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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
Haulie Berry
#321 - 2013-03-14 22:58:02 UTC  |  Edited by: Haulie Berry
Chi'Nane T'Kal wrote:
Haulie Berry wrote:
"The minerals I mine are free because I like mining, so it isn't *really* work," said the economic incompetent.


Bad comparison stays bad comparison. Let's see if you can find your mistake.


What would be required to make your miner comparison WORK for the example of 'player considers EVE a F2P equivalent because he enjoys generating plex'?




It's actually a direct 1:1 mapping. It works perfectly.

Miner enjoys generating minerals, minerals are "free".
Economic incompetent enjoys generating plex, plex is "free".

Convincing stupid people that something is "free" is actually a tested-and-proven method of extracting value from them. Hell, that's Facebook's (large swaths of the web, in fact) entire business model.
Chi'Nane T'Kal
Interminatus
#322 - 2013-03-14 23:02:53 UTC
Haulie Berry wrote:
Chi'Nane T'Kal wrote:
Haulie Berry wrote:
"The minerals I mine are free because I like mining, so it isn't *really* work," said the economic incompetent.


Bad comparison stays bad comparison. Let's see if you can find your mistake.


What would be required to make your miner comparison WORK for the example of 'player considers EVE a F2P equivalent because he enjoys generating plex'?




It's actually a direct 1:1 mapping. It works perfectly.

Miner enjoys generating minerals, minerals are "free".
Economic incompetent enjoys generating plex, plex is "free".



I knew you'd fail to see the missing link.

The miner's minerals have a market value. He ignores the opportunity cost.

The time spent plexing only has a market value if our test subject finds someone who is willing to pay him for doing something he enjoys as much as plexing.
Chi'Nane T'Kal
Interminatus
#323 - 2013-03-14 23:09:01 UTC  |  Edited by: Chi'Nane T'Kal
Haulie Berry wrote:
Chi'Nane T'Kal wrote:


Actually Eve DID try to get the house clean and she has the potential to be as proficient as Alice.


So you're saying Eve wasn't able to generate enough value to exchange for Bob's cookie?

So the cookie has a price after all, despite the fact that Alice is a badass house-cleaner who happens to love her work, and doesn't really consider it "work"?

You mean it's... it's not FREE?


Since we're in case 2, noone disputed that it is considered work. The fact that you stress how Alice loves the work just shows that you have trouble separating the two different cases i gave.

The F2P equivalent in that case derived from the fact that the currency paid (time) is de facto worthless insofar as it cannot be reasonably exchanged into RL currency - that was the explicit condition applied to case 2.

EVE in our case 2 is the equivalent of F2P, because it has the same accessability i.e. it is not completely denied him due to his financial situation.
Haulie Berry
#324 - 2013-03-14 23:15:31 UTC  |  Edited by: Haulie Berry
Chi'Nane T'Kal wrote:


I knew you'd fail to see the missing link.

The miner's minerals have a market value. He ignores the opportunity cost.

The time spent plexing only has a market value if our test subject finds someone who is willing to pay him for doing something he enjoys as much as plexing.


http://tinyurl.com/bjmmv22

You just reduced quantitative valuation to a qualitative comparison based exclusively on which action is more fun.

It's like we're playing chess and you just asked me to king you.

Again, this is dunning-kruger in full force. You're too incompetent to know you're incompetent, and to such a degree that you lack even the foundation for it to be explained to you.

Also, I would be remiss if I didn't observe how we've now gone from:

"New players CAN'T COMPETE with older players!"
To, "New players CAN'T BE IDENTICAL to older players!"
and now we're onto, "New players CAN'T BE IDENTICAL AND USE ISK TO PAY!"

But, no, you haven't moved the goalposts at all. Lol

I quite presciently predicted this many pages ago: https://forums.eveonline.com/default.aspx?g=posts&m=2713186#post2713186

And I'm sure once it's been beaten into your head that, no, Eve is not a F2P game, you will contrive some new reason why it's unfair to new players.

And that's what's really important here, right? Your predetermined conclusion that Eve is unfair to new players.

Starting with that conclusion, you're now working back to find something, anything, that actually supports it. Every time it is illustrated that whatever "unfair" aspect of the game you've latched onto is actually quite fine, you jump to another one.

"Mining is SO unfair for new players!"
"Well, no it's not, here's the math."
"Well.. Combat is SO unfair for new players!"
"Well, not really, there are a ton of variables at play and PvP almost never comes down to a simple statistical comparison."
"Well... well PLEXES are SO unfair to new players!"

