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No relativistic effects in EVE ?

First post
Author
Sentamon
Imperial Academy
Amarr Empire
#121 - 2013-03-14 22:15:41 UTC
People might have to consider that they have absolutely no idea about the physics involved in every part of the universe.

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DarthNefarius
Minmatar Heavy Industries
#122 - 2013-03-14 22:17:45 UTC
ISD Suvetar wrote:
Hi,


EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.

!


A newtonian Engine is fairly simple look what Frontier: Elite didin the mid90's.... playability though is another matter becausewhat you get is space joust.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
LHA Tarawa
Pator Tech School
Minmatar Republic
#123 - 2013-03-14 22:23:35 UTC
Of course, the most simple answer is, we don't move through space. We move the space that we are in. Explain me how that works... right, we don't know that it can be done, how to do it, or what its mechanics would be.
LHA Tarawa
Pator Tech School
Minmatar Republic
#124 - 2013-03-14 22:29:25 UTC
DarthNefarius wrote:
ISD Suvetar wrote:
Hi,


EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.

!


A newtonian Engine is fairly simple look what Frontier: Elite didin the mid90's.... playability though is another matter becausewhat you get is space joust.



Never played. Did it account for gravity, orbits, etc? And yeah... accelerate for 5 mins.....shooot, overshoot, now decelerate for 5 mins, accelerate again... overshot again.
Apocryphal Noise
The Harpooner's Rest
#125 - 2013-03-14 22:46:57 UTC
Congratulations you are arriving at the 10 year old conclusion that we are in fact playing submarines in space. I'm sure we're reaching the 1 millionth physics thread milestone.
Stegas Tyrano
The Scope
Gallente Federation
#126 - 2013-03-15 00:32:51 UTC
Star Citizen is that way >>>

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Kathern Aurilen
#127 - 2013-03-15 00:38:34 UTC
ElQuirko wrote:
Pretty sure any qualified scientist knows that everything is held together by God.
and god's chewing gum and bailing wire

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Smohq Anmirorz
State War Academy
Caldari State
#128 - 2013-03-15 03:11:38 UTC
Thomas Hurt wrote:
Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).

Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent...


You don't know what you're asking for. Just the time dilation from nearing the speed of light would be impossible to work a game around. And the only thing Einstein said about travel faster than the speed of light is that it was impossible.
Raiz Nhell
State War Academy
Caldari State
#129 - 2013-03-15 03:18:48 UTC
Lets go back to first principles...
Eve is a Sci-Fi game...
Science Fiction...

Fiction...

It doesn't have to be real :)

If you want to play a space game that is not fictional join NASA... oh wait, they don't have spaceships any more...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Nariya Kentaya
Ministry of War
Amarr Empire
#130 - 2013-03-15 03:51:03 UTC
I just find it hilarious that people argue over what kind of physics can be called "realistic" when were using (supposedly) ~10,000 years more advanced tech, in a part of the universe incredibly far from our own.

maybe the fact that there are wormholes literally saturating the New Eden star cluster AND space is constantly being strained and bended with warp drives, is tearing physical space apart. and thats why we have submarine physics, we killed reality,



but in all honesty, 400 years ago we refined our view of physics, 300 years ago we redefined our understanding of the whole universe, a mere 70 years ago we proved we know almost NOTHING about how the universe works.

a mere 1 day ago we continue to prove there is an ever growing ocean of knowledge about the mechanics of our universe we understand increasingly little about, much of this knowledge contradicting and making obsolete many theories we held as universal truths.

were changing our views of the universe EVERY DAY, whos to say that one day we wont master energy-matter conversion, and use implosion bombs designed to turn ambient energy in a solar system into a star, or solar energy from a star into a bal of rock to teraform into a planet.

facce it, science may be the method of defining our universes mechanics. but SCIENCE is all about proving to everyone they dont know crap about ****.

i dare you all to live another 100 years and tell me that the way we see the universe now isnt "silly" or "primitive".


now time for bed before i pass out.
Sabriz Adoudel
Move along there is nothing here
#131 - 2013-03-15 04:34:30 UTC
Nariya Kentaya wrote:
I just find it hilarious that people argue over what kind of physics can be called "realistic" when were using (supposedly) ~10,000 years more advanced tech, in a part of the universe incredibly far from our own.

maybe the fact that there are wormholes literally saturating the New Eden star cluster AND space is constantly being strained and bended with warp drives, is tearing physical space apart. and thats why we have submarine physics, we killed reality,



but in all honesty, 400 years ago we refined our view of physics, 300 years ago we redefined our understanding of the whole universe, a mere 70 years ago we proved we know almost NOTHING about how the universe works.

a mere 1 day ago we continue to prove there is an ever growing ocean of knowledge about the mechanics of our universe we understand increasingly little about, much of this knowledge contradicting and making obsolete many theories we held as universal truths.

were changing our views of the universe EVERY DAY, whos to say that one day we wont master energy-matter conversion, and use implosion bombs designed to turn ambient energy in a solar system into a star, or solar energy from a star into a bal of rock to teraform into a planet.

facce it, science may be the method of defining our universes mechanics. but SCIENCE is all about proving to everyone they dont know crap about ****.

i dare you all to live another 100 years and tell me that the way we see the universe now isnt "silly" or "primitive".


now time for bed before i pass out.



