale combat with frigates. I come across them quite frequently in FW. My solutions include:

Drone Boats. Drones don't care about your ewar.
Missile Boats. 'Nuff said.
Sniper Boats. Load a longer range ammo.
Nano Boats. Chase them down.

Finally - if you are in a slow brawler you can try to catch them on a plex gate. That is a coin toss sometimes. But if you see a condor on short scan an stay you know the gamble!
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