We get it. You're bound and determined to feel like new players are at a disadvantage, and are going to whine, ad nauseum, until someone agrees with you. That is obvious.

This is pretty much entitlement in its most elemental form. Frankly, I apologize for indulging this nonsense as long as I have.
hellcane
Never Back Down
#325 - 2013-03-14 23:56:19 UTC
This is a long troll thread.
Chi'Nane T'Kal
Interminatus
#326 - 2013-03-15 00:22:07 UTC  |  Edited by: Chi'Nane T'Kal
You're getting more ridiculous by the minute. The ONLY reason the discussion is being dragged into detail after detail is because YOU, the preservationist faction didn't accept the simple FACT that there ARE newbies who quit because they see a (subjectively) unsurmountable SP wall.

So we gave examples of WHY SP make a DIFFERENCE - i.e. why for people who wish to compete based on THEIR skills as a PLAYER, the situation MIGHT be problematic.

Your answer was denial of the FACT that SP make not a minimal, but actually a HUGE difference. So we had to go through the hassle of proving it.


We further theorized WHY the perception of a SP wall might exist among new or potential players based on the FACT that the information about PLEX is out there, there are valid reasons to AIM towards playing via PLEX and the most obvious path towards that goal involves skilled battleships.

You went into further denial of facts because they don't fit into your concept of how people SHOULD approach the game.


And THIS is at the core of it:

Haulie Berry wrote:

And that's what's really important here, right? Your predetermined conclusion that Eve is unfair to new players.


It shows how deep your lack of understanding is, because the majority of this threat was aimed at showing WHERE the existing PERCEPTION among a lot of new players, that EVE is unfair to new players, is COMING FROM.

Denial of the fact that the perception exists does NOT help.
Denial of the reasons that we SPECULATED could be at the core of that perception does NOT help.
Dragging arguments out of context does NOT help.


Accusing me of underlying motives helps even LESS.
It may not have occured to you given your brain damage and all, but I am quite obviously NOT a player who quit, as you would not be able to troll me, if I had.
Namdor
#327 - 2013-03-15 00:25:56 UTC  |  Edited by: Namdor
People are still responding to this whinebot as if it were a real person?

Really?

Update: Wanted free rent; attempted to pay in expired hot dogs.

Landlord unpleased.

Will try sour milk, next.
Vin King
State War Academy
Caldari State
#328 - 2013-03-15 00:49:26 UTC
I'm on the side of there are problems with the skill system for new players, mostly because I'm a month old player who has problems with the skill system. With that said, I don't believe it's a problem of how much SP it takes to do something or how I'll never catch a ten year old toon in SP. In fact, not too long ago, I was happily bumping someone in my Stabber Fleet Issue, when they decided to complain at me about how they had 100 mil sp. I responded by bumping them out of mining range with my measly month old toon. I get that low sp characters can still have use.

My problem is that the skill system is arcane and esoteric to the point new players have a hard time figuring out what they want to do. The mission system could probably use better progression to help guide new characters into career paths.

Proud member of the New Order of HighSec

Grendel Sickswitch
#329 - 2013-03-15 04:12:54 UTC
Hefty TheFirst wrote:
Admiral Adamsgate wrote:
Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE.


Really?

Lets analyze what you just said.
  • Friends mean everything.
    All of mine quit.

  • Skill points mean nothing.
    The reason why my friends quit.

  • Knowledge means everything.
  • I have knowledge of things I want to do.
    How far away am I to do them? 1-2 years away.
    Wait that long? Never...

    Please this is a "mature" discussion.
    EDIT: No personal attacks, please - ISD Tyrozan


    why not just enjoy the skill points you have instead of grinding away and telling yourself you won't enjoy the game for a year or two? i'm only playing a few weeks and having a blast, plenty of things to do. in a few more weeks i'll have a few more things to do. progressive enjoyment.
    Orlacc
    #330 - 2013-03-15 05:07:30 UTC
    Some folks just seem to enjoy feeling like victims. Their life's work.

    "Measure Twice, Cut Once."

    Oobydoo Banoobi
    State War Academy
    Caldari State
    #331 - 2013-03-15 14:38:26 UTC
    Hefty TheFirst wrote:

    This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training.
    Then you have some of the basics and can still not do anything special.




    Bull...

    Take this character as an example, a very young character with just less than 800k SP. I am currently training Gunnery 5 to start the Large Hybrid Turrents skill so I can fly my battleship into Level 3 missions (which I already have access to). I have enough secondary skills so that I won't be popped straight away which is what you OP are on about.