Whilst we now know that Newtonian mechanics are wrong, it is still true to say that 'Newtonian mechanics provide a good approximation for almost all situations involving sub-sub-luminal speeds'. After all, the relativistic time dilation effects observed by a person flying around the world in a jet aircraft are of the order of a nanosecond, and even a trip to the moon and back would experience well, well under a microsecond of time dilation, making Newtonian mechanics 'correct' for most applications.

If we later prove relativity wrong, then we will replace it with a theory that is close to relativity in most situations.

I support the New Order and CODE. alliance. www.minerbumping.com

Caviar Liberta
The Scope
Gallente Federation
#132 - 2013-03-19 23:58:33 UTC
ISD Suvetar wrote:

Of course, the problem we have is reading the entangled pair without destroying it and of course, easily inducing a change in the quantum state.


Did a search for Macro observation of a quantum event and came up with this little gem.

Quantum effect spotted in a visible object
Stegas Tyrano
The Scope
Gallente Federation
#133 - 2013-03-20 00:18:28 UTC  |  Edited by: Stegas Tyrano
Does anyone else find it extremely odd that OP refers to laws of physics that are over 1000000000 years old? There was this guy called Dr Van Frunkenherber, OP, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves warp travel should take into account massive advantages that would result from such technological possibilities; I should also be able to experience time and hence train skills like other people by doing whatever I want, even warping around space all the time.

Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no warp drives because "welp, not futuristic enough" and everyone just sort of walked around without warp drives. You can't ignore the fundamental nature of warp and expect to present your OP as entirely relevant.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Primary This Rifter
Mutual Fund of the Something
#134 - 2013-03-20 00:44:59 UTC
Sentamon wrote:
People might have to consider that they have absolutely no idea about the physics involved in every part of the universe.

Except the entire point of physics is that it applies just the same in every part of the universe.
Jim Bond
Malevelon Roe Industries
Convocation of Empyreans
#135 - 2013-03-20 15:31:53 UTC
Thomas Hurt wrote:
; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).




This used to happen (in 2003 and 2004), same with Drones and Gunnery skills, but people used to make 200+ jump routes and set it on autopilot whilst they went to bed.

This was changed because people were exploiting the game mechanics.
Katran Luftschreck
Royal Ammatar Engineering Corps
#136 - 2013-03-20 18:09:37 UTC
The aether is real!

http://youtu.be/t0q2F8NsYQ0

Quintessen
The Scope
Gallente Federation
#137 - 2013-03-20 20:13:55 UTC
Debora Tsung wrote:
Katran Luftschreck wrote:

Right., it can't be done.

(Oh and the last pic is of a ship going directly from space into planetary atmosphere. Indy game, cost less to make that what CCP spends on pizza in a year.)


But... weren't those all single player games? I wonder how they'd perform with 2000 active people on the same node.


You don't need to worry about nodes. You just need to worry about grids. Even with Jita IV - 4 you don't get 2,000 people on the game grid that often. At most it tends to be hundreds. This is not a large number of objects at once to calculate.

Secondarily, physics simulations tends to be done really well in GPU in a massively parallel way. This wouldn't necessarily add that much more CPU load. It would require new hardware though.

And, lastly, while EVE isn't instanced, it is heavily sharded so that people cannot affect other people's ships if they're not on grid. There are infrastructures that can be applied here that will help with the overall load.

From the basic restrictions I would imagine the system is broken up as such.

PI is on its own server(s).
Markets/contracts are sharded at the region level.
Local chat is sharded at the constellation level and at the corp level.
Space is sharded by system and grid depending on what you're talking about.
Stations are sharded by station, probably on their own server or processes.

Session changes aren't loading screens so much as one server process handing you off to another server process. Session changes from station to system, system to system and system to space.

So all that said, all you would have to do is write additional logic for the servers that handle grids and then add the hardware to just those systems. There are probably less than ten thousands grids at any given time with very few objects in each one. Any grid that's empty of players doesn't need to be calculated at all.

So basically it's doable. They would just need to invest in it. But, frankly, it's not really all that necessary. It would be nice in some ways, but I'd rather they work on other features.
Eternum Praetorian
Doomheim
#138 - 2013-03-20 20:33:43 UTC  |  Edited by: Eternum Praetorian
Caviar Liberta wrote:
ISD Suvetar wrote:

Of course, the problem we have is reading the entangled pair without destroying it and of course, easily inducing a change in the quantum state.