    However, you seem to be one of those players that wants to be doing "end game" a month after starting playing without putting the time in. EVE is not the game for you, go play WoW or one of the myriad of other instant gratification games.


    Nelran Estemaire
    No Spoon Inc
    #332 - 2013-03-15 15:50:03 UTC
    Hefty TheFirst wrote:


    So all I am asking is what is being done about this huge problem EVE faces?
    Who can I talk to about this to make it apparent?
    This game is truly great but how does any new player have a chance at experiencing that greatness?


    I assume these are the three questions you talk about.

    1: From the rest of you post i am assuming you talk about this "SP Brick Wall" you mentioned. Now from my point of view, being a 1.5 years old noob this is not a problem at all; I still do not have the skills do what i wanted to do when I picked up this game, but to me the goal was not so crucial as the way to that goal, speaking in your term I enjoy the game from 1 to 90 too. If you feel that the wait is too long just take a break and keep the skill que running in the meantime.

    2: You are talking to the people you need to make this aparent already, you can always try F+I forums but the guy there are smart too, so you should prepare a bit if you really think a feature like SP, which has been in this game for 10 years, are ruining the game.

    3: From what ive read this is the problem for you and your friends: You didnt have a gameplan, sure, titans are nice, but no successful business have ever gone straight to sucess, planning how you are gonna reach your goal and what to do in the meantime defines those who stay and those who dont in this game.

    I hope this answered your questions well enough for you to not attack me personally.
    Eve Amada
    Lightspeed Enterprises
    Goonswarm Federation
    #333 - 2013-03-15 17:29:14 UTC
    I am a 80 mil skill point player & I do not think it is fair that a 79 mil skill point player can kill me :P
    Malcanis
    Vanishing Point.
    The Initiative.
    #334 - 2013-03-15 18:18:31 UTC
    Chi'Nane T'Kal wrote:
    Malcanis wrote:
    Grombutz wrote:
    Malcanis wrote:
    Grombutz wrote:


    Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players


    500k subscriptions is "low"?

    Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs


    Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that.


    Name 3.


    Aion , DC Universe and SW:TOR are all >1M.


    SW:TOR is F2P now, isn't it? And so is Aion, I believe.

    TOR was certainly well under "1M" when it went F2P. I vaguely recall it went under 250k.

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    AZENBRAKEN
    State Protectorate
    Caldari State
    #335 - 2013-03-15 19:19:56 UTC
    I know this has long been a troll thread, but the core concept on the original post was legit.


    Problem: The skill system has a high learning curve that new players feel helpless to climb.

    Reason: So many skills, so many things the new pilot wants to do, so many skill interactions with other skills.

    Possible solution #1:
    Instead of certificates, when you hit show info on a ship it will have a tab called "Newbie Guide". The newbie clicks that and it shows a very basic fit for Missioning and for PvP and a list of skills you need to fit and fly that ship and a quick example of what that ship may be good at. It should also show a advised alternate. Like if you hit Newbie guide on a Battleship it will say. "You should probably look over the frigates first and train and have fun in them"

    Possible solution #2: This one will get flamed, but... you can't fly higher rank ships until you have enough skills the effectively fly the class under that one. So until you can fit T2 mods on your Merlin, No flying a Destroyer. People may hate it, but really the only difference in skilling between classes is the weapon systems and those don't take long to learn.
    Haulie Berry
    #336 - 2013-03-15 19:29:00 UTC
    AZENBRAKEN wrote:

    Problem: The skill system has a high learning curve that new players feel helpless to climb.

    Reason: So many skills, so many things the new pilot wants to do, so many skill interactions with other skills.



    I... what?

    This, in no way, resembles the core concept of the OP.

    The OP had absolutely nothing to do with the learning curve, and had everything to do with the simple time consumption involved in increasing skills.

    I mean seriously, did you even read it?

    Here's the "core concept" of the OP, with all of the bullshit removed:

    Quote:
    This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training ... So I dropped a huge load of $ to buy a pilot that could actually play the game.


    He is not describing a scenario where, gosh, I just don't know what skills are important and what I should train and it's all so overwhelming. He's literally saying, "Gosh, you just can't do anything in this game without 20 million SPs".
    Richard TheBig
    Burpies Incorporated
    #337 - 2013-03-15 19:49:04 UTC
    Chi'Nane T'Kal wrote:



    ...there ARE newbies who quit because they see a (subjectively) unsurmountable SP wall...




    It sounds like you agree that there really is no SP wall.