Did a search for Macro observation of a quantum event and came up with this little gem.

Quantum effect spotted in a visible object




"Dead and alive, at once

In this way the researchers created a superposition state of the resonator where they simultaneously had an excitation in the resonator and no excitation in the resonator, such that when they measured it, the resonator has to "choose" which state it is in. "This is analogous to Schrödinger's cat being dead and alive at the same time," says Cleland.




Besides the fact that if anyone on a physics forum uses the word "choose" in line with a universal process (thus suggesting thought, will or god) they will get torn apart by self important atheist nerds, what exactly does "where they simultaneously had an excitation in the resonator and no excitation in the resonator" mean?



Were they, or were they not, detecting excitation in their sensor at any given unit of time? Would shrinking that temporal unit further have eliminated the effect? Also, are there any other possible explanations for the effect that they are claiming to observe? I would like to know how precisely a sensor can "detect a single photon of heat" and "not detect a single photon of heat" at the same exact time? That is like saying a semi-conductor in a computer was both in a state of 1 and 0 at the same time.


The more I learn about how "scientists" go about things, the more I realize how little we collectively know about the universe as a species.

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Quintessen
The Scope
Gallente Federation
#139 - 2013-03-20 20:42:25 UTC
Eternum Praetorian wrote:
Caviar Liberta wrote:
ISD Suvetar wrote:

Of course, the problem we have is reading the entangled pair without destroying it and of course, easily inducing a change in the quantum state.


Did a search for Macro observation of a quantum event and came up with this little gem.

Quantum effect spotted in a visible object




"Dead and alive, at once

In this way the researchers created a superposition state of the resonator where they simultaneously had an excitation in the resonator and no excitation in the resonator, such that when they measured it, the resonator has to "choose" which state it is in. "This is analogous to Schrödinger's cat being dead and alive at the same time," says Cleland.




Besides the fact that if anyone on a physics forum uses the word "choose" in line with a universal process (thus suggesting thought, will or god) they will get torn apart by self important atheist nerds, what exactly does "where they simultaneously had an excitation in the resonator and no excitation in the resonator" mean?



Were they, or were they not, detecting excitation in their sensor at any given unit of time? Also, are there any other possible explanations for the effect that they are claiming to observe? I would like to know how precisely a sensor can "detect a single photon of heat" and "not detect a single photon of heat" at the same exact time? That is like saying a semi-conductor in a computer was both in a state of 1 and 0 at the same time.


The more I learn about how "scientists" go about things, the more I realize how little we collectively know about the universe as a species.


A semiconductor can be both 1 and 0 at the same time. Truth doesn't require anyone to understand it to be true.

It's not really 1 or 0 in your computer, but low voltage and high voltage. And for each there are a range of voltages that work.

The only requirement of logic is that something not be both A and not A at the same time. You can be two opposite things without a problem. But even that only applies to formal logic and not physics.

For all that scientists don't know, we do know a whole lot and scientists tend to know massive amounts more on their topic than the layman. Just because it doesn't make sense to you doesn't mean they don't know what they're talking about.
Eternum Praetorian
Doomheim
#140 - 2013-03-20 20:54:04 UTC  |  Edited by: Eternum Praetorian
Quintessen wrote:

A semiconductor can be both 1 and 0 at the same time. Truth doesn't require anyone to understand it to be true.

It's not really 1 or 0 in your computer, but low voltage and high voltage. And for each there are a range of voltages that work.

The only requirement of logic is that something not be both A and not A at the same time. You can be two opposite things without a problem. But even that only applies to formal logic and not physics.

For all that scientists don't know, we do know a whole lot and scientists tend to know massive amounts more on their topic than the layman. Just because it doesn't make sense to you doesn't mean they don't know what they're talking about.



Or maybe, Mr. (yet another science religion fanboi) a material in which there is zero electrical resistance and perfect diamagnetism, has some properties that are hard to time properly and a bit beyond ordinary conventional thinking. So i counter you with "just because it appears to fit your theory at the time, it does not mean that it is actually the proof that you were looking for."


P.S.

An object cycling between 1 and 0 fast enough, might appear to be in a state of 1 and 0 at the same time. Do you disagree?



Quintessen wrote:

For all that scientists don't know, we do know a whole lot and scientists tend to know massive amounts more on their topic than the layman. Just because it doesn't make sense to you doesn't mean they don't know what they're talking about.



Your reeducation can begin with something simple. Use your assumed academic skill and check out the new findings that are quickly building up and threatening to blow the current theory of human evolution right out of the water. Go ahead. Take a look. You might learn you sometin.

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