    Since newbies can be effective in any chosen profession with low sp, the solution is to teach them how to be effective with low sp in their chosen profession and change this perception. The solution is not to change the skill system.

    If you want your friends to play the game, then change their perception by teaching them how to use the tools they have. If you want all newbies (who have this perception) to play the game, then start a corp with the sole purpose of training newbies to use the tools they have... eve-kindergarten.
    Inkarr Hashur
    Skyline Federation
    #338 - 2013-03-15 20:00:00 UTC
    There is a certain level of filtering that I would argue is necessary for the community of this game. By and large the people playing this game show a level of intelligence greater than I have found in other online games. I'm fairly certain this is because EVE requires a higher amount of neuron zappiness in your head meats, in order to play. You don't need to be Mensa level by any means, but you at least have to have functioning grey matter. If someone new walks away from the game for any reason, including but not limited to:


    • Fear of blowing up and losing money
    • Overwhelmed by a large number of skills to sort through
    • Inability to "grind" their way to "max level"
    • Unwillingness to fly smaller ship classes or T1 variants before accessing bigger or T2 hulls
    • Inability to weigh or process opportunity costs between hulls or weapon systems


    Then it is entirely possible (but of course, not a certainty) this is a person you wouldn't want in the game. The tutorials can still be made better, but they are pretty great as they are now, honestly. Newbie chat also seemed to work very well, or at least it did when I was a newbie and could access it.

    Now some of you have friends that have walked away from this game. You may feel angry that I've indirectly insulted these people. Oh well, deal with it. What, were you expecting me to placate you right there? Ha!
    Chi'Nane T'Kal
    Interminatus
    #339 - 2013-03-15 20:35:22 UTC
    Richard TheBig wrote:
    Chi'Nane T'Kal wrote:



    ...there ARE newbies who quit because they see a (subjectively) unsurmountable SP wall...




    It sounds like you agree that there really is no SP wall.


    I DO agree that it's not as high as a newbie will likely perceive it.
    However, I also gave reasons why it's quite natural for a newbie to perceive it that way.

    Quote:

    Since newbies can be effective in any chosen profession with low sp, the solution is to teach them how to be effective with low sp in their chosen profession and change this perception. The solution is not to change the skill system.


    Not any, but enough.
    The difference is, that IMO it's the responsibility of CCP to communicate this via ingame mechanisms and better tutorials, not the community's. I also think CCP should invest more effort into hooking players to the game during the critical first 2, max. 3 weeks.

    I maintain that a newbie will not be able to go toe to toe with a PvP veteran.
    Yes he can bring friends, but so can the veteran.
    Yes he can outsmart the veteran, but assuming same player skill it won't happen more than vice versa.

    Quote:

    If you want your friends to play the game, then change their perception by teaching them how to use the tools they have. If you want all newbies (who have this perception) to play the game, then start a corp with the sole purpose of training newbies to use the tools they have... eve-kindergarten.


    I still have some small hope with a few friends, but I've given up on the elite PvPers.

    Those guys DO want a challenge, but they want it from the skill of their opponents, not from an artificial ingame advantage (which coincidentally they also would not like to HAVE - unlike 90% of Eve's bittervets).
    Chi'Nane T'Kal
    Interminatus
    #340 - 2013-03-15 20:52:30 UTC  |  Edited by: Chi'Nane T'Kal
    Malcanis wrote:
    Chi'Nane T'Kal wrote:


    Aion , DC Universe and SW:TOR are all >1M.


    SW:TOR is F2P now, isn't it? And so is Aion, I believe.

    TOR was certainly well under "1M" when it went F2P. I vaguely recall it went under 250k.


    SW:TOR's sub numbers apparently went up quite a bit with F2P, last official number i found was 1.3M.

    I couldn't find concrete numbers for Tera and TSW, only that their subscriber numbers multiplied after going F2P.
    They might be in the 1M category as well.

    This is all evidence that the perception a game is free is a strong lure.


    SW:TOR is also an excellent example of doing something RIGHT (in a sense of learning from it), btw. They invested a lot more effort into the game experience for NEW players (first 20 levels are awesome - almost enough to overlook the fact it's a technically insufficient WoW clone) than in the rest of the game.

    Thus the game had a very high conversion rate from trial to finished product but could not maintain subscriptions over a longer period.

    This is one of the reasons why i feel so strongly about CCP failing to sink the hook into new players to make them play long enough until they can see how awesome the game is beyond the initial eye candy. And why the SP-wall-of-Quit driving away potential new players is such a terrible thing.